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Difference between revisions of "23a:Easter eggs"
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{{quality|Fine|05:35, 27 October 2010 (UTC)}}{{av}} | {{quality|Fine|05:35, 27 October 2010 (UTC)}}{{av}} | ||
− | ''This page is a list of hidden or unexpected aspects of the game, once known as HFS, or Hidden Fun Stuff. Though technically 'HFS' is used in the [[Main:dev logs|dev logs]] to refer to anything Toady doesn't want us to know about until we find it ourselves, players have appropriated the name to only refer to... well, [[glowing pit|we won't spoil it for you]].'' | + | ''This page is a list of hidden or unexpected aspects of the game, once known as HFS, or Hidden Fun Stuff. Though technically 'HFS' is used in the [[Main:dev logs|dev logs]] to refer to anything Toady doesn't want us to know about until we find it ourselves, players have appropriated the name to only refer to... well, [[eerie glowing pit|we won't spoil it for you]].'' |
=== Fluctuating Subtitle === | === Fluctuating Subtitle === | ||
Line 7: | Line 7: | ||
Chapter 2: Dwarf Fortress | Chapter 2: Dwarf Fortress | ||
Histories of ... | Histories of ... | ||
− | '...' will be generated each time the game is opened. Some combinations include "Histories of Avarice and Resourcefulness" and "Histories of Jealousy and Tenacity." Generally, the words will include a synonym each of "greed" and "stubbornness", which as we all know fit the hairy little blighters like a [[ | + | '...' will be generated each time the game is opened. Some combinations include "Histories of Avarice and Resourcefulness" and "Histories of Jealousy and Tenacity." Generally, the words will include a synonym each of "greed" and "stubbornness", which as we all know fit the hairy little blighters like a [[cave spider]] [[silk]] [[Clothing#Articles|glove]]. |
=== Dwarven Daydreams === | === Dwarven Daydreams === | ||
Line 13: | Line 13: | ||
=== So What If I'm Dead? === | === So What If I'm Dead? === | ||
− | Checking the [[weather]], temperature, or [[Calendar|date]] in [[ | + | Checking the [[weather]], temperature, or [[Calendar|date]] in [[Adventurer mode]] after dying will instead return a snarky message reminding you of your current medical state. |
=== Bey@nd Quality?! === | === Bey@nd Quality?! === | ||
Line 25: | Line 25: | ||
=== Dungeons and Dragons === | === Dungeons and Dragons === | ||
− | In a fortress which doesn't yet have a [[dungeon master]], open the Manager screen ({{k|j}}{{k|m}} or {{k|u}}{{k|m}}) and {{k|q}}ueue up a new work order, then type in "elec" | + | In a fortress which doesn't yet have a [[dungeon master]], open the Manager screen ({{k|j}}-{{k|m}} or {{k|u}}-{{k|m}}) and {{k|q}}ueue up a new work order, then type in "elec" to receive the message "Look, if you want to play DND, I'm sure you can find a game that has your favorite metal in it. Don't look here." |
=== Moss === | === Moss === | ||
− | A small egg, mostly because few have seen it. | + | A small egg, mostly because few have seen it. When an old fortress is reclaimed, [[moss]] will grow in various places. Not much is known about moss, except that it can only occur in certain biomes. |
=== Looking for home? === | === Looking for home? === | ||
If you scroll the map to the left for long enough, the message "Looking for home? Quite a long way yet." will appear in the center of the screen. Similarly, scrolling to the right will eventually display the message "As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect." | If you scroll the map to the left for long enough, the message "Looking for home? Quite a long way yet." will appear in the center of the screen. Similarly, scrolling to the right will eventually display the message "As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect." | ||
+ | |||
+ | === Quitting already? === | ||
+ | If you spend at least 42 hours in a Town without attacking anything or travelling away, press Escape and choose "Retire (or Rest a while) as a Peasant", then change your mind, the game will respond "Really? You're playing like a peasant." | ||
+ | |||
+ | Similarly, if you manage to pass the same amount of time without gaining a single skill level, press Escape while outside a town and choose "Give in to Starvation", then change your mind, the game will respond "Really? I thought you should quit." |
Latest revision as of 02:31, 14 July 2021
This article is about an older version of DF. |
This page is a list of hidden or unexpected aspects of the game, once known as HFS, or Hidden Fun Stuff. Though technically 'HFS' is used in the dev logs to refer to anything Toady doesn't want us to know about until we find it ourselves, players have appropriated the name to only refer to... well, we won't spoil it for you.
Fluctuating Subtitle[edit]
When starting up the game, on the title screen where the player first chooses what to do, the top reads:
Slaves to Armok: God of Blood Chapter 2: Dwarf Fortress Histories of ...
'...' will be generated each time the game is opened. Some combinations include "Histories of Avarice and Resourcefulness" and "Histories of Jealousy and Tenacity." Generally, the words will include a synonym each of "greed" and "stubbornness", which as we all know fit the hairy little blighters like a cave spider silk glove.
Dwarven Daydreams[edit]
Some dwarves like Toads for their beauty, an obvious inside reference to Toady One.
So What If I'm Dead?[edit]
Checking the weather, temperature, or date in Adventurer mode after dying will instead return a snarky message reminding you of your current medical state.
Bey@nd Quality?![edit]
For about one frame, the word "Beyond" in the Bay 12 Games Beyond Quality intro turns into "Bey@nd". Nobody knows why.
Oink![edit]
In the Bay 12 Games Beyond Quality intro, when the program is saying "Quality", grab the title bar and drag it around a bit. Release, and when the lines appear, you'll hear a pig sound.
Help Screen[edit]
If you press the ? on the help screen you will go to the help screen of the help screen, now press it twice more :-)
Dungeons and Dragons[edit]
In a fortress which doesn't yet have a dungeon master, open the Manager screen (j-m or u-m) and queue up a new work order, then type in "elec" to receive the message "Look, if you want to play DND, I'm sure you can find a game that has your favorite metal in it. Don't look here."
Moss[edit]
A small egg, mostly because few have seen it. When an old fortress is reclaimed, moss will grow in various places. Not much is known about moss, except that it can only occur in certain biomes.
Looking for home?[edit]
If you scroll the map to the left for long enough, the message "Looking for home? Quite a long way yet." will appear in the center of the screen. Similarly, scrolling to the right will eventually display the message "As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect."
Quitting already?[edit]
If you spend at least 42 hours in a Town without attacking anything or travelling away, press Escape and choose "Retire (or Rest a while) as a Peasant", then change your mind, the game will respond "Really? You're playing like a peasant."
Similarly, if you manage to pass the same amount of time without gaining a single skill level, press Escape while outside a town and choose "Give in to Starvation", then change your mind, the game will respond "Really? I thought you should quit."