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Difference between revisions of "40d:Crafts"

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'''Crafts''' are a group of items made specifically by a [[craftsdwarf]]. These include [[idol]]s, [[ring]]s, [[amulet]]s, [[bracelet]]s, [[scepter]]s, and [[crown]]s.
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#REDIRECT [[40d:Trade good]]
<br>Crafts can be made from [[stone]], [[wood]], [[leather]], [[cloth]], [[bone]], [[shell]]s, [[metal]], [[glass]] and [[gem]]s. However, gem crafts cannot be made normally, instead they are an uncommon product of cutting [[gem]]s.
 
 
 
You cannot specify what a craftsdwarf will make, but one resource can produce up to three different items. The chance of multiple crafts being produced from one resource is increased with the craftsdwarf's skill. Some items such as mugs will always be made in threes, so they are more productive in terms of value than other crafts.
 
 
 
==Materials==
 
 
 
[[Stonecrafting]] is a timeconsuming but easy to set up way to make [[export]] goods early, as your [[stone crafter]] will have access to tons of [[stone]] in a typical fortress. [[Stone]] crafts are not that valuable, but many of these can be made and they will be accepted by any [[trade]]rs.
 
 
 
Making crafts from bone or shell is easy to set up if you have any [[dwarves]] hunt or fish, but it is easy for production to outstrip supply with legendary bonecrafters.  Additionally, bones and shell have potentially more important uses, such as producing bone [[ammo]] and [[crossbow]]s, or shell [[armor]].
 
 
 
Cloth and leather crafts tend to be very light, and can be more [[quality|valuable]] than stone crafts, but it takes more effort to produce cloth and leather than it does raw stone.
 
 
 
Wooden crafts have low value, the same value as common, non-economic and non-[[obsidian]] stone, and cannot be traded to elves.  This is generally a poor use of wood on maps with few trees.
 
 
 
Mass producing crafts from [[glass]] is very difficult and unprofitable unless there is a ready source of [[magma]] and [[sand]].  Even so, green glass crafts are only twice as valuable as ordinary stone crafts.
 
 
 
Metal crafts can be highly profitable; however, if metals are scarce on your map you may prefer to save metal for [[weapon]]s, [[armor]], and/or [[furniture]].
 
 
 
Whenever a [[gem cutter]] is assigned to cut a gem there is a small chance that the [[dwarf]] will make the gem into a craft good or a large gem.  This may or may not be desirable, depending on whether you want gems for encrusting or not.  Depending on the gem used, this may create a very valuable good. Cutting raw glass won't create crafts.
 
 
 
==Other Trade Goods==
 
 
 
Some other trade goods, such as [[instrument]]s, [[toy]]s, and [[mug]]s, are functionally identical to crafts, except that certain goods may not be made of certain materials.  For example, a toy mini-forge may not be made from leather.  Also, mugs, [[cup]]s, [[goblet]]s and [[flask]]s seem to always be made in groups of three.
 
 
 
Occasionally a gem cutter will make a large gem instead of a craft good; again the two are identical in terms of function.
 
 
 
[[Category:Items]]
 

Latest revision as of 05:41, 26 March 2010

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