v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014 Talk:Ghost"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Created page with " == Removing Coffins == Surely this should be mentioned somewhere. Does removing the coffin, (and possibly destroying the skeleton) cause ghosts? Im a little nervous about tr...")
 
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 +
==Sparring==
 +
I have a ghostly swordmaster that appears to be sparring. Can ghosts usually spar? Does it raise the combat stats of dwarves they spar with? ---- KillerWombat, April 15 2015
  
 
== Removing Coffins  ==
 
== Removing Coffins  ==
 
Surely this should be mentioned somewhere. Does removing the coffin, (and possibly destroying the skeleton) cause ghosts? Im a little nervous about trying it. [[User:Disacorns|Disacorns]] ([[User talk:Disacorns|talk]]) 20:55, 21 December 2014 (UTC)
 
Surely this should be mentioned somewhere. Does removing the coffin, (and possibly destroying the skeleton) cause ghosts? Im a little nervous about trying it. [[User:Disacorns|Disacorns]] ([[User talk:Disacorns|talk]]) 20:55, 21 December 2014 (UTC)
 +
 +
The current version of this article mentions that deconstructing coffins can lead to murderous ghosts.  Deconstructing [[Coffin|coffins]] doesn't destroy the remains inside.  I think it's fairly safe as long as the disinterred dwarves are buried again quickly.  I'm pretty sure re-burying them will put to rest any ghosts that were awakened by destroying their coffins, but this should maybe be verified since I wasn't paying close attention to ghosts during this process. ~ [[User:2128|2128]] ([[User talk:2128|talk]]) 15:59, 31 January 2017 (UTC)
 +
 +
== Ghost "transformed into a dwarf"? ==
 +
 +
what does "transformed into a dwarf" mean? [[Special:Contributions/208.107.142.43|208.107.142.43]] 05:14, 8 February 2017 (UTC)
 +
 +
: Adding a link to [http://www.bay12forums.com/smf/index.php?topic=162689.0|the discussion on the forum] here, because why not.  Anyone reading this in the future might find it helpful.  Summarizing from the discussion so far, it seems most likely that this message was about a werebeast that had been killed while transformed, had never been memorialized or buried, and had eventually risen as a ghost.  But it seems this should be verified to be sure that's what happened, if it's important enough to know for sure. --[[User:2128|2128]] ([[User talk:2128|talk]]) 14:57, 10 February 2017 (UTC)
 +
 +
==Other Civilizations==
 +
 +
Do dwarfs that come as goblin invaders ever become ghosts? If there is a way to bury them, I haven't found it. I can engrave slabs for them though, so I have but I'm not sure whether it's necessary. [[Special:Contributions/2604:2D80:8419:C3A4:65DB:510E:9E19:4D5C|2604:2D80:8419:C3A4:65DB:510E:9E19:4D5C]] 13:15, 15 May 2017 (UTC)
 +
 +
== Reviving ghosts with dfhack ==
 +
 +
Putting this here so I don't forget.
 +
 +
'''Warning: Be sure to save before doing this, as some ghosts appear to be bugged and will BREAK the exterminate command upon being revived, causing it to stop working for ANYTHING.''' If that happens, reload from a previous save and slab the ghost to put it to rest, and then revive it.
 +
 +
To bring back a ghost, first kill it with '''exterminate this''', unpause if you're paused, then revive it with '''full-heal -r'''.
 +
 +
You can do multiple ghosts with the '''exterminate ''race''''' command and '''full-heal -all -r''' or '''full-heal -all_citizens -r'''. '''Full-heal -all -r''' will also affect exterminated ghosts that have disappeared from your unit list and become untargetable.
 +
 +
Obviously, don't use the race command on ghosts of your own race.
 +
 +
'''Clear-ghostly''' makes '''full-heal -r''' spit out an error and the ghost won't be revived.

Latest revision as of 02:06, 23 September 2021

Sparring[edit]

I have a ghostly swordmaster that appears to be sparring. Can ghosts usually spar? Does it raise the combat stats of dwarves they spar with? ---- KillerWombat, April 15 2015

Removing Coffins[edit]

Surely this should be mentioned somewhere. Does removing the coffin, (and possibly destroying the skeleton) cause ghosts? Im a little nervous about trying it. Disacorns (talk) 20:55, 21 December 2014 (UTC)

The current version of this article mentions that deconstructing coffins can lead to murderous ghosts. Deconstructing coffins doesn't destroy the remains inside. I think it's fairly safe as long as the disinterred dwarves are buried again quickly. I'm pretty sure re-burying them will put to rest any ghosts that were awakened by destroying their coffins, but this should maybe be verified since I wasn't paying close attention to ghosts during this process. ~ 2128 (talk) 15:59, 31 January 2017 (UTC)

Ghost "transformed into a dwarf"?[edit]

what does "transformed into a dwarf" mean? 208.107.142.43 05:14, 8 February 2017 (UTC)

Adding a link to discussion on the forum here, because why not. Anyone reading this in the future might find it helpful. Summarizing from the discussion so far, it seems most likely that this message was about a werebeast that had been killed while transformed, had never been memorialized or buried, and had eventually risen as a ghost. But it seems this should be verified to be sure that's what happened, if it's important enough to know for sure. --2128 (talk) 14:57, 10 February 2017 (UTC)

Other Civilizations[edit]

Do dwarfs that come as goblin invaders ever become ghosts? If there is a way to bury them, I haven't found it. I can engrave slabs for them though, so I have but I'm not sure whether it's necessary. 2604:2D80:8419:C3A4:65DB:510E:9E19:4D5C 13:15, 15 May 2017 (UTC)

Reviving ghosts with dfhack[edit]

Putting this here so I don't forget.

Warning: Be sure to save before doing this, as some ghosts appear to be bugged and will BREAK the exterminate command upon being revived, causing it to stop working for ANYTHING. If that happens, reload from a previous save and slab the ghost to put it to rest, and then revive it.

To bring back a ghost, first kill it with exterminate this, unpause if you're paused, then revive it with full-heal -r.

You can do multiple ghosts with the exterminate race command and full-heal -all -r or full-heal -all_citizens -r. Full-heal -all -r will also affect exterminated ghosts that have disappeared from your unit list and become untargetable.

Obviously, don't use the race command on ghosts of your own race.

Clear-ghostly makes full-heal -r spit out an error and the ghost won't be revived.