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Difference between revisions of "40d:Bush"

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(Covered a lot of points in farming and agriculture...)
 
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'''Bushes''' are small plants that can be found all over the world in [[grass]]y areas, [[savana]]s, [[desert]]s, and [[mountain]]s. Bushes can be collected by dwarves with the [[herbalist]] skill enabled in order to produce plants. Early on, bushes are an essential source of plants for brewing and cooking, and seeds for growing. Once you have enough seeds you can grow your own plants using a [[farm plot|farm]].
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#REDIRECT [[40d:Shrub]]
 
 
To collect plants, find green, healthy bushes (as apposed to dead or dried up brown ones), and {{Key|d}}esignate them for {{Key|p}}lant collecting. Dwarves with the herbalist skill enabled, and little else to do, should rush out and start trying to gather plants. When an unskilled herbalist attempts to collect plants, there is a chance that nothing will be collected. There are usually plenty of plants tho, so mark a wide area and leave them to it. 
 
 
 
Most plants collected from bushes can be brewed or cooked, some can be used as [[dye]]s. Plants that can be brewed, or cooked, produce seeds, and those seeds can be planted on out door farms. Make sure you create a [[stockpile]] for storing the collecting plants, otherwise they will be left outside to shrivel up in the [[light|sun]]. (A general 'food' stockpile will do, but a [[custom stockpile]] for specific plants will prevent the stockpile filling up with other junk).
 
 
 
A bush is a type of map tile, similar to [[tree]]s and [[wall]]s in that they are a state that can be designated for action, such as to be dug out or removed. They only occur naturally tend to grow up very frequently during the year.
 
 
 
==See Also==
 
* [[Farming]]
 
* [[Tree]]s
 
 
 
[[Category:Agriculture]]
 
[[Category:Map tiles]]
 

Latest revision as of 22:37, 10 March 2010

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