- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Required Raw Files"
(Created page with "The following is a list of files in the raw/objects/ folder necessary for Dwarf Fortress version 43.05; removing them causes unpredictable behavior, mostly crashing, in differ...") |
LethosorBot (talk | contribs) (Tagging v50 page (3645/4888)) |
||
(8 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | The following is a list of files in the raw/objects/ folder necessary for Dwarf Fortress version 43.05; removing them causes unpredictable behavior, mostly crashing, in different parts of the game because they provide definitions for tokens hard-coded into the executable: | + | {{migrated article}} |
− | *b_detail_plan.txt - provides required body detail plan tokens for the object testing arena and world generation | + | {{av}} |
− | *body_default.txt - provides the body part tokens used to define | + | |
+ | ''This article is based on version 0.43.05. It may not be accurate to the latest release.'' | ||
+ | |||
+ | The following is a list of files in the raw/objects/ folder necessary for ''Dwarf Fortress'' version 43.05; removing them causes unpredictable behavior, mostly crashing, in different parts of the game because they provide definitions for tokens hard-coded into the executable: | ||
+ | *b_detail_plan.txt - provides required body detail plan tokens for the [[object testing arena]] and [[world generation]] | ||
+ | *body_default.txt - provides the body part tokens used to define [[creature]]s | ||
*body_rcp.txt - provides the body part tokens used to randomly generate creatures | *body_rcp.txt - provides the body part tokens used to randomly generate creatures | ||
*c_variation_default.txt - provides creature variation tokens required by the object testing arena and world generation | *c_variation_default.txt - provides creature variation tokens required by the object testing arena and world generation | ||
− | *creature_standard.txt - defines | + | *creature_standard.txt - defines [[Dwarf|dwarves]] and standard creatures. |
*descriptor_color_standard.txt - provides color definitions required by the object testing arena and world generation | *descriptor_color_standard.txt - provides color definitions required by the object testing arena and world generation | ||
*descriptor_pattern_iris_eye.txt - provides descriptions for creature irises | *descriptor_pattern_iris_eye.txt - provides descriptions for creature irises | ||
Line 10: | Line 15: | ||
*descriptor_shape_standard.txt - provides descriptions for shapes required by the testing arena and world generation. | *descriptor_shape_standard.txt - provides descriptions for shapes required by the testing arena and world generation. | ||
*entity_default.txt - defines various civilizations | *entity_default.txt - defines various civilizations | ||
− | *inorganic_metal.txt - | + | *inorganic_metal.txt - allows dwarves to [[Miner|dig]] and defines various [[metal]]s for the dwarves to dig. |
− | *inorganic_stone_layer.txt - | + | *inorganic_stone_layer.txt - required for world generation |
− | *interaction_standard.txt - | + | *interaction_standard.txt - defines interactions required for world generation. |
− | *item_ammo.txt - defines ammo used by | + | *item_ammo.txt - defines [[ammo]] used by dwarves |
− | *item_armor.txt - defines armor used by | + | *item_armor.txt - defines [[armor]] used by dwarves |
− | *item_gloves.txt - defines gloves used by | + | *item_gloves.txt - defines gloves used by dwarves |
− | *item_helm.txt - defines helmets used by | + | *item_helm.txt - defines helmets used by dwarves |
− | *item_pants.txt - defines pants used by | + | *item_pants.txt - defines pants used by dwarves |
− | *item_shield.txt - defines shield items used by | + | *item_shield.txt - defines shield items used by dwarves |
− | *item_shoes.txt - defines shoes used by | + | *item_shoes.txt - defines shoes used by dwarves |
− | *item_seigeammo.txt - defines | + | *item_seigeammo.txt - defines [[Siege engine|siege ammo]] used by dwarves |
− | *item_tool.txt - defines | + | *item_tool.txt - defines [[tool]]s used by dwarves |
− | *item_toy.txt - defines toys used by | + | *item_toy.txt - defines toys used by dwarves |
− | *item_trapcomp.txt - defines trap components used by | + | *item_trapcomp.txt - defines [[trap]] components used by dwarves. |
− | *item_weapon.txt - defines | + | *item_weapon.txt - defines [[weapon]]s used by dwarves |
− | *language_DWARF.txt - defines the dwarf language | + | *language_DWARF.txt - defines the [[Main:Dwarven language|dwarf language]] |
*language_SYM.txt - defines the grammar of different words | *language_SYM.txt - defines the grammar of different words | ||
*language_words.txt - defnes words used by the system | *language_words.txt - defnes words used by the system | ||
− | *material_template_default.txt - defines materials required by object testing and | + | *material_template_default.txt - defines materials required by object testing and dwarves |
− | *plant_standard.txt - defines standard | + | *plant_standard.txt - defines standard [[plant]]s required for dwarves |
*tissue_template_default.txt - defines tissue tokens used to define body parts. | *tissue_template_default.txt - defines tissue tokens used to define body parts. | ||
− | Additionally, the following files in the raw/objects/text/ folder are required to play Dwarf Fortress because the relative file paths are hard-coded into the executable. | + | Additionally, the following files in the raw/objects/text/ folder are required to play ''Dwarf Fortress'' because the relative file paths are hard-coded into the executable. |
*secret_death.txt | *secret_death.txt | ||
*book_instruction.txt | *book_instruction.txt | ||
Line 39: | Line 44: | ||
Note that these files are required, but their contents seem meaningless; the game will crash if they are not found or if they are empty. | Note that these files are required, but their contents seem meaningless; the game will crash if they are not found or if they are empty. | ||
− | inorganic_stone_layer.txt is required for | + | inorganic_stone_layer.txt is required for [[fortress mode]]. |
− | The ability to dig is provided by inorganic_metal | + | The ability to dig is provided by inorganic_metal, probably because inorganic_metal defines metals that can be used to create picks. |
− | A [https://github.com/jgibbons94/Dwarf-Fortress-Minimalist-RAW github repository] exists that contains | + | A [https://github.com/jgibbons94/Dwarf-Fortress-Minimalist-RAW github repository] exists that contains these files and incomplete documentation on what they do. |
Latest revision as of 00:44, 21 December 2022
This article was migrated from DF2014:Required Raw Files and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article is based on version 0.43.05. It may not be accurate to the latest release.
The following is a list of files in the raw/objects/ folder necessary for Dwarf Fortress version 43.05; removing them causes unpredictable behavior, mostly crashing, in different parts of the game because they provide definitions for tokens hard-coded into the executable:
- b_detail_plan.txt - provides required body detail plan tokens for the object testing arena and world generation
- body_default.txt - provides the body part tokens used to define creatures
- body_rcp.txt - provides the body part tokens used to randomly generate creatures
- c_variation_default.txt - provides creature variation tokens required by the object testing arena and world generation
- creature_standard.txt - defines dwarves and standard creatures.
- descriptor_color_standard.txt - provides color definitions required by the object testing arena and world generation
- descriptor_pattern_iris_eye.txt - provides descriptions for creature irises
- descriptor_pattern_pupil_eye.txt - provides descriptions for creature pupils.
- descriptor_shape_standard.txt - provides descriptions for shapes required by the testing arena and world generation.
- entity_default.txt - defines various civilizations
- inorganic_metal.txt - allows dwarves to dig and defines various metals for the dwarves to dig.
- inorganic_stone_layer.txt - required for world generation
- interaction_standard.txt - defines interactions required for world generation.
- item_ammo.txt - defines ammo used by dwarves
- item_armor.txt - defines armor used by dwarves
- item_gloves.txt - defines gloves used by dwarves
- item_helm.txt - defines helmets used by dwarves
- item_pants.txt - defines pants used by dwarves
- item_shield.txt - defines shield items used by dwarves
- item_shoes.txt - defines shoes used by dwarves
- item_seigeammo.txt - defines siege ammo used by dwarves
- item_tool.txt - defines tools used by dwarves
- item_toy.txt - defines toys used by dwarves
- item_trapcomp.txt - defines trap components used by dwarves.
- item_weapon.txt - defines weapons used by dwarves
- language_DWARF.txt - defines the dwarf language
- language_SYM.txt - defines the grammar of different words
- language_words.txt - defnes words used by the system
- material_template_default.txt - defines materials required by object testing and dwarves
- plant_standard.txt - defines standard plants required for dwarves
- tissue_template_default.txt - defines tissue tokens used to define body parts.
Additionally, the following files in the raw/objects/text/ folder are required to play Dwarf Fortress because the relative file paths are hard-coded into the executable.
- secret_death.txt
- book_instruction.txt
- book_art.txt
Note that these files are required, but their contents seem meaningless; the game will crash if they are not found or if they are empty.
inorganic_stone_layer.txt is required for fortress mode. The ability to dig is provided by inorganic_metal, probably because inorganic_metal defines metals that can be used to create picks.
A github repository exists that contains these files and incomplete documentation on what they do.