- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d Talk:Bolt"
Ikkonoishi (talk | contribs) |
m (moved Talk:Broken/40d\x3aBolt to 40d Talk:Bolt: Fixing talk page name (065/738)) |
||
(16 intermediate revisions by 12 users not shown) | |||
Line 3: | Line 3: | ||
: The game. [[User:Calculus|Calculus]] 14:22, 11 November 2007 (EST) | : The game. [[User:Calculus|Calculus]] 14:22, 11 November 2007 (EST) | ||
::Besides have you ever traded bolts or arrows? They are ☼expensive☼. --[[User:Ikkonoishi|Ikkonoishi]] 22:39, 10 February 2008 (EST) | ::Besides have you ever traded bolts or arrows? They are ☼expensive☼. --[[User:Ikkonoishi|Ikkonoishi]] 22:39, 10 February 2008 (EST) | ||
+ | :::If I wanted to edit the raws so that dwarves would practice with iron bolts, where would I head to for that? I've searched for the word "bolt" in all of them and there doesn't seem to be a cut and dry way to do it like there is say for making a particular type of dirt suitable sand for glassmaking --[[User:Neatoburrito|Neatoburrito]] 16:45, 24 September 2008 (EDT) | ||
how much wood is needed for one bolt? checking.. --[[User:Koltom|Koltom]] 21:37, 10 February 2008 (EST) | how much wood is needed for one bolt? checking.. --[[User:Koltom|Koltom]] 21:37, 10 February 2008 (EST) | ||
+ | :seems one log makes 25 bolts? anyone agree? --[[User:Koltom|Koltom]] 22:11, 10 February 2008 (EST) | ||
+ | ::Yes, one log makes 25 bolts. --[[User:Wafl|Wafl]] 11:21, 11 April 2008 (EDT) | ||
− | + | What's the point of encrusting ammo? Just increases value? [[User:Vaniver|Vaniver]] 15:13, 17 May 2008 (EDT) | |
+ | :Ja. --[[User:GreyMario|GreyMaria]] 00:16, 18 May 2008 (EDT) | ||
+ | |||
+ | == bolts == | ||
+ | |||
+ | am i the only one that has dwarves run out to the middle of nowhere, pick up a single bolt, then put it in a bin?--[[User:Eerr|Eerr]] 08:57, 1 August 2008 (EDT) | ||
+ | :That doesn't happen to me. When a dwarf fires a bolt it should automatically be forbidden and have {} around the name, in which case they won't pick it up. Probably the bolts somehow got unforbidden. --[[User:Tachyon|Tachyon]] 18:09, 2 August 2008 (EDT) | ||
+ | |||
+ | == Recovering bolts == | ||
+ | |||
+ | can someone confirm that once fired there is no way to re-stack individual bolts? | ||
+ | |||
+ | Assuming this is right I have been setting them to be melted... I have no source of iron nor flux so I can't make steel but I have furnace operators galore and magma. | ||
+ | |||
+ | 1 bar produces 25 bolts. | ||
+ | |||
+ | When melted, how many bolts produce 1 bar? | ||
+ | |||
+ | [[User:GarrieIrons|GarrieIrons]] 04:56, 20 September 2008 (EDT) | ||
+ | :I had a similar idea, but no magma and I didn't want to spend that much coal. Assuming 25 bolts to a bar and the usual reclamation rate from melting, that's 250 bolts per bar! That's a lotta melting... If you do decide to try this, see what kinds of results you get. If 250 is too many for use, it's pretty well established for things like plate mail that it's 3/10 of a bar per suit, so you could mix in some fractions. -[[User:Fuzzy|Fuzzy]] 12:01, 20 September 2008 (EDT) | ||
+ | |||
+ | ::[[melt]] discusses [[material size]] but I can't work out what the material size of a bolt is. [[melt]] also says: | ||
+ | :::''Melting objects nets you fewer bars of metal than were required to make them, although for some objects this loss is much greater than for others. Objects with relatively low loss rates include ammunition, ...'' | ||
+ | ::Is there an easy way to see the fractional number of bars currently stored in a smelter?[[User:GarrieIrons|GarrieIrons]] 23:54, 23 September 2008 (EDT) | ||
+ | :::No. --[[User:GreyMario|GreyMaria]] 18:12, 24 September 2008 (EDT) | ||
+ | |||
+ | Is there any way to recover bone bolts that have been fired at a target in practice? Or are they gone for good? --[[User:MrMustard|MrMustard]] 11:05, 20 October 2008 (EDT) | ||
+ | |||
+ | if you dig a trench behind the targets, and bolts that miss will fall in and be recoverable. --[[User:Bilkinson|Bilkinson]] 11:30, 20 October 2008 (EDT) |
Latest revision as of 21:41, 8 March 2010
"Metal bolts ... are considered too valuable to be wasted on practice." Is that a rule enforced by the game, or the contributor's opinion? --Tocky 14:13, 11 November 2007 (EST)
- The game. Calculus 14:22, 11 November 2007 (EST)
- Besides have you ever traded bolts or arrows? They are ☼expensive☼. --Ikkonoishi 22:39, 10 February 2008 (EST)
- If I wanted to edit the raws so that dwarves would practice with iron bolts, where would I head to for that? I've searched for the word "bolt" in all of them and there doesn't seem to be a cut and dry way to do it like there is say for making a particular type of dirt suitable sand for glassmaking --Neatoburrito 16:45, 24 September 2008 (EDT)
- Besides have you ever traded bolts or arrows? They are ☼expensive☼. --Ikkonoishi 22:39, 10 February 2008 (EST)
how much wood is needed for one bolt? checking.. --Koltom 21:37, 10 February 2008 (EST)
- seems one log makes 25 bolts? anyone agree? --Koltom 22:11, 10 February 2008 (EST)
- Yes, one log makes 25 bolts. --Wafl 11:21, 11 April 2008 (EDT)
What's the point of encrusting ammo? Just increases value? Vaniver 15:13, 17 May 2008 (EDT)
- Ja. --GreyMaria 00:16, 18 May 2008 (EDT)
bolts[edit]
am i the only one that has dwarves run out to the middle of nowhere, pick up a single bolt, then put it in a bin?--Eerr 08:57, 1 August 2008 (EDT)
- That doesn't happen to me. When a dwarf fires a bolt it should automatically be forbidden and have {} around the name, in which case they won't pick it up. Probably the bolts somehow got unforbidden. --Tachyon 18:09, 2 August 2008 (EDT)
Recovering bolts[edit]
can someone confirm that once fired there is no way to re-stack individual bolts?
Assuming this is right I have been setting them to be melted... I have no source of iron nor flux so I can't make steel but I have furnace operators galore and magma.
1 bar produces 25 bolts.
When melted, how many bolts produce 1 bar?
GarrieIrons 04:56, 20 September 2008 (EDT)
- I had a similar idea, but no magma and I didn't want to spend that much coal. Assuming 25 bolts to a bar and the usual reclamation rate from melting, that's 250 bolts per bar! That's a lotta melting... If you do decide to try this, see what kinds of results you get. If 250 is too many for use, it's pretty well established for things like plate mail that it's 3/10 of a bar per suit, so you could mix in some fractions. -Fuzzy 12:01, 20 September 2008 (EDT)
- melt discusses material size but I can't work out what the material size of a bolt is. melt also says:
- Melting objects nets you fewer bars of metal than were required to make them, although for some objects this loss is much greater than for others. Objects with relatively low loss rates include ammunition, ...
- Is there an easy way to see the fractional number of bars currently stored in a smelter?GarrieIrons 23:54, 23 September 2008 (EDT)
- No. --GreyMaria 18:12, 24 September 2008 (EDT)
- melt discusses material size but I can't work out what the material size of a bolt is. melt also says:
Is there any way to recover bone bolts that have been fired at a target in practice? Or are they gone for good? --MrMustard 11:05, 20 October 2008 (EDT)
if you dig a trench behind the targets, and bolts that miss will fall in and be recoverable. --Bilkinson 11:30, 20 October 2008 (EDT)