v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Industry"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎Primary Industries: Broke up 'Food Industry' into farming industry and alcohol industry)
(Rated Exceptional)
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{quality|Fine|20:11, 26 December 2010 (UTC)}}{{av}}
+
{{quality|Exceptional|03:08, 11 November 2013 (UTC)}}{{av}}
  
 
All dwarves love money, and a complete industry in all its glory is the easiest way to make lots and lots of money.
 
All dwarves love money, and a complete industry in all its glory is the easiest way to make lots and lots of money.
  
Traditionally industries have been broken into primary (resource extraction), secondary (the refining and reprocessing of these resources into goods), and tertiary (further improvement of these goods).
+
Traditionally industries have been broken into primary (resource extraction), secondary (the refining and reprocessing of these resources into goods), and tertiary (provision of services). Quaternary industries (intellectual activities) are not present due to the fact that dwarves are not known for their intellectual pursuits.
  
 
Industries in Dwarf Fortress can be broken into the following categories. These categories are based on [http://geography.about.com/od/urbaneconomicgeography/a/sectorseconomy.htm Economy Sectors]. Note that the end products of one industry are often the inputs to another, and some industries can fit into more than one category.
 
Industries in Dwarf Fortress can be broken into the following categories. These categories are based on [http://geography.about.com/od/urbaneconomicgeography/a/sectorseconomy.htm Economy Sectors]. Note that the end products of one industry are often the inputs to another, and some industries can fit into more than one category.
Line 17: Line 17:
 
*[[Beekeeping industry]]: Bees are collected into hives, which produce honeycomb and royal jelly.
 
*[[Beekeeping industry]]: Bees are collected into hives, which produce honeycomb and royal jelly.
 
*[[Poultry industry]]: Raising egg-laying animals primarily to collect and consume the eggs. Excess animals can be used in the meat industry as a byproduct.
 
*[[Poultry industry]]: Raising egg-laying animals primarily to collect and consume the eggs. Excess animals can be used in the meat industry as a byproduct.
 +
*[[Extract]] industry: Vermin and plants can be processed into valuable extracts for export.
  
 
===Secondary Industries===
 
===Secondary Industries===
Line 25: Line 26:
 
*[[Soap]] industry: The production of soap to be used in healthcare.
 
*[[Soap]] industry: The production of soap to be used in healthcare.
 
*[[Glass industry]]: Sand is used to create low quality gems, plus an assortment of other goods.
 
*[[Glass industry]]: Sand is used to create low quality gems, plus an assortment of other goods.
 +
*[[Gem industry]]: Raw gems are cut, some into finished goods, while most are then used to decorate ("encrust") a multitude of items.
 +
*[[Textile industry]]: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts.
 
*[[Ceramic industry]]: Clay is used to create moderate quality containers, bricks, and crafts.
 
*[[Ceramic industry]]: Clay is used to create moderate quality containers, bricks, and crafts.
  
 
===Tertiary Industries===
 
===Tertiary Industries===
*[[Gem industry]]: Raw gems are cut, some into finished goods, while most are then used to decorate ("encrust") a multitude of items.
+
*[[Military]]: Brave dwarves put themselves in danger so that others may live in peace.
*[[Textile industry]]: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts.
+
*[[Healthcare]]: Patching up your inevitably-wounded dwarves.
*[[Healthcare]] Industry: Patching up your inevitably-wounded dwarves.
+
*[[Trading]]: Fortress goods are exchanged for materials and goods from other civilized places.
*[[Extract]] industry: Vermin and plants can be processed into valuable extracts for export.
+
*[[Noble|Administration]]: <s>Parasites</s> Dwarves who process work orders, keep the inventory, administer justice, and meet with foreign diplomats. Also good at pulling levers.
 
 
 
{{Category|Industry}} {{Industry}}
 
{{Category|Industry}} {{Industry}}

Latest revision as of 03:08, 12 November 2013

This article is about an older version of DF.

All dwarves love money, and a complete industry in all its glory is the easiest way to make lots and lots of money.

Traditionally industries have been broken into primary (resource extraction), secondary (the refining and reprocessing of these resources into goods), and tertiary (provision of services). Quaternary industries (intellectual activities) are not present due to the fact that dwarves are not known for their intellectual pursuits.

Industries in Dwarf Fortress can be broken into the following categories. These categories are based on Economy Sectors. Note that the end products of one industry are often the inputs to another, and some industries can fit into more than one category.

Primary Industries[edit]

  • Wood industry: Growing and cutting wood to produce items including furniture and fuel.
  • Stone industry: Exploration and mining stone to produce buildings and items.
  • Farming industry: The gathering and farming of plants for food and textiles.
  • Alcohol industry: The production of alcohol to keep dwarves hydrated and content.
  • Fuel industry: The production of fuel to support the metal, glass and ceramics industries.
  • Fishing industry: Fish are harvested and processed into food and shells.
  • Meat industry: Animals are processed into meat, leather, bones, teeth and horns.
  • Metal industry: Raw ore is refined into metal bars, which may be used for weapons, armor, furniture, and crafts.
  • Beekeeping industry: Bees are collected into hives, which produce honeycomb and royal jelly.
  • Poultry industry: Raising egg-laying animals primarily to collect and consume the eggs. Excess animals can be used in the meat industry as a byproduct.
  • Extract industry: Vermin and plants can be processed into valuable extracts for export.

Secondary Industries[edit]

  • Armor industry: Metal, wood, leather, and bone are used to produce armor to keep your dwarves safe.
  • Weapon industry: Metal, wood, stone, and bone are used to produce weapons to keep the goblins away.
  • Finished goods industry: Almost all materials can be used to produce crafts for export.
  • Furniture industry: Using stone, wood, and metal to produce furniture primarily for installation in your outpost.
  • Soap industry: The production of soap to be used in healthcare.
  • Glass industry: Sand is used to create low quality gems, plus an assortment of other goods.
  • Gem industry: Raw gems are cut, some into finished goods, while most are then used to decorate ("encrust") a multitude of items.
  • Textile industry: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts.
  • Ceramic industry: Clay is used to create moderate quality containers, bricks, and crafts.

Tertiary Industries[edit]

  • Military: Brave dwarves put themselves in danger so that others may live in peace.
  • Healthcare: Patching up your inevitably-wounded dwarves.
  • Trading: Fortress goods are exchanged for materials and goods from other civilized places.
  • Administration: Parasites Dwarves who process work orders, keep the inventory, administer justice, and meet with foreign diplomats. Also good at pulling levers. Template:V0.34 industry