Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Trapper, Mechanic
|This article is about an older version of DF.
The magma forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, ammunition, armor, furniture, coins, trap components, metal crafts and ballista arrow heads without the need for fuel to heat the forge.
To build a magma forge, you must have magma-safe materials (non-magma-safe materials will not be shown on the material list) and a build site where at least one tile directly beneath one of its eight non-center tiles contains magma at a depth of 4/7 or greater. Technically, the anvil must be magma-safe, but, except for rare strange mood creations, it is not currently possible to make an anvil from magma-unsafe materials. Placing an impassable tile of the workshop over the magma will prevent dwarves from getting knocked in and prevent magma creatures from crawling out. While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, it will not operate (you will be unable to add tasks to the workshop). Note also that, like all workshops, the central tile must be floored, as it is required for a dwarf to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop).
Note that in order to build one, you must have first found magma on the map.
Workshop labors and skills
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:
- Weaponsmithing -- weapons, trap components, bolts, and ballista arrowheads
- Armoring (armorer) -- armor
- Metalcrafting -- chains, and everything in the "Other Objects" category (crafts, coins, goblets, studding, etc.), except anvils
- Blacksmithing -- Anvils, blocks, and all furniture except chains.
- Trapping -- Animal Traps.
- Mechanics -- Mechanisms.
Cost of Items
The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the Melt page lists the cost of common items and their yields when melted.