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Difference between revisions of "v0.34:Flask"

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'''Flasks''' are containers used by your Dwarves to carry alcohol or water while hunting or on military duty.  There are actually three different items which fall under this definition:
 
'''Flasks''' are containers used by your Dwarves to carry alcohol or water while hunting or on military duty.  There are actually three different items which fall under this definition:
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Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make [[extracts]]; however, soldiers will sometimes choose to use filled vials to store drinks.{{bug|3116}}
 
Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make [[extracts]]; however, soldiers will sometimes choose to use filled vials to store drinks.{{bug|3116}}
  
Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their flasks from their specific squad menu.
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Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be told how to fill their flasks from the {{k|m}}ilitary interface - s{{k|u}}pplies.
  
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When not in use flasks will be stored in finished goods stockpiles.
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== Adventure mode ==
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To drink from a waterskin/flask, hit {{k|e}} and choose "water" (or whatever you filled it with). To fill it, stand next to a water source, {{k|shift}}+{{k|i}}nteract with the flask and choose "fill".
 
When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. The ice can, however, be melted using a campfire.
 
When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. The ice can, however, be melted using a campfire.
 
 
{{Category|Items}}
 
{{Category|Items}}

Latest revision as of 00:32, 7 August 2014

This article is about an older version of DF.


Flasks are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. There are actually three different items which fall under this definition:

Item Material Worker Workshop
Flask Metal Metal crafter Metalsmith's forge or Magma forge
Waterskin Leather Leatherworker Leather works
Vial Glass Glassmaker Glass furnace or Magma glass furnace

A single job creates three flasks, waterskins or vials.

Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make extracts; however, soldiers will sometimes choose to use filled vials to store drinks.Bug:3116

Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be told how to fill their flasks from the military interface - supplies.

When not in use flasks will be stored in finished goods stockpiles.

Adventure mode[edit]

To drink from a waterskin/flask, hit e and choose "water" (or whatever you filled it with). To fill it, stand next to a water source, shift+interact with the flask and choose "fill". When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. The ice can, however, be melted using a campfire.