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Difference between revisions of "DF2014 Talk:Farming"

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We should probably figure out what all the new crops do! --[[User:Lawman0|Lawman0]] ([[User talk:Lawman0|talk]]) 04:13, 9 July 2014 (UTC)
 
We should probably figure out what all the new crops do! --[[User:Lawman0|Lawman0]] ([[User talk:Lawman0|talk]]) 04:13, 9 July 2014 (UTC)
  
Please indicate at least briefly what the "Ft" n/N" text in the plot menu, after querying with q, means. [[User:Mmkstarr|Mmkstarr]] ([[User talk:Mmkstarr|talk]]) 20:39, 16 April 2017 (UTC)
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Please indicate at least briefly what the "Ft n/N" text in the plot menu, after querying with q, means. [[User:Mmkstarr|Mmkstarr]] ([[User talk:Mmkstarr|talk]]) 20:39, 16 April 2017 (UTC)
  
 
== Too many crops! ==
 
== Too many crops! ==
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These numbers can't be right.; I have unfertilized stacks of 6 plants, and fertilized stacks of 8 plants.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:35, 2 August 2014 (UTC)
 
These numbers can't be right.; I have unfertilized stacks of 6 plants, and fertilized stacks of 8 plants.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:35, 2 August 2014 (UTC)
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--
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Now 86.225.191.139 has posted some very detailed info on the mechanics behind yield (and similarly on wind in the [[weather]] article). However, it is hard to endorse when there isn't any source on where the information was found. So if you're 86.225.191.139 and reading this, please reply with some kind of explanation, preferably as a thread on the forum, as I believe the methods you used could come in handy for uncovering even more semi-hidden features like this. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 07:40, 30 January 2019 (UTC)
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My bad, [[Special:Contributions/2A01:CB0D:4E2:7A00:384C:9425:92CC:69EC|2A01:CB0D:4E2:7A00:384C:9425:92CC:69EC]] posted the article on wind. They might still be the same person as [[Special:Contributions/86.225.191.139|86.225.191.139]], but that should not be assumed. If they are different people, [[Special:Contributions/2A01:CB0D:4E2:7A00:384C:9425:92CC:69EC|2A01:CB0D:4E2:7A00:384C:9425:92CC:69EC]] should post their findings separately. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 07:53, 30 January 2019 (UTC)
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:They're both taken from posts by Quetiust. I can't find the original link bit it shouldn't be too hard to search. Quietust literally disassembled the game to find out ''exactly'' how the mechanisms work, so it's common to copy posts he makes to the wiki when he doesn't do it himself. [[Special:Contributions/2A01:CB0D:4E2:7A00:C88C:DF60:DEA5:8B4B|2A01:CB0D:4E2:7A00:C88C:DF60:DEA5:8B4B]] 13:28, 30 January 2019 (UTC)
  
 
== Red Crops ==
 
== Red Crops ==

Latest revision as of 13:28, 30 January 2019

We should probably figure out what all the new crops do! --Lawman0 (talk) 04:13, 9 July 2014 (UTC)

Please indicate at least briefly what the "Ft n/N" text in the plot menu, after querying with q, means. Mmkstarr (talk) 20:39, 16 April 2017 (UTC)

Too many crops![edit]

I don't know exactly where to put this, but I have so many crops available for above ground farming that I can't see all the options. Some of them are covered up by the other options, such as the option to remove the farm plot. For example, rice is listed so far down the menu that I cannot see it. unsigned comment by 50.29.204.94

Known bug. —Lethosor (talk) 14:10, 21 July 2014 (UTC)
This bug has been now been fixed, see the Mantis link above. --2128 (talk) 15:31, 6 March 2017 (UTC)

outdoor plants growing indoors[edit]

I have one indoor plot that shows outdoor seed options... I have done nothing that I know of to make light come in. The other plots with normal options are 7 squares away. There is a a fungi wood trunk about 9 squares away, though it is a different room, maybe some how the light is getting in around the trunk...? This is the level immediately below the surface.unsigned comment by 68.62.94.57

Trees are known to grow up through soil layers, and collapsing tree branches are known to punch through floors (both issues are on the bug tracker). You can examine the top-leftmost tile of your farm with the look command to see that the game thinks it is sunlit. There is currently no way to remove the sunlit status from a tile; once it is exposed to the sun it is forever light. Note also that farm plots consisting of light and dark tiles perform poorly, so you're best off deconstructing the farm and building an entirely light or dark farm instead.--Loci (talk) 07:00, 26 July 2014 (UTC)

Re: Yield and Fertilization[edit]

Removed from article:

Each seed occupies one tile on the plot when planted. 1 to 5 plants are produced by each seed depending on the skill of the planter. Fertilizing a farm plot results in 1 additional plant produced per seed. So for example, with unskilled planters, yield is doubled with the use of fertilizer.

These numbers can't be right.; I have unfertilized stacks of 6 plants, and fertilized stacks of 8 plants.--Loci (talk) 15:35, 2 August 2014 (UTC)

--

Now 86.225.191.139 has posted some very detailed info on the mechanics behind yield (and similarly on wind in the weather article). However, it is hard to endorse when there isn't any source on where the information was found. So if you're 86.225.191.139 and reading this, please reply with some kind of explanation, preferably as a thread on the forum, as I believe the methods you used could come in handy for uncovering even more semi-hidden features like this. --Voliol (talk) 07:40, 30 January 2019 (UTC)

My bad, 2A01:CB0D:4E2:7A00:384C:9425:92CC:69EC posted the article on wind. They might still be the same person as 86.225.191.139, but that should not be assumed. If they are different people, 2A01:CB0D:4E2:7A00:384C:9425:92CC:69EC should post their findings separately. --Voliol (talk) 07:53, 30 January 2019 (UTC)

They're both taken from posts by Quetiust. I can't find the original link bit it shouldn't be too hard to search. Quietust literally disassembled the game to find out exactly how the mechanisms work, so it's common to copy posts he makes to the wiki when he doesn't do it himself. 2A01:CB0D:4E2:7A00:C88C:DF60:DEA5:8B4B 13:28, 30 January 2019 (UTC)

Red Crops[edit]

It appears that when you store subterranean crop seeds in a light/above ground stockpile, the seeds are not available for planting. (Above ground crop seeds seem unaffected.) Can anyone confirm? Is this a bug? If it's a known part of farming, can it be added to the page? I'm using v0.42.06. --Guest 208.52.112.70 13:06, 23 April 2016 (UTC)

Nevermind...it appears this is more likely a repeat of 40d:Farming#Red_crops...can the red crops information be added to the page again if it is still relevant? --Guest 208.52.112.70 16:47, 23 April 2016 (UTC)
It looks like it was just never copied over from the 40d article into the more current ones, presumably because it would need to be verified again for the new version. I don't see why this would have changed, and I think it could help people, so I'm going to copy it over with a verify note. I don't know how to do a copy between versions properly, so if someone knows how to do that maybe they can revert this and do it the right way. (and mention how it's properly done if you want.) And I'll add a link here to the somewhat in-depth v40d discussion about this --2128 (talk) 23:29, 3 March 2017 (UTC)