v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Subterranean"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(All about subterranean)
 
(Redirected page to 40d:Tile attributes)
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
A [[map tile]] is considered '''subterranean''' if it is below natural rock or soil. Almost every tunnel [[digging|dug]] by your [[miner]]s will create ''subterranean'' tiles. The exception is channels dug from the surface; attaching a subterranean tile to ''evil'' [[light]] from the surface FOREVER makes the tile become part of the dreaded [[above ground]].
+
#REDIRECT [[40d:Tile attributes]]
 
 
''Subterranean'' is the opposite term for [[above ground]]. The terms are used opposingly in dwarf fortress when viewing a tile using the {{Key|k}} look at menu. Subterranean and above ground can be combined with [[light]] and [[dark]] as well as [[inside]] and [[outside]].
 
 
 
 
 
*''This article is deliberately overstated and theatrical.''
 
*''If anyone knows how to make an [[above ground]] tile ''subterranean'', please tell us how.''
 

Latest revision as of 00:40, 27 November 2010