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Difference between revisions of "v0.34:Pick"

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(Added forging costs and melting returns.)
 
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Picks can also be used as weapons. They inflict [[attack types|EDGE type]] damage, tend to impale or dismember enemies, and gain damage bonuses by the user's Mining skill level. Picks are brutally effective, combining slashing and impaling and generally far better than anything that isn't a [[whip]] or [[scourge]]. Unlike when digging through rock, [[quality]] and [[material]] are both important when using a pick as a weapon. Since a [[steel]] pick can penetrate most armor, picks are effective weapons against any foe, armored, [[Forgotten beast|forgotten]], [[Bronze colossus|bronze]], or otherwise.
 
Picks can also be used as weapons. They inflict [[attack types|EDGE type]] damage, tend to impale or dismember enemies, and gain damage bonuses by the user's Mining skill level. Picks are brutally effective, combining slashing and impaling and generally far better than anything that isn't a [[whip]] or [[scourge]]. Unlike when digging through rock, [[quality]] and [[material]] are both important when using a pick as a weapon. Since a [[steel]] pick can penetrate most armor, picks are effective weapons against any foe, armored, [[Forgotten beast|forgotten]], [[Bronze colossus|bronze]], or otherwise.
  
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== Forging and Melting ==
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* Metal picks cost '''one''' [[metal]] bar to [[forge]], or '''four''' [[adamantine]] wafers.
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* When a non-adamantine metal pick is [[melt|melted down]], it will return '''1.2''' metal bars, for an '''efficiency of 120%'''.
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* When an adamantine pick is melted down, it will produce '''1.2''' wafers, for an '''efficiency of 30%'''.
  
 
{{Gamedata}}
 
{{Gamedata}}
 
{{Weapons}}
 
{{Weapons}}
 
{{Category|Weapons}}
 
{{Category|Weapons}}

Latest revision as of 22:17, 16 January 2014

This article is about an older version of DF.
Pickaxe.jpg

A pick is a digging implement / weapon that can be forged from most weapon-grade metals (excluding silver). Picks are essential for a properly functioning fortress: miners require picks to strike the earth, dig tunnels, carve staircases and everything else related to the removal of rock and soil tiles. You will need to purchase or create picks on embark as miners won't bring their own. Without picks, your dwarves will be stranded on the surface, forced to live like elves. The quality and material of a pick have no effect on its speed digging through rock; that depends solely on the user's Mining skill level.

Picks can also be used as weapons. They inflict EDGE type damage, tend to impale or dismember enemies, and gain damage bonuses by the user's Mining skill level. Picks are brutally effective, combining slashing and impaling and generally far better than anything that isn't a whip or scourge. Unlike when digging through rock, quality and material are both important when using a pick as a weapon. Since a steel pick can penetrate most armor, picks are effective weapons against any foe, armored, forgotten, bronze, or otherwise.

Forging and Melting[edit]

  • Metal picks cost one metal bar to forge, or four adamantine wafers.
  • When a non-adamantine metal pick is melted down, it will return 1.2 metal bars, for an efficiency of 120%.
  • When an adamantine pick is melted down, it will produce 1.2 wafers, for an efficiency of 30%.
Ranged and ammunition
Blowgun and blowdart · Bow and arrow · Crossbow and bolt
Blunt
Flail · Mace · Maul · War hammer · Whip
Edged (slashing)
Edged (piercing)
Dagger · Morningstar · Pick · Pike · Spear
See also: Attack types