- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34:Finished goods"
m (→Materials: Correcting info.) |
m (Reverted edits by 166.137.248.56 (talk) to last revision by Lethosor) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 5: | Line 5: | ||
There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best. | There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best. | ||
− | Some types of trade goods can be produced in multiples. It is possible to get up to three crafts from a single resource. | + | Some types of trade goods (Crafts and Goblets) can be produced in multiples. It is possible to get up to three crafts from a single resource. Skill does not affect the chance to produce multiples. |
==Types of trade goods== | ==Types of trade goods== | ||
Line 11: | Line 11: | ||
===Crafts=== | ===Crafts=== | ||
Crafts include [[figurine|'''figurines''']], [[jewelry|'''rings''', '''earrings''', '''amulets''', '''bracelets''', '''crowns''']], and '''scepters'''. They are the only type of trade good that appears on its own page in the Trade Depot menu. Some subtypes of crafts can reference historical figures and events (figurines, for example); this does not have any meaningful effect on the value of the craft. | Crafts include [[figurine|'''figurines''']], [[jewelry|'''rings''', '''earrings''', '''amulets''', '''bracelets''', '''crowns''']], and '''scepters'''. They are the only type of trade good that appears on its own page in the Trade Depot menu. Some subtypes of crafts can reference historical figures and events (figurines, for example); this does not have any meaningful effect on the value of the craft. | ||
+ | |||
+ | One order to "make crafts" consumes one resource and produces one to three items, two on average. All subtypes, if they can be produced, have an identical chance to be produced. | ||
===Goblets=== | ===Goblets=== | ||
{{Tile|¶|7:1}} | {{Tile|¶|7:1}} | ||
− | Goblets have no subtypes, but have different names depending on the material from which they are made: [[metal]] goblets are simply '''goblets''', [[stone]] goblets are called '''mugs''', and [[wood]]en goblets are called '''cups'''. Stone mugs can be found under the 'All' section of the Move Trade Goods interface. | + | Goblets have no subtypes, but have different names depending on the material from which they are made: [[metal]] and [[glass]] goblets are simply '''goblets''', [[stone]] goblets are called '''mugs''', and [[wood]]en goblets are called '''cups'''. Stone mugs can be found under the 'All' section of the Move Trade Goods interface. |
+ | |||
+ | Goblets are always produced at a 3:1 ratio. | ||
Note that dwarves never drink [[booze]] out of mugs, preferring instead to drink straight from the [[barrel]]. However, they can be used to transport liquids in [[Adventure Mode]]. | Note that dwarves never drink [[booze]] out of mugs, preferring instead to drink straight from the [[barrel]]. However, they can be used to transport liquids in [[Adventure Mode]]. | ||
Line 37: | Line 41: | ||
Most materials can be used to make trade goods. On occasion, a [[dwarf]] in a [[strange mood]] will make a trade good out of a material not normally suited for it (e. g., a cloth instrument). | Most materials can be used to make trade goods. On occasion, a [[dwarf]] in a [[strange mood]] will make a trade good out of a material not normally suited for it (e. g., a cloth instrument). | ||
− | {| | + | {| class="wikitable" |
| align="center" style="background:#f0f0f0;"|'''Material''' | | align="center" style="background:#f0f0f0;"|'''Material''' | ||
| align="center" style="background:#f0f0f0;"|'''Labor''' | | align="center" style="background:#f0f0f0;"|'''Labor''' | ||
Line 53: | Line 57: | ||
| [[Leather]]||[[Leatherworking]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N | | [[Leather]]||[[Leatherworking]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N | ||
|- | |- | ||
− | | [[Cloth]]||[[Clothesmaking]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N | + | | [[Cloth]]<sup>5</sup>||[[Clothesmaking]]||[[Craftsdwarf's workshop]]||Y<sup>6</sup>||N||N||N||N |
|- | |- | ||
| [[Bone]]<sup>2</sup>||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N | | [[Bone]]<sup>2</sup>||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N | ||
Line 75: | Line 79: | ||
| [[Gems]]||[[Gem cutting]]||[[Jeweler's workshop]]||Y<sup>4</sup>||N||N||N||Y<sup>4</sup> | | [[Gems]]||[[Gem cutting]]||[[Jeweler's workshop]]||Y<sup>4</sup>||N||N||N||Y<sup>4</sup> | ||
|} | |} | ||
− | <sup>1</sup> Note that wooden cups, instruments, or toys can only be made using the job manager, as the craftsdwarf's workshop interface does not permit selecting them. | + | <sup>1</sup> Note that wooden cups, instruments, or toys can only be made using the job [[manager]], as the craftsdwarf's workshop interface does not permit selecting them. |
<sup>2</sup> Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop. | <sup>2</sup> Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop. | ||
Line 82: | Line 86: | ||
<sup>4</sup> Raw Glass has a 33% chance to be cut into a Large Gem or a Craft (with 11 crafts for every 16 large gems). Raw Gems have a 5% chance to be cut into a Large Gem or a Craft (with 1 craft for every 8 large gems). See [[DF2012_Talk:Finished_goods|the talk page]] for more info. | <sup>4</sup> Raw Glass has a 33% chance to be cut into a Large Gem or a Craft (with 11 crafts for every 16 large gems). Raw Gems have a 5% chance to be cut into a Large Gem or a Craft (with 1 craft for every 8 large gems). See [[DF2012_Talk:Finished_goods|the talk page]] for more info. | ||
+ | |||
+ | <sup>5</sup> Although you can make [[Adamantine]] cloth, you can not use it to make crafts. Instead, you can use Adamantine wafers at a [[Metalsmith's forge]]. | ||
+ | |||
+ | <sup>6</sup> Amulets, Earrings and Bracelets are the only crafts that can be produced from [[Thread]] or [[Silk]] cloth. All crafts can be produced from [[Yarn]]. | ||
==Bugs== | ==Bugs== |
Latest revision as of 00:17, 10 December 2015
This article is about an older version of DF. |
Finished goods are items that go to a finished goods stockpile when made. Many of these items are frequently referred to as trade goods as they are lightweight and only useful for trading. They include crafts, goblets, instruments, toys, large gems, and totems, some of which have several sub-types.
There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.
Some types of trade goods (Crafts and Goblets) can be produced in multiples. It is possible to get up to three crafts from a single resource. Skill does not affect the chance to produce multiples.
Types of trade goods[edit]
Crafts[edit]
Crafts include figurines, rings, earrings, amulets, bracelets, crowns, and scepters. They are the only type of trade good that appears on its own page in the Trade Depot menu. Some subtypes of crafts can reference historical figures and events (figurines, for example); this does not have any meaningful effect on the value of the craft.
One order to "make crafts" consumes one resource and produces one to three items, two on average. All subtypes, if they can be produced, have an identical chance to be produced.
Goblets[edit]
¶
Goblets have no subtypes, but have different names depending on the material from which they are made: metal and glass goblets are simply goblets, stone goblets are called mugs, and wooden goblets are called cups. Stone mugs can be found under the 'All' section of the Move Trade Goods interface.
Goblets are always produced at a 3:1 ratio.
Note that dwarves never drink booze out of mugs, preferring instead to drink straight from the barrel. However, they can be used to transport liquids in Adventure Mode.
Instruments[edit]
¿
Instruments include drums, flutes, harps, trumpets, and piccolos.
Toys[edit]
æ
Toys include mini-forges, toy hammers, toy axes, toy boats, and puzzleboxes.
Totems[edit]
ç
Totems are made from skulls by a bone carver at a craftsdwarf's workshop. Totems cannot be built as permanent structures, but careful management of custom stockpiles will allow the player to place totems at artistically pleasing locations around the fortress.
Although totems have the same base value as all other crafts, totems made from the skulls of more valuable animals like unicorns will fetch a hefty price.
Large gems[edit]
♦
Large gems have no subtypes. It is not possible to issue a job order for large gems; instead, cutting any gem or raw glass has a chance to produce a large gem instead of ordinary cut gems. Gems and glass also have a chance to be cut into crafts this way. In fact, glass crafts cannot be made directly at a glass furnace, and must be acquired through the processing of raw glass by a gem cutter.
Materials[edit]
Most materials can be used to make trade goods. On occasion, a dwarf in a strange mood will make a trade good out of a material not normally suited for it (e. g., a cloth instrument).
Material | Labor | Workshop | Crafts | Goblets | Instruments | Toys | Large Gems |
Stone | Stonecrafting | Craftsdwarf's workshop | Y | Y | Y | Y | N |
Wood | Woodcrafting | Craftsdwarf's workshop | Y | Y1 | Y1 | Y1 | N |
Leather | Leatherworking | Craftsdwarf's workshop | Y | N | N | N | N |
Cloth5 | Clothesmaking | Craftsdwarf's workshop | Y6 | N | N | N | N |
Bone2 | Bone carving | Craftsdwarf's workshop | Y | N | N | N | N |
Shell | Bone carving | Craftsdwarf's workshop | Y | N | N | N | N |
Horn | Bone carving | Craftsdwarf's workshop | Y | N | N | N | N |
Ivory | Bone carving | Craftsdwarf's workshop | Y | N | N | N | N |
Pearl | Bone carving | Craftsdwarf's workshop | Y | N | N | N | N |
Ceramic | Pottery | Kiln or Magma kiln | Y | N | N | N | N |
Wax | Wax working | Craftsdwarf's workshop | Y | N | N | N | N |
Metal | Metalcrafting | Metalsmith's forge or Magma forge | Y | Y | Y | Y | N |
Glass | Glassmaking | Glass furnace or Magma glass furnace | Y3 4 | Y | Y | Y | Y3 4 |
Gems | Gem cutting | Jeweler's workshop | Y4 | N | N | N | Y4 |
1 Note that wooden cups, instruments, or toys can only be made using the job manager, as the craftsdwarf's workshop interface does not permit selecting them.
2 Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.
3 Glass Crafts and Large Gems are obtained by cutting Raw Glass at a Jeweler's workshop, with the Gem cutting labor.
4 Raw Glass has a 33% chance to be cut into a Large Gem or a Craft (with 11 crafts for every 16 large gems). Raw Gems have a 5% chance to be cut into a Large Gem or a Craft (with 1 craft for every 8 large gems). See the talk page for more info.
5 Although you can make Adamantine cloth, you can not use it to make crafts. Instead, you can use Adamantine wafers at a Metalsmith's forge.
6 Amulets, Earrings and Bracelets are the only crafts that can be produced from Thread or Silk cloth. All crafts can be produced from Yarn.