v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Required Raw Files"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (LethosorBot moved page DF2014:Required Raw Files to Required Raw Files: Migrating v50 page (3511/4618) (content))
(Tagging v50 page (3645/4888))
 
Line 1: Line 1:
 +
{{migrated article}}
 
{{av}}
 
{{av}}
  

Latest revision as of 00:44, 21 December 2022

This article is about the current version of DF.
Note that some content may still need to be updated.

This article is based on version 0.43.05. It may not be accurate to the latest release.

The following is a list of files in the raw/objects/ folder necessary for Dwarf Fortress version 43.05; removing them causes unpredictable behavior, mostly crashing, in different parts of the game because they provide definitions for tokens hard-coded into the executable:

  • b_detail_plan.txt - provides required body detail plan tokens for the object testing arena and world generation
  • body_default.txt - provides the body part tokens used to define creatures
  • body_rcp.txt - provides the body part tokens used to randomly generate creatures
  • c_variation_default.txt - provides creature variation tokens required by the object testing arena and world generation
  • creature_standard.txt - defines dwarves and standard creatures.
  • descriptor_color_standard.txt - provides color definitions required by the object testing arena and world generation
  • descriptor_pattern_iris_eye.txt - provides descriptions for creature irises
  • descriptor_pattern_pupil_eye.txt - provides descriptions for creature pupils.
  • descriptor_shape_standard.txt - provides descriptions for shapes required by the testing arena and world generation.
  • entity_default.txt - defines various civilizations
  • inorganic_metal.txt - allows dwarves to dig and defines various metals for the dwarves to dig.
  • inorganic_stone_layer.txt - required for world generation
  • interaction_standard.txt - defines interactions required for world generation.
  • item_ammo.txt - defines ammo used by dwarves
  • item_armor.txt - defines armor used by dwarves
  • item_gloves.txt - defines gloves used by dwarves
  • item_helm.txt - defines helmets used by dwarves
  • item_pants.txt - defines pants used by dwarves
  • item_shield.txt - defines shield items used by dwarves
  • item_shoes.txt - defines shoes used by dwarves
  • item_seigeammo.txt - defines siege ammo used by dwarves
  • item_tool.txt - defines tools used by dwarves
  • item_toy.txt - defines toys used by dwarves
  • item_trapcomp.txt - defines trap components used by dwarves.
  • item_weapon.txt - defines weapons used by dwarves
  • language_DWARF.txt - defines the dwarf language
  • language_SYM.txt - defines the grammar of different words
  • language_words.txt - defnes words used by the system
  • material_template_default.txt - defines materials required by object testing and dwarves
  • plant_standard.txt - defines standard plants required for dwarves
  • tissue_template_default.txt - defines tissue tokens used to define body parts.

Additionally, the following files in the raw/objects/text/ folder are required to play Dwarf Fortress because the relative file paths are hard-coded into the executable.

  • secret_death.txt
  • book_instruction.txt
  • book_art.txt

Note that these files are required, but their contents seem meaningless; the game will crash if they are not found or if they are empty.

inorganic_stone_layer.txt is required for fortress mode. The ability to dig is provided by inorganic_metal, probably because inorganic_metal defines metals that can be used to create picks.

A github repository exists that contains these files and incomplete documentation on what they do.