v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014:Alchemist's laboratory"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(LethosorBot moved page DF2014:Alchemist's laboratory to Alchemist's laboratory over redirect: Migrating v50 page (60/4761) (content))
Tag: New redirect
 
(Migrating v50 page (60/4761) (content))
Tag: Removed redirect
 
Line 1: Line 1:
#REDIRECT [[Alchemist's laboratory]]
+
{{Quality|Exceptional|08:49, 23 October 2020 (UTC)}}
 +
{{av}}
 +
{{removed feature}}
 +
 
 +
In very old versions of ''Dwarf Fortress'', an '''alchemist's laboratory''' was a [[workshop]] used to make bars of [[soap]] (then a simple [[caravan|trade good]]) from [[lye]] and [[tallow]]. To build an alchemist's laboratory, you had to have three clear [[glass]] [[vial]]s. The workshop's function was taken over by the dedicated [[soap maker's workshop]] in version 0.31.01, and the workshop, the [[alchemist|skill]], and the [[alchemy|labor]] were buried from view in the game files. [[Main:Toady One|Toady One]] [http://www.bay12games.com/media/df_talk_8_transcript.html plans to eventually return] the workshop to the game in a different form, but for now the alchemist's laboratory languishes in the game's code graveyard.
 +
[[ru:Alchemist's laboratory]]

Latest revision as of 02:51, 20 December 2022

This article is about an older version of DF.

In very old versions of Dwarf Fortress, an alchemist's laboratory was a workshop used to make bars of soap (then a simple trade good) from lye and tallow. To build an alchemist's laboratory, you had to have three clear glass vials. The workshop's function was taken over by the dedicated soap maker's workshop in version 0.31.01, and the workshop, the skill, and the labor were buried from view in the game files. Toady One plans to eventually return the workshop to the game in a different form, but for now the alchemist's laboratory languishes in the game's code graveyard.