- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "23a:Cult"
(Created page with "{{quality|Unrated}}{{av}} Once the economy has activated{{verify}}, producing and retaining up to 50 of a particular weapon will attract a '''cult leader''' centered aro...") |
m (Changed quality rating from "Fine" to "Exceptional" using the rating script) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Quality|Exceptional|18:29, 28 February 2014 (UTC)}} |
+ | {{av}} | ||
− | Once the [[economy]] has activated | + | Once the [[economy]] has activated, producing and retaining up to 50 of a particular [[weapon]] will attract a '''cult leader''' centered around that weapon. |
The following cults exist: | The following cults exist: | ||
Line 11: | Line 12: | ||
* [[Order of the spear]] | * [[Order of the spear]] | ||
− | Each cult leader will | + | Each cult leader insists that their type of weapon be the most popular in your fortress (only counting locally-made weapons). If this is not the case, they will randomly request that the [[Mayor]] mandate production of said weapon. For example, if your stockpiles contain 10 short swords, 10 maces, and 5 war hammers, then the order of the hammer will want you to make more hammers. This can be particularly troublesome if you have multiple cult leaders in your fortress, as they will '''all''' want their weapon to be the most popular, and the only way to ensure this is to forge all weapons in equal quantities (as they will be satisfied by all weapons being tied for 1st place). |
+ | |||
+ | Beware that cult requests made to the Mayor will compete with [[guild]] requests, potentially resulting in guilds being ignored and leading to '''work slowdowns'''. | ||
{{Category|Nobles}} | {{Category|Nobles}} | ||
{{Category|Jobs}} | {{Category|Jobs}} |
Latest revision as of 18:29, 28 February 2014
This article is about an older version of DF. |
Once the economy has activated, producing and retaining up to 50 of a particular weapon will attract a cult leader centered around that weapon.
The following cults exist:
- Order of the axe
- Order of the mace
- Order of the sword
- Order of the hammer
- Order of the crossbow
- Order of the spear
Each cult leader insists that their type of weapon be the most popular in your fortress (only counting locally-made weapons). If this is not the case, they will randomly request that the Mayor mandate production of said weapon. For example, if your stockpiles contain 10 short swords, 10 maces, and 5 war hammers, then the order of the hammer will want you to make more hammers. This can be particularly troublesome if you have multiple cult leaders in your fortress, as they will all want their weapon to be the most popular, and the only way to ensure this is to forge all weapons in equal quantities (as they will be satisfied by all weapons being tied for 1st place).
Beware that cult requests made to the Mayor will compete with guild requests, potentially resulting in guilds being ignored and leading to work slowdowns.