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Difference between revisions of "Quotes"

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This page is intended to collect any interesting or insightful quotes by [[Toady One]] or [[ThreeToe]] have made about their thoughts on Dwarf Fortress, their long-term plans, and so forth, in the hope that such quotes won't get lost in the shuffle of the forum.
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{{merge|Consolidated development}}
  
Of course, many of these quotes were likely just offhand remarks, and older ones may reflect ideas that have changed, so don't take this as the Word of God.  But for fans of Dwarf Fortress, it can be fun and interesting to read, can't it?
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This page is intended to collect any interesting or insightful '''quotes''' by [[Toady One]] or [[ThreeToe]] have made about their thoughts on ''Dwarf Fortress'', their long-term plans, and so forth, in the hope that such quotes won't get lost in the shuffle of the forum.
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Of course, many of these quotes were likely just offhand remarks, and older ones may reflect ideas that have changed, so don't take this as the Word of Armok.  But for fans of ''Dwarf Fortress'', it can be fun and interesting to read, can't it?
  
 
If you add something, provide links to where the quote is from, and describe the context if it's necessary.
 
If you add something, provide links to where the quote is from, and describe the context if it's necessary.
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==Acid==
 
==Acid==
 
* ''Insanely strong acids are required for the setting and will make it in at some point.'' <sub>[http://www.bay12games.com/forum/index.php?topic=30026.msg995925#msg995925 Toady, January 26, 2010]</sub>
 
* ''Insanely strong acids are required for the setting and will make it in at some point.'' <sub>[http://www.bay12games.com/forum/index.php?topic=30026.msg995925#msg995925 Toady, January 26, 2010]</sub>
* ''Elephants are like big, wrinkly ninjas.'' <sub>From within Dwarf Fortress Adventurer mode, 0.34.05</sub>
 
  
==On the Setting==
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==On the setting==
 
* ''As far as magic goes, underneath, it's all the same -- like a debugging option with some in-play queue that lets you change things for no reason.  You don't need to worry so much about the implementation -- as much as we have one now, I don't really want a stock universe.  The things we have now, like Blizzard Men, are mostly there to make sure that special properties are implemented.  Then the random generation can begin.  We don't want another cheap fantasy universe, we want a cheap fantasy universe generator.  A lot of fiction sounds computer generated anyway.''  <sub>[http://www.bay12games.com/forum/index.php?topic=948.msg12375#msg12375 Toady, August 12, 2006]</sub>
 
* ''As far as magic goes, underneath, it's all the same -- like a debugging option with some in-play queue that lets you change things for no reason.  You don't need to worry so much about the implementation -- as much as we have one now, I don't really want a stock universe.  The things we have now, like Blizzard Men, are mostly there to make sure that special properties are implemented.  Then the random generation can begin.  We don't want another cheap fantasy universe, we want a cheap fantasy universe generator.  A lot of fiction sounds computer generated anyway.''  <sub>[http://www.bay12games.com/forum/index.php?topic=948.msg12375#msg12375 Toady, August 12, 2006]</sub>
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==See also==
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* [[List of Dwarf Fortress developer interviews]]
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[[Category:Game development]]

Latest revision as of 18:46, 23 December 2022

This page is intended to collect any interesting or insightful quotes by Toady One or ThreeToe have made about their thoughts on Dwarf Fortress, their long-term plans, and so forth, in the hope that such quotes won't get lost in the shuffle of the forum.

Of course, many of these quotes were likely just offhand remarks, and older ones may reflect ideas that have changed, so don't take this as the Word of Armok. But for fans of Dwarf Fortress, it can be fun and interesting to read, can't it?

If you add something, provide links to where the quote is from, and describe the context if it's necessary.

Acid[edit]

On the setting[edit]

  • As far as magic goes, underneath, it's all the same -- like a debugging option with some in-play queue that lets you change things for no reason. You don't need to worry so much about the implementation -- as much as we have one now, I don't really want a stock universe. The things we have now, like Blizzard Men, are mostly there to make sure that special properties are implemented. Then the random generation can begin. We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. A lot of fiction sounds computer generated anyway. Toady, August 12, 2006

See also[edit]