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Difference between revisions of "40d Talk:Mechanic"
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:Toady mentioned something about high quality mechanisms working better in traps. I've not personally tested it (and how would you test something like that?) so I am hesitant to put it in as fact, especially because I can't find the post offhand. | :Toady mentioned something about high quality mechanisms working better in traps. I've not personally tested it (and how would you test something like that?) so I am hesitant to put it in as fact, especially because I can't find the post offhand. | ||
::I think Toady said that the quality of the mechanism was used in weapon traps like the skill of a dwarf wielding that weapon. I can't recall what effect it might have had on other types of trap, and I also can't find the relevant post. --[[User:Morlark|Morlark]] | ::I think Toady said that the quality of the mechanism was used in weapon traps like the skill of a dwarf wielding that weapon. I can't recall what effect it might have had on other types of trap, and I also can't find the relevant post. --[[User:Morlark|Morlark]] | ||
+ | :The quality of a mechanism increases the damage dealt by a trap. So an exceptional mechanism is something like 2.0x more effective then a bog standard novice mechanism; that's why I use all my shoddy mechanisms for levers and linking and keep the high quality ones aside for traps. --[[User:Markavian|Markavian]] | ||
+ | ::I've found that the quality of a trap affects the reaction time of pressure plates. --[[User:Kjoery|Kjoery]] 16:53, 6 November 2007 (EST) | ||
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+ | I had 2 legendary mechanics, they linked stuff no faster than the novices. --[[User:GauHelldragon|GauHelldragon]] 21:42, 17 November 2007 (EST) | ||
+ | :This may be arbritraty since legendary mechanics may get the quickness boost from stat gain. --[[User:Eagle of Fire|Eagle of Fire]] 01:08, 18 November 2007 (EST) | ||
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+ | I just saw one of my armorsmith/mechanics change titles from 'armorsmith' to 'mechanic' after reloading a stonefall trap. Have updated the page to say that reloading stonefall traps gives experience--I previously thought this wasn't the case. --[[User:Sowelu|Sowelu]] 23:06, 24 November 2008 (EST) | ||
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+ | I made a hallway of crossbow loaded traps, and noticed my mechanic gaining exp from reloading them with crossbow bolts, so I added that. [[User:Yuriatayde|Yuriatayde]] 12:54, 30 May 2009 (UTC) |
Latest revision as of 21:49, 8 March 2010
I forget-do quality mechanisms change the effectiveness of a trap? Either way, skilled mechanics are pretty useful, especially now that they do more than trapmaking.Kefkakrazy 03:36, 4 November 2007 (EST)
- Toady mentioned something about high quality mechanisms working better in traps. I've not personally tested it (and how would you test something like that?) so I am hesitant to put it in as fact, especially because I can't find the post offhand.
- I think Toady said that the quality of the mechanism was used in weapon traps like the skill of a dwarf wielding that weapon. I can't recall what effect it might have had on other types of trap, and I also can't find the relevant post. --Morlark
- The quality of a mechanism increases the damage dealt by a trap. So an exceptional mechanism is something like 2.0x more effective then a bog standard novice mechanism; that's why I use all my shoddy mechanisms for levers and linking and keep the high quality ones aside for traps. --Markavian
- I've found that the quality of a trap affects the reaction time of pressure plates. --Kjoery 16:53, 6 November 2007 (EST)
I had 2 legendary mechanics, they linked stuff no faster than the novices. --GauHelldragon 21:42, 17 November 2007 (EST)
- This may be arbritraty since legendary mechanics may get the quickness boost from stat gain. --Eagle of Fire 01:08, 18 November 2007 (EST)
I just saw one of my armorsmith/mechanics change titles from 'armorsmith' to 'mechanic' after reloading a stonefall trap. Have updated the page to say that reloading stonefall traps gives experience--I previously thought this wasn't the case. --Sowelu 23:06, 24 November 2008 (EST)
I made a hallway of crossbow loaded traps, and noticed my mechanic gaining exp from reloading them with crossbow bolts, so I added that. Yuriatayde 12:54, 30 May 2009 (UTC)