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Difference between revisions of "v0.34 Talk:Children"

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:Give Water is not a high-priority task. As with hospitalized patients, orphaned babies can die of thirst if all your dwarves are too busy hauling socks. In a fort that's large, or busy, or has a high patient(+orphan) load, consider having one or two nurse-dorfs with all labors but "Feed Patients and Prisoners" turned off. [[User:Urist McDorf|Urist McDorf]] 02:26, 29 August 2012 (UTC)
 
:Give Water is not a high-priority task. As with hospitalized patients, orphaned babies can die of thirst if all your dwarves are too busy hauling socks. In a fort that's large, or busy, or has a high patient(+orphan) load, consider having one or two nurse-dorfs with all labors but "Feed Patients and Prisoners" turned off. [[User:Urist McDorf|Urist McDorf]] 02:26, 29 August 2012 (UTC)
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There's still the difference that hospitalised dwarfs practically never die of neglect, and babies and prisoners almost always. It seems that the game assigns care labours for those in a different way - and usually fails at generating the job at all. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:91.66.179.15|91.66.179.15]]</small>
  
 
== Proposed move to [[DF2012:Child]] ==
 
== Proposed move to [[DF2012:Child]] ==
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In addition, [[DF2012:Child]] should probably be vacated for the move to properly occur (while preserving the edit history). --[[User:Dree12|Dree12]] ([[User Talk:Dree12|talk]]) 03:48, 17 May 2012 (UTC)
 
In addition, [[DF2012:Child]] should probably be vacated for the move to properly occur (while preserving the edit history). --[[User:Dree12|Dree12]] ([[User Talk:Dree12|talk]]) 03:48, 17 May 2012 (UTC)
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== Children planting seeds ==
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Fort-born children never do that. Immigrant children may, however - as i understand it, immigrants get all the labours activated for which they have novice or better skill, which means children from older forts tend to immigrate with the grower (and possibly stone-/wood-/bonecrafter, if they mooded in the old fort) labour activated. Since children's labours cannot be interacted with, it's impossible to switch the labour off, but that's all the child status really does - the child will do the proper 'active' jobs of its labours, like plant seeds (or make wooden bolts, if a woodcrafter). I suggest we permanently leave the 'children plant seeds' out, because it only sporadically occurs, and only due to a possible bug. Children also can get the job 'dump item', but that doesn't mean they'll really haul refuse, the job only occurs if a barrel is marked for dumping while a child is drinking from it. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:91.66.179.15|91.66.179.15]]</small>
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:I moved it into the bugs section. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:32, 16 July 2013 (UTC)
  
 
== Bug marked as resolved ==
 
== Bug marked as resolved ==
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Has anyone ever seen a child filling a pond? That note (as well as the rest of the page) was copied from v0.31:Children, and there were questions about it in the v0.31 Talk page. [[User:Urist McDorf|Urist McDorf]] 02:26, 29 August 2012 (UTC)
 
Has anyone ever seen a child filling a pond? That note (as well as the rest of the page) was copied from v0.31:Children, and there were questions about it in the v0.31 Talk page. [[User:Urist McDorf|Urist McDorf]] 02:26, 29 August 2012 (UTC)
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:Nope. Removed. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:32, 16 July 2013 (UTC)
  
 
== Sleeping with parents ==
 
== Sleeping with parents ==
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== Food hauling ==
 
== Food hauling ==
 
Spotted a child with a "Store Item in Barrel" task. Surprisingly, it was ''not'' for picking up harvested crops, but rather for plants purchased from the Trade Depot. However, I don't think much should be made of this - none of the other 65 kids in the dungeon picked up any of the other available depot-collection tasks, so I suspect this was just a case of the depot task being combined with the post-harvest job. [[User:Urist McDorf|Urist McDorf]] 03:47, 4 September 2012 (UTC)
 
Spotted a child with a "Store Item in Barrel" task. Surprisingly, it was ''not'' for picking up harvested crops, but rather for plants purchased from the Trade Depot. However, I don't think much should be made of this - none of the other 65 kids in the dungeon picked up any of the other available depot-collection tasks, so I suspect this was just a case of the depot task being combined with the post-harvest job. [[User:Urist McDorf|Urist McDorf]] 03:47, 4 September 2012 (UTC)
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== Tantrum danger? ==
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In my densely poblated fortress, I had a child throw a tantrum immediatly after turning 1. After a bit of investigation, it seems that she was naked, as is normally the case for babies, so when she grew to childhood she got two strong negative thoughts (embarassed because she was without a shirt and embarassed to go uncovered) right away to send her in tantrum unhappyness. Is this a bug? Never happened to me before, maybe it's a warning that I need more artifacts in strategic areas.
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:Yes, it's a bug. I believe it's resolved - {{bug|5748}}. --[[User:Lethosor|Lethosor]] 23:43, 19 January 2013 (UTC)
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==Training==
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There have been several attempts to perform superwarrior training with children by locking them in a small area with animals (causing [[overcrowding]] and fighting). Unfortunately, most animals are capable of causing significant injury to the aspiring trainee. It appears, however, that captured goblin snatchers make great live punching bags. After they have been discovered and caged they are generally disinterested in attacking or capturing a child, but the child can and will throw (mostly harmless) punches when in close proximity. Place a few kids and snatchers in a confined space and let them box for a while. With a well-designed layout the snatchers can be caged and reused for further rounds of training. More !!SCIENCE!! is required! --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 17:07, 26 November 2013 (UTC)
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== Store owned item? ==
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I've never witnessed children perform this job. If they drop a piece of clothing within their room when picking up new stuff, the item will remain there forever (since it's an owned item within owned space), but the rooms of children tend to be those with the least garbage because afaik children don't actively drag their discarded junk to their rooms.
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May be lack of data, though, since most children i can check are fort-born, and their fixation on their mother seems to override much of the reported "normal" child behaviour: outside of parties, they'll only enter the meeting hall when their mother goes there and largely ignore personally assigned bedrooms, sleeping in their mother's quarters instead.--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 09:37, 21 June 2014 (UTC)

Latest revision as of 09:37, 21 June 2014

I Can't comfirm this. I had a baby die of thirst a few months after her mother died trying to save it from a goblin. Nobody seems to care for the orphaned babies.

Give Water is not a high-priority task. As with hospitalized patients, orphaned babies can die of thirst if all your dwarves are too busy hauling socks. In a fort that's large, or busy, or has a high patient(+orphan) load, consider having one or two nurse-dorfs with all labors but "Feed Patients and Prisoners" turned off. Urist McDorf 02:26, 29 August 2012 (UTC)

There's still the difference that hospitalised dwarfs practically never die of neglect, and babies and prisoners almost always. It seems that the game assigns care labours for those in a different way - and usually fails at generating the job at all. unsigned comment by 91.66.179.15

Proposed move to DF2012:Child[edit]

Reason: Rule N suggests that concepts should always be singular (child) unless always plural (not the case here).

As this is a higher-risk move, I believe it would be constructive to agree on it before completing the move. As with the move of arena, one issue that needs to be resolved is what to do with the other namespaces. My opinion is that they should too have the pages moved, as the Rule N applies to them as well.

In addition, DF2012:Child should probably be vacated for the move to properly occur (while preserving the edit history). --Dree12 (talk) 03:48, 17 May 2012 (UTC)

Children planting seeds[edit]

Fort-born children never do that. Immigrant children may, however - as i understand it, immigrants get all the labours activated for which they have novice or better skill, which means children from older forts tend to immigrate with the grower (and possibly stone-/wood-/bonecrafter, if they mooded in the old fort) labour activated. Since children's labours cannot be interacted with, it's impossible to switch the labour off, but that's all the child status really does - the child will do the proper 'active' jobs of its labours, like plant seeds (or make wooden bolts, if a woodcrafter). I suggest we permanently leave the 'children plant seeds' out, because it only sporadically occurs, and only due to a possible bug. Children also can get the job 'dump item', but that doesn't mean they'll really haul refuse, the job only occurs if a barrel is marked for dumping while a child is drinking from it. unsigned comment by 91.66.179.15

I moved it into the bugs section. --Loci (talk) 19:32, 16 July 2013 (UTC)

Bug marked as resolved[edit]

Should the page be updated to show the bug is no longer current? -- 81.156.53.204 09:33, 1 July 2012 (UTC)

Yes, and I have done so. However, feel free to update and correct the wiki yourself if you see any other outdated or incorrect information. Thanks. -- HiEv 22:57, 1 July 2012 (UTC)

Fill Pond?[edit]

Has anyone ever seen a child filling a pond? That note (as well as the rest of the page) was copied from v0.31:Children, and there were questions about it in the v0.31 Talk page. Urist McDorf 02:26, 29 August 2012 (UTC)

Nope. Removed. --Loci (talk) 19:32, 16 July 2013 (UTC)

Sleeping with parents[edit]

In DF2012, I just observed two children sleeping in a bed with their father. It's my assumption that his third child would have as well if I hadn't specifically assigned that child a room in a burrow (I'm using DT to assign certain labors I feel make sense to children, farming including - and I have my child farmers restricted to a burrow with their assigned bedrooms and personal dining hall to prevent them attempting to grow outdoor crops and being carried off by snatchers). My fort has a severe bed shortage at the moment, as got two back to back large migrant waves, not sure if that has anything to do with it, but I have about 50 beds (35 in dorms) for 90 dwarves, and the bedroom is fairly high quality. The bed wasn't specifically assigned to the father, he self-assigned by sleeping in it when I got it set up and marked as a bedroom. Since I saw nothing on either the Bed or the Children page about it, figured I'd mention it, in case anyone feels it should be included on the wiki. Gatherer818 05:01, 30 August 2012 (UTC)

Food hauling[edit]

Spotted a child with a "Store Item in Barrel" task. Surprisingly, it was not for picking up harvested crops, but rather for plants purchased from the Trade Depot. However, I don't think much should be made of this - none of the other 65 kids in the dungeon picked up any of the other available depot-collection tasks, so I suspect this was just a case of the depot task being combined with the post-harvest job. Urist McDorf 03:47, 4 September 2012 (UTC)

Tantrum danger?[edit]

In my densely poblated fortress, I had a child throw a tantrum immediatly after turning 1. After a bit of investigation, it seems that she was naked, as is normally the case for babies, so when she grew to childhood she got two strong negative thoughts (embarassed because she was without a shirt and embarassed to go uncovered) right away to send her in tantrum unhappyness. Is this a bug? Never happened to me before, maybe it's a warning that I need more artifacts in strategic areas.

Yes, it's a bug. I believe it's resolved - Bug:5748. --Lethosor 23:43, 19 January 2013 (UTC)

Training[edit]

There have been several attempts to perform superwarrior training with children by locking them in a small area with animals (causing overcrowding and fighting). Unfortunately, most animals are capable of causing significant injury to the aspiring trainee. It appears, however, that captured goblin snatchers make great live punching bags. After they have been discovered and caged they are generally disinterested in attacking or capturing a child, but the child can and will throw (mostly harmless) punches when in close proximity. Place a few kids and snatchers in a confined space and let them box for a while. With a well-designed layout the snatchers can be caged and reused for further rounds of training. More !!SCIENCE!! is required! --Loci (talk) 17:07, 26 November 2013 (UTC)

Store owned item?[edit]

I've never witnessed children perform this job. If they drop a piece of clothing within their room when picking up new stuff, the item will remain there forever (since it's an owned item within owned space), but the rooms of children tend to be those with the least garbage because afaik children don't actively drag their discarded junk to their rooms.

May be lack of data, though, since most children i can check are fort-born, and their fixation on their mother seems to override much of the reported "normal" child behaviour: outside of parties, they'll only enter the meeting hall when their mother goes there and largely ignore personally assigned bedrooms, sleeping in their mother's quarters instead.--Larix (talk) 09:37, 21 June 2014 (UTC)