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Difference between revisions of "40d:Memory hacking/v0.27.169.33b"
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(New page: __TOC__ == Addresses == {| border="1" cellpadding="2" width="100%" ! width="20%" | Name ! width="10%" | Size ! width="10%" | Type ! width="40%" | Notes ! width="20%" | Offset |- | Yet ano...) |
|||
(10 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | __TOC__ | + | {{Quality|Fine}}__TOC__ |
+ | Addresses seem to have shifted 0x1000 from v0.27.169.33a. | ||
+ | |||
+ | == Addresses == | ||
+ | Please pardon the redundancy; as this page is dead I am not going to take the time to format nicely. | ||
+ | <pre>pe_header_timestamp == 473E7E49 | ||
+ | map_data_loc == 01459568 | ||
+ | map_x_count_loc == 01459580 | ||
+ | map_y_count_loc == 01459584 | ||
+ | map_z_count_loc == 01459588 | ||
+ | race_data_vector_loc == 0145AF48 | ||
+ | dwarven_race_index_loc == 01238AD0 | ||
+ | main_creature_vector_loc == 01417A38 | ||
+ | another_creature_vector_loc == 01417A48 | ||
+ | yet_another_creature_vector_loc == 01417A88 | ||
+ | whathe_another_creature_vector_loc == 01417A18 | ||
+ | number_of_dwarves_loc == 00785070 | ||
+ | initial_starting_points_loc == 0078423F | ||
+ | art_defacement_malus_loc == 0079EAEF | ||
+ | current_unit_focus_loc == 00C30548 | ||
+ | next_creature_id_loc == 00C089F4 | ||
+ | language_vector_loc == 0145B068 | ||
+ | starting_skills_limit_loc == 00780FD4 | ||
+ | starting_skills_increment_loc == 00780EEF | ||
+ | starting_skills_decrement_loc == 00781091 | ||
+ | |||
+ | creature.happiness_level == 00000504</pre> | ||
+ | |||
== Addresses == | == Addresses == | ||
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
Line 7: | Line 34: | ||
! width="40%" | Notes | ! width="40%" | Notes | ||
! width="20%" | Offset | ! width="20%" | Offset | ||
+ | |||
+ | |- | ||
+ | | Current unit focus | ||
+ | | 4 | ||
+ | | long | ||
+ | | Indexes into the full creature list. | ||
+ | | <code>0x00C30548</code> | ||
+ | |||
+ | |- | ||
+ | | Map menu state | ||
+ | | 4 | ||
+ | | long | ||
+ | | The current state of the menu when viewing the map normally in Dwarf Fortress. <code>0x16</code> when in 'View Units' mode, other values unknown. | ||
+ | | <code>0x0123C65C</code> | ||
+ | |||
+ | |- | ||
+ | | Dwarf race ID | ||
+ | | | ||
+ | | | ||
+ | | As in the race identifier in the [[#Creature Structure|creature structure]]. | ||
+ | | <code>0x01238AD0</code> (probably) | ||
+ | |||
+ | |- | ||
+ | | Creature vector | ||
+ | | 16 | ||
+ | | [[Memory hacking#Vector|vector]] of pointers | ||
+ | | There are actually multiple creature vectors, but this has all of them. | ||
+ | | <code>0x01417A38</code> | ||
+ | |||
+ | |- | ||
+ | | Another creature vector | ||
+ | | 16 | ||
+ | | [[Memory hacking#Vector|vector]] of pointers | ||
+ | | This is the creature list that 'Current unit focus' indexes into, unlike previously stated. | ||
+ | | <code>0x01417A48</code> | ||
|- | |- | ||
Line 14: | Line 76: | ||
| This one is used when saving creatures when saving game. | | This one is used when saving creatures when saving game. | ||
| <code>0x01417A88</code> | | <code>0x01417A88</code> | ||
+ | |||
+ | |- | ||
+ | | race data vec? | ||
+ | | 16 | ||
+ | | [[Memory hacking#Vector|vector]] of pointers | ||
+ | | pointer to race vector (see 33d) | ||
+ | | <code>0x0145AF48</code> | ||
+ | |||
+ | |||
|} | |} | ||
Line 546: | Line 617: | ||
| | | | ||
| | | | ||
− | | | + | | think this is the account used for economy[sphr] |
|- | |- |
Latest revision as of 21:56, 14 December 2011
Addresses seem to have shifted 0x1000 from v0.27.169.33a.
Addresses[edit]
Please pardon the redundancy; as this page is dead I am not going to take the time to format nicely.
pe_header_timestamp == 473E7E49 map_data_loc == 01459568 map_x_count_loc == 01459580 map_y_count_loc == 01459584 map_z_count_loc == 01459588 race_data_vector_loc == 0145AF48 dwarven_race_index_loc == 01238AD0 main_creature_vector_loc == 01417A38 another_creature_vector_loc == 01417A48 yet_another_creature_vector_loc == 01417A88 whathe_another_creature_vector_loc == 01417A18 number_of_dwarves_loc == 00785070 initial_starting_points_loc == 0078423F art_defacement_malus_loc == 0079EAEF current_unit_focus_loc == 00C30548 next_creature_id_loc == 00C089F4 language_vector_loc == 0145B068 starting_skills_limit_loc == 00780FD4 starting_skills_increment_loc == 00780EEF starting_skills_decrement_loc == 00781091 creature.happiness_level == 00000504
Addresses[edit]
Name | Size | Type | Notes | Offset |
---|---|---|---|---|
Current unit focus | 4 | long | Indexes into the full creature list. | 0x00C30548
|
Map menu state | 4 | long | The current state of the menu when viewing the map normally in Dwarf Fortress. 0x16 when in 'View Units' mode, other values unknown.
|
0x0123C65C
|
Dwarf race ID | As in the race identifier in the creature structure. | 0x01238AD0 (probably)
| ||
Creature vector | 16 | vector of pointers | There are actually multiple creature vectors, but this has all of them. | 0x01417A38
|
Another creature vector | 16 | vector of pointers | This is the creature list that 'Current unit focus' indexes into, unlike previously stated. | 0x01417A48
|
Yet another creature vector | 16 | vector of pointers | This one is used when saving creatures when saving game. | 0x01417A88
|
race data vec? | 16 | vector of pointers | pointer to race vector (see 33d) | 0x0145AF48
|
Game Structures[edit]
Creature Structures[edit]
Creature Structure[edit]
Total of 0x660
bytes for the structure.
Offset | Size | Type | Name | Notes | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x0000
|
28 | string | First name | |||||||||||||||
0x001C
|
28 | string | Nickname | |||||||||||||||
0x0038
|
28 | Not a string, just a coincidence. | ||||||||||||||||
0x0054
|
14 | |||||||||||||||||
0x0064
|
4 | |||||||||||||||||
0x0068
|
2 | |||||||||||||||||
0x006A
|
1 | byte | Seems to denote whether or not this creature has a custom nickname/profession name? Something like that. | |||||||||||||||
0x006C
|
28 | string | Custom profession name | |||||||||||||||
0x0088
|
2 | short | Type ID #1 | Dwarf types. 0x88 is the original dwarf type, 0x8a is the current dwarf type (I'm told Toady stores the original dwarf type for legends). The key is in the "Type ID" table, woefully incomplete. | ||||||||||||||
0x008A
|
2 | short | Type ID #2 | |||||||||||||||
0x008C
|
4 | long | Creature race | 0xA6 is the dwarf default (this may be different if the user has a mod installed)
| ||||||||||||||
0x0090
|
2 | |||||||||||||||||
0x0092
|
2 | |||||||||||||||||
0x0094
|
2 | short | X position | Current X coordinate of creature (0x00AC is some other X coordinate) | ||||||||||||||
0x0096
|
2 | short | Y position | Current Y coordinate of creature | ||||||||||||||
0x0098
|
2 | short | Z position | Current Z coordinate of creature | ||||||||||||||
0x009A
|
2 | |||||||||||||||||
0x009C
|
2 | |||||||||||||||||
0x009E
|
2 | |||||||||||||||||
0x00A0
|
4 | |||||||||||||||||
0x00A4
|
2 | |||||||||||||||||
0x00A8
|
4 | |||||||||||||||||
0x00AC
|
2 | short | X coordinate | |||||||||||||||
0x00AE
|
2 | short | Y coordinate | |||||||||||||||
0x00B0
|
2 | short | Z coordinate | |||||||||||||||
0x00B2
|
2 | |||||||||||||||||
0x00B4
|
16 | vector of shorts | ||||||||||||||||
0x00C4
|
16 | vector of shorts | ||||||||||||||||
0x00D4
|
16 | vector of shorts | ||||||||||||||||
0x00E4
|
4 | ulong | Flags | (1 << 1) Unclear. It is set on dead things. Also, when a merchant caravan arrives, merchants and guards are added to the entity list slightly before they are added to the "u" list - during this period, this bit is set. | ||||||||||||||
0x00E8
|
4 | ulong | Flags |
| ||||||||||||||
0x00EC
|
1 | |||||||||||||||||
0x00EE
|
2 | |||||||||||||||||
0x00F0
|
2 | |||||||||||||||||
0x00F2
|
1 | byte | Gender |
| ||||||||||||||
0x00F4
|
4 | long | Creature ID | When a new creature is added to the creature vector at 0x01416A38 , it is assigned the value of the next creature ID and the next creature ID value is then increased by 1. This value most likely does NOT persist between loading games (eg, saving then loading your game and creatures will have different IDs).
| ||||||||||||||
0x00F8
|
2 | |||||||||||||||||
0x00FC
|
4 | |||||||||||||||||
0x0100
|
4 | |||||||||||||||||
0x0104
|
16 | vector of shorts | ||||||||||||||||
0x0114
|
16 | vector of shorts | ||||||||||||||||
0x0124
|
16 | vector of shorts | ||||||||||||||||
0x0134
|
4 | |||||||||||||||||
0x0138
|
16 | vector of ...something... | ||||||||||||||||
0x01C4
|
1 | |||||||||||||||||
0x01C5
|
1 | |||||||||||||||||
0x01C8
|
4 | |||||||||||||||||
0x01CC
|
4 | |||||||||||||||||
0x01D0
|
4 | |||||||||||||||||
0x01D4
|
2 | |||||||||||||||||
0x01D6
|
2 | |||||||||||||||||
0x01D8
|
2 | |||||||||||||||||
0x01DC
|
4 | |||||||||||||||||
0x01E0
|
2 + 2 + 2 + 4 + 4 | Unknown structure. | ||||||||||||||||
0x01F0
|
4 | |||||||||||||||||
0x01F4
|
4 | |||||||||||||||||
0x01F8
|
2 | short | Strange mood | 0xFFFF means no mood | ||||||||||||||
0x01FA
|
2 | |||||||||||||||||
0x01FC
|
4 | |||||||||||||||||
0x0200
|
4 | |||||||||||||||||
0x0204
|
4 | |||||||||||||||||
0x0208
|
4 | |||||||||||||||||
0x0210
|
36 | |||||||||||||||||
0x0234
|
2 | |||||||||||||||||
0x0236
|
2 | |||||||||||||||||
0x0238
|
16 | vector of pointers to 238 struct | Possibly inventory? | |||||||||||||||
0x0248
|
16 | vector of longs | Owned objects | Each long is an index into the item vector. | ||||||||||||||
0x0288
|
16 | vector of longs | ||||||||||||||||
0x0298
|
4 | think this is the account used for economy[sphr] | ||||||||||||||||
0x029C
|
4 | |||||||||||||||||
0x02A0
|
4 | pointer | Appears to be a pointer to another creature. | |||||||||||||||
0x02A4
|
4 | pointer | It's a pointer to something, don't know what yet. | |||||||||||||||
0x02A8
|
2 | |||||||||||||||||
0x02AA
|
2 | |||||||||||||||||
0x02AC
|
2 | |||||||||||||||||
0x02AE
|
2 | |||||||||||||||||
0x02B0
|
2 | |||||||||||||||||
0x02B4
|
4 | |||||||||||||||||
0x02B8
|
16 | vector of shorts | ||||||||||||||||
0x02C8
|
16 | vector of shorts | ||||||||||||||||
0x02D8
|
16 | vector of shorts | ||||||||||||||||
0x02E8
|
16 | vector of shorts | ||||||||||||||||
0x02F8
|
2 | |||||||||||||||||
0x02FC
|
4 | |||||||||||||||||
0x0300
|
4 | |||||||||||||||||
0x0304
|
16 | vector of shorts | Bodypart Health | A list to body part health, the list of ushorts, values range 0 to 15 from what i've seen. 15 being white, 0 being red. | ||||||||||||||
0x0314
|
16 | vector of longs | Bodypart related. | |||||||||||||||
0x0328
|
2 | |||||||||||||||||
0x032C
|
4 | |||||||||||||||||
0x0330
|
4 | |||||||||||||||||
0x0334
|
4 | |||||||||||||||||
0x0338
|
4 | long | Bleeding level | |||||||||||||||
0x033C
|
4 | |||||||||||||||||
0x0340
|
4 | |||||||||||||||||
0x0344
|
4 | |||||||||||||||||
0x0348
|
4 | |||||||||||||||||
0x034C
|
2 | |||||||||||||||||
0x034E
|
2 | short | Nauseousness | |||||||||||||||
0x0350
|
2 | short | Drowning | |||||||||||||||
0x0352
|
2 | short | Stunned | |||||||||||||||
0x0354
|
2 | |||||||||||||||||
0x0356
|
2 | |||||||||||||||||
0x0358
|
2 | short | Webbed | How much a creature is webbed | ||||||||||||||
0x035A
|
2 | short | Paralysis | |||||||||||||||
0x035C
|
12 | |||||||||||||||||
0x0368
|
2 | |||||||||||||||||
0x036A
|
2 | |||||||||||||||||
0x036C
|
4 | long | Pain level | |||||||||||||||
0x0370
|
4 | long | Exhaustion | |||||||||||||||
0x0374
|
4 | long | Hunger | |||||||||||||||
0x0378
|
4 | long | Thirst | |||||||||||||||
0x037C
|
4 | long | Drowsiness | |||||||||||||||
0x0380
|
4 | |||||||||||||||||
0x0384
|
16 | vector of pointers to 384 struct | ||||||||||||||||
0x0394
|
16 | vector of pointers to 394 struct | ||||||||||||||||
0x03A4
|
4 | |||||||||||||||||
0x03A8
|
4 | |||||||||||||||||
0x03AC
|
1 | |||||||||||||||||
0x041C
|
4 | Strength |
| |||||||||||||||
0x0420
|
4 | Agility |
| |||||||||||||||
0x0424
|
4 | Toughness |
| |||||||||||||||
0x0428
|
16 | vector of pointers to skill struct | Skills | |||||||||||||||
0x0438
|
16 | vector of pointers to like struct | Likes | |||||||||||||||
0x0448
|
16 | vector of pointers to 448 struct | ||||||||||||||||
0x0458
|
102 | bytes | Labor preferences | 102 1 byte values, corresponding to the profession list. Mostly bools, with notable exceptions of shieldtype,armortype, and weaponnum. "Weaponnum" may be the number of weapons wielded (i.e. 2 for a dual-wielding character.) | ||||||||||||||
0x04C0
|
4 | |||||||||||||||||
0x04C4
|
16 | vector of pointers to 4C4 struct | ||||||||||||||||
0x04D4
|
16 | vector of longs | ||||||||||||||||
0x04E4
|
16 | vector of pointers to 4E4 struct | ||||||||||||||||
0x04F4
|
16 | vector of pointers to 4F4 struct | ||||||||||||||||
0x0504
|
4 | Happiness level | 0 = miserable, >149 = ecstatic | |||||||||||||||
0x0508
|
2 | |||||||||||||||||
0x050C
|
16 | vector of pointers to 50C struct | ||||||||||||||||
0x051C
|
16 | vector of pointers to 51C struct | ||||||||||||||||
0x052C
|
16 | vector of pointers to 52C struct | ||||||||||||||||
0x053C
|
16 | vector of pointers to 53C struct | ||||||||||||||||
0x054C
|
2 | |||||||||||||||||
0x0550
|
4 | |||||||||||||||||
0x0554
|
4 | |||||||||||||||||
0x0558
|
4 | |||||||||||||||||
0x055C
|
16 | vector of longs | ||||||||||||||||
0x056C
|
16 | vector of longs | ||||||||||||||||
0x057C
|
16 | vector of longs | ||||||||||||||||
0x058C
|
4 | |||||||||||||||||
0x0590
|
2 | |||||||||||||||||
0x0592
|
2 | |||||||||||||||||
0x0594
|
2 | |||||||||||||||||
0x0596
|
2 | |||||||||||||||||
0x0598
|
2 | |||||||||||||||||
0x059A
|
2 | |||||||||||||||||
0x059C
|
4 | |||||||||||||||||
0x05A0
|
16 | vector of pointers to 5A0 struct | Bodypart related. | |||||||||||||||
0x05B0
|
4 | |||||||||||||||||
0x05B4
|
60 | trait struct | Traits | |||||||||||||||
0x05F0
|
4 | |||||||||||||||||
0x05F4
|
1 |
Skill Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
2 | short | Skill type | |
0x0004
|
4 | long | Skill rating | The upper word is the actual rating (0:Dabbling to 15:Legendary). The lower word is likely the experience in that skill, akin to how you see it in Adventure Mode whereby a level 10 skill requires 1000 points of experience to advance. |
0x0008
|
4 | long |
Like Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
2 | short | ||
0x0002
|
2 | short | ||
0x0004
|
2 | short | ||
0x0006
|
2 | short | ||
0x0008
|
2 | short | ||
0x000A
|
1 | byte | 'When possible' | |
0x000C
|
4 | long |
Trait Structure[edit]
Offset | Size | Type | Name | Notes | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x0000
|
2 | short | Nervousness | Out of 100?
| ||||||||||||||
0x0002
|
2 | short | Rage | Out of 100?
| ||||||||||||||
0x0004
|
2 | short | Depression | Out of 100?
| ||||||||||||||
0x0006
|
2 | short | Self-consciousness | Out of 100?
| ||||||||||||||
0x0008
|
2 | short | Urge | Out of 100?
| ||||||||||||||
0x000A
|
2 | short | Stress | Out of 100?
| ||||||||||||||
0x000C
|
2 | short | Friendly | Out of 100?
| ||||||||||||||
0x000E
|
2 | short | Company | Out of 100?
| ||||||||||||||
0x0010
|
2 | short | Leadership | Out of 100?
| ||||||||||||||
0x0012
|
2 | short | Activeness | Out of 100?
| ||||||||||||||
0x0014
|
2 | short | Thrillseeking | Out of 100?
| ||||||||||||||
0x0016
|
2 | short | Optimism | Out of 100?
| ||||||||||||||
0x0018
|
2 | short | Imagination | Out of 100?
| ||||||||||||||
0x001A
|
2 | short | Artistic? | Out of 100?
| ||||||||||||||
0x001C
|
2 | short | Emotion | Out of 100?
| ||||||||||||||
0x001E
|
2 | short | Adventure | Out of 100?
| ||||||||||||||
0x0020
|
2 | short | Thinking | Out of 100?
| ||||||||||||||
0x0022
|
2 | short | Rebelliousness | Out of 100?
| ||||||||||||||
0x0024
|
2 | short | Trusting | Out of 100?
| ||||||||||||||
0x0026
|
2 | short | Liar | Out of 100?
| ||||||||||||||
0x0028
|
2 | short | Helpfulness | Out of 100?
| ||||||||||||||
0x002A
|
2 | short | Compromising | Out of 100?
| ||||||||||||||
0x002C
|
2 | short | Modesty | Out of 100?
| ||||||||||||||
0x002E
|
2 | short | Compassion | Out of 100?
| ||||||||||||||
0x0030
|
2 | short | Confidence | Out of 100?
| ||||||||||||||
0x0032
|
2 | short | Organization | Out of 100?
| ||||||||||||||
0x0034
|
2 | short | Lawfulness? | Out of 100?
| ||||||||||||||
0x0036
|
2 | short | Excellence | Out of 100?
| ||||||||||||||
0x0038
|
2 | short | Willpower | Out of 100?
| ||||||||||||||
0x003A
|
2 | short | Cautiousness | Out of 100?
|
238 Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
4 | long | ||
0x0004
|
2 | short | ||
0x0006
|
2 | short | ||
0x0008
|
4 | long |
384 Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
2 | short | ||
0x0002
|
2 | short | ||
0x0004
|
2 | short | ||
0x0008
|
4 | long | ||
0x000C
|
2 | short | ||
0x000E
|
2 | short |
394 Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
2 | short | ID | |
0x0004
|
4 | long | Value |
448 Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
2 | short | ||
0x0002
|
2 | short | ||
0x0004
|
2 | short | ||
0x0006
|
2 | short | ||
0x0008
|
2 | short | ||
0x000A
|
2 | short | ||
0x000C
|
4 | long | ||
0x0010
|
4 | long |
4C4 Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
4 | long | ||
0x0004
|
4 | long | ||
0x0008
|
4 | long | ||
0x000C
|
4 | long | ||
0x0010
|
4 | long | ||
0x0014
|
4 | long | ||
0x0018
|
4 | long | ||
0x001C
|
2 | short | ||
0x0020
|
1 | byte |
4E4 Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
2 | short | ||
0x0004
|
4 | long | ||
0x0008
|
2 | short | ||
0x000C
|
4 | long |
4F4 Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
2 | short | ||
0x0004
|
4 | long | ||
0x0008
|
2 | short | ||
0x000C
|
4 | long |
50C Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
2 | short | ||
0x0002
|
2 | short | ||
0x0004
|
4 | long |
51C Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
2 | short | ||
0x0002
|
2 | short | ||
0x0004
|
2 | short |
52C Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
4 | long | ||
0x0004
|
4 | long | ||
0x0008
|
4 | long | ||
0x000C
|
4 | long |
53C Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
4 | long | ||
0x0004
|
4 | long |
5A0 Structure[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0x0000
|
2 | short | ||
0x0002
|
2 | short |