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Difference between revisions of "Demand"
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When a noble makes a demand, you will have about half a year to fulfill it. Demands are always for [[furniture]], and always specify the item (like a [[window]]), the material (like [[green glass]]), and the room it is wanted in (like the [[dining room]]). The example demand will thus read "green glass window in dining room". All three parts must be fulfilled, the correct item from the wrong material or the correct item in the wrong room won't count; furniture that constitutes the "border" of a room doesn't count, either, which can lead to complications when windows or doors are demanded. | When a noble makes a demand, you will have about half a year to fulfill it. Demands are always for [[furniture]], and always specify the item (like a [[window]]), the material (like [[green glass]]), and the room it is wanted in (like the [[dining room]]). The example demand will thus read "green glass window in dining room". All three parts must be fulfilled, the correct item from the wrong material or the correct item in the wrong room won't count; furniture that constitutes the "border" of a room doesn't count, either, which can lead to complications when windows or doors are demanded. | ||
− | Demands are announced at the bottom of the screen, but if you miss the message, you can see if a noble is demanding anything on the [[nobles screen|noble's screen]]. If the | + | Demands are announced at the bottom of the screen, but if you miss the message, you can see if a noble is demanding anything on the [[nobles screen|noble's screen]]. If the noble's Demand icon (a chest with an exclamation mark, or {{tile|[D!]|7:0}} in ASCII mode) is gray, he is making no demands. If green, his current demands have been fulfilled or surpassed. If yellow, the noble has stated their demand and has given you time to complete it. If orange or red, the demand is expected to have been completed already. |
Fulfilling the demand gives the noble a happy [[thought]]. If a demand goes without being fulfilled, the noble will be "angered at the state of demands" and receive an unhappy thought, but no dwarves will be punished. After about 3 years, an [[announcement]] will be made that the noble has simply "forgotten" the demand. | Fulfilling the demand gives the noble a happy [[thought]]. If a demand goes without being fulfilled, the noble will be "angered at the state of demands" and receive an unhappy thought, but no dwarves will be punished. After about 3 years, an [[announcement]] will be made that the noble has simply "forgotten" the demand. | ||
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== Bugs == | == Bugs == | ||
− | + | *Nobles might demand items that cannot be produced (a steel bed for example).{{Bug|944}} At the moment, the only solutions are to hope that one of your dwarves has produced what they want in a strange mood, or (more likely) just deal with the negative thought your noble will receive. | |
− | *Nobles might demand items that cannot be produced (a steel bed for example).{{Bug|944 | + | *The graphical tiles for Demand status are wrong, showing Yellow for "satisfied" and Orange/Red/Green for "unsatisfied".{{bug|12628}} |
{{Category|Nobles}} | {{Category|Nobles}} | ||
[[ru:Demand]] | [[ru:Demand]] |
Latest revision as of 18:52, 29 November 2023
This article was migrated from DF2014:Demand and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
A demand is a noble's request that your dwarves build a specific item of furniture in one of their rooms. Most nobles can make demands, and the number they make varies based on how important they are - see here for more details.
When a noble makes a demand, you will have about half a year to fulfill it. Demands are always for furniture, and always specify the item (like a window), the material (like green glass), and the room it is wanted in (like the dining room). The example demand will thus read "green glass window in dining room". All three parts must be fulfilled, the correct item from the wrong material or the correct item in the wrong room won't count; furniture that constitutes the "border" of a room doesn't count, either, which can lead to complications when windows or doors are demanded.
Demands are announced at the bottom of the screen, but if you miss the message, you can see if a noble is demanding anything on the noble's screen. If the noble's Demand icon (a chest with an exclamation mark, or [D!]
in ASCII mode) is gray, he is making no demands. If green, his current demands have been fulfilled or surpassed. If yellow, the noble has stated their demand and has given you time to complete it. If orange or red, the demand is expected to have been completed already.
Fulfilling the demand gives the noble a happy thought. If a demand goes without being fulfilled, the noble will be "angered at the state of demands" and receive an unhappy thought, but no dwarves will be punished. After about 3 years, an announcement will be made that the noble has simply "forgotten" the demand.
Demands should not be confused with mandates.
Bugs[edit]
- Nobles might demand items that cannot be produced (a steel bed for example).Bug:944 At the moment, the only solutions are to hope that one of your dwarves has produced what they want in a strange mood, or (more likely) just deal with the negative thought your noble will receive.
- The graphical tiles for Demand status are wrong, showing Yellow for "satisfied" and Orange/Red/Green for "unsatisfied".Bug:12628