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Difference between revisions of "DF2014 Talk:Plant token"
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== Woodless trees == | == Woodless trees == | ||
− | It appears, trees with [TREE:NONE:NONE] will not appear in the overworld at all. Having tested several tropical embarks I've not found a single abaca or banana tree, and more tellingly, replacing an existing TREE token with defined wood with [TREE:NONE:NONE] will replace the tree entirely with another species from the same biome. | + | It appears, trees with [TREE:NONE:NONE] will not appear in the overworld at all. Having tested several tropical embarks I've not found a single abaca or banana tree, and more tellingly, replacing an existing TREE token with defined wood with [TREE:NONE:NONE] will replace the tree entirely with another species from the same biome. --[[User:Samanato|Samanato]] 02:18, 15 June 2014 (UTC) |
+ | |||
+ | == GROWTH_TRUNK_HEIGHT_PERC == | ||
+ | |||
+ | This only appears on palm trees in vanilla; likely modifies the height at which the specified growth begins to appear on a plant. Needs verification. [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 21:11, 16 January 2023 (UTC) | ||
+ | : Yeah, that's what it does. The percent of the height above which the plant growth will occur. The second value is always -1; I speculate it's intended to control if the growths appear above or below the percent specified, but isn't implemented yet (no growths appear if it's any other value). [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 22:22, 16 January 2023 (UTC) |
Latest revision as of 22:22, 16 January 2023
New tree tokens[edit]
(Some of) The new tokens usable for trees. They need some heavy experimentation, so I'm not adding them to the main page yet. Also, the init file TREE_* tokens to give your tree parts individual tiles, verified with TREE_TWIGS. I'm not going to add all those into the table.
Token | Arguments | Description |
---|---|---|
BRANCH_DENSITY |
|
How dense the normal branches are. The actual effect of the number isn't clear to me? |
BRANCH_RADIUS |
|
How far the normal branches reach. Might be capped at some number? |
CAP_NAME |
|
What the mushroom cap of the tree is named. |
CAP_PERIOD |
|
How fast the mushroom cap (if any) of the tree grows. Lower numbers seem faster? |
CAP_RADIUS |
|
How far the mushroom cap of the tree reaches. Might be capped at some number? |
DIRECTED_BRANCH_DENSITY |
|
Unknown. String dump only, not used by any trees. |
DIRECTED_BRANCHES_NAME |
|
What the directed branches(?) of the tree are named. |
DIRECTED_BRANCH_RADIUS |
|
Unknown. String dump only, not used by any trees. |
HEAVY_BRANCH_DENSITY |
|
How dense the thick branches are. The actual effect of the number isn't clear to me? |
HEAVY_BRANCH_RADIUS |
|
How far the thick branches reach. Might be capped at some number? |
HEAVY_BRANCHES_NAME |
|
What the thick branches of the tree are named. |
LIGHT_BRANCH_DENSITY |
|
How dense the light branches(?) are. |
LIGHT_BRANCH_RADIUS |
|
How far the light branches(?) reach. Might be capped at some number? |
LIGHT_BRANCHES_NAME |
|
What the branches of the tree are named. |
MAX_TRUNK_DIAMETER |
|
How thick the tree's trunk may be. Capped at 3. |
MAX_TRUNK_HEIGHT |
|
How tall the tree's trunk may be. Capped at 8. |
ROOT_DENSITY |
|
How dense the roots are. The actual effect of the number isn't clear to me? |
ROOT_NAME / ROOTS_NAME |
|
What the roots of the tree are named. Both tags exist in string dump. |
ROOT_RADIUS |
|
How far the roots reach. Might be capped at some number? |
STANDARD_TILE_NAMES | The tree uses the default names for its tiles (roots, twigs, trunk, ...). | |
TREE_HAS_MUSHROOM_CAP | The tree has a rounded cap. | |
TRUNK_BRANCHING |
|
How much the trunk of the tree can branch out. 0 means the tree will grow straight. |
TRUNK_NAME |
|
What the mushroom cap of the tree is named. |
TRUNK_PERIOD |
|
How fast the tree will grow tall. Lower numbers seem faster? |
TRUNK_WIDTH_PERIOD |
|
How fast the tree will grow broad. Lower numbers seem faster? |
TWIGS_NAME |
|
What the twigs of the tree are named. |
TWIGS_ABOVE_BRANCHES |
|
If the argument is 1, the tree can have twigs above its normal branches. Defaults to 1. |
TWIGS_ABOVE_HEAVY_BRANCHES |
|
If the argument is 1, the tree can have twigs above its thick branches. Defaults to 0. |
TWIGS_ABOVE_TRUNK |
|
If the argument is 1, the tree can have twigs above its trunk. Defaults to 0. |
TWIGS_BELOW_BRANCHES |
|
If the argument is 1, the tree can have twigs below its normal branches. Defaults to 0. |
TWIGS_BELOW_HEAVY_BRANCHES |
|
If the argument is 1, the tree can have twigs below its thick branches. Defaults to 0. |
TWIGS_BELOW_TRUNK |
|
If the argument is 1, the tree can have twigs below its trunk. Defaults to 0. |
TWIGS_SIDE_BRANCHES |
|
If the argument is 1, the tree can have twigs next its normal branches. Defaults to 1. |
TWIGS_SIDE_HEAVY_BRANCHES |
|
If the argument is 1, the tree can have twigs next its thick branches. Defaults to 0. |
TWIGS_SIDE_TRUNK |
|
If the argument is 1, the tree can have twigs next its trunk. Defaults to 0. |
Woodless trees[edit]
It appears, trees with [TREE:NONE:NONE] will not appear in the overworld at all. Having tested several tropical embarks I've not found a single abaca or banana tree, and more tellingly, replacing an existing TREE token with defined wood with [TREE:NONE:NONE] will replace the tree entirely with another species from the same biome. --Samanato 02:18, 15 June 2014 (UTC)
GROWTH_TRUNK_HEIGHT_PERC[edit]
This only appears on palm trees in vanilla; likely modifies the height at which the specified growth begins to appear on a plant. Needs verification. Qeveren (talk) 21:11, 16 January 2023 (UTC)
- Yeah, that's what it does. The percent of the height above which the plant growth will occur. The second value is always -1; I speculate it's intended to control if the growths appear above or below the percent specified, but isn't implemented yet (no growths appear if it's any other value). Qeveren (talk) 22:22, 16 January 2023 (UTC)