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Difference between revisions of "DF2014:Speaking"

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(LethosorBot moved page DF2014:Speaking to Speaking: Migrating v50 page (3885/4618) (content))
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#REDIRECT [[Speaking]]
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'''Speaking''' creatures (those with the {{token|CAN_SPEAK|c}} token) are able to hold conversations with other such creatures. Adventurers from species ''without'' that token (such as e.g. a [[plump helmet man]]) will be unable to talk. [[Civilization]]s without this token will wage endless [[war]]s because their inability to speak means they can't negotiate treaties. Strangely, this token is not necessary for creatures to gain [[social skill]]s.
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In fortress mode, civilized creatures can also speak in the midst of combat - you can read what they say in the combat report screen. Their dialog lines are pretty similar to those of NPCs in adventure mode ("Stop! This isn't happening!").

Latest revision as of 03:58, 20 December 2022

This article is about an older version of DF.

Speaking creatures (those with the [CAN_SPEAK] token) are able to hold conversations with other such creatures. Adventurers from species without that token (such as e.g. a plump helmet man) will be unable to talk. Civilizations without this token will wage endless wars because their inability to speak means they can't negotiate treaties. Strangely, this token is not necessary for creatures to gain social skills.

In fortress mode, civilized creatures can also speak in the midst of combat - you can read what they say in the combat report screen. Their dialog lines are pretty similar to those of NPCs in adventure mode ("Stop! This isn't happening!").