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Difference between revisions of "v0.34:Remains"

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The [[Corpse|corpses]] of vermin are called 'remains'. Remains automatically disappear after a given time to simulate decomposition. They cannot be [[butcher]]ed, and are not otherwise useful.
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The [[corpse]]s of [[vermin]] are called '''remains'''. They cannot be [[butcher]]ed, and are not otherwise useful.
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Creatures with the [[Creature token#H|<tt>HUNTS_VERMIN</tt>]] tag, notably [[cat]]s, will kill vermin, leaving the remains scattered around the fort. While this prevents unhappy [[thoughts]] from [[vermin#Hateable vermin|hateable vermin]], it can also cause areas of your fort to become littered with remains if not properly [[stockpile#Refuse|taken care of]].
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Remains rot, which generates [[miasma]] if left on [[Tile attributes|dark subterranean]] tiles. Unlike corpses, remains do not leave [[bone]]s upon full decomposition; they simply disappear.

Latest revision as of 02:02, 5 September 2013

Remains

²

This article is about an older version of DF.

The corpses of vermin are called remains. They cannot be butchered, and are not otherwise useful.

Creatures with the HUNTS_VERMIN tag, notably cats, will kill vermin, leaving the remains scattered around the fort. While this prevents unhappy thoughts from hateable vermin, it can also cause areas of your fort to become littered with remains if not properly taken care of.

Remains rot, which generates miasma if left on dark subterranean tiles. Unlike corpses, remains do not leave bones upon full decomposition; they simply disappear.