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Difference between revisions of "40d:Bracelet"
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− | A '''bracelet''' {{Tile|○|7:1}} is a [[trade good]] made at a [[craftsdwarf's workshop]] or at a [[metalsmith's forge]] under any particular category using the "Make Crafts" job. Like all [[crafts]], it is not possible to create them specifically (e.g. to satisfy [[mandate]]s) - instead, you just have to roll the dice and hope you get lucky. On rare occasions, cutting a rough gem at a [[jeweler's workshop]] will yield a gem | + | A '''bracelet''' {{Tile|○|7:1}} is a [[trade good]] made at a [[craftsdwarf's workshop]] or at a [[metalsmith's forge]] under any particular category using the "Make Crafts" job. Like all [[crafts]], it is not possible to create them specifically (e.g. to satisfy [[mandate]]s) - instead, you just have to roll the dice and hope you get lucky. On rare occasions, cutting a rough gem at a [[jeweler's workshop]] will yield a gem bracelet. |
Once the [[economy]] activates, dwarf civilians may claim ownership of bracelets and store them in their [[room]]s (or simply leave them sitting on the floor). | Once the [[economy]] activates, dwarf civilians may claim ownership of bracelets and store them in their [[room]]s (or simply leave them sitting on the floor). |
Latest revision as of 15:07, 21 October 2023
This article is about an older version of DF. |
A bracelet ○
is a trade good made at a craftsdwarf's workshop or at a metalsmith's forge under any particular category using the "Make Crafts" job. Like all crafts, it is not possible to create them specifically (e.g. to satisfy mandates) - instead, you just have to roll the dice and hope you get lucky. On rare occasions, cutting a rough gem at a jeweler's workshop will yield a gem bracelet.
Once the economy activates, dwarf civilians may claim ownership of bracelets and store them in their rooms (or simply leave them sitting on the floor).
In Adventurer mode, bracelets can be equipped on each hand, each taking up space which could otherwise be used by gloves.