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Difference between revisions of "User:GibMoniPls"

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|MentalNegative=but he would be unable to remember what he did yesterday.
 
|MentalNegative=but he would be unable to remember what he did yesterday.
 
|Character=He is quick to anger. He can handle stress. He tends to avoid crowds. He is a risk-taker and a thrill-seeker. He admires tradition.  He is not easily moved to pity. He is occasionally given to procrastination. He likes working outdoors and grumbles only mildly at inclement weather.
 
|Character=He is quick to anger. He can handle stress. He tends to avoid crowds. He is a risk-taker and a thrill-seeker. He admires tradition.  He is not easily moved to pity. He is occasionally given to procrastination. He likes working outdoors and grumbles only mildly at inclement weather.
|Description=A short sturdy creature fond of drink and industry.
+
|Description=A medium-sized creature prone to great ambition.
 
}}
 
}}
  
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* made a bunch of rock crafts and cut gems
 
* made a bunch of rock crafts and cut gems
 
* no caravans or migrants have arrived yet, possibly because the emus are still outside my gate (still just a door)
 
* no caravans or migrants have arrived yet, possibly because the emus are still outside my gate (still just a door)
 +
 +
'''Autumn, 7:'''
 +
* got metal industry started, immediately began hammering out swords and armor
 +
* migrants finally arrived, only 2 were slain by zombies on the way to the fort
 +
* still no caravans
 +
 +
'''Winter, 7:'''
 +
* The First Battle of Relicskin: 14 zombie boars + a zombie panda vs. 7 caravan guards + 3 Relicskin militia
 +
* Phyrric victory: 2 militia and 3 guards killed, boar forces wiped out
 +
* frantically build dwarven atom smasher to dispose of corpses
 +
* 13 boar corpses destroyed without incident
 +
* 1 boar gets loose in fort, cuts off hand of my expedition leader
 +
* frantically build hospital before he bleeds to death
 +
* "a diplomat left unhappy"
 +
 +
'''Spring, 8:'''
 +
* Elven caravan came and went without incident
 +
* more migrants raise population to 32
 +
* hospital finished, assign my fisherdwarves as medics
 +
 +
'''Summer-Autumn , 8:'''
 +
* Zombie migrants begin piling up
 +
* they amass outside my gates just as the human caravan arrives
 +
* Second Battle of Relicskin: 3 zombie dwarves + 8 zombie emus + 1 zombie kobold thief vs. 5 caravan guards + 6 Relicskin militia
 +
* Victory: all zombies dead + atom smashed, 2 caravan guards and 1 militiadwarf killed
 +
* humans spend entire season trying to get their pack animals to path back to the depot without being spooked by a zombie toenail
 +
* create my first artifact: Ungeg Kirar, "The Failure of Right", a glumprong blowgun
 +
* wat
 +
 +
'''Winter, 9:'''
 +
* human caravan doesn't finish setting up until early winter
 +
* realize i have 30+ idlers, decide to bulk up military
 +
* Relicskin militia expands to 10 melee units and 5 marksdwarves
 +
* test marksdwarves against stray herd of zombie boars
 +
* forget to assign them any ammunition before issuing kill order. much [[Fun]] ensues.
 +
* coffin+slab industry exhausts stone stockpile

Latest revision as of 02:01, 13 January 2013

GibMoniPls, Internet Tough Guy
GibMoniPls has been quite content lately. He admired his own Avatar of Armok mod recently. He has been satisfied by work lately. He was forced to talk to somebody annoying lately.
He is a casual worshipper of God.
He is a citizen of the Commonwealth of Virginia. He is the expedition leader of the outpost Relicskin.
He has the appearance of someone who is twenty years old.
He is muscular. His short sideburns are neatly combed. His hair is brown. His eyes are green.
He is incredibly tough and slow to tire, but he is quite susceptible to disease.
GibMoniPls likes dwarf fortress, 4chan, the color green, and grizzly bears for their strength. When possible, he prefers to consume deer meat and cow cheese. He absolutely detests spiders.
He has a natural inclination towards music and understands social relationships, but he would be unable to remember what he did yesterday.
He is quick to anger. He can handle stress. He tends to avoid crowds. He is a risk-taker and a thrill-seeker. He admires tradition. He is not easily moved to pity. He is occasionally given to procrastination. He likes working outdoors and grumbles only mildly at inclement weather.
A medium-sized creature prone to great ambition.

The Story of Relicskin (AKA Zombie Fortress)[edit]

Spring, 6:

  • embarked into a haunted forest with 2 swordsdwarves for protection
  • arrive on the bank of a small brook, next to a mountain
  • immediately get attacked by 2 eagle zombies, which kill one of my wagon yaks
  • swordsdwarves dispatch eagle zombies just as gate is finished (a glumprong door at this point)
  • make a burrow encompassing my entire fortress, and order everyone inside
  • last time my dwarves (other than woodcutters and broker) see the outside

Summer, 6:

  • herd of zombie emus gather outside gate, things do not look good for my first caravans

Autumn, 6:

  • foolishly butcher my last yak, sparking a flood of reanimated hair and skin for my dwarves to flee from
  • spend the better part of the month frantically tanning and spinning the zombies

Winter, 6-Spring, 7:

  • continued fighting undead yak skin
  • made a bunch of rock crafts and cut gems
  • no caravans or migrants have arrived yet, possibly because the emus are still outside my gate (still just a door)

Autumn, 7:

  • got metal industry started, immediately began hammering out swords and armor
  • migrants finally arrived, only 2 were slain by zombies on the way to the fort
  • still no caravans

Winter, 7:

  • The First Battle of Relicskin: 14 zombie boars + a zombie panda vs. 7 caravan guards + 3 Relicskin militia
  • Phyrric victory: 2 militia and 3 guards killed, boar forces wiped out
  • frantically build dwarven atom smasher to dispose of corpses
  • 13 boar corpses destroyed without incident
  • 1 boar gets loose in fort, cuts off hand of my expedition leader
  • frantically build hospital before he bleeds to death
  • "a diplomat left unhappy"

Spring, 8:

  • Elven caravan came and went without incident
  • more migrants raise population to 32
  • hospital finished, assign my fisherdwarves as medics

Summer-Autumn , 8:

  • Zombie migrants begin piling up
  • they amass outside my gates just as the human caravan arrives
  • Second Battle of Relicskin: 3 zombie dwarves + 8 zombie emus + 1 zombie kobold thief vs. 5 caravan guards + 6 Relicskin militia
  • Victory: all zombies dead + atom smashed, 2 caravan guards and 1 militiadwarf killed
  • humans spend entire season trying to get their pack animals to path back to the depot without being spooked by a zombie toenail
  • create my first artifact: Ungeg Kirar, "The Failure of Right", a glumprong blowgun
  • wat

Winter, 9:

  • human caravan doesn't finish setting up until early winter
  • realize i have 30+ idlers, decide to bulk up military
  • Relicskin militia expands to 10 melee units and 5 marksdwarves
  • test marksdwarves against stray herd of zombie boars
  • forget to assign them any ammunition before issuing kill order. much Fun ensues.
  • coffin+slab industry exhausts stone stockpile