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Difference between revisions of "40d:Lake"

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(→‎Underground Lakes: aka pool -- this is what they're called in worldgen parameters)
 
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In general, there are two types of '''lakes'''.
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{{quality|Fine|00:28, 22 August 2010 (UTC)}}{{av}}
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Freshwater '''lakes''' can be found covering vast areas of land on certain world maps.
  
== Surface Lakes ==
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These lakes have slopes leading into the [[water]], making them ideal for learning how to [[swimmer|swim]].
  
Freshwater lakes can be found covering vast areas of land on certain world maps.
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Lakes are similar to [[Ocean|ocean]]s except that they are freshwater, not saltwater.
  
These lakes have slopes leading into the [[water]], making them ideal for learning how to [[swim]].
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''(These are not to be confused with the much smaller [[murky pool]]s, which have sheer sides and often evaporate in hot weather.)''
 
 
== Underground Lakes ==
 
 
 
[[Underground]] lakes (also known as underground pools) can be found buried in [[mountain]]s. They are about the size of a [[magma]] chamber but only two or three levels deep.
 
 
 
Underground lakes offer a fine habitat for various dangerous [[creatures]], including:
 
 
 
*[[olmman|Olmmen]]
 
*[[cave_crocodile|Cave Crocodile]]s
 
*[[frogman|Frogmen]]
 
  
 
== Creating A Large Artificial Lake ==
 
== Creating A Large Artificial Lake ==
  
''note: you must have a source of water on your map''
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:''Note: You must have a source of water on your map.''
 
 
There are two ways of creating an artificial lake. The easiest way to make one is to [[channel]] into an [[aquifer]]. However, this is dangerous and only one layer deep. The second requires specific circumstances.
 
 
 
"Requirements for a Lake"
 
 
 
*A large, cut off area (e.g: an area over the edge of a [[cliff]], which has no path available to get there).
 
*A [[brook]] (or larger) that is the same height as the lowest "wall" of this area.
 
*1 [[Miner]].
 
 
 
Build a 3x3 Downwards [[stair|Staircase]] 1 tile away from your brook. Build [[stair]]cases downwards at least two storeys, then start to build a 3x3 [[channel]] towards your intended lake. Four tiles away from the site, build a 3x3 Upwards Staircase, and a Downwards Staircase on the z-level above (this should not come into contact with your [[cliff]] edge or the square behind the cliff face). Mine out a 3x3 passage out of the cliff face, then, when your [[dwarves]] are out of the reservoir, channel over the gap between the brook and the first stairs. This will create a huge [[flood]] that can fill a 8-9 story area (the test lake made was 10 storys high, 891 tiles large, and filled in about 10 - 15 minutes). The reason that this works is because (instead of a normal reservoir with no steps, going directly over the cliff face) the water is replenished every time a 7/7 tile flows out of the stairs, rather than a 1/7, so the water is forced out 7 times more efficiently.
 
  
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There are two ways of creating an artificial lake. The easiest way to make one is to [[channel]] into an [[aquifer]]. However, this is dangerous and only one layer deep. The second requires excavating a deep area and filling it from a river or brook, whether by channeling directly or by using [[screw pump]]s.
  
{{World}}
 
  
[[Category:World]]
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{{World|Biomes}}

Latest revision as of 18:51, 31 July 2012

This article is about an older version of DF.

Freshwater lakes can be found covering vast areas of land on certain world maps.

These lakes have slopes leading into the water, making them ideal for learning how to swim.

Lakes are similar to oceans except that they are freshwater, not saltwater.

(These are not to be confused with the much smaller murky pools, which have sheer sides and often evaporate in hot weather.)

Creating A Large Artificial Lake[edit]

Note: You must have a source of water on your map.

There are two ways of creating an artificial lake. The easiest way to make one is to channel into an aquifer. However, this is dangerous and only one layer deep. The second requires excavating a deep area and filling it from a river or brook, whether by channeling directly or by using screw pumps.


Worlds