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− | + | <pre> | |
− | + | ||
− | + | Strings v2.54 - Search for ANSI and Unicode strings in binary images. | |
− | + | Copyright (C) 1999-2021 Mark Russinovich | |
− | + | Sysinternals - www.sysinternals.com | |
− | + | .text | |
− | + | ||
− | + | cave | |
− | + | ||
− | + | fort | |
− | + | ||
− | + | fortressH | |
− | + | ||
− | + | pads | |
− | + | ||
− | + | jump | |
− | + | ||
− | + | artifactH | |
− | + | ||
− | + | army | |
− | + | locationH | |
− | + | ||
− | + | Sparring | |
− | + | ||
− | + | Warm | |
− | + | Cold | |
− | + | ||
− | + | Noon | |
− | + | ||
− | + | UntitledH | |
− | + | ||
− | + | RecenterH | |
− | + | ||
− | + | .partialH | |
− | + | ||
− | + | Set nameH | |
− | + | ||
− | + | SelectedH | |
− | + | ||
− | + | Max binsH | |
− | + | ||
− | + | Okay | |
− | + | ||
− | + | Deny | |
− | + | ||
− | + | Ride | |
− | + | ||
− | + | Off dutyH | |
− | + | rlH | |
− | + | Edit | |
− | + | Copy | |
− | + | ||
− | + | DeceasedH | |
− | + | ||
− | + | ambianceH | |
− | empties | + | song |
− | + | ||
− | picks up | + | q`H |
− | pick up | + | qpH |
− | has shared many tales from beyond | + | qxH |
− | embraces | + | ^PH |
+ | ^XH | ||
+ | ^hH | ||
+ | ^pH | ||
+ | /neutralH | ||
+ | |||
+ | One ShotH | ||
+ | |||
+ | D$ Hi | ||
+ | |||
+ | AquariumH | ||
+ | |||
+ | SuperiorH | ||
+ | High | ||
+ | Very low | ||
+ | Superior | ||
+ | |||
+ | east | ||
+ | |||
+ | fairnessH | ||
+ | stoicismH | ||
+ | rage | ||
+ | |||
+ | PrisonerH | ||
+ | |||
+ | outburstH | ||
+ | the Void | ||
+ | |||
+ | ADD_COLOH9 | ||
+ | |||
+ | creatureH | ||
+ | |||
+ | TrainingH | ||
+ | |||
+ | ChargingH | ||
+ | |||
+ | in hoursH | ||
+ | |||
+ | Burden: H | ||
+ | |||
+ | FIRED_MAH | ||
+ | |||
+ | HIGH_PRIA | ||
+ | |||
+ | They | ||
+ | Fairness | ||
+ | Love | ||
+ | th= | ||
+ | ArtifactH | ||
+ | TreasureH | ||
+ | the H | ||
+ | the KeepH | ||
+ | the TimeH | ||
+ | the CampH | ||
+ | Evil | ||
+ | Hell | ||
+ | CreatureH | ||
+ | the I | ||
+ | |||
+ | prisonerH | ||
+ | |||
+ | EngraverH | ||
+ | |||
+ | RESERVEDH9 | ||
+ | |||
+ | LANGUAGEH | ||
+ | TEXT_SETH | ||
+ | BUILDINGH | ||
+ | CREATUREH | ||
+ | REACTIONH | ||
+ | vmH | ||
+ | |||
+ | TRANS_NAME | ||
+ | FIRST_NAME | ||
+ | PRO_POS | ||
+ | PRO_OBJ | ||
+ | PRO_SUB | ||
+ | PRO_REF | ||
+ | </local_id> | ||
+ | <local_id> | ||
+ | <type>counting house</type> | ||
+ | </name> | ||
+ | <name> | ||
+ | </structure> | ||
+ | <type>guildhall</type> | ||
+ | <type>hospital</type> | ||
+ | <type>tower</type> | ||
+ | <type>mead hall</type> | ||
+ | <type>keep</type> | ||
+ | <type>dark tower</type> | ||
+ | <type>underworld spire</type> | ||
+ | <type>temple</type> | ||
+ | </worship_hfid> | ||
+ | <worship_hfid> | ||
+ | </entity_id> | ||
+ | <entity_id> | ||
+ | <type>library</type> | ||
+ | </copied_artifact_id> | ||
+ | <copied_artifact_id> | ||
+ | <type>inn tavern</type> | ||
+ | <type>market</type> | ||
+ | <type>tomb</type> | ||
+ | <type>dungeon</type> | ||
+ | <subtype>standard</subtype> | ||
+ | <subtype>sewers</subtype> | ||
+ | <subtype>catacombs</subtype> | ||
+ | Training Session | ||
+ | Activity | ||
+ | Research | ||
+ | Activity Event | ||
+ | Worship | ||
+ | Play | ||
+ | Socialize | ||
+ | Read | ||
+ | empties | ||
+ | picks up | ||
+ | pick up | ||
+ | has shared many tales from beyond | ||
+ | embraces | ||
has shared a rumor from abroad. | has shared a rumor from abroad. | ||
has shared a few rumors. | has shared a few rumors. | ||
− | has discovered | + | has discovered |
− | gives you | + | gives you |
− | + | Ponder | |
− | has become a student of | + | has become a student of |
− | + | Learn | |
− | + | Teach | |
− | + | Discuss | |
− | + | Write | |
− | + | Write about | |
− | + | Meditate on | |
− | + | Go to Combat Training | |
− | + | Pray to | |
− | + | Lead Combat Training | |
− | + | Organize Combat Training | |
− | + | Play Make Believe | |
− | + | Wait for Combat Training | |
− | + | Play with | |
− | + | Promote | |
− | + | Preach on | |
− | + | Inveigh Against | |
− | + | Family | |
− | + | Loyalty | |
− | + | Friendship | |
− | + | Cunning | |
− | + | Eloquence | |
− | + | Tradition | |
− | + | Decorum | |
− | + | Cooperation | |
− | + | Artwork | |
− | + | Stoicism | |
− | + | Independence | |
− | + | Self-Control | |
− | + | Introspection | |
− | + | Harmony | |
− | + | Tranquility | |
− | + | Craftsmanship | |
− | + | Merriment | |
− | + | Skill | |
− | + | Martial Prowess | |
− | + | Sacrifice | |
− | + | Hard Work | |
− | + | Perseverance | |
− | + | Commerce | |
− | + | Leisure Time | |
− | + | Nature | |
− | + | Romance | |
− | + | Peace | |
− | + | Tell Story | |
− | + | Listen to Sermon | |
− | + | Recite Poetry | |
− | + | Listen to Story | |
− | + | Simulate | |
− | + | Listen to Poetry | |
− | + | Sing | |
− | + | Play | |
− | + | Perform Music | |
− | + | Chant | |
− | + | Perform Dance | |
− | + | Listen to Music | |
− | + | Go to | |
− | + | Watch Dance | |
− | + | Organize | |
− | + | Wait for | |
− | + | Lead | |
− | + | Serve | |
− | + | Watch | |
− | + | Go to Individual Combat Drill | |
− | + | Serve Customer | |
− | + | /Resting | |
− | + | Spar | |
− | + | Go to Sparring Match | |
− | + | Watch Sparring Practice | |
− | + | Go to Sparring Practice | |
− | + | DOUBLE TAGGED ITEM: By Activity, | |
− | + | Archery Practice | |
− | + | There are not enough dancers. | |
− | + | There is not enough room to perform here. | |
− | + | You cannot perform here. | |
− | playing with | + | You could not find a partner. |
+ | Some children | ||
+ | begins | ||
+ | playing with | ||
playing make believe. | playing make believe. | ||
− | + | The performers | |
− | + | a toy | |
− | + | a sermon on | |
− | + | an improvised recital of | |
− | + | reciting the poem | |
− | + | improvised music, | |
− | + | the musical composition | |
− | + | an improvised dance, | |
− | + | dancing | |
− | + | You continue the sermon. | |
− | in the middle of | + | in the middle of |
− | + | You continue the story. | |
− | + | The sermon continues. | |
− | + | You begin | |
− | + | The story continues. | |
− | + | The poetry enters | |
− | + | the verse paragraph | |
line. | line. | ||
− | + | the stanza | |
− | + | You continue the poem. | |
− | + | You enter | |
− | + | The poem continues. | |
− | + | The music enters | |
− | + | The dance enters a new section with | |
− | + | the introduction | |
− | + | a simple passage | |
− | |||
− | |||
of the theme | of the theme | ||
− | + | the exposition | |
of the second theme | of the second theme | ||
of the first theme | of the first theme | ||
− | + | a recapitulation | |
of the previous passage | of the previous passage | ||
of the two themes | of the two themes | ||
− | + | the synthesis | |
− | + | a verse | |
of previous passages | of previous passages | ||
− | + | the finale | |
− | + | a chorus | |
− | + | a bridge-passage | |
− | + | the coda | |
− | + | second | |
− | + | first | |
− | + | a series of variations | |
on the first theme | on the first theme | ||
on the theme | on the theme | ||
on the second theme | on the second theme | ||
− | + | You continue the dance. | |
− | + | You continue the music. | |
− | + | The dance continues. | |
− | + | You conclude your performance. | |
− | + | The music continues. | |
− | + | Some performers finish their act. | |
− | + | The performers are finished. | |
concludes a performance. | concludes a performance. | ||
has finished performing. | has finished performing. | ||
− | + | You feel like you know the basic rules of | |
− | + | You've learned | |
+ | lay | ||
forth an awe-inspiring sermon for the ages! | forth an awe-inspiring sermon for the ages! | ||
a lucid and powerful sermon. | a lucid and powerful sermon. | ||
Line 209: | Line 329: | ||
weave | weave | ||
the story in vivid detail. | the story in vivid detail. | ||
+ | tell | ||
stumble | stumble | ||
telling the tale quite well. | telling the tale quite well. | ||
bring | bring | ||
over the details. | over the details. | ||
− | |||
the poem to life with this flawless recitation. | the poem to life with this flawless recitation. | ||
recite | recite | ||
Line 219: | Line 339: | ||
enunciate | enunciate | ||
the words evocatively. | the words evocatively. | ||
− | |||
crisply. | crisply. | ||
mumble | mumble | ||
− | |||
poorly. | poorly. | ||
− | + | , having completely forgotten the words. | |
− | + | delivering a virtuoso performance on the | |
− | |||
− | delivering a virtuoso performance on the | ||
are indistinguishable! | are indistinguishable! | ||
− | could nearly pass for the voice of the | + | could nearly pass for the voice of the |
is absolutely flawless. | is absolutely flawless. | ||
+ | play | ||
with skill. | with skill. | ||
− | |||
beautifully. | beautifully. | ||
− | playing the | + | playing the |
− | vaguely like the intended | + | vaguely like the intended |
− | + | singing | |
− | + | chanting | |
− | a mockery of the | + | a mockery of the |
− | |||
with a shameworthy performance. | with a shameworthy performance. | ||
− | seem to know how to play the | + | seem to know how to play the |
and even forget | and even forget | ||
sloppily | sloppily | ||
− | |||
some of the words. | some of the words. | ||
dancing exceptionally. | dancing exceptionally. | ||
flawlessly, like someone out of a legend! | flawlessly, like someone out of a legend! | ||
+ | get | ||
dancing well. | dancing well. | ||
tangled up. | tangled up. | ||
− | + | The pages are blank. | |
− | + | It has no writing. | |
− | + | It has no pages. | |
− | + | of | |
− | + | famous hero | |
− | Highest known in organization | + | hero |
− | + | legendary training partner | |
− | + | famous training partner | |
− | We are going the wrong way. | + | greatly respected for heroic acts |
− | + | respected for heroic acts | |
− | + | dabbling training partner | |
− | + | noted training partner | |
− | + | rumored brawler | |
− | + | famous brawler | |
− | + | noted brawler | |
− | + | famous trade partner | |
− | + | noted trade partner | |
− | + | rumored villain | |
− | + | legendary trade partner | |
− | + | legendarily polite | |
− | + | dabbling trade partner | |
− | + | possibly polite | |
− | + | notably polite | |
− | + | rumored killer | |
− | + | noted comrade | |
+ | rumored murderer | ||
+ | legendary comrade | ||
+ | possible comrade | ||
+ | rumored ally | ||
+ | noted ally | ||
+ | known ally | ||
+ | known enemy | ||
+ | rumored enemy | ||
+ | infamous enemy | ||
+ | noted enemy | ||
+ | noted enemy fighter | ||
+ | known enemy fighter | ||
+ | legendary enemy fighter | ||
+ | infamous enemy fighter | ||
+ | famous fighter | ||
+ | noted fighter | ||
+ | rumored enemy fighter | ||
+ | legendary fighter | ||
+ | legendary bully | ||
+ | infamous bully | ||
+ | known fighter | ||
+ | rumored fighter | ||
+ | rumored bully | ||
+ | noted bully | ||
+ | known bully | ||
+ | rumored brigand | ||
+ | noted loyal soldier | ||
+ | known loyal soldier | ||
+ | legendary loyal soldier | ||
+ | famous loyal soldier | ||
+ | infamous monster | ||
+ | noted monster | ||
+ | rumored loyal soldier | ||
+ | legendary monster | ||
+ | famous storyteller | ||
+ | known monster | ||
+ | rumored monster | ||
+ | rumored storyteller | ||
+ | noted storyteller | ||
+ | known storyteller | ||
+ | known poet | ||
+ | rumored poet | ||
+ | noted poet | ||
+ | noted bard | ||
+ | known bard | ||
+ | noted dancer | ||
+ | rumored bard | ||
+ | infamous quarreler | ||
+ | known dancer | ||
+ | rumored dancer | ||
+ | rumored quarreler | ||
+ | known quarreler | ||
+ | rumored flatterer | ||
+ | famous protector of the weak | ||
+ | noted protector of the weak | ||
+ | rumored hunter | ||
+ | legendary protector of the weak | ||
+ | legendary treasure hunter | ||
+ | famous treasure hunter | ||
+ | known protector of the weak | ||
+ | rumored protector of the weak | ||
+ | rumored treasure hunter | ||
+ | legendary thief | ||
+ | noted treasure hunter | ||
+ | known treasure hunter | ||
+ | known thief | ||
+ | rumored thief | ||
+ | infamous thief | ||
+ | noted thief | ||
+ | noted information source | ||
+ | known information source | ||
+ | legendary information source | ||
+ | infamous information source | ||
+ | famous preserver of knowledge | ||
+ | noted preserver of knowledge | ||
+ | rumored information source | ||
+ | legendary preserver of knowledge | ||
+ | legendary intruder | ||
+ | infamous intruder | ||
+ | known preserver of knowledge | ||
+ | rumored preserver of knowledge | ||
+ | rumored intruder | ||
+ | noted intruder | ||
+ | known intruder | ||
+ | known preacher | ||
+ | rumored preacher | ||
+ | infamous preacher | ||
+ | noted preacher | ||
+ | Unknown | ||
+ | Regions | ||
+ | Actors | ||
+ | Organizations | ||
+ | Artifacts | ||
+ | Intrigue | ||
+ | Centered on last heard | ||
+ | Centered on first heard | ||
+ | Plots | ||
+ | Centered on location | ||
+ | Overthrow Agreement | ||
+ | Guide Agreement | ||
+ | Showing pin,last | ||
+ | Showing type,date | ||
+ | Adventuring Agreement | ||
+ | Bound Servitude | ||
+ | Aid Rescue Agreement | ||
+ | Residency Agreement | ||
+ | Grant of Citizenship | ||
+ | Entertainment Agreement | ||
+ | World Joining Agreement | ||
+ | Artifact Theft | ||
+ | Promise of Position | ||
+ | Parley Arrangement | ||
+ | Corruption | ||
+ | Sabotage Plot | ||
+ | Infiltration Plot | ||
+ | Assassination Plot | ||
+ | Abduction Plot | ||
+ | Foiled Bribery Conspiracy | ||
+ | Foiled Corruption Conspiracy | ||
+ | Framing Plot | ||
+ | War Starting Plot | ||
+ | Offer Service | ||
+ | Retrieve Artifact | ||
+ | Foiled Embezzlement Conspiracy | ||
+ | Build Structure | ||
+ | in insurrection against | ||
+ | thereby freeing | ||
+ | agreed to join | ||
+ | somebody unknown | ||
+ | in order to be brought safely away from | ||
+ | agreed to guide | ||
+ | wherever the journey might lead | ||
+ | was bound to serve | ||
+ | in order to rescue | ||
+ | agreed to adventure with | ||
+ | throughout the world | ||
+ | Agreement concluded | ||
+ | by invocation of True Name | ||
+ | agreed to entertain people with | ||
+ | asked that | ||
+ | retrieve | ||
+ | requested that | ||
+ | make an offer of service to | ||
+ | Kill | ||
+ | Drive members of | ||
+ | from | ||
+ | Cause trouble for | ||
+ | An order from | ||
+ | Not yet completed | ||
+ | Finish reporting in | ||
+ | Complete: report back | ||
+ | Centered on target | ||
+ | One member | ||
+ | Centered on commander | ||
+ | Showing important | ||
+ | Showing all | ||
+ | Org: | ||
+ | Site Government | ||
+ | Nomadic Group | ||
+ | Vessel Crew | ||
+ | Migrating Group | ||
+ | Performance Troupe | ||
+ | Merchant Company | ||
+ | Military Organization | ||
+ | Outcast | ||
+ | Enemy | ||
+ | Criminal | ||
+ | Craft Guild | ||
+ | , Dead | ||
+ | Aligned | ||
+ | Prisoner | ||
+ | Devoted | ||
+ | Affiliated | ||
+ | Associated | ||
+ | Former | ||
+ | Mountain | ||
+ | Temperate Saltwater Swamp | ||
+ | Temperate Freshwater Marsh | ||
+ | Temperate Freshwater Swamp | ||
+ | Tropical Saltwater Swamp | ||
+ | Mangrove Swamp | ||
+ | Temperate Saltwater Marsh | ||
+ | Tropical Freshwater Swamp | ||
+ | Taiga | ||
+ | Temperate Coniferous Forest | ||
+ | Tropical Freshwater Marsh | ||
+ | Tropical Saltwater Marsh | ||
+ | Tropical Dry Broadleaf Forest | ||
+ | Tropical Moist Broadleaf Forest | ||
+ | Temperate Broadleaf Forest | ||
+ | Tropical Coniferous Forest | ||
+ | Temperate Shrubland | ||
+ | Tropical Grassland | ||
+ | Temperate Grassland | ||
+ | Temperate Savanna | ||
+ | Badlands | ||
+ | Rocky Wasteland | ||
+ | Tropical Savanna | ||
+ | Tropical Shrubland | ||
+ | Temperate Ocean | ||
+ | Arctic Ocean | ||
+ | Sand Desert | ||
+ | Tropical Ocean | ||
+ | Temperate Saltwater Pool | ||
+ | Tropical Freshwater Pool | ||
+ | Temperate Freshwater Pool | ||
+ | Temperate Brackish Pool | ||
+ | Temperate Freshwater Lake | ||
+ | Temperate Brackish Lake | ||
+ | Tropical Brackish Pool | ||
+ | Tropical Saltwater Pool | ||
+ | Tropical Brackish Lake | ||
+ | Tropical Saltwater Lake | ||
+ | Temperate Saltwater Lake | ||
+ | Tropical Freshwater Lake | ||
+ | Temperate Saltwater River | ||
+ | Tropical Freshwater River | ||
+ | Temperate Freshwater River | ||
+ | Temperate Brackish River | ||
+ | Subterranean Water | ||
+ | Subterranean Chasm | ||
+ | Tropical Brackish River | ||
+ | Tropical Saltwater River | ||
+ | It was last seen | ||
+ | It was last rumored to be | ||
+ | Subterranean Magma | ||
+ | It is traditionally thought to be | ||
+ | Highest known in organization | ||
+ | and your military commander | ||
+ | alongside you | ||
+ | You have known this person your entire life. | ||
+ | and your military subordinate | ||
+ | You have known each other your entire lives. | ||
+ | You have known this person since | ||
+ | birth. | ||
+ | You are beloved. | ||
+ | You are held in high regard. | ||
+ | You have attracted some positive interest. | ||
+ | You are held in some esteem. | ||
+ | You have been favorably noticed. | ||
+ | You have killed | ||
+ | of these creatures. | ||
+ | placement of | ||
+ | in the year | ||
+ | Somebody | ||
+ | The destruction of | ||
+ | an untitled work | ||
+ | to | ||
+ | refusal to give | ||
+ | Your reunion with | ||
+ | gaining of | ||
+ | The death of | ||
+ | The reunion of | ||
+ | Your death | ||
+ | export prohibition violation | ||
+ | disorderly conduct | ||
+ | building destruction | ||
+ | crime of murder | ||
+ | crime of theft | ||
+ | bribery | ||
+ | embezzlement | ||
+ | crime of treason | ||
+ | crime of blood-drinking | ||
+ | crime of robbery | ||
+ | crime of espionage | ||
+ | crime of kidnapping | ||
+ | crime of attempted kidnapping | ||
+ | crime of attempted theft | ||
+ | crime of attempted murder | ||
+ | demand of submission from | ||
+ | self-identification to | ||
+ | refusal to identify to | ||
+ | 's presence | ||
+ | escalated attack on | ||
+ | 's refusal of | ||
+ | 's demand for tribute | ||
+ | 's acceptance of | ||
+ | 's offer of tribute | ||
+ | 's claim | ||
+ | on | ||
+ | 's offer of peace | ||
+ | 's cessation of tribute to | ||
+ | 's flight | ||
+ | 's harassment | ||
+ | 's withdrawal from | ||
+ | 's abandonment | ||
+ | The insurrection | ||
+ | insurrection crushed | ||
+ | by | ||
+ | overthrow | ||
+ | failed insurrection | ||
+ | 's march | ||
+ | to reclaim | ||
+ | 's reclamation | ||
+ | 's foundation | ||
+ | The occupation of | ||
+ | Your abduction | ||
+ | to found a site in | ||
+ | The presence of | ||
+ | Your possession of | ||
+ | The abduction of | ||
+ | The destruction of | ||
+ | Your lack of possession of | ||
+ | 's possession of | ||
+ | The absence of | ||
+ | You have been ordered to drive these forces out. | ||
+ | You have been ordered to clear the forces from this site. | ||
+ | 's lack of possession of | ||
+ | You have been ordered to slay this creature. | ||
+ | You have been ordered to cause trouble for these forces. | ||
+ | You last | ||
+ | Writing | ||
+ | You first heard this | ||
+ | Dropped | ||
+ | Given | ||
+ | Destroyed | ||
+ | you | ||
+ | Denied | ||
+ | Held | ||
+ | Gained | ||
+ | Reunion/ | ||
+ | reunited | ||
+ | Death/ | ||
+ | Death/You | ||
+ | ProdViol | ||
+ | prohibition | ||
+ | JobViol | ||
+ | ExpViol | ||
+ | SlowLabor | ||
+ | Disorder | ||
+ | Murder | ||
+ | BuildDest | ||
+ | disorderly | ||
+ | Vandalism | ||
+ | Robbery | ||
+ | Treason | ||
+ | Blood-drinking | ||
+ | Sermon/ | ||
+ | Performance/ | ||
+ | RefusedID/ | ||
+ | SelfID/ | ||
+ | submission | ||
+ | YieldDemand/ | ||
+ | Attack/ | ||
+ | Escalation/ | ||
+ | Group/ | ||
+ | Beast/ | ||
+ | NoTribute/ | ||
+ | Harass/ | ||
+ | NoPeace/ | ||
+ | refugees | ||
+ | withdrawal | ||
+ | Leave/ | ||
+ | Flee/ | ||
+ | Abandon/ | ||
+ | overthrow | ||
+ | revolution | ||
+ | Crushed | ||
+ | Failed | ||
+ | founding | ||
+ | Founded/ | ||
+ | reclaim | ||
+ | Reclaimed/ | ||
+ | Reclaiming/ | ||
+ | Founding/ | ||
+ | Occupation/ | ||
+ | Invasion/ | ||
+ | Abduction/You | ||
+ | Abduction/ | ||
+ | No Artifact/ | ||
+ | Done: | ||
+ | Rescue | ||
+ | Aid rescue with | ||
+ | Insurrection with | ||
+ | Guided by | ||
+ | Entertain people with | ||
+ | Order: Kill | ||
+ | Adventure with | ||
+ | The bound service of | ||
+ | Order: Drive off | ||
+ | Order: Cause trouble for | ||
+ | We are going the wrong way. | ||
+ | We should be making better progress. | ||
+ | We should have made it there by now. | ||
+ | We must not abandon | ||
+ | The oppressor has been overthrown! | ||
+ | We have arrived at our destination. | ||
+ | We haven't performed for some time. | ||
+ | We must go back. | ||
+ | , but it is deflected by | ||
from behind | from behind | ||
+ | spinning | ||
+ | flying | ||
+ | , but there is no force! | ||
+ | , but it passes right through! | ||
+ | , but the attack passes right through! | ||
+ | , but it glances away! | ||
from the side | from the side | ||
− | + | , lightly tapping the target! | |
− | |||
− | |||
splits in gore! | splits in gore! | ||
collapses! | collapses! | ||
− | + | the injured part | |
− | + | is ripped into loose shreds! | |
− | + | , but the attack glances away! | |
and the severed part sails off in an arc! | and the severed part sails off in an arc! | ||
− | is | + | the part |
− | + | is smashed into the body, an unrecognizable mass! | |
collapses into a lump of gore! | collapses into a lump of gore! | ||
is crushed! | is crushed! | ||
− | + | passing through a hole in the | |
− | + | main part | |
is torn apart! | is torn apart! | ||
and it is mostly cut away from the rest of the torso! | and it is mostly cut away from the rest of the torso! | ||
− | + | is cloven asunder! | |
− | + | explodes into gore! | |
− | + | jamming the | |
− | + | out of the wound | |
− | + | and | |
− | |||
− | |||
− | |||
− | |||
tearing apart | tearing apart | ||
shattering | shattering | ||
− | + | breaking away | |
− | + | most of | |
+ | half of | ||
+ | tearing | ||
chipping | chipping | ||
fracturing | fracturing | ||
denting | denting | ||
− | + | and spilling | |
− | + | fetid | |
− | + | a piece of | |
− | |||
the rest of | the rest of | ||
− | through a hole in the | + | through a hole in the |
− | through the | + | through the |
− | + | reeking | |
− | + | foul | |
− | + | The geldables have been torn away! | |
− | + | It is a gelding strike! | |
− | + | decomposing | |
− | + | rancid | |
− | + | stinking | |
− | + | filthy | |
− | + | many nerves | |
− | + | a motor nerve | |
− | + | a sensory nerve | |
− | + | It is a gelding blow! | |
− | |||
has been opened by the attack | has been opened by the attack | ||
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | |||
been severed | been severed | ||
− | + | a ligament | |
− | has been | + | has been |
− | + | has | |
− | + | become enraged! | |
+ | has lodged firmly in the wound! | ||
is ripped to shreds! | is ripped to shreds! | ||
breaks! | breaks! | ||
attack is interrupted! | attack is interrupted! | ||
− | + | are | |
− | + | propelled away by the force of the blow! | |
− | + | been knocked unconscious! | |
− | + | latch on firmly | |
latches on firmly | latches on firmly | ||
latch on firmly! | latch on firmly! | ||
latches on firmly! | latches on firmly! | ||
− | + | feel | |
− | + | looks | |
− | + | even more sick! | |
been stunned again! | been stunned again! | ||
been stunned! | been stunned! | ||
having more trouble breathing! | having more trouble breathing! | ||
having trouble breathing! | having trouble breathing! | ||
− | + | pours over the | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | pours over the | ||
is sucked out of the wound! | is sucked out of the wound! | ||
− | + | is injected into the | |
− | Independent | + | crumbles over the |
+ | splatters over the | ||
+ | flows over the | ||
+ | General | ||
+ | Nobles | ||
+ | Strange moods | ||
+ | Life changes | ||
+ | Arrivals | ||
+ | Trade | ||
+ | Job failures | ||
+ | Wildlife | ||
+ | Ghosts | ||
+ | Profession changes | ||
+ | Masterpieces | ||
+ | Mental state | ||
+ | Widgets | ||
+ | All | ||
+ | Combat | ||
+ | Curses | ||
+ | sparring. | ||
+ | hunting. | ||
+ | Unit report sheet popup | ||
+ | Date: | ||
+ | Tabs | ||
+ | |||
+ | Create | ||
+ | Independent | ||
(Tame) | (Tame) | ||
− | + | Not | |
− | + | Set the weather, temperature, and time. | |
− | + | Dragonfire | |
− | + | Freezing | |
− | + | Hot | |
− | + | Scorching | |
− | + | has returned. | |
− | + | Spoils Report: | |
− | + | , a performance troupe, is visiting. | |
− | + | , the performance troupe, has arrived. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
is visiting. | is visiting. | ||
+ | has brought back a rumor from abroad. | ||
has brought back a few rumors. | has brought back a few rumors. | ||
− | + | has brought back many tales from beyond | |
− | |||
− | has brought back many tales from beyond | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
and others | and others | ||
− | + | overlord | |
− | + | FORCED_ADMINISTRATOR | |
− | + | army is located out of bounds: teleporting | |
− | + | looks to your thriving economy for its future prosperity. | |
− | |||
− | |||
− | |||
− | |||
has been conquered and now | has been conquered and now | ||
− | |||
incorporated into your holdings. | incorporated into your holdings. | ||
− | + | , has been | |
− | + | , has been conquered and | |
− | + | has been founded | |
− | + | overlords | |
− | + | Biased index vector computation error | |
− | + | Empty biased index vector | |
− | + | save/current | |
− | + | save/current/ | |
− | + | save/ | |
− | + | themselves | |
− | + | prostrating | |
− | + | committing a depraved act upon | |
− | + | . | |
− | + | look | |
− | + | [LPAGE:ARTIFACT: | |
− | + | female | |
− | + | [LPAGE:HF: | |
− | + | , the deity of | |
− | + | Untitled | |
− | + | [/LPAGE] | |
− | + | rotting | |
− | + | ghostly | |
− | + | , depicted as a | |
− | + | skeletal | |
− | + | View | |
− | + | In | |
− | + | Value: | |
− | + | On | |
− | + | Owner: | |
− | + | Link to | |
− | + | Cannot link to | |
− | + | Crawling around babbling! | |
− | + | Running around babbling! | |
− | + | Possessed by unknown forces! | |
− | + | Stricken by melancholy... | |
− | + | Has the aspect of one fey! | |
− | + | Peculiarly secretive... | |
− | + | Has a horrible fell look! | |
− | + | Brooding darkly... | |
− | + | Stumbling obliviously! | |
− | + | Throwing a tantrum! | |
− | + | Sunk into depression... | |
− | + | Enraged at all enemies! | |
− | + | In a martial trance! | |
− | + | Drowning in sadness! | |
− | + | Writhing in agony! | |
− | + | with grief! | |
− | + | herself | |
− | + | himself | |
− | + | Experiencing mortal fear! | |
− | + | Beside | |
− | + | In emotional shock! | |
− | + | Overwhelmed by horror! | |
− | + | Corrupt Strange Mood: | |
− | + | Overcome by terror! | |
− | + | In a berserk rage! | |
− | + | Staring off into space... | |
− | + | Crawling around crazed! | |
− | + | Running around crazed! | |
− | + | Nobility | |
− | + | Holds elected office | |
− | + | Does the expelling | |
− | + | Pet of | |
− | + | Creator of | |
− | + | In existential crisis! | |
− | + | Emotionally overloaded! | |
− | + | Truly mortified! | |
− | + | Shaken to the core! | |
− | + | Taken by a fright! | |
− | + | Wallowing in misery! | |
− | + | Completely dismayed! | |
− | + | Distressed! | |
− | + | Anguished! | |
− | + | Lost in despair! | |
− | + | Cancel | |
− | + | Expel | |
− | + | Send to | |
− | + | Child is nobility | |
− | + | Child is elected | |
− | + | Child does the expelling | |
− | + | Child is not present | |
− | + | Spouse is nobility | |
− | + | Spouse is elected | |
− | + | Spouse does the expelling | |
− | + | Spouse is not present | |
− | + | Tough | |
− | + | High stamina | |
− | + | Strong | |
− | + | Agile | |
− | + | Child: | |
− | + | pets | |
− | + | Lover: | |
− | + | Old | |
− | + | Relations | |
− | + | Good memory | |
− | + | Good with language | |
− | + | Good intuition | |
− | + | High willpower | |
− | + | Creative | |
− | + | Good analytical ability | |
− | + | Good focus | |
− | + | Recovers slowly | |
− | + | Sickly | |
− | + | Frail | |
− | + | Low stamina | |
− | + | Weak | |
− | + | Clumsy | |
− | + | Recovers quickly | |
− | + | Resists sickness | |
− | + | Not musical | |
− | + | Poor kinesthetic sense | |
− | + | Bad with words | |
− | + | Poor spatial sense | |
− | + | Impatient | |
− | + | Poor memory | |
− | + | Not creative | |
− | + | Poor intuition | |
− | + | Poor focus | |
− | + | Low willpower | |
− | + | High social awareness | |
− | + | Poor analytical ability | |
− | + | High kinesthetic sense | |
− | + | Developed empathy | |
− | + | Good spatial sense | |
− | + | Musical | |
− | + | Stubborn | |
− | + | Wasteful | |
− | + | Brawler | |
− | + | Easily stressed | |
− | + | Anxious | |
− | + | Depression-prone | |
− | + | Anger-prone | |
− | + | Envious | |
− | + | Cheerful | |
− | + | Quick to love | |
− | + | Hateful | |
− | + | Poor empathy | |
− | + | Poor social awareness | |
− | + | Single-minded | |
− | + | Hopeful | |
− | + | Gracious | |
− | + | Disdains advice | |
− | + | Prone to discord | |
− | + | Trusting | |
− | + | Emotional obsessive | |
− | + | Obstinate | |
− | + | Tolerant | |
− | + | Temperate | |
− | + | Avoid fights | |
− | + | Resilient | |
− | + | Not greedy | |
− | + | Not anxious | |
− | + | Not lustful | |
− | + | Not easily depressed | |
− | + | Slow to anger | |
− | + | Not envious | |
− | + | Cheerless | |
− | + | Slow to love | |
− | + | Slow to hate | |
− | + | Artistically inclined | |
− | + | Thrill-seeker | |
− | + | Low self esteem | |
− | + | Merciful | |
− | + | Humorless | |
− | + | Not vengeful | |
− | + | Ungrateful | |
− | + | Austere | |
− | + | Not vain | |
− | + | Not ambitious | |
− | + | Fearful | |
− | + | Pusillanimous | |
− | + | Rude | |
− | + | Overreliant on advice | |
− | + | Seeks harmony | |
− | + | Quarreler | |
− | + | Quick to give up | |
− | + | Not wasteful | |
− | + | Distrustful | |
− | + | Loner | |
− | + | Overcautious | |
− | + | Sloppy | |
− | + | Not altruistic | |
− | + | Not dutiful | |
− | + | Emotionally distant | |
− | + | Unswayed by emotions | |
− | + | Acquiescing | |
− | + | Intolerant | |
− | + | Overshares | |
− | + | Inattentive | |
− | + | Incurious | |
− | + | Shameless | |
− | + | Scatterbrained | |
− | + | Quick to despair | |
− | + | Values fairness | |
− | + | Values decorum | |
− | + | Values cunning | |
− | + | Values eloquence | |
− | + | Values power | |
− | + | Values truth | |
− | + | Values family | |
− | + | Values friendship | |
− | + | Values law | |
− | + | Values loyalty | |
− | + | Not inclined to abstract | |
− | + | Not inclined to create art | |
− | + | Avoids excitement | |
− | + | Fact-oriented | |
− | + | Unassertive | |
− | + | Leisurely | |
− | + | Values sacrifice | |
− | + | Values competition | |
− | + | Values skill | |
− | + | Values hard work | |
− | + | Values craftwork | |
− | + | Values martial prowess | |
− | + | Values harmony | |
− | + | Values merriment | |
− | + | Values self-control | |
− | + | Values tranquility | |
− | + | Values stoicism | |
− | + | Values introspection | |
− | + | Values cooperation | |
− | + | Values independence | |
− | + | Values tradition | |
− | + | Values artwork | |
− | + | Disdains eloquence | |
− | + | Disdains fairness | |
− | + | Disdains truth | |
− | + | Disdains cunning | |
− | + | Disdains friendship | |
− | + | Disdains power | |
− | + | Disdains loyalty | |
− | + | Disdains family | |
− | + | Values knowledge | |
− | + | Disdains law | |
− | + | Values nature | |
− | + | Values peace | |
− | + | Values commerce | |
− | + | Values romance | |
− | + | Values perseverance | |
− | + | Values leisure time | |
− | + | Disdains hard work | |
− | + | Disdains sacrifice | |
− | + | Disdains martial prowess | |
− | + | Disdains skill | |
− | + | Disdains merriment | |
− | + | Disdains craftwork | |
− | + | Disdains tranquility | |
− | + | Disdains harmony | |
− | + | Disdains introspection | |
− | + | Disdains self-control | |
− | + | Disdains independence | |
− | + | Disdains stoicism | |
− | + | Disdains artwork | |
− | + | Disdains cooperation | |
− | + | Disdains decorum | |
− | + | Disdains tradition | |
− | + | Stressed | |
− | + | Harrowed | |
− | + | Haggard | |
− | + | Disdains peace | |
− | + | Disdains knowledge | |
− | + | Disdains romance | |
− | + | Disdains nature | |
− | + | Disdains leisure time | |
− | + | Disdains commerce | |
− | + | Disdains competition | |
− | + | Disdains perseverance | |
− | + | Drowning | |
− | + | Unconscious | |
− | + | Very thirsty | |
− | + | Needs | |
− | + | No official position | |
− | + | Injured | |
− | + | Healthy | |
− | + | Partially webbed | |
− | + | Seriously injured | |
− | + | Bleeding | |
− | + | Fever | |
− | + | Pain | |
− | + | Numb | |
− | + | Nauseous | |
− | + | Stay occupied | |
− | + | Be creative | |
− | + | Pray | |
− | + | Unmet need: | |
− | + | Drink alcohol | |
− | + | Distracted | |
− | + | No unmet needs | |
− | + | Focused | |
− | + | Distracted! | |
− | + | (Rusty) | |
− | + | Focused! | |
− | + | (V Rusty) | |
− | + | Haul: | |
− | + | Squad: | |
− | + | See animal | |
− | + | See great beast | |
− | + | Take it easy | |
− | + | Make romance | |
− | + | Martial training | |
− | + | Practice skill | |
− | + | Make merry | |
− | + | Craft object | |
− | + | Uphold tradition | |
− | + | Self-examination | |
− | + | Be with friends | |
− | + | Hear eloquence | |
− | + | Learn something | |
− | + | Be with family | |
− | + | Admire art | |
− | + | Excitement | |
− | + | Description | |
− | + | Think abstractly | |
− | + | Assume Control | |
− | + | Help somebody | |
− | + | Argue | |
− | + | Be extravagant | |
− | + | Fight | |
− | + | Cause trouble | |
− | + | Acquire object | |
− | + | Eat good meal | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Manual | |
− | + | Guide | |
− | + | Musical form | |
− | + | Dance form | |
− | + | Poetic form | |
− | + | Geography | |
− | + | Natural history | |
− | + | Chemistry | |
− | + | Mathematics | |
− | + | Astronomy | |
− | + | Philosophy | |
− | + | Cultural comparison | |
− | + | Alternate history | |
− | + | Encyclopedia | |
− | + | Cultural history | |
− | + | Biographical dictionary | |
− | + | Genealogy | |
− | + | Choreography | |
− | + | Comparative biography | |
− | + | Dialog | |
− | + | Musical composition | |
− | + | Letter | |
− | + | Essay | |
− | + | Autobiography | |
− | + | Novel | |
− | + | Biography | |
− | + | No dedicated workshop assignments | |
− | + | No location assignments | |
− | + | Cannot assign work details | |
− | + | No work details | |
− | + | Will only do assigned tasks | |
− | + | Will do available tasks anywhere | |
− | + | Workshops | |
− | + | No assigned rooms | |
− | + | Star chart | |
− | + | Star catalogue | |
− | + | Treatise on technological evolution | |
− | + | Dictionary | |
− | + | Pet owner | |
− | + | Spouse | |
− | + | No relationships | |
− | + | Cannot assign work animals | |
− | + | No assigned or assignable work animals | |
− | + | Surgeon | |
− | + | Bone doctor | |
− | + | Diagnostician | |
− | + | Mercenary | |
− | + | Monster slayer | |
− | + | Scholar | |
− | + | Scribe | |
− | + | Tavern keeper | |
− | + | Performer | |
− | + | Athletic rival | |
− | + | Business rival | |
− | + | Close friend | |
− | + | Friend | |
− | + | Fellow athlete | |
− | + | Kindred spirit | |
− | + | Fellow scholar | |
− | + | Fellow artist | |
− | + | War buddy | |
− | + | Bonded | |
− | + | Lover | |
− | + | Mother | |
− | + | Father | |
− | + | Considers monster | |
− | + | Considers brigand | |
− | + | Hero | |
− | + | Intruder | |
− | + | Long-term acquaintance | |
− | + | Passing acquaintance | |
− | + | Object of worship | |
− | + | Hated | |
− | + | Disliked | |
− | + | Supernatural vengeance | |
− | + | Pure hate | |
− | + | Grudge | |
− | + | Jealous grudge | |
− | + | Persecutor | |
− | + | Religious persecutor | |
− | + | Member of hated group | |
− | + | Enemy fighter | |
− | + | Comrade | |
− | + | Member of respected group | |
− | + | Considers killer | |
− | + | Considers murderer | |
− | + | Good for business | |
− | + | Friendly terms | |
− | + | Considers violent | |
− | + | Considers psychotic | |
− | + | Considers bard | |
− | + | Considers dancer | |
− | + | Considers storyteller | |
− | + | Considers poet | |
− | + | Considers bully | |
− | + | Considers preacher | |
− | + | No groups | |
− | + | Site government | |
− | + | Treasure hunter | |
− | + | Protector of the weak | |
− | + | Preserver of knowledge | |
− | + | Considers flatterer | |
− | + | Former apprentice | |
− | + | Considers quarreler | |
− | + | Former master | |
− | + | Apprentice | |
− | + | Friendly fighter | |
− | + | Loyal soldier | |
− | + | Noted intruder according | |
− | + | Certainly considered an intruder | |
− | + | Legendary intruder | |
− | + | Infamous intruder | |
− | + | Greatly respected for heroic acts | |
− | + | Respected for heroic acts | |
− | + | Legendary hero | |
− | + | Famous hero | |
− | + | Performance troupe | |
− | + | Merchant company | |
− | + | Nomadic group | |
− | + | Military organization | |
− | + | Vessel crew | |
− | + | Migrating group | |
− | + | Certainly considered a bully | |
− | + | Considered a bully | |
− | + | Infamous bully | |
− | + | Noted bully | |
− | + | Feared as a brigand | |
− | + | Legendary bully | |
− | + | Noted brigand | |
− | + | Certainly feared as a brigand | |
− | + | Legendary brigand | |
− | + | Infamous brigand | |
− | + | Certainly feared as a monster | |
− | + | Feared as a monster | |
− | + | Infamous monster | |
− | + | Noted monster | |
− | + | Considered an intruder | |
− | + | Legendary monster | |
− | + | Respected as a hunter | |
− | + | Legendary killer | |
− | + | Talented hunter | |
− | + | Skilled hunter | |
− | + | Legendary hunter | |
− | + | Great hunter | |
− | + | Greatly feared as a villain | |
− | + | Feared as a villain | |
− | + | Infamous villain | |
− | + | Noted villain | |
− | + | Considered a brawler | |
− | + | Legendary villain | |
− | + | Moted brawler | |
− | + | Certainly considered a brawler | |
− | + | Legendary brawler | |
− | + | Famous brawler | |
− | + | Legendary fighter | |
− | + | Famous fighter | |
− | + | Greatly feared for violent oppositoin | |
− | + | Feared for violent opposition | |
− | + | Infamous enemy fighter | |
− | + | Noted enemy fighter | |
− | + | Feared as a murderer | |
− | + | Legendary enemy fighter | |
− | + | Noted murderer | |
− | + | Greatly feared as a murderer | |
− | + | Legendary murderer | |
− | + | Infamous murderer | |
− | + | Greatly feared as a killer | |
− | + | Feared as a killer | |
− | + | Infamous killer | |
− | + | Noted killer | |
− | + | Famous preserver of the knowledge | |
− | + | Noted preserver of the knowledge | |
− | + | Respected for protecting the weak | |
− | + | Legendary preserver of the knowledge | |
− | + | Noted protector of the weak | |
− | + | Greatly respected for protecting the weak | |
− | + | Legendary protector of the weak | |
− | + | Famous protector of the weak | |
− | + | Greatly respected for loyalty | |
− | + | Respected for loyalty | |
− | + | Famous loyal soldier | |
− | + | Noted loyal soldier | |
− | + | Respected for fighter | |
− | + | Legendary loyal soldier | |
− | + | Noted fighter | |
− | + | Greatly respected for fighter | |
− | + | Member | |
− | + | Former member | |
− | + | Former mercenary | |
− | + | Citizen | |
− | + | Certainly considered a thief | |
− | + | Considered a thief | |
− | + | Infamous thief | |
− | + | Noted thief | |
− | + | Respected for hunting treasure | |
− | + | Legendary thief | |
− | + | Noted treasure hunter | |
− | + | Greatly respected for hunting treasure | |
− | + | Legendary treasure hunter | |
− | + | Famous treasure hunter | |
− | + | Greatly respected for preserving the knowledge | |
− | + | Respected for preserving the knowledge | |
− | + | Values | |
− | + | No squad assigned | |
− | + | No orders | |
− | + | Former worker | |
− | + | Former prisoner | |
− | + | Former slave | |
− | + | Construction suspended. | |
− | + | Construction inactive. | |
− | + | Partially constructed. | |
− | + | Construction nearly done. | |
− | + | Waiting for construction... | |
− | + | Construction initiated. | |
− | + | Trap Occupied: | |
− | + | Removal suspended. | |
− | + | Removal inactive. | |
− | + | mutters | |
− | + | screams | |
− | + | "I must have | |
− | + | things... certain things | |
− | + | "Yes. I need | |
− | + | "Leave me. I need... | |
− | + | works with menacing fury! | |
− | + | broods | |
− | + | works secretly... | |
− | + | works, darkly brooding... | |
− | + | works furiously! | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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keeps muttering | keeps muttering | ||
− | + | This building has | |
− | + | been claimed by | |
cloth... thread | cloth... thread | ||
+ | ..." | ||
+ | blocks... bricks... | ||
leather... skin | leather... skin | ||
− | |||
bars... metal | bars... metal | ||
+ | gems... shining | ||
+ | rough... color | ||
stone... rock | stone... rock | ||
− | |||
− | |||
raw... clear | raw... clear | ||
+ | raw... crystal | ||
+ | tree... life | ||
raw... green | raw... green | ||
− | |||
− | |||
a shell | a shell | ||
− | |||
− | |||
a corpse | a corpse | ||
+ | bones... yes | ||
+ | stacked leather | ||
+ | stacked cloth | ||
+ | cut gems | ||
square blocks | square blocks | ||
− | + | shining bars | |
− | + | of metal | |
− | + | rough gems | |
a quarry | a quarry | ||
− | rough gems | + | glass and burning wood |
− | + | rough gems and glass | |
− | |||
a forest | a forest | ||
− | |||
− | |||
skeletons | skeletons | ||
+ | sketches | ||
pictures of | pictures of | ||
− | + | Work orders cannot be assigned to this building. | |
+ | A manager is required to add work orders to the shop. | ||
+ | will only do assigned tasks | ||
will do available tasks anywhere | will do available tasks anywhere | ||
− | + | This workshop is free for anybody to use. | |
− | + | Only one master may be assigned to each workshop. | |
− | + | Add new task | |
Workers cannot be assigned to this building. | Workers cannot be assigned to this building. | ||
− | + | Pull lever | |
− | + | Link plate | |
− | + | Need accessible mechanisms. | |
Link lever | Link lever | ||
− | |||
− | |||
− | |||
Workers | Workers | ||
− | + | Stop Pumping Manually | |
+ | Start Pump Manually | ||
+ | Stable Foundation | ||
Hanging | Hanging | ||
− | + | Total Power: | |
− | + | Total Power Needed: | |
− | + | Active | |
Inactive | Inactive | ||
− | + | Frozen Here | |
− | + | Frozen Elsewhere | |
− | + | The well is operational. | |
The well is dry. | The well is dry. | ||
− | The | + | There is no bucket. |
− | + | The bucket is full. | |
− | + | Work orders can be added specifically for this shop. | |
General work orders allowed: | General work orders allowed: | ||
− | + | * Requires a jug | |
− | + | Do not gather products | |
− | |||
− | |||
Gather any products | Gather any products | ||
− | + | * Destroys colony | |
− | + | * Existing hive | |
− | + | Do not install colony | |
Install colony when ready | Install colony when ready | ||
− | + | * Requires wild colony or | |
− | + | Assigned | |
+ | Assign new display items | ||
+ | This is a memorial to | ||
On display | On display | ||
− | + | Pumps from the south | |
− | + | Pumps from the west | |
− | + | Pumps from the north | |
Pumps from the east | Pumps from the east | ||
− | + | be used for imprisonment. | |
− | + | This furniture is a part of multiple rooms. | |
− | + | You must designate a dungeon | |
before this restraint will | before this restraint will | ||
− | + | Terrarium | |
− | + | Aquarium | |
− | + | Occupant | |
Unassigned occupant | Unassigned occupant | ||
− | + | * No output | |
− | + | * Output restricted | |
− | + | Not ready to be split | |
Too many hives | Too many hives | ||
− | + | No outdoor access | |
− | * | + | Ready to be split |
− | + | * Saves colony for split | |
Outdoor access | Outdoor access | ||
− | + | Unnamed plant gathering area | |
− | + | Unnamed bedroom | |
− | + | Unnamed clay collection area | |
Unnamed animal training area | Unnamed animal training area | ||
− | Unnamed | + | Unnamed meeting hall |
− | Unnamed | + | Unnamed pen/pasture |
− | Unnamed | + | Unnamed zoo |
Unnamed museum | Unnamed museum | ||
− | Unnamed | + | Unnamed memorial hall |
− | + | Unnamed sculpture garden | |
− | |||
− | Unnamed | ||
Unnamed fishing area | Unnamed fishing area | ||
− | Unnamed | + | Unnamed pit/pond |
− | Unnamed | + | Unnamed dump |
+ | Unnamed sand collection area | ||
+ | This furniture is a part of | ||
Unnamed water source | Unnamed water source | ||
− | + | Operated by Mechanisms | |
− | + | Forbidden | |
− | + | Not in Use | |
Orientation | Orientation | ||
− | + | Fire at Will | |
− | + | Prepare to Fire | |
− | + | Assigned and chained | |
Chained | Chained | ||
− | + | Unnamed tomb | |
− | + | Unnamed zone | |
− | + | Unnamed dormitory | |
Unnamed dining hall | Unnamed dining hall | ||
− | Unnamed | + | Unnamed barracks |
− | Unnamed | + | Unnamed dungeon |
− | |||
− | |||
Unnamed office | Unnamed office | ||
− | Unnamed | + | Unnamed archery range |
− | + | Nest box unclaimed | |
+ | Move goods to/from depot | ||
+ | Deceased | ||
Nest box claimed by | Nest box claimed by | ||
− | + | be used for burial. | |
− | + | This is the resting place of | |
− | + | You must designate a tomb | |
before this coffin will | before this coffin will | ||
− | + | Retake hatch to forbid it. | |
− | + | HATCH USED BY INTRUDER | |
− | + | Open | |
HATCH TAKEN BY INVADERS | HATCH TAKEN BY INVADERS | ||
− | + | Retake door to forbid it. | |
− | Retake | + | DOOR USED BY INTRUDER |
+ | Passable | ||
DOOR TAKEN BY INVADERS | DOOR TAKEN BY INVADERS | ||
− | + | Large gem | |
− | + | Trap Baited: | |
− | + | Meat | |
+ | Desired bait: | ||
Nothing | Nothing | ||
− | |||
Broker cannot access depot | Broker cannot access depot | ||
− | |||
− | |||
You do not have a broker. | You do not have a broker. | ||
+ | Broker: | ||
+ | Broker can access depot | ||
Anyone requested at depot | Anyone requested at depot | ||
+ | No trader needed at depot | ||
+ | There are no merchants trading right now. | ||
Broker requested at depot | Broker requested at depot | ||
− | |||
− | |||
− | |||
Awaiting | Awaiting | ||
− | + | Show items | |
+ | This visitor is ready to leave. | ||
Disengaged | Disengaged | ||
+ | (Cavern soil | ||
is best) | is best) | ||
− | |||
− | |||
Poor soil | Poor soil | ||
+ | Fertilize | ||
every season | every season | ||
− | |||
Set to fertilize | Set to fertilize | ||
− | |||
− | |||
Current amount: | Current amount: | ||
− | |||
No seeds | No seeds | ||
+ | Not set to fertilize | ||
+ | (now) | ||
Leave fallow | Leave fallow | ||
+ | heard this was a good place to search for monsters. | ||
+ | heard this was the place for those seeking danger. | ||
+ | seeking sanctuary | ||
asking questions | asking questions | ||
− | |||
seeking work as a scholar | seeking work as a scholar | ||
+ | for diplomacy | ||
+ | seeking work as a performer | ||
seeking work as a mercenary | seeking work as a mercenary | ||
− | |||
− | |||
to perform | to perform | ||
− | |||
− | |||
to slay beasts | to slay beasts | ||
This visitor has come | This visitor has come | ||
− | + | would be a safe place to stay. | |
− | + | is seeking information | |
− | |||
was the place to look for long-term work. | was the place to look for long-term work. | ||
+ | believes | ||
+ | was the place for long-term scholarship. | ||
would make a good base for a mercenary. | would make a good base for a mercenary. | ||
− | |||
− | |||
was the place to entertain people. | was the place to entertain people. | ||
+ | was the place to perform research. | ||
+ | was the place to admire fine architecture. | ||
was the place to enjoy oneself. | was the place to enjoy oneself. | ||
− | |||
− | |||
was curious about | was curious about | ||
+ | was the place for a good drink. | ||
+ | was the place for prayer. | ||
went on this journey out of curiosity. | went on this journey out of curiosity. | ||
− | |||
− | |||
heard | heard | ||
− | + | [C:3:0:1] | |
− | |||
[C:6:0:0] | [C:6:0:0] | ||
+ | [C:2:0:1] | ||
+ | didn't feel | ||
doesn't feel | doesn't feel | ||
− | + | felt | |
− | |||
− | |||
feels | feels | ||
− | + | was | |
− | |||
− | |||
about the location of | about the location of | ||
− | |||
− | |||
You can learn more about this visitor after they chat with a local. | You can learn more about this visitor after they chat with a local. | ||
− | |||
− | |||
grieves | grieves | ||
grieved | grieved | ||
+ | shocked | ||
+ | horrified | ||
suspicious | suspicious | ||
− | |||
− | |||
alarmed | alarmed | ||
− | |||
− | |||
grumpy | grumpy | ||
grouchy | grouchy | ||
+ | [C:1:0:1] | ||
[C:4:0:1] | [C:4:0:1] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
aggravated | aggravated | ||
− | |||
− | |||
− | |||
accepting | accepting | ||
− | |||
blissful | blissful | ||
− | |||
− | |||
bitter | bitter | ||
− | |||
− | |||
− | |||
− | |||
astonished | astonished | ||
amused | amused | ||
− | |||
− | |||
− | |||
− | |||
amazed | amazed | ||
+ | embarrassed | ||
+ | eager | ||
distressed | distressed | ||
− | |||
− | |||
− | |||
− | |||
− | |||
dismayed | dismayed | ||
− | |||
− | |||
disgusted | disgusted | ||
+ | disillusioned | ||
disappointed | disappointed | ||
+ | delighted | ||
contemptuous | contemptuous | ||
− | + | gloomy | |
− | + | glum | |
− | |||
− | |||
− | |||
frustrated | frustrated | ||
+ | gleeful | ||
+ | free | ||
frightened | frightened | ||
− | |||
− | |||
− | |||
exhilarated | exhilarated | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
mortified | mortified | ||
miserable | miserable | ||
+ | lonely | ||
jovial | jovial | ||
− | |||
jubilant | jubilant | ||
+ | isolated | ||
+ | jolly | ||
interested | interested | ||
+ | humiliated | ||
insulted | insulted | ||
− | + | hope | |
− | + | repentant | |
− | + | resentful | |
− | |||
− | |||
regretful | regretful | ||
+ | remorseful | ||
relieved | relieved | ||
− | |||
− | |||
− | |||
− | |||
− | |||
panics | panics | ||
+ | outraged | ||
panicked | panicked | ||
− | |||
− | |||
nostalgic | nostalgic | ||
− | |||
− | |||
optimistic | optimistic | ||
− | |||
− | |||
wrathful | wrathful | ||
+ | zealous | ||
worried | worried | ||
− | |||
− | |||
uneasy | uneasy | ||
− | |||
− | |||
− | |||
− | |||
ashamed | ashamed | ||
restless | restless | ||
− | |||
− | |||
indignant | indignant | ||
+ | [C:7:0:1] | ||
+ | , [C:5:0:0] | ||
remembering | remembering | ||
− | |||
− | |||
[C:7:0:0] | [C:7:0:0] | ||
− | |||
− | |||
reliving | reliving | ||
− | + | dwelling upon | |
+ | euphoric | ||
enthusiastic | enthusiastic | ||
− | |||
pessimistic | pessimistic | ||
− | |||
− | |||
− | |||
− | |||
− | |||
Making weapons | Making weapons | ||
+ | Making anvils | ||
Making armor | Making armor | ||
+ | Fuel | ||
Making projectiles | Making projectiles | ||
+ | Making furniture | ||
intellectual values | intellectual values | ||
− | |||
− | |||
intellectual values and changed | intellectual values and changed | ||
+ | personal tendencies | ||
+ | allowed | ||
to rethink | to rethink | ||
− | |||
− | |||
, [C:5:0:1] | , [C:5:0:1] | ||
− | |||
− | |||
and mulling over the recurring memory | and mulling over the recurring memory | ||
+ | essay | ||
+ | dialog | ||
letter | letter | ||
+ | autobiography | ||
+ | novel | ||
+ | chronicle | ||
short story | short story | ||
− | |||
− | |||
manual | manual | ||
This is an untitled | This is an untitled | ||
− | + | , authored by | |
− | + | It is an example of | |
star catalogue | star catalogue | ||
star chart | star chart | ||
− | |||
alternate history | alternate history | ||
+ | treatise on technological evolution | ||
cultural comparison | cultural comparison | ||
− | + | comparative biography | |
− | |||
− | |||
biographical dictionary | biographical dictionary | ||
− | |||
− | |||
musical composition | musical composition | ||
− | + | A half day's travel | |
− | + | Nearly a day's travel | |
− | + | A day's travel | |
− | + | More than a day's travel | |
− | + | days' travel | |
− | Population: ~3000 | + | Population: ~400 |
− | Population: ~ | + | Population: ~500 |
+ | Population: ~600 | ||
+ | Population: ~750 | ||
+ | Population: ~1000 | ||
+ | Population: ~2000 | ||
+ | Population: ~3000 | ||
+ | Population: ~4000 | ||
Population: ~5000 | Population: ~5000 | ||
− | Population: ~ | + | Population: ~6000 |
Population: ~7500 | Population: ~7500 | ||
− | Population: ~ | + | Population: ~10000 |
Population: >10000 | Population: >10000 | ||
− | + | Your location | |
Inaccessible from your location | Inaccessible from your location | ||
− | |||
− | |||
A short trip | A short trip | ||
− | + | They accept | |
− | + | They offer | |
− | + | Civilization: | |
− | + | Site government: | |
+ | No civilized population | ||
+ | Population: <10 | ||
Population: ~10 | Population: ~10 | ||
− | Population: | + | Population: ~20 |
Population: ~30 | Population: ~30 | ||
− | Population: ~ | + | Population: ~40 |
Population: ~50 | Population: ~50 | ||
− | Population: ~ | + | Population: ~60 |
Population: ~75 | Population: ~75 | ||
− | Population: ~ | + | Population: ~100 |
Population: ~200 | Population: ~200 | ||
− | |||
− | |||
Population: ~300 | Population: ~300 | ||
− | + | Cannot order mission without leader | |
− | + | Inaccessible mission location | |
− | + | Click to request workers | |
− | + | No workers available | |
+ | Cannot make request without leader | ||
+ | Cannot raid your civilization | ||
Artifacts (Rumored) | Artifacts (Rumored) | ||
− | |||
Economically linked to you | Economically linked to you | ||
− | + | Skirmishing | |
They accept tribute | They accept tribute | ||
− | + | They offer tribute | |
No contact | No contact | ||
− | + | You accept their tribute every | |
− | + | a broker with appraisal skill. | |
− | + | You can look at trade information once you have | |
− | + | Vengeance | |
− | + | Offerings from | |
− | + | Imports from | |
− | |||
− | |||
Terror | Terror | ||
− | + | Petty Annoyance | |
Exports to | Exports to | ||
− | |||
Accepting tribute | Accepting tribute | ||
− | + | Unnamed | |
− | |||
− | |||
Click to raid this site (creates new mission) | Click to raid this site (creates new mission) | ||
− | |||
− | |||
Click to explore this site (creates new mission) | Click to explore this site (creates new mission) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
No messengers | No messengers | ||
Recover | Recover | ||
− | + | Raid | |
Seize | Seize | ||
Take Over | Take Over | ||
− | + | Raze | |
− | + | Demand Tribute from | |
− | Demand | + | Pillage |
− | + | Explore | |
− | + | Make Request of | |
− | + | This land has no important leaders. | |
− | + | You have no agreements with this land. | |
− | |||
Loot other items | Loot other items | ||
− | + | Take important treasures | |
Release other prisoners | Release other prisoners | ||
− | + | Free captives belonging to your civilization | |
No notable skills | No notable skills | ||
− | |||
This mission cannot be altered now. | This mission cannot be altered now. | ||
− | + | Click for assignments and details | |
− | + | and more... | |
− | + | Messenger (unfilled) | |
− | + | No commanders | |
− | + | messenger | |
− | |||
Click to view all news and rumors | Click to view all news and rumors | ||
+ | No squads available | ||
No messengers available | No messengers available | ||
− | |||
− | |||
No specific orders | No specific orders | ||
− | |||
be manageable from this screen. | be manageable from this screen. | ||
− | + | occupation and not return. Your new holdings will | |
− | + | WARNING: If successful, your soldiers will join the | |
− | the | + | Demand surrender and occupy |
− | + | Conquer and occupy | |
− | + | Demand ongoing tribute | |
− | + | Demand one-time tribute | |
− | + | Raze (openly attack and destroy site) | |
− | + | Pillage (openly attack) | |
− | + | Raid (squads will try to avoid detection) | |
− | + | Steal livestock | |
− | + | Claimed by local family | |
Claimed by local | Claimed by local | ||
− | |||
− | |||
Claimed by your local government | Claimed by your local government | ||
− | + | Location unknown | |
− | + | Last known to be traveling | |
− | + | Last in | |
− | + | No reports available | |
+ | a group calling itself | ||
crushed an insurrection | crushed an insurrection | ||
− | |||
− | |||
waited out an insurrection | waited out an insurrection | ||
+ | began in | ||
an insurrection against | an insurrection against | ||
− | |||
was known to be | was known to be | ||
, replacing | , replacing | ||
+ | became | ||
in the name of | in the name of | ||
− | + | claimed | |
+ | marched on | ||
+ | the army of | ||
Unknown creature | Unknown creature | ||
− | |||
− | |||
, position | , position | ||
Unnamed recenter location | Unnamed recenter location | ||
− | |||
was kidnapped | was kidnapped | ||
− | |||
− | |||
descended upon | descended upon | ||
+ | fled from the area just before an army | ||
refugees calling themselves | refugees calling themselves | ||
− | + | gave up on their occupation of | |
moved on in search of a better future after the horrible mismanagement of | moved on in search of a better future after the horrible mismanagement of | ||
− | |||
was conquered | was conquered | ||
+ | after a long journey from the lands of | ||
+ | on behalf of | ||
Saving items... | Saving items... | ||
− | + | Allocating space... | |
Characterizing raw data... | Characterizing raw data... | ||
− | + | Opening file... | |
Offloading art... | Offloading art... | ||
− | + | Offloading units... | |
Preliminary cleaning... | Preliminary cleaning... | ||
− | + | Checking directory structure... | |
Initializing... | Initializing... | ||
− | |||
− | |||
− | |||
− | |||
Hotkey: | Hotkey: | ||
− | |||
(hidden) | (hidden) | ||
+ | (not possible) | ||
Saving squads... | Saving squads... | ||
− | Saving | + | Saving coin information... |
Saving world events... | Saving world events... | ||
− | Saving | + | Saving work quotas... |
Saving mandates... | Saving mandates... | ||
− | Saving | + | Saving events... |
Saving local animal populations... | Saving local animal populations... | ||
− | Saving | + | Saving entities... |
Saving effects... | Saving effects... | ||
− | Saving | + | Saving flow guides... |
Saving machines... | Saving machines... | ||
− | Saving | + | Saving buildings... |
Saving projectiles... | Saving projectiles... | ||
− | Saving | + | Saving schedules... |
Saving jobs... | Saving jobs... | ||
− | Saving | + | Saving units... |
Saving belief systems... | Saving belief systems... | ||
− | Saving | + | Saving occupations... |
Saving art forms... | Saving art forms... | ||
− | Saving | + | Saving agreement... |
Saving cultural identities... | Saving cultural identities... | ||
− | Saving | + | Saving tracking information... |
Saving army controllers... | Saving army controllers... | ||
− | Saving | + | Saving armies... |
Saving vehicles... | Saving vehicles... | ||
− | Saving | + | Saving crimes... |
Saving incidents... | Saving incidents... | ||
− | Saving | + | Saving identities... |
Saving written content... | Saving written content... | ||
− | Saving | + | Saving interactions... |
Saving activities... | Saving activities... | ||
− | Saving | + | Saving formations... |
Woodcutting | Woodcutting | ||
− | + | Stockpiles | |
Mining | Mining | ||
− | |||
− | |||
Camera controls | Camera controls | ||
+ | Finishing... | ||
Closing file... | Closing file... | ||
− | + | Saving general information... | |
Saving adventure data... | Saving adventure data... | ||
− | Saving | + | Saving active historical figures... |
Saving artifacts... | Saving artifacts... | ||
− | Saving | + | Saving world information... |
Saving fortress information... | Saving fortress information... | ||
− | Saving | + | Saving announcements... |
Saving divination sets... | Saving divination sets... | ||
− | Saving | + | Saving image sets... |
− | |||
− | |||
Handling light aquifers | Handling light aquifers | ||
− | + | Wells | |
Traps and levers | Traps and levers | ||
+ | Ore and smelting | ||
Offices and administrative work | Offices and administrative work | ||
− | + | Bins, bags, and barrels | |
Other food sources | Other food sources | ||
− | |||
− | |||
Planting | Planting | ||
− | + | Menu overview | |
− | + | Movement | |
+ | Preparing for the caravan | ||
Alerts | Alerts | ||
− | + | Information sheets | |
− | |||
− | |||
Popup: The world | Popup: The world | ||
− | |||
− | |||
− | |||
Popup: Work details | Popup: Work details | ||
− | + | Goals | |
− | |||
− | |||
− | |||
− | |||
Happiness and stress | Happiness and stress | ||
+ | Dig deeper | ||
Refuse and dumping | Refuse and dumping | ||
− | + | Ramps and channels | |
+ | Meeting areas and locations | ||
+ | The party and followers | ||
+ | Popup: Sleep and rest | ||
+ | Popup: Shoot and throw | ||
+ | Popup: Abilities | ||
+ | Popup: Butcher and craft | ||
+ | Popup: Hold and climb | ||
+ | Popup: Movement options | ||
+ | Popup: Inventory | ||
+ | Popup: Adventurer's log | ||
+ | Popup: Companions | ||
+ | Popup: Work orders | ||
+ | Save | ||
+ | [Viewed] | ||
+ | Retirement | ||
+ | Fortress mode | ||
+ | Quests and reputation | ||
+ | Trading | ||
+ | Conversations | ||
+ | Abandon | ||
+ | you will need to reclaim the fort to play | ||
+ | Really quit? The fort will be saved but | ||
+ | Quit | ||
+ | save will be lost. | ||
+ | All of your progress since the last | ||
+ | Really quit without saving? | ||
+ | this character to play them again. | ||
+ | you will need to unretire or recruit | ||
+ | Retire | ||
here again. | here again. | ||
− | + | Really retire? The world will be saved but | |
− | Really retire? The world will be saved but | + | autosave 3 |
− | |||
autosave 2 | autosave 2 | ||
− | |||
− | |||
autosave 1 | autosave 1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Return to game | Return to game | ||
− | + | Settings | |
+ | (holding another's goods) | ||
+ | Give in to Starvation | ||
+ | Finish Game | ||
+ | Give in to the Night | ||
+ | Retire at this location (or rest a while) | ||
Succumb to the invasion | Succumb to the invasion | ||
− | + | Quit without saving | |
Abandon the fortress to ruin | Abandon the fortress to ruin | ||
− | + | Retire the fortress (for the time being) | |
Save and continue playing | Save and continue playing | ||
− | |||
− | |||
Save and return to title menu | Save and return to title menu | ||
− | + | available to play. | |
− | + | through their legend but will not be | |
− | + | Really quit? The character will live on | |
− | Really quit | ||
− | |||
Death Spiral | Death Spiral | ||
+ | Expansive Cavern | ||
Koganusan | Koganusan | ||
− | |||
− | |||
Dabu & Simon Swerwer | Dabu & Simon Swerwer | ||
+ | May interfere with existing saves. | ||
Do this if you want to keep the old save. | Do this if you want to keep the old save. | ||
− | + | Multiple copies of the timeline found. | |
Recommended! | Recommended! | ||
− | + | Save to new folder (same timeline) | |
Save to new timeline | Save to new timeline | ||
− | Save to | + | Save to timeline folder: |
Save to this timeline | Save to this timeline | ||
− | + | Continue | |
Return to title menu | Return to title menu | ||
− | + | Save world and return to title menu | |
Classic DF Main Theme | Classic DF Main Theme | ||
− | + | Tarn Adams | |
Classic DF Title Theme | Classic DF Title Theme | ||
− | |||
Dabu & Agueda Macias | Dabu & Agueda Macias | ||
− | + | Craftsdwarfship | |
Winter Entombs You | Winter Entombs You | ||
− | + | Strange Moods | |
Strike the Earth! | Strike the Earth! | ||
− | + | Another Year | |
First Year | First Year | ||
− | + | Vile Force of Darkness | |
Drink & Industry | Drink & Industry | ||
− | + | Forgotten Beast | |
Hill Dwarf | Hill Dwarf | ||
− | + | Dabu | |
+ | Last track: | ||
+ | Track playing: | ||
+ | Losing is Fun | ||
+ | Two Coins | ||
+ | Pony Rider | ||
+ | Cannibal | ||
+ | Sisters of War | ||
+ | Dabu & rcab | ||
+ | Into The Pits | ||
+ | Night Creature | ||
+ | Hamlet Memoirs | ||
+ | Beyond The Gates | ||
+ | Life of Adventure | ||
+ | Bruising The Fat | ||
+ | The Capital | ||
+ | Strike It Again | ||
+ | Haunted Lands | ||
+ | Toady Six | ||
Toady Five | Toady Five | ||
− | + | Obsidian | |
Toady Four | Toady Four | ||
− | + | Suite Espagnole Part III | |
Suite Espagnole Part II | Suite Espagnole Part II | ||
− | Suite Espagnole Part | + | Suite Espagnole Part I |
Dolomite | Dolomite | ||
− | + | Roldeth | |
Toady Three | Toady Three | ||
− | + | Toady Two | |
Toady One | Toady One | ||
− | + | The Tavern Part II | |
The Tavern Part I | The Tavern Part I | ||
− | + | - | |
− | Last | + | SoW |
+ | stia | ||
+ | df15 | ||
+ | df9 | ||
+ | Last interlude: | ||
+ | Interlude playing: | ||
+ | Cages & Chains | ||
Your strength has been broken. | Your strength has been broken. | ||
− | + | Conquered | |
Your settlement has been abandoned. | Your settlement has been abandoned. | ||
− | + | Abandoned | |
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. | Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. | ||
− | + | Retired | |
+ | Dwarf Fortress Adventure | ||
And remember: [C:2:0:1]Losing is fun![C:7:0:0] | And remember: [C:2:0:1]Losing is fun![C:7:0:0] | ||
− | |||
− | |||
More likely, your dwarves will starve, unless you read the first few guides here! | More likely, your dwarves will starve, unless you read the first few guides here! | ||
− | + | The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. | |
+ | And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0] | ||
+ | The guides here will suggest other possible avenues of play. | ||
save/current/world.sav | save/current/world.sav | ||
− | + | Combat music: | |
− | + | Unpause | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
End stairway | End stairway | ||
− | + | Start stairway | |
Open mining mode | Open mining mode | ||
− | + | Zoom out | |
Zoom in | Zoom in | ||
− | + | Move the camera down | |
Move the camera up | Move the camera up | ||
− | |||
− | |||
Move the camera | Move the camera | ||
Your settlement has crumbled to its end. | Your settlement has crumbled to its end. | ||
− | + | Withered | |
− | + | Place a bed | |
− | |||
− | |||
− | |||
Make the bed | Make the bed | ||
− | + | Add a "Make bed" task | |
Click workshop | Click workshop | ||
− | + | Construct workshop | |
− | + | Place carpenter's workshop | |
− | + | Open building mode | |
− | + | Stockpile wood | |
− | + | Chop down tree | |
− | + | Designate tree | |
− | + | Open tree-felling mode | |
− | + | Place All stockpile | |
− | + | Open stockpile mode | |
− | + | of 20) | |
− | + | Room completed ( | |
− | + | Finish mining | |
− | + | Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? | |
− | + | Quick start and short tutorial? | |
− | + | Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. | |
− | + | As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. | |
− | + | Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. | |
− | + | You'll begin by creating your world and watching the region's history unfold. | |
− | + | Prepare to guide your stout charges to fortune in a world fraught with many perils. | |
− | + | Welcome to Dwarf Fortress | |
− | + | Right click to move | |
− | + | Left click to move | |
− | + | Don't show again | |
− | + | Click the help button | |
− | + | Dismiss the large red alert | |
− | Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. | + | Close the information sheet |
+ | Click a citizen or creature | ||
+ | ] hotkey will recenter on your wagon. | ||
+ | The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The | ||
+ | When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. | ||
+ | ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. | ||
+ | ] and | ||
+ | To change the camera's elevation, press | ||
+ | ] or hold the middle mouse button and drag the view. | ||
+ | [KEY: | ||
+ | Your view is focused on one elevation at a time. To move the camera around, press | ||
+ | (1 of 8) | ||
+ | After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. | ||
+ | Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! | ||
+ | If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. | ||
+ | On your own! | ||
+ | Non-interactive help will be available whatever you decide. | ||
+ | Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] | ||
+ | but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. | ||
+ | Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, | ||
+ | Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. | ||
+ | Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. | ||
+ | to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. | ||
+ | Now we'll unpause the game and let the miner finish the task. Press | ||
+ | order also works. | ||
+ | the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the | ||
+ | There are several ways to mine. Stairwells (selected) start at one elevation and are completed at | ||
+ | Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. | ||
+ | There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. | ||
+ | It's time to get to work! Let's start by digging a stairwell into the ground. | ||
(2 of 8) | (2 of 8) | ||
− | + | ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. | |
− | + | You can zoom in and out of the play area using | |
− | + | (4 of 8) | |
− | + | always be used to close most menus, as well as | |
− | + | If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can | |
− | + | good idea to keep your fortress clean. | |
− | + | button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a | |
− | + | Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] | |
− | + | If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. | |
− | + | Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. | |
− | + | to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. | |
− | + | Click the add button, and click two corners of a rectangle somewhere safe | |
− | + | [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. | |
− | + | supplies around your fortress where they are needed. | |
− | + | It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving | |
− | + | The supplies on the wagon are in danger of being carried off by wild creatures! | |
(3 of 8) | (3 of 8) | ||
− | + | from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. | |
− | + | Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. | |
− | + | If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | |
− | + | Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
− | + | [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. | |
− | + | Now that you have the building materials it's time to start building. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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(5 of 8) | (5 of 8) | ||
− | + | If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. | |
− | + | You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. | |
− | + | If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. | |
− | + | Now we just need to wait for the woodcutter to chop down the tree. | |
− | + | Make sure your woodcutter can walk to the designated location. | |
− | + | When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. | |
− | + | [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. | |
− | + | Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. | |
− | + | First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
− | + | With shelter ready underground, it's time to build. | |
− | + | You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. | |
− | + | Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. | |
− | + | You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. | |
− | + | The rest of the interface is now enabled. | |
− | |||
− | |||
(6 of 8) | (6 of 8) | ||
− | + | room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. | |
− | + | With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a | |
− | + | [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. | |
− | + | Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. | |
− | [C:6:0:1] | + | Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. |
− | + | Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. | |
− | + | [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. | |
− | + | Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | Once the worker is done, click on the building to select it. | |
− | + | When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. | |
− | + | You need something of value to trade. | |
− | + | To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. | |
− | + | You may need supplies before the coming of winter. | |
(8 of 8) | (8 of 8) | ||
− | + | Preparing for the Caravan | |
− | + | Left click on an alert for recentering options, and right click to dismiss an alert. | |
− | + | Hover over an alert icon to see the information. | |
− | + | There has been one already! | |
− | + | There have been a few already! | |
− | + | There have been several already! | |
− | + | Important and sometimes urgent information is given as alerts on the left side of the screen. | |
− | + | This is an example urgent alert! These are very important. Ignore them at your peril. | |
− | + | (7 of 8) | |
− | + | Right click to dismiss the information sheet. | |
− | + | Feel free to pause and check out the information. | |
− | + | Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. | |
− | + | To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. | |
− | + | By now you should have a room underground where your residents can hide from the creatures above. | |
+ | [C:7:0:1]Shelter[C:7:0:0] | ||
+ | Use the arrow at the top of this window to minimize the tutorial when it obscures your view. | ||
+ | In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. | ||
+ | Click it now, and this tutorial will be concluded. | ||
+ | The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides. | ||
+ | As you enter new menus, there will be information and tips. | ||
+ | There's a lot more to learn! | ||
+ | Just the beginning | ||
+ | [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. | ||
+ | kinds as well as | ||
weeping | weeping | ||
− | + | cringing | |
− | + | screaming | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
being tortured | being tortured | ||
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
+ | fighting with | ||
+ | greeting | ||
+ | refusing | ||
+ | speaking with | ||
+ | embracing | ||
+ | striking down | ||
+ | raising | ||
+ | hiding | ||
+ | contemplating | ||
+ | cooking | ||
+ | engraving | ||
+ | impaled on | ||
+ | being flayed by | ||
+ | hanging from | ||
+ | being mutilated by | ||
+ | contemplating | ||
+ | unnaturally contorted | ||
+ | being flayed | ||
being mutilated | being mutilated | ||
− | + | prostrating itself before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | Clear | |
− | + | You have bestowed the name | |
− | + | Random | |
− | + | Given name | |
− | + | Allow artist to choose | |
− | + | Group symbol | |
− | + | Group commission | |
− | + | Civilization symbol | |
− | + | Civ commission | |
− | + | Name | |
− | + | . How do you like the sound of that? | |
− | + | The symbol of | |
− | + | Image information for | |
− | + | Image information for engraving | |
− | + | Image information | |
− | + | vessel | |
− | + | military organization | |
− | + | yarn | |
− | + | silk | |
− | + | bone | |
− | + | Number: | |
− | + | (0 for unnumbered plural) | |
− | + | Choose X: | |
− | + | Choose Y: | |
− | + | This is a | |
− | + | These are | |
− | + | migrating | |
− | + | nomadic | |
− | + | outcast | |
− | + | merchant company | |
− | + | pearl | |
− | + | [AMBIENCE_VOLUME_ADV: | |
− | + | [MUSIC_VOLUME_ADV: | |
− | + | [WINDOWED: | |
− | + | [SFX_VOLUME_ADV: | |
− | + | NO_EXCLUSIVE | |
− | + | PROMPT | |
− | + | [WINDOWEDY: | |
− | + | [WINDOWEDX: | |
− | + | [FULLSCREENX: | |
− | + | [RESIZABLE: | |
− | + | [INTERFACE_SCALING_TO_DESIRED_GRID: | |
− | + | [FULLSCREENY: | |
− | + | [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: | |
− | + | [INTERFACE_SCALING_DESIRED_GRID_WIDTH: | |
− | + | [MAXIMUM_INTERFACE_PERCENTAGE: | |
− | + | [INTERFACE_SCALING_PERCENTAGE: | |
− | + | Grand guild unit count | |
− | + | Guild unit count | |
− | + | Demand period (more = fewer) | |
− | + | Mandate period (more = fewer) | |
− | + | Failed to open | |
− | + | for writing | |
− | + | [SOUND: | |
− | + | [MASTER_VOLUME: | |
− | + | YES | |
− | + | [AMBIENCE_VOLUME: | |
− | + | [MUSIC_VOLUME: | |
− | + | [AVERAGE_TIME_BETWEEN_SONGS: | |
− | + | [SFX_VOLUME: | |
− | + | NEAREST | |
− | + | LANCZOS | |
− | + | prefs/d_init.txt | |
− | + | AUTO | |
− | + | SEASONAL | |
− | + | [AUTOSAVE: | |
− | + | YEARLY | |
− | + | SEMIANNUAL | |
− | + | [AUTOSAVE_PAUSE: | |
− | + | [PAUSE_ON_LOAD: | |
− | + | [INITIAL_SAVE: | |
− | + | [POST_PREPARE_EMBARK_CONFIRMATION: | |
− | + | [EMBARK_WARNING_ALWAYS: | |
− | + | IF_POINTS_REMAIN | |
− | + | [FPS_CAP: | |
− | + | [FPS: | |
− | + | [KEY_HOLD_MS: | |
− | + | [G_FPS_CAP: | |
− | + | [KEY_REPEAT_ACCEL_LIMIT: | |
− | + | [KEY_REPEAT_MS: | |
− | + | [MACRO_MS: | |
− | + | [KEY_REPEAT_ACCEL_START: | |
− | + | [COMPRESSED_SAVES: | |
− | + | [RECENTER_INTERFACE_SHUTDOWN_MS: | |
− | + | [PRINT_MODE: | |
− | + | [USE_CLASSIC_ASCII: | |
− | + | SOFTWARE | |
− | + | [TEXTURE_PARAM: | |
− | + | [STORE_DIST_BUCKET_COMBINE: | |
− | + | [STORE_DIST_SEED_COMBINE: | |
− | + | [STORE_DIST_BIN_COMBINE: | |
− | + | [STORE_DIST_BARREL_COMBINE: | |
− | + | [STRICT_POPULATION_CAP: | |
− | + | [POPULATION_CAP: | |
− | + | [VISITOR_CAP: | |
− | + | [BABY_CHILD_CAP: | |
− | + | [SPECIFIC_SEED_CAP: | |
− | + | [CULL_DEAD_UNITS_AT: | |
− | + | [ENGRAVINGS_START_OBSCURED: | |
− | + | [FORTRESS_SEED_CAP: | |
− | + | [SHOW_FLOW_AMOUNTS: | |
− | + | [SHOW_IMP_QUALITY: | |
− | + | [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: | |
− | + | [SHOW_RAMP_ARROWS: | |
− | + | FINDER | |
− | + | [SHOW_EMBARK_TUNNEL: | |
− | + | [WEATHER: | |
− | + | [TEMPERATURE: | |
− | + | [ARTIFACTS: | |
− | + | [CAVEINS: | |
− | + | [WALKING_SPREADS_SPATTER_DWF: | |
− | + | [TESTING_ARENA: | |
− | + | [KEYBOARD_CURSOR: | |
− | + | [WALKING_SPREADS_SPATTER_ADV: | |
− | drops | + | [MULTITHREADING: |
− | + | [LOG_MAP_REJECTS: | |
− | + | [EMBARK_RECTANGLE: | |
− | + | [STORE_DIST_ITEM_DECREASE: | |
− | to | + | [PATH_COST: |
+ | A_D: | ||
+ | UCR: | ||
+ | D_D: | ||
+ | ALERT: | ||
+ | UCR_A: | ||
+ | prefs | ||
+ | [NICKNAME_DWARF: | ||
+ | [SHOW_ALL_HISTORY_IN_FORT_MODE: | ||
+ | CENTRALIZE | ||
+ | REPLACE_FIRST | ||
+ | [NICKNAME_ADVENTURE: | ||
+ | REPLACE_ALL | ||
+ | [GRAZE_COEFFICIENT: | ||
+ | [NICKNAME_LEGENDS: | ||
+ | [DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE: | ||
+ | [MAXIMUM_EMBARK_DIM: | ||
+ | [CLASSIC_VARIED_GROUND_TILES: | ||
+ | [DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE: | ||
+ | prefs/announcements.txt | ||
+ | BOX: | ||
+ | Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. | ||
+ | Audio has been manually disabled. | ||
+ | Master Volume: | ||
+ | Change it to [SOUND:YES] for audio. | ||
+ | Ambience Volume (Fortress): | ||
+ | Music Volume (Fortress): | ||
+ | Average Seconds Between Tracks/Interludes (Fortress): | ||
+ | Sound Effects Volume (Fortress): | ||
+ | Ambience Volume (Adventure): | ||
+ | Music Volume (Adventure): | ||
+ | Fortress | ||
+ | Sound Effects Volume (Adventure): | ||
+ | Macros | ||
+ | Text entry | ||
+ | Don't repeat | ||
+ | draws | ||
+ | drinks | ||
+ | straps | ||
+ | Windowed | ||
+ | drops | ||
+ | Resolution: | ||
+ | Fullscreen | ||
+ | x | ||
+ | Detect | ||
+ | Range: | ||
+ | No fullscreen resolutions detected. | ||
+ | prefs/interface.txt | ||
+ | data/init/interface.txt | ||
+ | Pause | ||
+ | Popup | ||
+ | Adv | ||
+ | Recenter | ||
+ | Report | ||
+ | Alert | ||
+ | Report (Active) | ||
+ | Yes | ||
+ | Audio | ||
+ | Video | ||
+ | Keybindings | ||
+ | Fast repeat | ||
+ | Delayed repeat | ||
+ | to record/stop recording a macro. | ||
+ | Use | ||
to save a macro to a file. | to save a macro to a file. | ||
to play back a recorded macro. | to play back a recorded macro. | ||
− | to | + | No macros created. |
− | + | to load a macro. | |
− | + | Custom settings | |
− | + | Restore defaults | |
− | + | Off | |
− | + | Enemies: | |
− | + | Hard | |
− | + | Normal | |
− | + | Economy: | |
− | + | (Custom) | |
− | + | Lanczos | |
− | + | Nearest-neighbor | |
− | + | Mouse: | |
− | + | Mwheel | |
− | + | Yearly | |
− | + | Autosave frequency | |
− | + | Seasonal | |
− | + | Semiannual | |
− | + | Pause after every autosave | |
− | + | Autosave the game after embark | |
− | + | Confirmation window for all embarks | |
− | + | Pause after loading | |
− | + | Never | |
− | + | Prepare carefully embark confirmation | |
− | + | Announcements | |
− | + | Difficulty | |
− | + | Other | |
− | + | Desired grid width for scaling (default = 170) | |
− | |||
− | |||
− | |||
− | |||
Interface scaling percentage if not fitting width | Interface scaling percentage if not fitting width | ||
Desired grid height for scaling (default = 64) | Desired grid height for scaling (default = 64) | ||
− | + | Initial window height (if windowed) | |
− | + | Initial window width (if windowed) | |
− | + | Maximum interface percentage (not counting minimap/elevation) | |
− | + | Window is resizable (takes effect on restart) | |
− | + | Use Classic ASCII glyphs | |
− | + | Graphical FPS cap (default 50) | |
− | + | Automatic | |
− | + | Scaling mode | |
− | + | Default high traffic path cost | |
− | + | Default embark height | |
− | + | Default low traffic path cost | |
− | + | Default normal traffic path cost | |
− | + | Storage path decrease (# of contained item cap) | |
− | + | Default restricted traffic path cost | |
− | + | Storage path decrease (bucket combine) | |
− | + | Storage path decrease (seed bag combine) | |
− | + | Storage path decrease (bin combine) | |
− | + | Storage path decrease (barrel combine) | |
− | + | Strict population cap (includes births) | |
− | + | Population cap | |
− | + | Baby+child cap (percentage of total) | |
− | + | Baby+child cap | |
− | + | Cull dead units at | |
− | + | Visitor cap | |
− | + | Always | |
− | + | If points remain | |
− | + | In site finder | |
− | + | Show tunnels on world map | |
− | + | Enable weather | |
− | + | Enable temperature | |
− | + | Enable artifact moods | |
− | + | Enable caveins | |
− | + | Walking spreads spatter | |
− | + | Enable testing arena (on next title) | |
− | + | Walking spreads spatter (adv mode) | |
− | + | Log world generation map rejects | |
− | + | Keyboard cursor enabled | |
− | + | Default embark width | |
− | + | Enable multithreading (experimental!) | |
− | + | Key hold milliseconds before repeat | |
− | + | Game frames-per-second cap (default 100) | |
− | + | Number of key repeats before accelerating | |
− | + | Milliseconds for each key repeat | |
− | + | Maximum key repeat acceleration multiplier | |
− | + | Disabled | |
− | + | Milliseconds between macro instructions | |
− | + | Milliseconds interface shutdown after recenter | |
− | + | Maximum embark dimension | |
− | + | Compressed saves (recommended!) | |
− | + | Display worn clothing dyes (adv mode) | |
− | + | Display worn clothing dyes (fort mode) | |
− | + | Civilizations can attack | |
− | + | Classic varied ground tiles | |
− | + | Werebeasts can attack | |
− | + | Megabeasts can attack | |
− | + | Total seed cap | |
− | + | Seed cap (per species) | |
− | + | Show improvement quality in item names | |
− | + | Engravings start obscured | |
− | + | Show up/down arrows on ramps at current elevation | |
− | + | Show numeric liquid levels | |
− | + | Show all historical events in engravings etc. | |
− | + | Number of lower elevation layers to show | |
− | + | Replace first | |
− | + | Nickname position (fort mode) | |
− | + | Replace all | |
− | + | Centralize | |
− | + | Nickname position (legends mode) | |
− | + | Nickname position (adv mode) | |
− | + | Show frames-per-second | |
− | + | Grazing coefficient (higher = less grass) | |
− | + | Megabeast attack period (seasons) | |
− | + | Enemy trade trigger 5 | |
− | + | Forgotten beast irritation minimum (less = sooner) | |
− | + | Forgotten beast sensitivity (less = sooner) | |
− | + | Wilderness sensitivity (less = sooner) | |
− | + | Forgotten beast wealth divisor (more = safer) | |
− | + | Wilderness irritation decay (more = safer) | |
− | + | Wilderness irritation minimum (less = sooner) | |
− | + | Vampire migrant fraction (more = safer) | |
− | + | Werebeast attack period (seasons) | |
− | + | Invasion cap (monsters, attack one) | |
− | + | Invasion cap (regulars, attack one) | |
− | + | Invasion cap (monsters, attack two) | |
− | + | Invasion cap (regulars, attack two) | |
− | + | Invasion cap (monsters, attack three+) | |
− | + | Invasion cap (regulars, attack three+) | |
− | + | Enemy population trigger 1 | |
− | + | Curious wilderness creatures can come to cause trouble | |
− | + | Enemy population trigger 3 | |
− | + | Enemy population trigger 2 | |
− | + | Enemy population trigger 5 | |
− | + | Enemy population trigger 4 | |
− | + | Enemy production trigger 1 | |
− | + | Enemy production trigger 3 | |
− | + | Enemy production trigger 2 | |
− | + | Enemy production trigger 5 | |
− | + | Enemy production trigger 4 | |
− | + | Enemy trade trigger 2 | |
− | + | Enemy trade trigger 1 | |
− | + | Enemy trade trigger 4 | |
− | + | Enemy trade trigger 3 | |
− | + | Economy trade trigger 1 | |
− | + | Economy production trigger 5 | |
− | + | Economy trade trigger 3 | |
− | + | Economy trade trigger 2 | |
− | + | Economy trade trigger 5 | |
− | + | Economy trade trigger 4 | |
− | |||
− | |||
(mods) | (mods) | ||
− | + | Land holder population trigger | |
− | + | Land holder trade trigger | |
− | + | Land holder production trigger | |
− | + | Value of temple complex | |
− | + | Value of temple | |
− | + | High priesthood unit count | |
− | + | Priesthood unit count | |
− | + | Value of grand guildhall | |
− | + | Value of guildhall | |
− | + | Minimum raids between sieges (per civ) | |
− | + | Minimum raids before first siege (per civ) | |
− | + | Cavern dweller scale (increase per attack) | |
− | + | Siege frequency (percentage, otherwise raid) | |
− | + | Diplomacy tree-fell count | |
− | + | Cavern dweller maximum attackers | |
− | + | Economy population trigger 1 | |
− | + | Diplomacy tree-fell count (untamed wilds) | |
− | + | Economy population trigger 3 | |
− | + | Economy population trigger 2 | |
− | + | Economy population trigger 5 | |
− | + | Economy population trigger 4 | |
− | + | Economy production trigger 2 | |
− | + | Economy production trigger 1 | |
− | + | Economy production trigger 4 | |
− | + | Economy production trigger 3 | |
− | + | Dynamism | |
− | + | Mettle | |
− | + | Determination | |
− | + | Resourcefulness | |
− | + | Tenacity | |
− | + | Exertion | |
− | + | Diligence | |
− | + | Toil | |
− | + | Unnamed mod | |
− | + | Unknown author | |
− | + | Copyright (C) 2002-2025 by Tarn Adams | |
− | + | 51.05 | |
− | + | Jealousy | |
− | + | Avarice | |
− | + | Greed | |
− | + | Enterprise | |
− | + | Gluttony | |
− | + | Cupidity | |
− | + | Sound... | |
− | + | Music... | |
− | + | Text... | |
− | + | Languages... | |
− | + | Material templates... | |
− | + | Patterns... | |
− | + | Colors... | |
− | + | Shapes... | |
− | + | Items... | |
− | + | Tissue templates... | |
− | + | Plants... | |
− | + | Inorganics... | |
− | + | Creature variations... | |
− | + | Creature bodies... | |
− | + | Body detail plans... | |
− | + | Buildings... | |
− | + | Earliest compatible version: | |
− | + | Loading object files... | |
− | + | Dwarf Fortress: Arena | |
− | + | Description: | |
− | + | Preparing text objects... | |
− | + | Preparing material data... | |
− | + | Finalizing interactions... | |
− | + | Finalizing reactions... | |
− | + | Preparing Arena... | |
− | + | Preparing screen... | |
− | + | Preparing arena... | |
− | + | Preparing graphics... | |
− | + | Dwarf Fortress uses FMOD by Firelight Technologies | |
− | + | A Bay 12 Games Production | |
− | + | Importing world... | |
− | + | Reclaim Fortress | |
− | + | Delete | |
− | + | (only this inactive copy will be deleted) | |
− | + | Are you sure you want to delete this world? | |
− | + | Interactions... | |
− | + | Reactions... | |
− | + | Entities... | |
− | + | Creatures... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing material templates... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing languages... | |
− | + | Finalizing buildings... | |
− | + | Finalizing items... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing plants... | |
− | + | Finalizing entities... | |
− | + | Finalizing creatures... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing body detail plans... | |
− | + | See the SDL folder for license information. | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. | |
− | + | Timeline: | |
− | + | World: | |
− | + | Folder | |
− | + | World name | |
− | + | Autosave | |
− | + | Folder: | |
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saves | saves | ||
− | + | adventurer | |
− | + | Manual save | |
− | + | Active save | |
− | + | Unknown Type Error | |
− | + | Testing Arena (Adventurer) | |
− | + | Testing Arena | |
− | + | Adventurer | |
− | + | spring | |
− | + | Are you sure you want to delete this game? | |
− | + | winter | |
− | + | autumn | |
− | + | summer | |
− | + | This Version of DF uses FMOD Studio | |
− | + | All active/manual/autosaves there will be deleted! | |
− | + | Are you sure you want to delete this active world? | |
− | + | (no other folders will be deleted) | |
− | + | data/credits.txt | |
− | + | [C:7:0:0] | |
− | + | poetry | |
− | + | The performance is at | |
− | + | The topic being taught is | |
− | + | The topic being discussed is | |
− | + | The topic being considered is | |
− | The topic being taught is | + | The dance has reached the point where its accompaniment is at |
− | + | This organizational activity will branch into specific play events. | |
− | + | This organizational activity will branch into specific worship events. | |
− | + | This organizational activity will branch into specific social events. | |
− | + | The topic being written about is | |
− | + | Are these gifts? Do you wish to trade? | |
− | + | These _are_ fine items, aren't they? Now, what do offer for them? | |
− | + | Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. | |
− | + | I'm confused. Did you want something? | |
− | + | If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. | |
− | + | I see your low race still revels in death. That poor, gentle creature... | |
− | + | Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. | |
− | + | You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. | |
− | + | Contains | |
− | + | I can't possibly accept, but how about this? A true bargain. | |
− | + | Perhaps if you throw in some more goods I can make an offer. | |
− | + | I simply cannot afford this trade. | |
− | + | Mark all | |
− | is | + | Cannot trade currency |
− | + | You are offering | |
− | + | (You owe | |
− | Seed text | + | (Owes you |
− | + | What did you have in mind? | |
− | + | (Select an item to demand) | |
− | + | Offer how much? (0- | |
− | + | I wish I could take so much, but my animals... | |
− | + | I cannot take so much -- and at such cost! | |
− | + | Greetings. Let's trade. | |
− | + | An honored visitor! What would you like? | |
− | + | Ah, wonderful. Thank you for your business. | |
− | + | That seems fair. You have yourself a deal. | |
− | + | How kind! Thank you so much. | |
− | + | I won't trade at a loss. | |
− | + | It's not the original, but we can hope the writing was copied faithfully. | |
− | + | Thank you for rescuing this treasure! | |
− | + | Object of worship: | |
− | + | No object of worship | |
− | + | Demand | |
− | + | Unmark all | |
− | + | is a family heirloom, and I will not part with it. | |
− | + | is a personal treasure, and I will not part with it. | |
− | a | + | to conclude the transaction. |
− | + | , and we will not part with it. | |
− | + | is a treasure of | |
− | by appealing to a shared worship of | + | Thank you for returning this treasure to |
− | + | Thank you for returning my family's treasure. | |
− | + | Thank you for returning my treasure. | |
− | the | + | Thank you for returning this primordial remnant to |
− | + | nothing. | |
− | + | Needs: | |
− | + | You butcher | |
− | + | but make nothing of note. | |
− | + | You practice your | |
− | lured | + | and more |
− | + | You make nothing. | |
− | + | , consumed | |
− | + | , not consumed | |
− | + | : select | |
− | + | No butchery tool available. | |
− | + | IL@ | |
− | + | Seed text | |
− | + | beast_small | |
− | + | beast_large | |
− | + | failed_experiment_small | |
− | + | humanoid | |
− | + | lady | |
− | + | ladies | |
− | + | lord consort | |
− | + | failed_experiment_large | |
− | + | HFEXP | |
− | + | CUSTOM_LAW_MAKER | |
− | + | lord | |
− | + | hearthpeople | |
− | + | CUSTOM_OUTCAST_LT | |
− | + | lords consort | |
− | + | lady consort | |
− | + | ladies consort | |
− | + | hearthperson | |
− | + | made flattering remarks | |
− | + | made a threat | |
− | + | pulled rank | |
− | + | , where the latter | |
− | + | to a meeting with | |
− | + | , while completely misreading the situation, | |
− | + | met with | |
− | + | offered revenge upon | |
− | + | by appealing to a shared worship of | |
− | + | a business rival, | |
− | + | a jealous grudge, | |
− | + | using the position | |
− | + | made a blackmail threat, due to embezzlement | |
− | + | played for sympathy | |
− | + | offered a bribe | |
− | + | lured | |
− | + | lack of loyalty toward | |
− | + | distrust of | |
− | + | lack of fear toward | |
− | + | hatred of | |
− | + | , despite | |
− | + | could not accept the uncertainty following death and agreed | |
− | + | loathing the powerful | |
− | + | valuing the law | |
− | + | being unafraid of death | |
− | + | being unafraid in the moment | |
− | + | being willing to accept death | |
− | + | being unafraid | |
− | + | the efforts of surrounding allies to stop the plot | |
− | + | lack of respect of | |
− | + | accepted in admiration of power | |
− | + | spurned the law and agreed willingly | |
+ | gave in to fear of death | ||
+ | offered immortality | ||
+ | was too vain to accept death and agreed | ||
+ | was too afraid not to comply | ||
+ | the persecutor | ||
+ | the tormentor | ||
+ | the sacrilegious | ||
+ | a grudge, | ||
+ | was too ambitious to accept death and agreed | ||
+ | was too envious of others to face death and agreed | ||
+ | was too unsettled by death to face it and agreed | ||
+ | was too proud to accept death and agreed | ||
+ | was overcome by greed | ||
+ | succumbed to vanity | ||
+ | desired vengeance and willingly complied | ||
+ | was swayed by the emotional appeal | ||
+ | admiration of power | ||
+ | disdaining the law | ||
+ | felt no avarice and refused | ||
+ | was unaffected by the comments and refused | ||
+ | lacked a desire for vengeance and refused | ||
+ | was unswayed by the emotional appeal and refused | ||
+ | loathed abuses of power and refused | ||
+ | valued the law and refused | ||
+ | being afraid | ||
+ | fearing of death | ||
+ | the efforts of co-conspirators to further the plot | ||
+ | accepted out of loyalty to | ||
+ | complied out of fear of | ||
+ | agreed for love of | ||
+ | feeling no avarice | ||
+ | being unaffected by the comments | ||
+ | a lack of desire for vengeance | ||
+ | being unswayed by the emotional appeal | ||
+ | did not fear death and refused | ||
+ | was unafraid in the moment | ||
+ | was willing to accept eventual death and refused | ||
+ | was not afraid and refused | ||
and agreed | and agreed | ||
− | + | respected | |
− | + | The plan worked. | |
− | + | Effective pressure to comply came from co-conspirators surrounding | |
− | + | comrade-in-arms | |
− | + | childhood friend | |
− | + | fellow artist | |
− | + | fellow scholar | |
− | + | corrupted | |
− | + | subordinated | |
− | + | lover | |
− | + | companion | |
− | + | apprentice | |
− | + | fellow believer | |
− | + | ex-spouse | |
− | + | mother | |
− | + | fellow athlete | |
− | + | master | |
− | + | father | |
− | + | distrusted | |
− | + | a desire for vengeance | |
− | + | hated | |
− | + | felt no loyalty to | |
− | + | feelings of vanity | |
− | + | an unwillingness to accept death | |
− | + | being swayed by the emotional appeal | |
− | + | feelings of greed | |
− | + | The plan failed. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
raised their suspicions and the plan was foiled. | raised their suspicions and the plan was foiled. | ||
− | + | attempted to corrupt | |
− | + | had no respect for | |
− | + | was unafraid of | |
− | + | Allies surrounding | |
− | + | a embezzlement conspiracy | |
− | + | a corruption conspiracy | |
− | + | in order to | |
− | + | plotted to infiltrate | |
− | + | an unknown party | |
− | + | a bribery conspiracy | |
− | + | concocted | |
− | |||
− | |||
− | |||
to handle the matter directly or through another party | to handle the matter directly or through another party | ||
− | approached by | + | approached by |
− | + | plotted to frame | |
− | + | under the influence of | |
− | + | initiate sabotage | |
− | + | steal treasures | |
− | + | prepare a coup | |
− | + | instill terror | |
− | + | in order to have law enforcement look the other way in | |
− | + | neighbor | |
− | + | in order to have an agent in | |
− | + | in order to have someone to act on plots and schemes in | |
− | in order to | + | troupemate |
− | + | fellow order member | |
− | + | guildmate | |
− | + | fellow company member | |
− | + | the failed attempt by | |
− | + | the corruption of | |
− | + | Subject revealed that in | |
− | + | in order to secure embezzled funds in | |
− | + | toward the fulfillment of plots and schemes in | |
− | in order to | + | as a member of |
− | |||
− | a | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
in becoming a permanent part of the living world | in becoming a permanent part of the living world | ||
− | + | aided | |
− | + | . The ritual took place in | |
− | + | accepting bribes in exchange for leniency | |
− | + | passing a portion of corruptly-obtained funds | |
− | + | to entertain the citizenry | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | to | ||
− | |||
− | |||
− | |||
to eradicate monsters | to eradicate monsters | ||
− | |||
− | |||
− | |||
− | |||
− | |||
to work as a mercenary | to work as a mercenary | ||
− | to | + | agreed to a parley with |
+ | . The ritual involved | ||
+ | , becoming a resident of | ||
+ | made an agreement with | ||
+ | plotted to induce a war of | ||
+ | by fooling | ||
+ | a conspiracy to slow labor | ||
+ | promised | ||
+ | plotted to steal | ||
+ | a position | ||
+ | via | ||
+ | plotted to sabotage the activities of | ||
+ | plotted to assassinate | ||
+ | plotted to abduct | ||
+ | the corruption conspiracy | ||
+ | the bribery conspiracy | ||
+ | concocted by | ||
+ | the embezzlement conspiracy | ||
+ | make an offer of service | ||
+ | a corrupt agreement was formed | ||
+ | the plot of | ||
+ | to live a life of adventure | ||
to entertain the world | to entertain the world | ||
− | |||
− | |||
− | |||
− | |||
as a guide | as a guide | ||
after being compelled to serve | after being compelled to serve | ||
− | + | joined with | |
− | + | , becoming a citizen of | |
− | + | to oust | |
− | + | to help rescue | |
− | + | a temple complex | |
− | + | a guildhall | |
− | to | + | requested that |
− | to | + | in order to be brought to safety |
− | to | + | to find |
− | + | a grand guildhall | |
− | the | + | agreed to establish |
− | + | the formation of a corrupt agreement | |
− | + | has revealed the presence of | |
− | + | the permanent joining by | |
+ | the passing of corruptly-obtained funds by | ||
+ | the parley between | ||
to the living world | to the living world | ||
− | + | the promise by | |
+ | the embezzlement of | ||
+ | the bribery of | ||
+ | the agreement by | ||
in bound service | in bound service | ||
− | + | the request by | |
− | and become a | + | and become a resident of |
− | and become a | + | the agreement between |
− | + | and become a citizen of | |
− | + | Nameless | |
− | + | Unidentified | |
− | + | Sabtr | |
− | + | Framr | |
− | + | Assas | |
− | + | Snatc | |
− | + | Asset | |
− | + | Crrpt | |
− | + | Membr | |
− | + | the conspiracy to slow labor | |
− | + | the murder | |
− | + | the export prohibition violation | |
− | + | the job order violation | |
− | + | multiple crimes | |
− | + | the production order violation | |
− | + | Interrogation Report: | |
− | + | Corrupt | |
− | + | Provide Position | |
− | + | Assassinate | |
− | + | Steal | |
− | + | , agreed in | |
− | + | Abduct | |
− | + | A plot | |
− | + | Sabotage | |
− | + | Boss | |
− | + | Frame | |
− | + | Start War | |
− | + | Attempted Embezzlement | |
− | + | Infiltrate | |
− | + | Attempted Bribery | |
− | + | Attempted Espionage | |
− | + | belief in the law | |
− | + | belief in harmony | |
+ | to subject's | ||
+ | Appealed | ||
+ | to shared worship of | ||
+ | flattering remarks in order to elicit information. | ||
+ | Attempted to appeal | ||
+ | Misrepresented | ||
facts surrounding case in order to elicit information. | facts surrounding case in order to elicit information. | ||
− | |||
− | |||
− | |||
rapport in order to elicit information. | rapport in order to elicit information. | ||
− | + | Attempted to misrepresent | |
− | + | Attempted to build | |
− | + | Built | |
− | + | belief in the truth | |
− | + | belief in cooperation | |
− | + | is in fact an assumed identity. Subject's true name is | |
− | + | Subject has used | |
− | + | Subject revealed that | |
− | + | being nameless | |
+ | the robbery | ||
+ | the crime | ||
+ | the kidnapping | ||
+ | the theft | ||
+ | Made | ||
intimidating remarks in order to elicit information. | intimidating remarks in order to elicit information. | ||
− | + | Met with subject. | |
− | + | Attempted to make | |
in the past. | in the past. | ||
− | + | Unfortunately, no new pertinent information was revealed. | |
− | + | as an alias | |
− | + | a nameless identity | |
− | + | valuing the truth | |
− | + | a belief in the value of cooperation | |
− | + | had a distrustful nature and refused to listen | |
− | + | valuing harmony | |
− | + | was intellectually stubborn and refused to listen | |
− | + | was a natural loner and refused to listen | |
− | + | spurning the truth | |
− | + | Subject naively complied. | |
− | + | being trusting by nature | |
− | + | an acquiescing nature | |
− | + | being inclined to converse | |
− | + | spurning the truth and refused to listen | |
− | + | spurning the value of cooperation and refused to listen | |
− | + | spurned the law and refused to listen | |
− | + | spurned harmony and refused to listen | |
− | + | spurning the value of honesty | |
− | + | spurning the value of cooperation | |
− | + | spurning the law | |
− | + | spurning the value of harmony | |
− | + | was naturally inclined to speak | |
− | + | had a trusting nature and agreed | |
− | + | Subject | |
− | + | acquiesced to the argument | |
− | + | being a natural loner | |
− | + | a distrustful nature | |
− | + | believed in the value of cooperation | |
− | + | being intellectually stubborn | |
− | + | valued harmony | |
− | + | valued honesty | |
− | + | interrogator | |
− | + | value the law | |
− | + | Subject was cagey and refused to comply. | |
− | + | In retrospect, interrogator may have completely misjudged subject's character. | |
− | + | Palette not found | |
− | + | graphics/ | |
− | + | FLUX | |
− | + | FIRED_MAT | |
− | + | unprepared | |
− | + | Multizone Flood Overflow | |
− | + | Cannot find path | |
− | + | BEARD | |
− | + | MOUSTACHE | |
− | + | SIDEBURNS | |
− | + | Plant cloth | |
− | + | Wood | |
− | + | sand bags | |
− | + | other large tools | |
− | + | wheelbarrows | |
− | + | minecarts | |
− | + | large pots/food storage | |
− | + | Plant growth (?) | |
− | + | HIGH_PRIEST | |
− | + | Route | |
− | + | Ghostly | |
− | + | Ash | |
− | + | Potash | |
− | + | Coal | |
− | + | Rotten raw hide | |
− | + | Fresh raw hide | |
− | + | Masterwork | |
− | + | Exceptional | |
− | + | Superior quality | |
− | + | Allow plant/animal | |
− | + | Wax | |
− | + | Plant Cloth | |
− | + | Crystal Glass | |
− | + | Clear Glass | |
− | + | Green Glass | |
− | + | Soap | |
+ | Pearlash | ||
+ | Yarn | ||
+ | Silk | ||
+ | Leather | ||
+ | Shell | ||
+ | Pearl | ||
+ | Horn | ||
+ | Tooth | ||
+ | Bone | ||
+ | Finely-crafted | ||
+ | Well-crafted | ||
+ | Standard | ||
+ | Crystal glass | ||
+ | Clear glass | ||
+ | Green glass | ||
+ | Coral | ||
+ | Amber | ||
+ | Being traded | ||
+ | Job | ||
+ | Any unassigned trainer | ||
+ | Any trainer | ||
+ | Select a trainer for | ||
+ | Trainer: Any unassigned | ||
+ | Trainer: Any | ||
+ | Trainer: | ||
+ | Train (to make a pet) or slaughter | ||
+ | Uninterested in an owner | ||
+ | Unavailable as pet | ||
+ | Available as pet | ||
+ | Ready for slaughter | ||
+ | Merchants from | ||
+ | Your fortress of | ||
+ | is a great treasure. We respect that this is no mere trade. | ||
will not go unanswered. | will not go unanswered. | ||
− | + | Villains! The seizure of | |
− | with the presentation of | + | with the presentation of |
− | + | You honor | |
− | + | Allow non-plant/animal | |
− | + | Domesticated | |
− | + | Expert | |
− | + | Sheet | |
− | + | Weapons/trap comps | |
− | + | Finished goods | |
− | + | Bars/blocks | |
− | + | Unusable armor | |
− | + | Usable armor | |
− | + | Unusable weapons | |
− | + | Usable weapons | |
− | + | Prepared meals | |
− | + | Empty animal traps | |
− | + | Empty cages | |
− | + | Additional options | |
− | + | Dead/Missing | |
− | + | Side | |
− | + | Living | |
− | + | Slaughterability | |
− | + | Overall Training | |
− | + | Pets/Livestock | |
− | + | Citizens | |
− | + | Ammo | |
− | + | Stone | |
− | + | Refuse | |
− | + | Corpses | |
− | + | Furniture/siege ammo | |
− | + | Food | |
− | + | All tasks | |
− | + | Horns/hooves | |
− | + | Teeth | |
− | + | Shells | |
− | + | Skulls | |
− | + | Body parts | |
− | + | Item types | |
− | + | Misc. liquid | |
− | + | Blocks: other materials | |
− | + | Bars: metal | |
− | + | Bars: other materials | |
− | + | Metal | |
− | + | Stone/clay | |
− | + | Other materials | |
− | + | Hair/wool | |
− | + | Seeds | |
− | + | Cheese (animal) | |
− | + | Cheese (plant) | |
− | + | Drink (animal) | |
− | + | Drink (plant) | |
− | + | Egg | |
− | + | Unprepared fish | |
− | + | Extract (animal) | |
− | + | Extract (plant) | |
− | + | Pressed material | |
− | + | Bone meal | |
− | + | Milled plant | |
− | + | Fruit/leaves | |
− | + | Trap components | |
− | + | Parchment | |
− | + | Paper | |
− | + | Cloth (metal) | |
− | + | Cloth (yarn) | |
− | + | Cloth (plant) | |
− | + | Cloth (silk) | |
− | + | Total quality | |
− | + | Core quality | |
− | + | Legs | |
− | + | Hands | |
− | + | Feet | |
− | + | Head | |
− | + | Cut glass | |
− | + | Rough glass | |
− | + | Other stone | |
− | + | Economic | |
− | + | Metal ores | |
− | + | Blocks: stone/clay | |
− | + | Blocks: metal | |
− | + | Thread (metal) | |
− | + | Thread (yarn) | |
− | + | Thread (plant) | |
− | + | Thread (silk) | |
− | + | Gem | |
− | + | Cut stone | |
− | + | Cut gem | |
− | + | Rough gem | |
− | + | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | |
− | + | Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? | |
− | + | I must make a profit. There is simply not enough value here. | |
− | + | Do not tempt me! My beasts of burden cannot possibly haul such a load. | |
− | + | These goods are too heavy and cheap for me to consider. | |
− | + | What do you want? | |
− | + | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | |
− | + | is unparalleled. Let's make a deal! | |
− | + | Take what you wish. I can't stop you. | |
− | + | I will see that our leader gets this offering. | |
− | + | You are too kind. | |
− | + | fathom you ending up with the items you desire. | |
− | + | Even with your combined trade goods, such as they are, I can't | |
− | + | All I see here is not enough. | |
− | + | You'll need more goods to make this arrangement. | |
− | + | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | |
− | + | There are no merchants present with which to trade. | |
− | + | My apologies, but we're still unloading. | |
− | + | ship of the | |
− | + | craftsman | |
− | + | Greetings. The | |
− | + | your more ethical works. We've come to trade. | |
− | + | Greetings. We are enchanted by | |
− | + | Your efforts are legend there. Let us trade! | |
− | + | Greetings from the Mountainhomes. | |
− | There | + | Greetings from the outer lands. |
− | + | very happy about the trading | |
− | + | ecstatic with the trading | |
− | + | seems | |
− | + | That poor, gentle creature... | |
− | + | I see your low race still revels in death. | |
− | + | It is a rude bauble, fit only for your kind. | |
− | + | Once a beautiful tree, and now? | |
− | + | I am beside myself with grief. Perhaps we will show you how they suffered. | |
− | + | Trader Profit: | |
− | + | were added for the counteroffer: | |
− | + | The following fortress goods | |
− | + | unwilling to trade | |
− | + | not going to take much more of this | |
− | + | to be rapidly losing patience | |
− | Take what you wish. I can't stop you. | + | pleased with the trading |
− | + | Yes, and trade we will! Simply tell me | |
− | + | I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? | |
− | + | going there. Obviously, your copious wit is matched only by your industry! | |
− | + | [Laughs uproariously] You had me | |
− | + | [Chuckles] How droll. | |
− | + | This would please us greatly. What do you offer? | |
− | + | You wish to make an offering to our leader? | |
− | + | You wish to make an offering? We love gifts. | |
− | + | You truly despise life, don't you? | |
− | + | wish to trade or to make an offering to our leader? | |
− | + | My stones, are you giving me those? Do you | |
− | + | For me? At no price? I can accept your offer, or perhaps you wish to trade. | |
− | + | what do offer for them? | |
− | + | These _are_ fine items, aren't they? Now, | |
− | + | Ah, but my goods are not free! What do you offer in trade? | |
− | + | Restarts if completed, checked monthly | |
− | + | Restarts if completed, checked daily | |
− | + | One-time order | |
− | + | Restarts if completed, conditions checked yearly | |
− | + | Restarts if completed, conditions checked seasonally | |
− | + | Restarts if completed, conditions checked monthly | |
− | + | Restarts if completed, conditions checked daily | |
− | + | One-time order, conditions checked daily | |
− | + | Suggested conditions | |
− | + | No material | |
− | + | Restarts if completed, checked yearly | |
− | + | Restarts if completed, checked seasonally | |
− | + | Distance: | |
− | I | + | Inaccessible |
− | + | Offer as gift | |
− | + | Accept Counteroffer | |
− | + | Seize | |
− | + | Excess Weight: | |
− | + | Allowed Weight: | |
− | + | Trader Loss: | |
− | + | not | |
− | + | exactly | |
− | + | less than | |
− | + | greater than | |
− | + | at most | |
− | + | at least | |
− | + | You do not have any farm plots. | |
− | + | Workshops are placed using the building menu at the bottom of the screen. | |
− | + | You do not have any workshops. | |
− | + | Stockpiles can be placed using the stockpile menu at the bottom of the screen. | |
− | wish to trade or to make an offering to our leader? | + | You do not have any stockpiles |
− | + | Locations can be created from zones. | |
− | + | You do not have any locations. | |
− | + | Zones can be added using the zone menu at the bottom of the screen. | |
− | + | Meeting area | |
− | + | Pit/pond | |
− | + | Pen/pasture | |
− | + | Garbage dump | |
− | + | Gather fruit | |
− | + | Water source | |
− | + | work orders. | |
− | + | A manager is required to coordinate | |
− | + | There are no active work orders. | |
− | + | 0 = Can use any shop | |
− | + | max | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
shop(s) | shop(s) | ||
− | + | You do not have any zones. | |
− | + | % occupied | |
− | + | Unknown location | |
− | + | to harvest | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
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− | |||
− | |||
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− | |||
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− | |||
− | |||
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− | |||
− | |||
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− | |||
planted | planted | ||
− | + | Dormitory | |
− | + | Archery range | |
− | + | Dining hall | |
− | + | Animal training | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
squads assigned | squads assigned | ||
− | + | Unnamed location | |
− | + | (De)select all currently-displayed creatures. | |
− | + | , Pos | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
family treasure | family treasure | ||
− | + | Sacred to | |
− | + | Treasure of | |
− | + | Heirloom of | |
− | + | Symbol of | |
− | + | No established guild | |
− | + | , no members | |
− | + | Dedicated to | |
− | + | No particular deity | |
− | + | exchange with | |
− | + | Citizens and long-term residents only | |
− | + | All visitors welcome | |
− | + | Only members can visit | |
− | + | Only members can visit (if guild established) | |
− | |||
− | |||
− | |||
− | |||
− | |||
to utilize a hospital. | to utilize a hospital. | ||
− | + | You need to assign a | |
− | + | You need a | |
− | + | , no workers | |
− | + | Burrow | |
− | + | Confirm | |
− | + | Point | |
− | + | give to | |
− | + | take from | |
− | + | Recognize high priest | |
− | + | Recognize priesthood | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
needed | needed | ||
− | + | High priest: | |
− | + | Priest: | |
− | + | Grand Guildhall, | |
− | + | Meeting place, | |
− | + | Only organized religions can have recognized priesthoods. | |
− | + | Agreed to build temple complex | |
− | + | Agreed to build temple | |
− | + | You can recognize a high priest when this is a temple complex. | |
− | + | You can recognize a priesthood once this is a temple. | |
− | + | Tables: | |
− | + | Bookcases: | |
− | + | Rented rooms (Total): | |
− | + | Dance floor in common area: | |
− | + | Stored Instruments (Desired): | |
− | + | Goblets (Desired): | |
− | + | Chests in common area: | |
− | + | Citizens only | |
− | + | Temple Complex, | |
− | + | Temple, | |
− | + | (next at | |
− | + | Shrine, | |
− | + | Writing Material (Desired): | |
− | + | Total number of each to scribe: | |
− | + | Written objects (incl. copies): | |
− | + | Chairs: | |
− | + | meeting area zones, dining rooms and | |
− | + | and libraries can be created from | |
− | + | Locations such as taverns, temples | |
− | + | No worshippers | |
− | + | (No Specific Deity) | |
− | + | No members | |
− | + | outside the fortress. | |
− | + | of rooms can attract visitors from | |
− | + | bedrooms. These larger associations | |
− | + | Splints (Desired): | |
− | + | Cloth (Desired): | |
− | + | Thread (Desired): | |
− | + | Traction benches in common area: | |
− | + | Tables in common area: | |
− | + | Beds in common area: | |
− | + | Agreed to build grand guildhall | |
− | + | Agreed to build guildhall | |
− | + | Bone Doctor | |
− | + | Monster Slayer | |
− | + | Tavern Keeper | |
− | + | Soap (Desired): | |
− | + | Buckets (Desired): | |
− | + | Powder for casts (Desired): | |
− | + | Crutches (Desired): | |
− | + | Glass furnace | |
− | + | Stoneworker | |
− | + | Siege | |
− | + | Metalsmith | |
− | + | Mechanic | |
− | + | Magma forge | |
− | + | Jeweler | |
− | + | Dyer | |
− | + | Clothes | |
− | + | Loom | |
− | + | Wood furnace | |
− | + | Magma smelter | |
− | + | Magma kiln | |
− | + | Magma glass furnace | |
− | + | Traps | |
− | + | Cages/restraints | |
− | + | Machines/fluids | |
− | + | Doors/hatches | |
− | + | Carpenter | |
− | + | Bowyer | |
− | + | Ashery | |
− | + | Furnaces | |
− | + | Clothing and leather | |
− | + | Trade depot | |
− | + | Offering place | |
− | + | Display | |
− | + | Bookcase | |
− | + | Traction bench | |
− | + | Dirt road | |
− | + | Paved road | |
− | + | Stairs | |
− | + | Ramp | |
− | + | Vermin Catcher's Shop | |
− | + | Quern | |
− | + | Farmer | |
− | + | Kitchen | |
− | + | Fishery | |
− | + | Tanner | |
− | + | Still | |
− | + | Farm plot | |
− | + | Hive | |
− | + | Nest box | |
− | + | Animal trap | |
− | + | Cage | |
− | + | Rope/chain | |
− | + | Millstone | |
− | + | Vertical axle | |
− | + | Horizontal axle | |
− | + | Gear assembly | |
− | + | Ballista | |
− | + | Armor stand | |
− | + | Weapon rack | |
− | + | Archery target | |
− | + | Upright weapon/spike | |
− | + | Stone-fall | |
− | + | Pressure plate | |
− | + | Gem window | |
− | + | Glass window | |
− | + | Floor bars | |
− | + | Vertical bars | |
− | + | Floor grate | |
− | + | Wall grate | |
− | + | Fortification | |
− | + | Windmill | |
− | + | Water wheel | |
− | + | Screw pump | |
− | + | Well | |
− | + | Track stop | |
− | + | Track | |
− | + | Mud is left by water | |
− | + | No mud/soil for farm | |
− | + | Needs ground or near machine | |
− | + | Need soil at location | |
− | + | Need soil or mud at location | |
− | + | Cannot build at highest level | |
− | + | Must be outside | |
− | + | Too close to edge | |
− | + | Surrounded by empty space | |
− | + | Blocked at this location | |
− | + | Needs to be anchored on edge | |
− | + | Hidden, cannot build at this location | |
− | + | Needs walkable perimeter | |
− | + | Need trigger type | |
− | + | Disconnected | |
− | + | Catapult | |
− | + | Must be inside | |
− | + | Must remove construction | |
− | + | Building present | |
− | + | Lava/Magma at this location | |
− | + | Water at this location | |
− | + | Off map | |
− | + | Needs open space | |
− | + | Needs adjacent wall | |
− | + | u5@ | |
− | + | AcA | |
− | + | KcA | |
− | + | PETITIONS | |
− | + | Placing creatures | |
− | + | Right click when done | |
− | + | Chopping trees blueprint | |
− | + | Chopping trees | |
− | + | Converting chopping blueprint to regular | |
− | + | Converting to chopping blueprint | |
− | + | Gathering fruit and leaves blueprint | |
− | + | Gathering fruit and leaves | |
− | + | Converting gathering blueprint to regular | |
− | + | Converting to gathering blueprint | |
− | + | Stair mining | |
− | + | Ramp mining blueprint | |
− | + | Ramp mining | |
− | + | Channel mining blueprint | |
− | + | Channel mining | |
− | + | Converting mining blueprint to regular | |
− | + | Converting mining to blueprint | |
− | + | Must span multiple elevations | |
− | + | Gem mining blueprint | |
− | + | Regular mining blueprint | |
− | + | Automated vein and gem mining | |
− | + | Vein and gem mining | |
− | + | Gem mining | |
− | + | Regular mining | |
− | + | Removing stairs/ramp/constructions | |
− | + | Stair mining blueprint | |
− | + | Placing trees | |
− | + | Adding water | |
− | + | Adding magma | |
− | + | Adding snow | |
− | + | Adding mud | |
− | + | Removing fluids and spatter | |
− | + | Automated vein and gem mining blueprint | |
− | + | Vein and gem mining blueprint | |
− | + | Set the orientation below. | |
− | + | Water wheels are 1x3 or 3x1. | |
− | + | The long side should align | |
− | + | with the water's flow. | |
− | + | Set the liquid flow direction below. | |
− | + | Water flows from the adjacent input tile | |
− | + | and from the tile below the input tile. | |
− | + | Minecart rollers can vary in length. | |
− | + | Hiding items from view | |
− | + | Revealing hidden items | |
− | + | Designating high traffic area | |
− | + | Designating low traffic area | |
− | + | Removing traffic designations | |
− | + | Designating restricted traffic area | |
− | + | Removing mining/chopping/gathering/smoothing orders | |
− | + | Horizontal axles can vary in length. | |
− | + | Converting smoothing blueprint to regular | |
− | + | Converting to smoothing blueprint | |
− | + | Claiming forbidden items and buildings | |
− | + | Forbidding items and buildings | |
− | + | Designating items for melting | |
− | + | Removing melting designations | |
− | + | Designating items for dumping | |
− | + | Removing dumping designations | |
− | + | Smoothing blueprint | |
− | + | Smoothing rough floors and walls | |
− | + | Engraving blueprint | |
− | + | Engraving smoothed floors and walls | |
− | + | Track carving blueprint | |
− | + | Carving tracks in floor | |
− | + | Fortification carving blueprint | |
− | + | Carving fortifications through walls | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
levels) | levels) | ||
− | + | Select material after placement | |
− | + | Use closest material | |
− | + | Keep building after placement | |
− | + | Bars and | |
− | + | Finished | |
− | + | Set the friction and auto-dump direction. | |
− | + | Auto-dumping is not required. | |
− | + | Set the draw direction below. | |
− | + | Then select the corners of the bridge. | |
− | + | Click a tile to place the | |
− | + | Click a tile to be one end of the | |
− | + | Click a tile to be a corner of the | |
− | + | (spans | |
− | + | Weight | |
− | + | Minecarts do not trigger | |
− | + | Creature trigger settings | |
− | + | Citizens trigger | |
− | + | Citizens do not trigger | |
− | + | Creatures do not trigger | |
− | + | Set the orientation and speed below. | |
− | + | Resets | |
− | + | One use only | |
− | + | Depth | |
− | + | Water does not trigger | |
− | + | Magma does not trigger | |
− | + | Cart | |
− | + | coffins | |
− | + | in order to form | |
− | + | bedrooms. | |
− | + | dining halls. | |
− | + | throne rooms/studies. | |
− | + | tombs. | |
− | + | Dining Hall | |
− | + | Archery Range | |
− | + | Click an existing zone to select it. | |
− | + | Select a type below to add a zone. | |
− | + | Click an icon to add a new zone. | |
− | + | Select a rectangle | |
− | + | which contains | |
− | + | Overlapping | |
− | + | Water Source | |
− | + | Gather Fruit | |
− | + | Garbage Dump | |
− | + | Pen/Pasture | |
− | + | Pit/Pond | |
− | + | Meeting Area | |
− | + | Animal Training | |
− | + | Sheets | |
+ | Custom | ||
+ | Click an icon to set stockpile type. | ||
+ | Warning: stockpile has no type. | ||
+ | Click an existing stockpile to select it. | ||
+ | Click in the play area | ||
+ | to paint the stockpile. | ||
+ | Accept | ||
+ | Add new burrow | ||
+ | Nobody assigned | ||
+ | to paint the burrow. | ||
+ | Click a tile to position the stop. | ||
+ | Building track stops is recommended! | ||
+ | Add new route | ||
+ | Stop | ||
+ | Indep | ||
rejected (already in use.) | rejected (already in use.) | ||
rejected (not enclosed.) | rejected (not enclosed.) | ||
− | + | to paint the zone. | |
− | + | + | |
− | + | tomb | |
− | + | dormitor | |
− | + | Rooms with multiple beds | |
− | + | will be made into | |
− | + | dormitories. | |
− | + | Multi | |
− | + | Paint | |
− | + | Undo | |
− | + | Select another rectangle | |
− | + | to continue. | |
− | + | Architecture: | |
− | + | Displayed: | |
− | + | Held/Worn: | |
− | + | You need a broker with | |
− | + | the appraisal skill. | |
− | + | A bookkeeper helps | |
− | + | with accuracy. | |
− | + | Imported Wealth: | |
− | + | No Quarter | |
− | + | Morale/Fear | |
− | + | Created Wealth: | |
− | + | Weapons: | |
− | + | Armor and Garb: | |
− | + | Furniture: | |
− | + | Other Objects: | |
− | + | Elevation | |
− | + | Conflict Level | |
− | + | Encounter | |
− | + | Horseplay | |
− | + | Training | |
− | + | Brawl | |
− | + | Non-lethal | |
− | + | Lethal | |
− | + | Create a creature to begin. | |
− | + | Pop | |
− | + | Drink | |
− | + | Early | |
− | + | Mid- | |
− | + | Late | |
− | + | Year | |
− | + | Change to blueprint-only mode. | |
− | + | Change blueprints to standard selections. | |
− | + | Change standard selections to blueprints. | |
− | + | Show advanced options. | |
− | + | Hide advanced options. | |
− | + | Set tree chopping orders. | |
− | + | Selected tiles are very high priority. | |
− | + | Selected tiles are high priority. | |
− | + | Selected tiles are high-medium priority. | |
− | + | Selected tiles are medium priority. [DEFAULT] | |
− | + | Selected tiles are low priority. | |
− | + | Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again. | |
− | + | Dig a ramp on this level, going up. | |
− | + | Hold left button to draw. | |
− | + | Left click to choose corners of a rectangle. | |
− | + | Exported Wealth: | |
− | + | Trade Information: | |
− | + | Left click for recenter and expand options. Right click to dismiss. | |
− | + | Following | |
− | + | Tooltip | |
− | + | Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick. | |
− | + | Set high and low traffic areas. | |
− | + | Finish setting traffic areas. | |
− | + | Remove mining, woodcutting, plant gathering, and smoothing orders. | |
− | + | Designate an item for dumping in a dumping zone. | |
− | + | Designate an item for melting at any smelter. | |
− | + | Finish setting tree chopping orders. | |
− | + | Finish setting plant gathering orders. | |
− | + | Set wall smoothing, engraving, track carving, and fortification orders. | |
− | + | Go to the previous zone overlapping the tile you clicked. | |
− | + | Gather fruit in trees in and just above this zone. Requires a stepladder. | |
− | + | Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere. | |
− | + | Sort by distance from the depot. | |
− | + | Leave menu and recenter the view on the time. | |
− | + | Toggle the dump status of the item. Items are dumped in dumping zones. | |
− | + | Toggle the melt status of the item. Items are melted at any smelter. | |
− | + | Change the frequency that the conditions are checked. | |
− | + | This item is a symbol of a noble or administrator. | |
− | + | View this item's sheet. | |
− | + | View this creature's sheet. | |
− | + | This option indicates that the location is only open to members. | |
− | + | The squad leader is traveling or otherwise occupied off-site. | |
− | + | View the positions in this squad. | |
− | + | Customize the squad's name. | |
− | + | Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near. | |
− | + | Assign a kill order. The soldiers will attempt to kill a targeted creature. | |
− | + | Assign a patrol order. The soldiers will walk a specified route repeatedly. | |
− | + | Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures. | |
− | + | Assign a training order. The squad must be assigned to a barracks zone with the training option set. | |
− | + | Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there! | |
− | + | Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too! | |
− | + | The soldiers can either keep their equipment on at all times, or only when an order is active. | |
− | + | The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must. | |
− | + | Cancel this scheduled order. | |
− | + | Cancel this position's scheduled orders. | |
− | + | Change the squad's symbol. | |
− | + | Add stockpile links for this workshop. | |
− | + | This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building. | |
− | + | This item is being traded. | |
− | + | This is a small creature within the trap. | |
− | + | This item has been loaded. | |
− | + | This item is resting within the building. | |
− | + | This item is a semi-permanent part of the building, like an item on display. | |
− | + | Click to set this task as highest priority among all tasks everywhere. | |
− | + | Increase the priority of the task in this workshop. | |
− | + | Set details for this task, such as the material to be used. | |
− | + | This task has been suspended. | |
− | + | Click to suspend the task. Assigned workers are removed from suspended tasks. | |
− | + | Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation. | |
− | + | The creature is caged. | |
− | + | The creature is set to be chained. | |
− | + | The creature is set to be caged. | |
− | + | The creature is assigned to a pasture. | |
− | + | The creature is assigned to a pond. | |
− | + | The creature is assigned to a pit. | |
− | + | Edit the recenter hotkey locations. | |
− | + | Choose a stockpile from which the selected stockpile will take items. | |
− | + | The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others. | |
− | + | The track stop's vehicle will take items from this stockpile. | |
− | + | The track stop's vehicle will give items to this stockpile. | |
− | + | The selected workshop will take items from here. | |
− | + | The selected workshop will give items to here. | |
− | + | The selected stockpile will take items from here. | |
− | + | The selected stockpile will give items to here. | |
− | + | Toggle whether the soldiers will store their individually assigned weapons and armor here. | |
− | + | Toggle whether the squad will store squad-level equipment here, such as ammunition. | |
− | + | Choose a stockpile to which the track stop's vehicle will give items. | |
− | + | Choose a stockpile from which the track stop's vehicle will take items. | |
− | + | Choose a stockpile with which the track stop's vehicle will exchange items. The vehicle will take desired items and offload any others. | |
− | + | Choose a stockpile to which the workshop will give items. | |
− | + | Choose a stockpile from which the workshop will take items. | |
− | + | Choose a stockpile to which the selected stockpile will give items. | |
− | + | Cancel an order. Does not affect scheduled orders. | |
− | + | Recenter on the announcement's location. | |
− | + | Recenter on the creature (at the time of the announcement.) | |
− | + | Recenter on the item (at the time of the announcement.) | |
− | + | Toggle whether the squad will sleep here. | |
− | + | Toggle whether the squad will train here. | |
− | + | Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket. | |
− | + | Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts. | |
− | + | Make beds and various furniture here, as well as bins, barrels, and more. | |
− | + | Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts. | |
− | + | Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems. | |
− | + | Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required. | |
− | + | Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery. | |
− | + | Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel. | |
− | + | Use options in this category to place furniture that has already been constructed in a workshop. | |
− | + | Place doors and hatches here after you have constructed them in an appropriate workshop. | |
− | + | Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more. | |
− | + | More complicated buildings from wells to powered machine components to levers and floodgates are found here. | |
− | + | Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system. | |
− | + | Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps. | |
− | + | Archery targets, siege weapons, and some ornamental display items can be found in this category. | |
− | + | This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot. | |
− | + | Zoom in on the play area. | |
− | + | Zoom out from the play area. | |
− | + | Open the stocks window, where you can see all of your fortress's items. | |
− | + | Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood. | |
− | + | Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma. | |
− | + | These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides. | |
− | + | A wide variety of food-and-drink-related workshops can be found in this category. | |
− | + | Recenter on the surface at this location. | |
− | + | Recenter on the deepest discovered area at this location. | |
− | + | Recenter on this location. | |
− | + | Set this entry to recenter on the current view. | |
− | + | Clear this recenter hotkey location. | |
− | + | Delete this recenter location. | |
− | + | Display water and magma depth numerically (1 to 7.) | |
− | + | Show up and down arrows over ramps at the current elevation. | |
− | + | Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony. | |
− | + | Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed. | |
− | + | Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed. | |
− | + | Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed. | |
− | + | Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed. | |
− | + | Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed. | |
− | + | The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed. | |
− | + | Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop. | |
− | + | Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection. | |
− | + | You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required. | |
− | + | Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required. | |
− | + | Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required. | |
− | + | Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel. | |
− | + | Make charcoal and ash from wood here. Does not require fuel. | |
− | + | Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground. | |
− | + | When placed, a female bird will claim the box and start laying eggs, if one is available. | |
− | + | Make leather from animal hides here. You can also make parchment using milk of lime and a hide. | |
− | + | Process raw fish into edible food here. Raw fish will not be eaten. | |
− | + | Cook meals here. You can also render fat into tallow. | |
− | + | Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread. | |
− | + | Make sugar, flour, and various useful slurries here. Tasks are completed very slowly compared to the powered millstone. | |
− | + | Capture and train small animals here. Requires animal traps. | |
− | + | Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function. | |
− | + | You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel. | |
− | + | Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled. | |
− | + | Make stone furniture here, as well as blocks which are used in constructions. | |
− | + | Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins. | |
− | + | Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground. | |
− | + | Make cloth into clothing and tools here, such as bags and ropes. | |
− | + | Use dyes here to color thread and cloth. Requires a barrel and bucket for construction. | |
− | + | Brew alcohol from plants, fruit, or honey. | |
− | + | Slaughter livestock here in order to obtain meat, hides, bones, and other animal products. | |
− | + | Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket. | |
− | + | Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed. | |
− | + | Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump. | |
− | + | Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump. | |
− | + | Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds. | |
− | + | Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers. | |
− | + | Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south. | |
− | + | Vertical axles transfer power between two adjacent elevations. | |
− | + | This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed. | |
− | + | Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental. | |
− | This | + | You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood. |
− | + | You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood. | |
− | + | You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood. | |
− | + | You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood. | |
− | + | Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood. | |
− | + | Use minecart tracks in conjunction with the hauling menu. | |
− | + | Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access. | |
− | + | Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails. | |
− | + | Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants. | |
− | + | Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers. | |
− | + | Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers. | |
− | + | Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. | |
− | + | Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. | |
− | + | This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed. | |
− | + | Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first. | |
− | + | Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed. | |
− | + | Codices and scrolls in your library can be stored in bookcases. A bookcase object must be made before it can be placed. | |
− | + | Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens. A pedestal or display case must be made before it can be placed. | |
− | + | These ornamental objects increase the value of rooms in which they are placed. An offering place object must be made before it can be placed. | |
− | + | Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first. | |
− | + | Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort. | |
− | + | Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers. | |
− | + | Default attack is a strike without charging or wrestling. | |
− | + | Default attack is a charging strike. | |
− | + | Default attack is a wrestling move. | |
− | + | Choose default attack according to opponent. | |
− | + | Freely move between tiles when dodging if necessary | |
− | + | Do not move from current tile when dodging even if it means being struck. | |
− | + | Dodge away from charging opponents to avoid being knocked over. | |
− | + | Attempt to stop charging opponents, standing your ground. | |
− | + | Add or remove fluids. | |
− | + | Add water to the arena. | |
− | + | Add magma to the arena. | |
− | + | Add snow to the arena. | |
− | + | Add mud to the arena. | |
− | + | Remove fluids and spatter from the arena. | |
− | + | Create a tree to place in the arena. | |
− | + | Change the weather, temperature, and time. | |
− | + | Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once. | |
− | + | Cage traps capture intruders in cages. Must be loaded with a cage. | |
− | + | Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders. | |
− | + | Archery targets are used in archery range zones for training archers. | |
− | + | Ornamental. Demanded by some nobles. | |
− | + | A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly. | |
− | + | A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly. | |
− | + | Create a creature to place in the arena. | |
− | + | Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart. | |
− | + | A chain can be placed for use in the justice system or for the restraint of an animal. | |
− | + | Cages can be used to contain an animal, and metal cages can be used by the justice system. Glass cages can be filled with water and used as aquariums. | |
− | + | Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures. | |
− | + | Track stops are used in conjunction with the hauling menu. They can also be used to add friction to minecart tracks. | |
− | + | Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. | |
− | + | Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage. | |
− | + | Stone-fall traps drop a stone on intruders. Must be loaded with boulders. | |
− | + | Jump somewhere. | |
− | + | Talk to somebody. | |
− | + | Start a performance. This can take several turns to complete. | |
− | + | Strike somebody adjacent with a melee attack. Also allows available parry, block, and dodge moves. | |
− | + | Wrestle somebody adjacent. Also allows available parry, block, and dodge moves. | |
− | + | Shoot. Requires a ranged weapon and ammunition. | |
− | + | View your log. | |
− | + | Set movement options. | |
− | + | Set combat options. | |
− | + | Interact with nearby objects. | |
− | + | Climb or hold terrain. | |
− | + | Move down to the east. | |
− | + | Move down to the northwest. | |
− | + | Move down to the northeast. | |
− | + | Move down to the southwest. | |
− | + | Move down to the southeast. | |
− | + | Travel. | |
− | + | Sleep or wait a while. | |
− | + | Handle charging attacks according to the opponent. | |
− | + | View all announcements. | |
− | + | Recenter on yourself. | |
− | + | Move downward. | |
− | + | Move down to the north. | |
− | + | Move down to the south. | |
− | + | Move down to the west. | |
− | + | Eat or drink an item. | |
− | + | Interact with an item in a different way. | |
− | + | View this item. | |
− | + | Drop this item. | |
− | + | Wear this item. | |
− | + | Remove this item. | |
− | + | Put this item into a container. | |
− | + | Eat or drink this item. | |
− | + | Toggle sneaking. | |
− | + | View the map. | |
− | + | Drop an item. | |
− | + | Wear an item. | |
− | + | Remove an item. | |
− | + | Put an item into a container. | |
− | + | You are a projectile. | |
− | + | You are prone. Click to stand. | |
− | + | You are not prone. Click to go prone. | |
− | + | Close the map. | |
− | + | Go downward. | |
− | + | End travel. | |
− | + | Tactical mode is on. You control everybody manually. Click to control only this character (others will follow you.) | |
− | + | Tactical mode is off. Companions are following you. Click to control everybody. | |
− | + | View your companions and tactical settings, or switch party members. | |
− | + | You are currently yielded. Click to stop yielding. | |
− | + | You are not yielded. Click to yield to opponents. | |
− | + | You have a weapon drawn. Click to strap it. | |
− | + | You have a weapon available to draw. Click to draw it. | |
− | + | You do not have a weapon. | |
− | + | You are oblivious. | |
− | + | You are in a fell mood. | |
− | + | You are in a macabre mood. | |
− | + | You are in a fey mood. | |
− | + | You are in a secretive mood. | |
− | + | You are melancholy. | |
− | + | You are insane. | |
− | + | You are hungry. | |
− | + | You are drowsy. | |
− | + | You are stressed. View your status for more information. | |
− | + | You are distracted by unmet needs. View your status for more information. | |
− | + | You are in a martial trance. | |
− | + | You are throwing a tantrum. | |
− | + | You are depressed. | |
− | + | You are stunned. | |
− | + | You are winded. | |
− | + | You have are seriously injured. View your status for more information. | |
− | + | You have are injured. View your status for more information. | |
− | + | Interact with this item in a different way (opens menu.) | |
− | + | This party member is currently automated in tactical mode. | |
− | + | This party member is manually controlled in tactical mode. | |
− | + | Assume control of this party member. | |
− | + | You are tangled in a web. | |
− | + | You are sleeping. | |
− | + | You are unconscious. | |
− | + | Object (remembered) | |
− | + | Structure (remembered) | |
− | + | Wall (remembered) | |
− | + | Upward stair (remembered) | |
− | + | Downward stair (remembered) | |
− | + | Updown stair (remembered) | |
− | + | Upward ramp (remembered) | |
− | + | Downward ramp (remembered) | |
− | + | Storytelling | |
− | + | Preaching | |
− | + | Poem recitation | |
− | + | Musical voice | |
− | + | Dancing | |
− | + | (heard | |
− | + | recently | |
− | + | Creature (remembered) | |
− | + | Loud movement | |
− | + | Quiet movement | |
− | + | Heavy combat | |
− | + | Light combat | |
− | + | Loud vocalization | |
− | + | Quiet vocalization | |
− | + | Loud grinding | |
− | + | Quiet grinding | |
− | + | Toggle the display of spoor for tracking. | |
− | + | - make at a workshop first | |
− | + | - chop down trees | |
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- mine rock underground | - mine rock underground | ||
- mine rock or chop trees | - mine rock or chop trees | ||
− | + | A Fire | |
+ | Stagnant salt water [ | ||
+ | Stagnant water [ | ||
+ | Salt water [ | ||
+ | Water [ | ||
+ | Magma [ | ||
+ | Lava [ | ||
+ | A Web | ||
+ | A Campfire | ||
+ | A spattering of | ||
+ | A smear of | ||
+ | A pool of | ||
+ | A dusting of | ||
+ | A small pile of | ||
+ | A pile of | ||
+ | Item Cloud | ||
+ | An Ocean Wave | ||
+ | Sea Foam | ||
+ | Magma Mist | ||
+ | Lava Mist | ||
vapor | vapor | ||
− | + | Smoke | |
− | + | Floor (remembered) | |
− | + | Open air (remembered) | |
− | + | Blood of the living (sensed) | |
− | + | many | |
− | + | a swarm of | |
− | + | Miasma | |
− | + | Steam | |
− | + | We will gladly do as you ask and strengthen our bonds of friendship. | |
− | + | Sadly, we do not possess this object. Best of luck in your search. | |
− | + | Give up this childish errand. We do not part with our treasures lightly. | |
− | + | Your claim is worthless here. Trade your lives if you must. | |
− | + | I hear the call. Let us stop this war. | |
− | + | We will drown out the call with the screams of your dying. Begone. | |
− | + | I can scarcely believe this good news! I have some recommendations. | |
− | + | Flattering, but we'd rather maintain our distance from the homeland. | |
− | + | /yours or companion's | |
− | + | You can recenter on certain announcements. Right click to close. | |
− | + | No recommendations available | |
− | + | No positions available | |
− | + | Abort | |
− | + | /NE | |
+ | /NW | ||
+ | /SE | ||
+ | /SW | ||
+ | Track/Spoor | ||
+ | Track/Spoor: | ||
+ | broken vegetation | ||
print | print | ||
imprint | imprint | ||
− | + | unintelligible | |
− | + | entertaining citizens and visitors. | |
− | + | soldiering. | |
− | + | study. | |
− | + | sanctuary. | |
− | + | wishes to join | |
− | + | desires citizenship. | |
− | + | as a citizen of | |
− | + | has many worshippers in | |
− | + | loss of life. | |
− | + | Do you approve this request? | |
− | + | Approve | |
− | + | wishes to reside in | |
− | + | wishes to reside here | |
− | + | for the purpose of | |
− | + | eradicating monsters. | |
− | + | Citizenship of | |
− | + | A Priest for | |
− | + | A Guildhall for | |
− | + | A High Priest for | |
− | + | A Grand Guildhall for | |
− | + | Some corrupt data | |
− | + | wishes to parley | |
− | + | in order to avert | |
− | + | We can abide by this. Let us work toward mutual co-existence. | |
− | + | Our needs exceed your allowances. Relax. They're only trees. | |
− | + | We can grant this request. Let's discuss the specifics, though... | |
− | + | We cannot stop production just because of your quaint sensibilities. | |
− | + | There are no petitions that need your attention. | |
− | + | Parley with | |
− | + | Status of | |
− | + | [B]Pass this treasure into our possession, and we shall depart in peace. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info) | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond? | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your | |
− | + | I've already searched in | |
− | + | I can only rest when I've brought the prize safely to | |
− | + | [B]Play your role in this noble quest and become legendary! | |
− | + | is the symbol of | |
− | + | our people | |
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is an heirloom of our people. | is an heirloom of our people. | ||
is the property of our people. | is the property of our people. | ||
− | is | + | is a sacred relic of our people. |
− | + | with the hall designated for a | |
− | + | guild. | |
− | + | meets with | |
− | + | , and I aim to return it home. | |
− | + | My epic journey began | |
− | + | I've searched nearly the whole world over. | |
− | + | I've boldly searched | |
− | + | has many worshippers here | |
− | + | and now requires | |
− | + | a temple complex and high priest | |
− | + | a temple and priest | |
− | + | The location must be built and furnished, | |
− | + | with the new position appointed by you. | |
− | + | has many members in | |
− | + | has many members here | |
− | + | And beware. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most | |
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trees, butcher. | trees, butcher. | ||
− | + | Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others. | |
− | + | We elves are partial in particular to the trees in the forests surrounding your lands. | |
− | + | Although we are loath to spare a single branch to your senseless slaughter, | |
− | Choose | + | we are willing to ask that you cap your tree-fells at |
− | + | until we next meet. | |
+ | I will try to return next year as I am able. | ||
+ | requested, priced at | ||
+ | %[R] | ||
+ | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year. | ||
+ | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: | ||
+ | Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B] | ||
+ | Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B] | ||
+ | Do you have anyone suitable to recommend for elevation? | ||
+ | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm. | ||
+ | A need for [C:6:0:1] | ||
+ | [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer | ||
+ | % and | ||
+ | % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. | ||
+ | %. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. | ||
+ | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can. | ||
+ | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B] | ||
+ | 50% | ||
+ | 75% | ||
+ | when full | ||
+ | always (at most 100%) | ||
+ | desired items | ||
+ | any items | ||
+ | immediately | ||
+ | in 1 day | ||
+ | days | ||
+ | always (at least 0%) | ||
+ | when empty | ||
+ | 25% | ||
+ | VACANT | ||
+ | Throne Room/Office | ||
+ | Export of | ||
+ | Choose symbols for the position holder to carry or wear. | ||
+ | No relevant skills | ||
+ | Leave Vacant | ||
+ | (traveling) | ||
+ | DRINK_MAT | ||
+ | Stone use | ||
+ | Standing orders | ||
+ | Right panel | ||
+ | highest precision | ||
+ | high precision | ||
+ | The stockpile records are | ||
+ | Your bookkeeper needs to work in an office to improve precision | ||
+ | Members of the nobility have required rooms and can make demands. They cannot be reassigned. | ||
+ | % updated toward the next precision level. | ||
+ | Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. | ||
+ | 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 | ||
+ | 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 | ||
+ | 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 | ||
+ | 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 | ||
+ | Your bookkeeper has done enough work to attain | ||
+ | All counts accurate | ||
+ | medium precision | ||
+ | low precision | ||
Prohibited | Prohibited | ||
− | + | Make | |
− | + | Low Precision | |
− | + | Lowest Precision | |
− | + | High Precision | |
− | + | Medium Precision | |
− | + | Stocks amount display: | |
− | + | Highest Precision | |
− | + | Automatically collect webs | |
− | + | Use any cloth | |
− | + | Slaughter any marked animal | |
− | + | No automatic web collection | |
− | + | Automatically butcher carcasses | |
− | + | No automatic slaughter | |
− | + | Automatically clean fish | |
− | + | No automatic butchery | |
− | + | Automatically weave dyed thread | |
− | + | Automatically weave all thread | |
− | + | Use only dyed cloth | |
− | + | No automatic weaving | |
− | + | Filter box | |
− | + | Brew | |
− | + | Cook | |
− | + | You have no appropriate ingredients. | |
− | + | No Ingredients | |
− | + | Only selected do this | |
− | + | Everybody does this | |
− | + | Custom Detail | |
− | + | Nobody does this | |
− | + | Add new work detail | |
− | + | Custom Detail | |
− | + | Workers ignore refuse | |
− | + | Workers gather refuse | |
− | + | Workers ignore outdoor refuse | |
− | + | Workers gather outdoor refuse | |
− | + | Workers ignore outdoor vermin remains | |
− | + | Workers gather outdoor vermin remains | |
− | + | Workers save corpses | |
− | + | Workers dump corpses | |
− | + | Workers ignore furniture | |
− | + | Workers gather furniture | |
− | + | Workers ignore bodies | |
− | + | Workers gather bodies | |
− | + | Workers ignore minerals | |
− | + | Workers gather minerals | |
− | + | Workers ignore wood | |
− | + | Workers gather wood | |
− | + | Do not automate smelter | |
− | + | Automate smelter | |
− | + | Do not automate other shops | |
− | + | Automate other shops | |
− | + | Workers ignore animals | |
− | + | Workers gather animals | |
− | + | Workers ignore food | |
− | + | Workers gather food | |
− | + | Automate kitchen | |
− | + | No automatic fish cleaning | |
− | + | Do not automate kitchen | |
− | + | Do not automate tannery | |
− | + | Automate tannery | |
− | + | Do not automate kiln | |
− | + | Automate kiln | |
− | + | Forbid other death items during sieges | |
− | + | Forbid other death items | |
− | + | Forbid floor/wall cleaning | |
− | + | Claim other death items | |
− | + | Allow floor/wall cleaning | |
− | + | Forbid floor/wall cleaning during sieges | |
− | + | Forbid trap cleaning during sieges | |
− | + | Forbid trap cleaning | |
− | + | Claim your dead | |
− | + | Forbid your dead during sieges | |
− | + | Forbid your death items during sieges | |
− | + | Forbid your death items | |
− | + | Forbid other non-hunted dead | |
− | + | Claim your death items | |
− | + | Claim other dead | |
− | + | Forbid other non-hunted dead during sieges | |
− | + | Workers save hair and wool | |
− | + | Workers dump hair and wool | |
− | + | Workers save other objects | |
− | + | Workers dump other objects | |
− | + | Forbid used ammunition during sieges | |
− | + | Forbid used ammunition | |
− | + | Forbid your dead | |
− | + | Claim used ammunition | |
− | + | Workers save skulls | |
− | + | Workers dump skulls | |
− | + | Workers save bones | |
− | + | Workers dump bones | |
− | + | Workers save shells | |
− | + | Workers dump shells | |
− | + | Workers save skins | |
− | + | Workers dump skins | |
− | + | Fish only in designated zones | |
− | + | Prefer zones for water drinking | |
− | + | Prefer zones for fishing | |
− | + | Announce some job cancellations | |
− | + | Announce most job cancellations | |
− | + | Everybody harvests | |
− | + | Announce no job cancellations | |
− | + | Mix similar foods in barrels | |
− | + | Only farmers harvest | |
− | + | Drink water only from designed zones | |
− | + | Do not mix similar food in barrels | |
− | + | Claim toppled building items | |
− | + | Forbid toppled building items during sieges | |
− | + | Children do chores | |
− | + | Forbidding of death objects occurs at time of death. | |
− | + | There are no children | |
− | + | Children don't do chores | |
− | + | Announce all job cancellations | |
− | + | to do your chores. | |
− | + | Forbid trap rearming | |
− | + | Allow trap cleaning | |
− | + | Allow trap rearming | |
− | + | Forbid trap rearming during sieges | |
− | + | Forbid cages from sprung traps during sieges | |
− | + | Forbid cages from sprung traps | |
− | + | Forbid toppled building items | |
− | + | Claim cages from sprung traps | |
− | + | is selected | |
− | + | until commander | |
− | + | somebody first | |
− | + | You must appoint | |
− | + | to create a squad. | |
− | + | You must appoint a | |
− | + | Multiple orders | |
− | + | Create new squad | |
− | + | new order | |
− | + | soldiers to follow | |
− | + | Vacant position | |
− | + | At least | |
− | + | Assign leader | |
− | + | Back to squads | |
− | + | Cannot appoint | |
− | + | Assign position | |
− | + | Editing routine | |
− | + | (unnamed orders) | |
− | + | Equip/orders only | |
− | + | Equip/always | |
− | + | Sleep/barracks at will | |
− | + | Sleep/room at will | |
− | + | Minimum number of | |
− | + | Sleep/barracks at need | |
− | + | Choose a symbol for the burrow. | |
− | + | Choose a symbol for the squad. | |
− | + | Choose a symbol for the detail. | |
− | + | Background | |
− | + | Done editing | |
− | + | Military routines | |
− | + | Add new routine | |
− | + | Routine # | |
− | + | Current month | |
− | + | Really delete this routine? | |
− | + | Add/edit routines (columns) | |
− | + | Off duty | |
− | + | No uniform | |
− | + | Constant training | |
− | + | Staggered training | |
− | + | Ready | |
− | + | 's squad | |
− | + | change equipment, and | |
− | + | member to give orders, | |
− | + | assign schedules. | |
− | + | seleced positions. | |
− | + | seleced squads. | |
− | + | Routine: | |
− | + | No special orders | |
− | + | No target | |
− | + | Equip | |
− | + | Move: click on the map. | |
− | + | Select a squad or squad | |
− | + | Schedule | |
− | + | New bodywear | |
− | + | Confirm and save uniform | |
− | + | New legwear | |
− | + | New headwear | |
− | + | New footwear | |
− | + | New handwear | |
− | + | New weapon | |
− | + | New shield | |
− | + | any material | |
− | + | BROKEN | |
− | + | (Dye) | |
− | + | any color | |
− | + | Position | |
− | + | missing item | |
− | + | (enter name here) | |
− | + | Adding uniform | |
− | + | specific weapon | |
− | + | , weapon | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
(foreign) | (foreign) | ||
− | + | plant fiber | |
+ | Monthly orders | ||
+ | View monthly schedule | ||
+ | specific helm | ||
+ | specific armor | ||
+ | specific gloves | ||
+ | specific pants | ||
+ | specific shield | ||
+ | specific shoes | ||
+ | No assigned items | ||
+ | Not yet assigned | ||
+ | Mat | ||
+ | Add uniform | ||
+ | Assign uniform | ||
+ | Custom uniform | ||
+ | Update equipment | ||
+ | Uniform worn over clothing | ||
+ | Uniform replaces clothing | ||
+ | Partial matches okay | ||
+ | Exact matches only | ||
indiv choice, melee | indiv choice, melee | ||
− | |||
individual choice | individual choice | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
indiv choice, ranged | indiv choice, ranged | ||
− | + | Attempted kidnapping | |
− | + | Injured party: | |
− | + | Attempted murder | |
− | + | Unsolved. | |
− | + | 1 witness | |
− | + | Convicted: | |
− | + | Unknown convict. | |
− | + | Violation of export prohibition | |
− | + | Violation of job order | |
− | + | Violation of production order | |
− | + | Building destruction | |
− | + | Attempted theft | |
− | + | Conspiracy to alow labor | |
− | + | Disorderly conduct | |
− | + | Reported: | |
− | + | No witnesses. | |
− | + | Saw | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
admire the object. | admire the object. | ||
− | + | Closed cases | |
− | + | Cold cases | |
− | + | Open cases | |
− | + | Cases | |
− | + | Implicates: | |
− | + | Convict a suspect for this crime. | |
− | + | Saw that the object was missing. | |
− | + | Saw that the object was disturbed. | |
− | + | Accuses: | |
− | + | Found the body. | |
− | + | none assigned | |
− | + | Padding | |
− | + | Officer: | |
− | + | Convict | |
− | + | Interrogate suspects for wrongdoing. | |
− | + | Interrogate | |
− | + | Sort units by how involved they are in the crime. | |
− | + | No sentence pending. | |
− | + | No witnesses | |
− | + | day | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
in prison. | in prison. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
hammerstrike | hammerstrike | ||
− | + | Beating. | |
− | + | [C:4:0:1]Serious fever | |
− | + | [C:4:0:1]Moderate fever | |
− | + | [C:3:0:1]Partially numb | |
− | + | [C:3:0:1]Slightly numb | |
− | + | [C:6:0:1]Moderate pain | |
− | + | [C:6:0:1]Slight pain | |
− | + | [C:4:0:1]Slight fever | |
− | + | [C:6:0:1]Extreme pain | |
− | + | [C:5:0:1]Faint | |
− | + | [C:5:0:1]Moderate blood loss | |
− | + | [C:5:0:1]Pale | |
− | + | [C:5:0:1]Severe blood loss | |
− | + | [C:3:0:1]Sluggish | |
− | + | [C:3:0:1]Completely numb | |
− | + | [C:3:0:1]Paralyzed | |
− | + | [C:3:0:1]Partially paralyzed | |
− | + | Prepared by | |
− | + | No interrogation reports. | |
− | + | If a crime involves a conspiracy, an interrogation may reveal the plot. | |
− | + | Interrogations | |
− | + | [C:4:0:1]Heavy bleeding | |
− | + | [C:4:0:1]Bleeding | |
− | + | Selected actor: | |
− | + | [C:6:0:0]In traction | |
− | + | Desired metal cages and chains in dungeons: | |
− | + | Guards List | |
− | + | Fortress guard | |
− | + | Cage/Chain Reqs | |
− | + | Intelligence | |
− | + | There is no intelligence information yet. | |
− | + | Convicts | |
− | + | Convict list | |
− | + | [C:6:0:1]Vision impaired | |
− | + | [C:7:0:0]Vision somewhat impaired | |
− | + | [C:7:0:0]Trouble breathing | |
− | + | [C:4:0:1]Vision lost | |
− | + | [C:6:0:1]Ability to grasp lost | |
− | + | [C:6:0:1]Ability to grasp somewhat impaired | |
− | + | [C:6:0:1]Ability to stand lost | |
− | + | [C:6:0:1]Ability to stand somewhat impaired | |
− | + | [C:4:0:0]Thirsty | |
− | + | [C:5:0:1]Thirsty | |
− | + | [C:1:0:0]Drowsy | |
− | + | [C:4:0:1]Thirsty! | |
− | + | [C:6:0:1]Hungry | |
− | + | [C:4:0:1]Cannot breathe | |
− | + | [C:6:0:1]Thirsty | |
− | + | [C:4:0:1]Very hungry | |
− | + | [C:5:0:1]Dehydrated | |
− | + | [C:1:0:1]Thirsty | |
− | + | [C:4:0:1]Very drowsy | |
− | + | [C:1:0:1]Drowsy | |
− | + | [C:4:0:1]Slumberous | |
− | + | [C:6:0:1]Drowsy | |
− | + | [C:4:0:1]Starving | |
− | + | [C:6:0:0]Hungry | |
− | + | [C:6:0:1]Tired | |
− | + | [C:3:0:1]Stunned | |
− | + | [C:6:0:1]Exhausted | |
− | + | [C:6:0:1]Over-exerted | |
− | + | [C:7:0:0]Winded | |
− | + | [C:2:0:1]Nauseous | |
− | + | [C:3:0:1]Dizzy | |
− | + | [C:1:0:1]Drowning | |
− | + | [C:4:0:1].Smashed apart | |
− | + | [C:4:0:1].Broken apart | |
− | + | [C:6:0:1].Needs setting | |
− | + | [C:4:0:1].Cut apart | |
− | + | [C:4:0:1].Smashed open | |
− | + | [C:4:0:1].Broken open | |
− | + | [C:4:0:1].Torn apart | |
− | + | [C:4:0:1].Cut open | |
− | + | [C:6:0:1].Torn ligament | |
− | + | [C:6:0:1].Sprained ligament | |
− | + | [C:6:0:1].Strained tendon | |
− | + | [C:6:0:1].Bruised tendon | |
− | + | [C:6:0:0].Overlapping fracture (in traction) | |
− | + | [C:4:0:1].Overlapping fracture | |
− | + | [C:6:0:1].Bruised ligament | |
− | + | [C:4:0:1].Compound fracture | |
− | + | [C:4:0:1].Artery torn | |
− | + | [C:4:0:1].Heavy bleeding | |
− | + | [C:5:0:1].Butchered | |
− | + | [C:4:0:1].Major artery torn | |
− | + | [C:7:0:1].Sensory nerve severed | |
− | + | [C:6:0:1].Torn tendon | |
− | + | [C:4:0:1].Bleeding | |
− | + | [C:7:0:1].Motor nerve severed | |
− | + | [C:7:0:1]Motor nerve damage | |
− | + | [C:7:0:1]Sensory nerve damage | |
− | + | [C:6:0:1]Ability to fly lost | |
− | + | [C:6:0:1]Ability to fly somewhat impaired | |
− | + | [C:5:0:1].Gelded | |
− | + | [C:2:0:1].Spilled | |
− | + | [C:7:0:0]No health problems | |
− | + | [C:7:0:0]--- | |
− | + | [C:6:0:0].Serious blistering | |
− | + | [C:6:0:0].Moderate blistering | |
− | + | [C:5:0:1].Moderate rot | |
− | + | [C:5:0:1].Minor rot | |
− | + | [C:7:0:1].Moderate pain | |
− | + | [C:7:0:1].Minor pain | |
− | + | [C:6:0:0].Minor blistering | |
− | + | [C:7:0:1].Extreme pain | |
− | + | [C:6:0:0].Moderate freezing | |
− | + | [C:6:0:0].Minor freezing | |
− | + | [C:6:0:0].Minor boiling | |
− | + | [C:6:0:0].Serious freezing | |
− | + | [C:6:0:0].Minor condensation | |
− | + | [C:5:0:1].Advanced rot | |
− | + | [C:6:0:0].Serious condensation | |
− | + | [C:6:0:0].Moderate condensation | |
− | + | [C:6:0:0].Minor frost-bite | |
− | + | [C:6:0:0].Serious melting | |
− | + | [C:6:0:0].Serious frost-bite | |
− | + | [C:6:0:0].Moderate frost-bite | |
− | + | [C:6:0:0].Serious boiling | |
− | + | [C:6:0:0].Moderate boiling | |
− | + | [C:6:0:0].Moderate melting | |
− | + | [C:6:0:0].Minor melting | |
− | + | [C:6:0:0].Heavy bruising | |
− | + | [C:6:0:0].Moderate bruising | |
− | + | [C:4:0:1].Torn open | |
− | + | [C:6:0:0].Dented | |
− | + | [C:6:0:0].Moderate burn | |
− | + | [C:6:0:0].Minor burn | |
− | + | [C:6:0:0].Light bruising | |
− | + | [C:6:0:0].Serious burn | |
− | + | .[C:6:0:1]Needs traction | |
− | + | .[C:6:0:1]Needs immobilization | |
− | + | .[C:6:0:1]Needs setting | |
− | + | .[C:7:0:0]Needs dressing | |
− | + | [C:7:0:1]Received | |
− | + | [C:7:0:0]No treatment scheduled | |
− | + | [C:7:0:0:]Diagnosed with | |
− | + | [C:7:0:1]Diagnosis required | |
− | + | [C:7:0:1]Crutch required | |
− | + | [C:7:0:0]No evaluated wounds | |
− | + | [C:7:0:0]No wounds | |
− | + | .[C:4:0:1]Needs surgery | |
− | + | .[C:2:0:1]Needs sutures | |
− | + | .[C:5:0:1]Rotten -- inoperable | |
− | + | .[C:3:0:1]Needs cleaning | |
− | + | [C:6:0:1].Minor swelling | |
− | + | [C:7:0:1].Function totally impaired | |
− | + | [C:6:0:1].Extreme swelling | |
− | + | [C:6:0:1].Moderate swelling | |
− | + | [C:7:0:1]Has been sutured | |
− | + | [C:5:0:1]Infection | |
− | + | [C:7:0:1].Partially impaired function | |
− | + | [C:7:0:1].Slightly impaired function | |
− | + | [C:3:0:1].Paralysis | |
− | + | [C:3:0:1].Partial paralysis | |
− | + | [C:2:0:1].Nausea | |
− | + | [C:3:0:1].Dizziness | |
− | + | [C:3:0:1].Partial numbness | |
− | + | [C:3:0:1].Slight numbness | |
− | + | [C:3:0:1].Some sluggishness | |
− | is | + | [C:3:0:1].Complete numbness |
− | is getting used to tragedy. | + | does not mind being outdoors, at least for a time. |
− | likes | + | likes working outdoors and grumbles only mildly at inclement weather. |
− | + | and really wants a drink | |
− | + | and is starting to work slowly due to its scarcity | |
− | + | is getting used to tragedy. | |
− | + | likes | |
− | + | doesn't really care about anything anymore. | |
+ | is a hardened individual. | ||
+ | [C:0:0:1]- | ||
+ | [C:7:0:0]No medical history | ||
+ | [C:7:0:1]Brought to rest | ||
+ | [C:3:0:1]Cleaned | ||
had some | had some | ||
and has gone without a drink for far, far too long | and has gone without a drink for far, far too long | ||
− | + | needs alcohol to get through the working day | |
− | and | + | and can't even remember the last time |
amputated | amputated | ||
− | + | Rotten tissue excised from | |
− | + | [C:4:0:1]Compound fracture of | |
− | + | [C:6:0:1]Placed in traction | |
− | + | [C:7:0:1]Evaluated | |
− | + | [C:6:0:1]Had | |
− | + | [C:6:0:1]Received | |
− | + | splint on | |
− | splint on | + | [C:7:0:1:]Received |
− | + | sutures on | |
− | + | [C:4:0:1]Bleeding stopped | |
− | sutures on | + | dressing on |
− | + | [C:4:0:1]Received | |
− | [C:4:0:1] | + | distracted by unmet needs |
− | + | unfocused by unmet needs | |
− | + | somewhat focused with satisfied needs | |
− | + | badly distracted by unmet needs | |
− | + | level-headed | |
− | + | untroubled | |
− | + | untroubled by unmet needs | |
− | + | unfettered | |
− | + | unknown item | |
− | + | absolutely detests | |
− | + | unknown powder | |
− | absolutely detests | + | unknown cheese |
− | + | very focused with satisfied needs | |
− | + | quite focused with satisfied needs | |
− | + | Overall, | |
− | + | unknown fish | |
− | + | unknown plants | |
− | + | prefers to consume | |
− | + | unknown meat | |
− | + | unknown seeds | |
− | + | unknown leaves | |
− | + | unknown drink | |
− | + | unknown liquid | |
− | + | for their | |
− | + | the color | |
− | + | the sight of | |
− | for their | + | When possible, |
− | + | the sound of | |
− | + | after being unable to hear eloquent speech | |
− | + | after upholding tradition | |
− | + | after being away from friends | |
− | + | after hearing eloquent speech | |
− | + | after a lack of introspection | |
− | + | after making merry | |
− | + | after being away from traditions | |
− | + | after self-examination | |
− | + | after leading an unexciting life | |
− | + | after learning something | |
− | + | after doing nothing creative | |
− | + | after doing something exciting | |
− | + | after being away from family | |
− | + | after being with friends | |
− | + | after not learning anything | |
− | + | after being with family | |
− | + | after being unable to pray | |
− | + | after staying occupied | |
− | + | after communing with | |
− | + | after meditation | |
− | + | after being unable to admire art | |
− | + | after doing something creative | |
− | + | after being unoccupied | |
− | + | after admiring art | |
− | + | badly distracted | |
− | + | not distracted | |
− | + | unfocused | |
− | + | after drinking | |
− | + | after being kept from alcohol | |
− | + | after spending time with people | |
− | + | after being away from people | |
− | + | after being unable to be extravagant | |
− | + | after wandering | |
− | + | after being unable to argue | |
− | + | after being extravagant | |
− | + | after being unable to help anybody | |
− | + | after thinking abstractly | |
− | + | after being unable to wander | |
− | + | after helping somebody | |
− | + | after a lack of decent meals | |
− | + | after fighting | |
− | + | after being unable to acquire something | |
− | + | after eating a good meal | |
− | + | after a lack of trouble-making | |
− | + | after arguing | |
− | + | after being unable to fight | |
− | + | after causing trouble | |
− | + | after being unable to make romance | |
− | + | after seeing animals | |
− | + | after being unable to take it easy | |
− | + | after making romance | |
− | + | after being away from great beasts | |
− | + | after acquiring something | |
− | + | after being away from animals | |
− | + | after seeing a great beast | |
− | + | after being unable to practice a craft | |
− | + | after practicing a martial art | |
− | + | after being unable to make merry | |
− | + | after practicing a craft | |
− | + | after being unable to practice a skill | |
− | + | after taking it easy | |
− | + | after being unable to practice a martial art | |
− | + | after practicing a skill | |
− | + | greedier | |
− | + | less greedy | |
− | + | more prone to stress | |
− | + | more resilient | |
− | + | more likely to brawl | |
− | + | less likely to fight | |
− | + | less temperate | |
− | + | more temperate | |
− | + | more angry | |
− | + | less angry | |
− | + | more depressed | |
− | + | less depressed | |
− | + | more lustful | |
− | + | less lustful | |
− | + | more anxious | |
− | + | less anxious | |
− | + | more hateful | |
− | + | slower to hate | |
− | + | quicker to love | |
− | + | slower to love | |
− | + | more cheerful | |
− | + | less cheerful | |
− | + | more envious | |
− | + | less envious | |
− | + | [C:2:0:1]Spring | |
− | + | [C:6:0:1]Summer | |
− | + | after a lack of abstract thinking | |
− | + | [C:7:0:1]Time before time | |
− | + | [C:5:0:1] | |
− | + | Became | |
− | + | [C:4:0:1]Autumn | |
− | + | [C:3:0:1]Winter | |
− | + | more vengeful | |
− | + | less vengeful | |
− | + | more zany | |
− | + | more humorless | |
− | + | more cruel | |
− | + | more merciful | |
− | + | more proud | |
− | + | less proud | |
− | + | more ambitious | |
− | + | less ambitious | |
− | + | more vain | |
− | + | less vain | |
− | + | more extravagant | |
− | + | more austere | |
− | + | more gracious | |
− | + | less gracious | |
− | + | less reliant on advice | |
− | + | less disdainful of advice | |
− | + | more polite | |
− | + | more rude | |
− | + | more confident | |
− | + | less confident | |
− | + | more fearless | |
− | + | more fearful | |
− | + | more industrious | |
− | + | less wasteful | |
− | + | more stubborn | |
− | + | less stubborn | |
− | + | less quarrelsome | |
− | + | more quarrelsome | |
− | + | more prone to discord | |
− | + | less prone to discord | |
− | + | more orderly | |
− | + | less orderly | |
− | + | less cautious | |
− | + | more cautious | |
− | + | more gregarious | |
− | + | more of a loner | |
− | + | more trusting | |
− | + | less trusting | |
− | + | more swayed by others' emotions | |
− | + | less swayed by others' emotions | |
− | + | more emotionally obsessive | |
− | + | more emotionally distant | |
− | + | more dutiful | |
− | + | less dutiful | |
− | + | more altruistic | |
− | + | less altruistic | |
− | + | more of a perfectionist | |
− | + | less attentive to details | |
− | + | more private | |
− | + | less private | |
− | + | more tolerant | |
− | + | less tolerant | |
− | + | more obstinate | |
− | + | more acquiescing | |
− | + | more hopeful | |
− | + | less hopeful | |
− | + | more single-minded | |
− | + | more scatterbrained | |
− | + | more bashful | |
− | + | more shameless | |
− | + | more curious | |
− | + | less curious | |
− | + | more artistically inclined | |
− | + | less artistically inclined | |
− | + | more inclined to the abstract | |
− | + | less inclined to the abstract | |
− | + | disdain | |
− | + | Learned to | |
− | + | and learned to | |
− | + | value | |
− | + | more frenetic | |
− | + | more leisurely | |
− | + | more overbearing | |
− | + | less assertive | |
− | + | more prone to flights of fancy | |
− | + | more fact-oriented | |
− | + | more of a thrill-seeker | |
− | + | inclined to avoid excitement | |
− | + | craftsmanship | |
− | + | tavern keeper | |
− | + | I wish to become a | |
− | + | bone doctor | |
− | + | surgeon | |
− | + | diagnostician | |
− | + | I am sort of confused. | |
− | + | I am a little confused. | |
− | + | There will be no rest for the enemy. | |
− | + | The enemy will be driven off. | |
− | + | . What do you command? | |
− | + | I am very confused. | |
− | + | I am confused. | |
− | + | The task is accomplished. | |
− | + | I am your loyal | |
− | + | The need for my task seems to have passed. | |
− | + | have been driven from | |
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will be slain. | will be slain. | ||
is dead! | is dead! | ||
− | + | . Will you have me as | |
− | have | + | I would be honored if you would become a |
− | + | You can no longer be a | |
− | + | I am sorry. There is no room for you here. | |
− | + | I hate you. | |
− | + | I would be honored to serve as a | |
− | + | I'm kicking you out of | |
− | + | Gladly. You are now one of my | |
− | + | I am sorry. I do not think there is room for me. | |
− | + | Gladly. I will be your | |
− | + | Welcome to | |
− | + | . Can I perform with you? | |
− | + | I would love to join | |
− | + | I'll need to see something impressive before I consider it. | |
− | + | Yes! It'll be great to perform with you. | |
− | + | ? The troupe could use your talent. | |
− | + | Would you like to join | |
− | + | . Will you have me? | |
− | You are | + | monster slayer |
− | + | here. Make us proud! | |
− | I | + | Yes, you'd make a fantastic |
− | + | . Will you have us? | |
− | + | be made | |
− | + | the beast | |
− | + | the occupation | |
− | + | armies on the march | |
− | + | the fighting | |
− | + | the death | |
− | + | occupations | |
− | + | the abduction | |
− | + | the army on the march | |
− | + | Don't talk to me. | |
− | + | we've got | |
− | + | Well, let's see... | |
− | + | . I know why you have come. | |
− | + | Murderer! | |
− | + | The enemy! | |
− | + | Vile creature! | |
− | + | Intruder! | |
− | + | The dead! | |
− | + | Ahhh... | |
− | + | Gwargh! | |
− | + | I must obey the master! | |
− | + | It's not my problem. | |
− | + | They must be stopped by any means at our disposal. | |
− | + | Now we will live under | |
− | + | I hope you find what you are seeking here. | |
− | + | We are in the right in all matters. | |
− | + | I don't know anything else about them. | |
− | + | This is the life for me. | |
− | + | It was inevitable. | |
− | + | Please guide me to you. | |
− | + | Please guide me to myself. | |
− | + | Please guide me to | |
− | + | Can you tell me where I can find | |
− | + | I'm returning on my own. | |
− | + | We were going to entertain the world! It's a shame, but I'll have to make my own way now. | |
− | + | I'm giving up on this hopeless venture. | |
− | + | We can no longer travel together. | |
− | + | What do you think of me? | |
− | + | I give to you this fine beast, | |
− | + | I deign to favor you with my little pretty, | |
− | + | Can you tell me where I can find you? | |
− | + | Can you tell me where I can find myself? | |
− | + | What can you tell me about | |
− | + | What can you tell me about yourself? | |
− | + | I've forgotten what trouble it was... | |
− | + | the missing treasure | |
− | + | brewing trouble with our neighbors | |
− | + | the brewing trouble | |
− | + | the open war | |
− | + | the ruffians | |
− | + | the bone-chilling horror | |
− | + | How may I serve | |
− | + | I am on a mission from | |
− | + | How's life here? | |
− | + | How have things been? | |
− | + | the abductions | |
− | + | the law-breaking | |
− | + | the deaths | |
− | + | the skulking vermin | |
− | + | the bandits | |
− | + | the criminals | |
− | + | the beasts | |
− | + | Soon the world will be set right. | |
− | + | Where should I take you? | |
− | + | How are you enjoying the adventure? | |
− | + | You are bound to obey me. | |
− | + | Are you looking forward to the performance? | |
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home safely. | home safely. | ||
− | + | We shall bring | |
− | + | I am afraid of them. | |
− | + | I hate them. | |
− | + | I don't care one way or another. | |
− | + | It's for the best. | |
− | + | Are we close? | |
− | + | Now we will have to build our own future. | |
− | + | They are outlaws. | |
− | + | They are terrific. | |
− | + | . They have been harassing the people for too long. | |
+ | You must drive the ruffians of | ||
+ | You must drive the skulking vermin | ||
came try to boss us around, but you'll teach that coward a lesson. | came try to boss us around, but you'll teach that coward a lesson. | ||
to try to boss us around, but you'll show them the true nature of power. | to try to boss us around, but you'll show them the true nature of power. | ||
− | + | beast from the wilds | |
− | + | ferocious unnatural beast | |
− | + | ferocious wild animal | |
− | + | savage beast | |
− | + | Enjoy the hunt! | |
− | + | Our hopes travel with you. | |
− | + | Seek your foe in the | |
threatens our people with its very presence. | threatens our people with its very presence. | ||
− | + | terror from the evil depths | |
− | + | evil being | |
− | + | night creature | |
− | + | horrible beast | |
− | + | terrifying wilderness monster | |
− | + | creeping thing | |
− | + | beast from underground | |
− | + | vile monster from the bowels of the earth | |
− | + | This | |
− | + | You must kill | |
− | + | How may I serve you? | |
− | + | fearsome beast | |
− | + | cursed demon | |
− | + | ancient force of nature | |
− | + | the treatment of animals | |
− | + | a dispute over | |
− | + | The trouble started because of | |
− | + | but there is ill-will between our peoples. | |
− | + | truthfulness | |
− | + | a formalized agreement | |
− | + | the treatment of plants | |
− | + | accepts our tribute | |
− | + | is paying us tribute | |
− | + | is at war with us. | |
− | + | is not at war with us | |
− | + | and there is no hard feeling between our peoples. | |
− | + | and there is friendship between our peoples. | |
− | |||
− | |||
is unknown us. | is unknown us. | ||
is skirmishing with us. | is skirmishing with us. | ||
− | + | Their tribute is not enough. | |
− | + | This war must end with our victory. | |
− | + | In any case, peace is no longer an option. | |
− | + | The alliance has outlived its usefulness. | |
− | |||
− | |||
− | |||
− | |||
is our ally | is our ally | ||
− | + | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | |
− | + | I tire of this pointless skirmishing. | |
− | + | We can no longer pay them homage. | |
− | + | . These criminals have been allowed to thrive for too long. | |
− | + | . These outlaws must be punished. | |
− | + | . Their aggressive order must not be allowed to flourish. | |
− | + | You must drive | |
− | + | could afford to learn a lesson or two, though open conflict would be unwise. | |
− | + | must be driven off or subjugated. | |
− | + | The group | |
− | + | from their home at | |
− | + | a journey | |
− | + | an attack by a beast | |
− | + | an act of theft | |
− | + | an abduction | |
− | + | a special occasion | |
− | + | a previous insurrection | |
− | + | general ill feelings over past historical events | |
− | + | livestock ownership | |
− | + | rights-of-way | |
− | + | fishing rights | |
− | + | a previous conquest | |
− | + | a previous duel | |
− | + | a previous battle | |
− | + | a previous war | |
− | + | a disagreement over prior treaties | |
− | + | an incident involving a lost diplomat | |
− | + | the adversary's abuse of the aggressor's fallen | |
− | + | the adversary's refusal to form treaties | |
− | + | grazing rights | |
− | + | water rights | |
− | + | an incident involving a trade caravan | |
− | + | a desire to kill the living and any others in opposition | |
− | + | the adversary's inability to communicate and form treaties | |
− | + | the display of war and hunting trophies | |
− | + | the devouring of the bodies of sapient beings | |
− | + | a first contact that went horribly wrong | |
− | + | prior aggression by the adversary | |
− | + | a dispute over the ownership of | |
− | + | the disturbance of once-eternal rest | |
− | + | There are guards in | |
− | + | There are guards patrolling | |
− | + | You are considered part of the opposition. | |
− | + | You are considered an integral part of the opposition. | |
− | + | the great tower | |
− | + | the keep | |
− | + | a cottage | |
− | + | the mead hall | |
− | + | Their strength has been challenged, and their hold has loosened. | |
− | + | They still hold this area, but they do not feel certain. | |
− | + | They do not feel challenged at all. | |
− | + | They consider you a key figure in the opposition. | |
− | + | They consider you a leader of the opposition. | |
− | + | They consider you an infamous villain among those opposing them. | |
− | + | Their strength has been broken. | |
− | + | the natural issue of their worship of | |
− | + | the issue of their oneness with | |
− | + | the issue of their worship of | |
− | + | the issue of their godlessness | |
− | + | It does not help matters that their leader | |
− | + | is my | |
− | + | Be careful, for their leader | |
− | + | the natural issue of their oneness with | |
− | + | a raid | |
− | + | a purge | |
− | + | There is also | |
− | + | the cheese market | |
− | + | the fruit and vegetable market | |
− | + | the meat market | |
− | + | the imported clothing market | |
− | + | There is a long-ranging patrol | |
− | + | the shrine to | |
− | + | the processed goods market | |
− | + | a carpenter's shop | |
− | + | a leather goods shop | |
− | + | a metal craft shop | |
− | the issue of their oneness with | + | a armorsmith's shop |
− | + | the imported food market | |
− | + | the imported goods market | |
− | + | a metal furniture shop | |
− | + | a stone furniture shop | |
− | + | a bone carver's shop | |
− | + | a leather clothing shop | |
− | + | a woven clothing shop | |
− | + | a leather shop | |
− | + | a blacksmith's shop | |
− | + | a bowyer's shop | |
− | + | a weaponsmith's shop | |
− | + | a gem cutter's shop | |
− | + | an abandoned shop | |
− | + | a hillock | |
− | + | a house | |
− | + | a cloth shop | |
− | + | a general imports store | |
− | + | a clothing imports store | |
− | + | a food imports store | |
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is also located here | is also located here | ||
− | + | The seat of | |
− | + | the law is absolute | |
− | + | the blood-drinker allows no chattel to rise | |
− | + | If you want to find a relative, | |
− | + | lives in | |
+ | Goodbye. | ||
+ | I must take my leave. | ||
from this capital as well | from this capital as well | ||
− | + | I rule | |
− | + | is a group of | |
− | + | My | |
− | + | is here, and | |
− | + | Not that it matters, as the seat of | |
− | + | abides here in magnificence | |
− | + | Not that it matters, as | |
− | + | Nobody I remember. | |
fled before the attack. | fled before the attack. | ||
− | + | A few separate groups were organized. | |
− | + | One group organized itself. | |
− | + | rules | |
− | I' | + | has occupied |
− | + | other groups vying for control. | |
− | + | There are no fewer than | |
− | + | I'd watch out for them. | |
− | + | I have no idea. | |
− | + | groups fled. | |
− | + | No fewer than | |
− | Please let me shelter here for the night. | + | I haven't heard anything like that. |
− | + | are vying for control. | |
− | + | Certainly. It would be terrible to leave someone to fend for themselves after sunset. | |
− | + | Of course. My pleasure. | |
− | + | now. Make way for | |
− | + | Thank you! | |
+ | forever! | ||
+ | this place | ||
+ | Uh... what was that? | ||
+ | Please let me shelter here for the night. | ||
+ | I'd like to stay here another day if you don't mind. | ||
+ | Nevermind. | ||
+ | this poor soul | ||
+ | the weary shoulders of the people of | ||
+ | the oppressors | ||
back home! | back home! | ||
− | + | should travel to | |
− | + | should talk to | |
− | + | If you want to offer your condolences, | |
− | + | a room | |
− | + | We rent out | |
− | + | You have a room here, and you can stay longer if you like. | |
− | + | All drinks are free, of course! | |
− | + | free rooms | |
− | + | a free room | |
− | |||
− | |||
− | |||
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a night. | a night. | ||
− | + | There's no need for trouble here. | |
− | + | Your selfless dedication is appreciated here. | |
− | + | What a dancer! It's such an honor to have you here. | |
− | + | My talented bard! It's such an honor to have you here. | |
− | |||
− | |||
− | |||
− | |||
− | |||
for a mug. | for a mug. | ||
− | + | All drinks cost | |
− | You | + | We have |
− | + | We have many drinks to choose from. [You receive a list.] | |
− | + | Thank you for preserving our legacy of wisdom. | |
− | + | You ought to be rewarded for returning our treasures. | |
− | + | Thank you for all you do. | |
− | + | It is good to see you here. | |
− | + | The poet! It's such an honor to have you here. | |
− | + | What stories you tell! It's such an honor to have you here. | |
− | + | Loyalty should be rewarded. | |
− | + | Long live the cause. | |
− | + | I'd just as soon you went someplace else. | |
− | + | My companion. | |
− | + | My good friend. | |
− | + | It's such a pleasure to serve you. | |
− | + | You have been such a good trade partner. | |
− | + | this spire | |
− | + | these catacombs | |
− | + | these sewers | |
− | + | , taking over my duties and responsibilities? | |
− | + | someone | |
− | + | this establishment | |
− | + | this library | |
− | + | this temple | |
− | + | this keep | |
− | + | this dungeon | |
− | + | this tomb | |
− | + | this market | |
− | + | this tower | |
− | + | You'll have the room for another day. I'm glad you're enjoying your stay. | |
− | + | Your room is | |
− | + | I'll be back with your drink in a moment. | |
− | + | this hall | |
− | + | this guildhall | |
− | + | this hospital | |
− | + | this counting house | |
− | + | One | |
− | + | . Let me know and you can stay as long as you like. | |
− | + | Uhh... nevermind. | |
− | + | I would prefer to be outdoors. | |
− | + | How sinister the glow... | |
− | + | I would prefer to be indoors. | |
− | + | How I long for civilization... | |
− | + | Where am I? | |
− | + | It sure is dark down here. | |
− | + | It is good to be indoors. | |
− | + | Is it raining? | |
− | + | At least it doesn't rain down here. | |
− | + | What an odd glow! | |
− | + | Indoors, outdoors. It's all the same to me as long as the weather's fine. | |
− | + | It is good to be outdoors. | |
− | + | It is invigorating to be out in the wilds! | |
− | + | What a strange place! | |
− | + | Look at the sky! Are we in the Underworld? | |
− | + | this poor nameless child | |
− | + | This must be the will of | |
− | + | It has always been my dream to start a family. | |
− | + | What have you been scheming? | |
− | + | Reveal what you have been scheming or suffer the consequences. | |
− | + | Who do you work for? | |
− | + | Tell me who you work for, or else. | |
− | + | really | |
− | + | is yours. Please consider my offer. | |
− | + | You are bound to me! | |
− | + | The bond is broken! Return to the Underworld and trouble us no more! | |
− | + | or suffer the consequences. | |
− | + | must pay homage to | |
− | + | will no longer pay homage to | |
− | + | the object I can't remember | |
− | + | Drop | |
− | + | offers to pay homage to | |
− | + | in a way that suits you. | |
− | + | Of course. | |
− | + | You are hereby charged to retrieve | |
− | + | and the chosen! | |
− | + | Blessed be | |
− | + | You are amazing. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | You are amazing. | ||
the outfit. | the outfit. | ||
− | + | makes | |
− | + | saw the sun and vomited on the spot! | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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said, "Are you going to eat that?" | said, "Are you going to eat that?" | ||
− | + | ... and the | |
− | + | So, the | |
− | + | in search of adventure | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
in search of excitement | in search of excitement | ||
in search of a thrilling adventure | in search of a thrilling adventure | ||
+ | to start a new life | ||
+ | and maybe something to drink as well! | ||
+ | . Perhaps I'll finally make my fortune! | ||
+ | , and wealth and pleasures beyond measure! | ||
in search of work | in search of work | ||
− | + | to move into my new home with | |
− | |||
− | |||
− | |||
− | |||
to take up my position | to take up my position | ||
− | + | I'm going to | |
− | + | I'm returning to my home in | |
− | + | I visited | |
− | + | I started my pilgrimage in | |
− | + | Probably on the move or deep underground, but I can't be sure. | |
− | + | I don't remember what I was going to say... | |
− | + | I'm traveling to | |
− | to view | + | I'm preparing to travel to |
− | I | + | to view |
− | I'm | + | However, the |
− | + | is well-traveled and would probably have that information. | |
− | + | No such place exists. | |
− | I' | + | This is |
+ | Who? | ||
+ | is dead. | ||
+ | not be able to guide you personally. It is the best I can do. | ||
+ | The largest of these is | ||
+ | other major settlements. | ||
+ | trades directly with no fewer than | ||
+ | I'm not planning a journey. | ||
+ | The villages | ||
+ | villages which utilize the market here. | ||
+ | There are | ||
+ | engages in trade with | ||
+ | I'm going out for some water. | ||
+ | I'm walking my patrol. | ||
+ | I was out visiting the library. | ||
+ | I was just out at the tavern. | ||
+ | I'm going to visit the library. | ||
+ | I'm going out to the tavern. | ||
+ | I'm going to visit the shrine. | ||
+ | I'm going to visit the temple. | ||
+ | I'm returning from my patrol. | ||
+ | I'm on an important mission. | ||
+ | I am escaping from danger which threatened my former home. | ||
+ | I will return it to | ||
+ | I was out visiting the shrine. | ||
+ | I was out visiting the temple. | ||
+ | I was just out for some water. | ||
+ | I'm just out for a stroll. | ||
+ | , and this quest is taking me to | ||
+ | I seek to rescue | ||
+ | and am returning to | ||
+ | I have rescued | ||
+ | I am returning it to | ||
+ | The treasure is sought by | ||
+ | I am searching for | ||
+ | I have obtained | ||
+ | grandchild | ||
+ | grandparent | ||
+ | Where? | ||
+ | There's nothing organized here. | ||
+ | also utilize the market there. | ||
+ | is the only other settlement to utilize the market there. | ||
+ | This place is insulated from the rest of the world, at least in terms of trade. | ||
utilize the market here. | utilize the market here. | ||
is the only other settlement to utilize the market here. | is the only other settlement to utilize the market here. | ||
− | + | The village | |
− | + | other villages which utilize the market there. | |
to trade. | to trade. | ||
− | go to | + | go to |
− | + | The people of | |
− | + | ! Best price in town | |
− | + | ! Limited supply | |
− | + | ! Today only | |
− | + | cut | |
− | + | tanned | |
− | + | faraway | |
− | + | all the way | |
− | + | right here | |
− | + | here | |
− | + | the great | |
− | + | fair | |
− | + | I don't remember what I believe... | |
− | + | An item has returned! | |
− | |||
− | |||
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has returned | has returned | ||
− | + | authentic | |
− | + | real | |
− | + | your very own | |
− | + | get your | |
− | + | nephew | |
− | + | niece | |
− | + | uncle | |
− | + | Is it really you? | |
− | + | Dear | |
− | + | , is it really you? | |
− | + | cousin | |
− | + | woman | |
− | + | my good | |
− | + | I yield! I yield! | |
− | + | We yield! We yield! | |
− | + | Decent | |
− | + | Good | |
− | + | Splendid | |
− | + | Great | |
− | + | right there | |
− | + | Excellent | |
− | + | Fantastic | |
− | + | some of my kind | |
− | + | Might I interest you in | |
− | + | Are you interested in | |
− | + | some of our kind | |
− | + | just outside town | |
− | + | the surrounding area | |
− | + | town | |
− | + | right here in | |
− | + | out to the | |
− | + | the settlements | |
− | + | a village nearby | |
− | + | I'll show you calm! | |
− | + | Do I look like I need to calm down?! | |
− | + | I am so nearly swayed by your greatness alone that we can simply assign you the victory! | |
− | + | you needn't indulge my trivial thoughts! | |
− | + | Get away from me! | |
− | + | I must say that is a truly insightful observation! | |
− | + | I admire how brilliant you are! | |
− | + | you are so clever I must concede! | |
− | + | Although my own insignificant beliefs lie elsewhere, | |
− | + | no one can deny your genius! | |
− | + | we can both agree you are by far the most persuasive! | |
− | + | I am overmastered by your presence! | |
− | + | I confess your stunning argument overwhelms me! | |
− | I | + | You know, I think you're right. |
− | + | I have been so foolish. Yes, I agree. | |
− | + | Yes, I can see it clearly now. | |
− | + | Maybe you're right. | |
− | + | Ignoring that I don't quite concur... | |
− | + | Even if I don't change my mind, | |
− | + | Despite some minor reservations... | |
− | + | Though I cannot agree fully on a slight technicality, | |
− | + | I will fight no more. | |
− | + | We will fight no more. | |
− | + | spits out | |
− | + | Huh? | |
− | + | Ha! | |
− | + | Were you trying to make an argument? | |
− | + | How unreasonable! | |
− | + | Uh... | |
− | + | Ack! | |
− | + | You are right. | |
− | + | How gracious! | |
− | + | Fine. Let's drop the argument. | |
− | + | Well, there must be something else to discuss. | |
− | + | Yes, let's move on. | |
− | + | Let's drop the argument. | |
− | + | There must be something else to discuss. | |
− | + | Let's move on. | |
− | + | This conversation is over. | |
− | + | I will settle this my way. | |
− | + | You mock me?! | |
− | + | Insufferable! | |
− | + | If you insist so strongly, we can move on. | |
− | + | , but let us move on. | |
− | + | You insult me with your derision | |
− | + | You insult me with your flattery | |
− | + | How dare you?! | |
− | + | You dare to flatter me?! | |
− | + | Base flattery! | |
− | + | It's wrong. | |
− | + | Really. | |
− | + | Unbelievable. | |
− | + | You're wrong. | |
− | + | I guess I'm not sure. | |
− | + | I don't know what to say. | |
− | + | I don't want to argue. | |
− | + | I just don't know. | |
− | + | the things some people think just boggle the mind. | |
− | + | there's just no way you can believe something so stupid. | |
− | + | it would amaze me if somebody actually thought that. | |
− | + | nobody could possibly believe that. | |
− | + | Shameful. | |
− | + | I'm appalled. | |
− | + | that isn't at all convincing. | |
− | + | you should keep your weird thoughts to yourself. | |
− | + | that is the stupidest statement I have ever heard. | |
− | + | That's absurd! | |
− | Even if I don't change my mind, | + | Oh, no, |
− | + | I've heard it all now! | |
− | + | I'm having trouble taking you seriously. | |
− | + | I couldn't follow your rambling. | |
− | + | really, I've been over all this nonsense before. | |
− | + | don't waste my time with this drivel. | |
− | + | Wait, what? | |
− | + | What? | |
− | + | Are you being serious? | |
− | + | Give me a break. | |
− | + | You must be joking. | |
− | + | Am I supposed to engage with that? | |
− | + | Forgive me, but | |
− | + | What did you just say? | |
− | + | I sent | |
− | + | demands a portion of my official funds | |
− | + | asks that I look past illicit acts in my official capacities | |
− | + | I serve no one. | |
− | + | I demand a portion of the official funds from | |
− | + | I asked that | |
− | + | demand a portion of the official funds from | |
− | + | ask that | |
− | + | I believe... something. | |
− | + | Well, I believe... something else. | |
− | + | sometimes has need for my services. | |
− | + | I have no master, but | |
− | + | I do not know! My instructions come from | |
− | + | I must insist. | |
− | + | Just think about it. | |
− | + | I don't agree. | |
− | + | Stop and reflect. | |
− | + | I sense you're wavering. | |
− | + | I require a substantive reply. | |
− | + | You must be convinced. | |
− | + | No, I mean it. | |
− | + | That's not right. | |
− | + | That's wrong. | |
− | + | I cannot agree. | |
− | + | I disagree. | |
− | + | You are thinking about this all wrong. | |
− | + | Pause to consider. | |
− | + | I beg to differ. | |
− | + | I do not scheme. | |
− | + | engaged to induce a war of | |
− | + | engaged me to abduct | |
− | + | engaged me to assassinate | |
− | + | sent me to engage | |
− | + | engaged me to frame | |
− | + | I decided to frame | |
− | + | engaged me to infiltrate | |
− | + | engaged me to sabotage the activities of | |
− | + | to grant an important position | |
− | + | was asked | |
− | + | I told | |
− | + | Through | |
− | + | I engaged | |
− | + | engaged me to obtain | |
− | + | when one came available. | |
− | + | I asked | |
− | I' | ||
asked me | asked me | ||
− | sent me to | + | sent me to |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
look past illicit acts | look past illicit acts | ||
− | + | told me to tell | |
− | + | told me to ask | |
− | + | appears unconvinced. | |
− | + | It is not convincing. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
appears to acquiesce. | appears to acquiesce. | ||
− | + | appears unperturbed. | |
− | appears | + | You are unperturbed. |
− | |||
flinches. | flinches. | ||
− | + | a series of | |
− | + | There | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | a series of | ||
− | |||
− | |||
− | |||
should be | should be | ||
− | is one of the fundamental dance | + | Then |
− | the fundamental dance | + | Finally, |
− | + | is one of the fundamental dance positions. | |
− | + | First, | |
− | + | is one of the fundamental dance moves. | |
− | the fundamental dance move. | + | the fundamental dance position. |
− | + | called the | |
− | + | the fundamental dance move. | |
− | |||
− | |||
− | |||
flamboyant | flamboyant | ||
− | |||
− | |||
− | |||
− | |||
vivacious | vivacious | ||
joyous | joyous | ||
+ | aborted | ||
+ | partially realized | ||
loudly percussive | loudly percussive | ||
softly percussive | softly percussive | ||
− | |||
− | |||
sharp-edged | sharp-edged | ||
straight-lined | straight-lined | ||
+ | jerking | ||
fluid | fluid | ||
undulating | undulating | ||
− | + | weightless | |
expressive | expressive | ||
− | + | elaborate | |
− | |||
− | |||
understated | understated | ||
− | + | crude | |
− | + | refined | |
− | + | grotesque | |
− | + | serene | |
− | |||
straight walk | straight walk | ||
curved walk | curved walk | ||
facial expression | facial expression | ||
hand gesture | hand gesture | ||
+ | turn | ||
+ | steps in a figure-eight pattern | ||
+ | steps in an intricate pattern | ||
steps in a circular pattern | steps in a circular pattern | ||
steps in a triangle pattern | steps in a triangle pattern | ||
− | steps in a | + | steps in a square pattern |
− | |||
quarter | quarter | ||
− | + | half | |
− | + | eighth | |
sinuous | sinuous | ||
− | + | twisting | |
− | + | sprightly | |
− | |||
sensual | sensual | ||
debauched | debauched | ||
− | + | passive | |
− | + | subtle | |
sluggish | sluggish | ||
relaxed | relaxed | ||
− | + | aggressive | |
− | + | intense | |
− | + | from the lead | |
− | + | from the follower | |
− | |||
− | |||
− | |||
shadowed | shadowed | ||
by group members | by group members | ||
− | + | performed in retrograde | |
− | + | performed in succession | |
movement along the line of dance | movement along the line of dance | ||
mirrored | mirrored | ||
− | + | rightward bend | |
− | + | footwork | |
backward bend | backward bend | ||
leftward bend | leftward bend | ||
− | + | sway | |
− | + | forward bend | |
+ | spin | ||
independent body movement | independent body movement | ||
− | + | raised right arm | |
+ | raised arm | ||
arm carriage | arm carriage | ||
raised left arm | raised left arm | ||
− | + | body level | |
− | + | body level change | |
left leg lift | left leg lift | ||
right leg lift | right leg lift | ||
− | + | right kick | |
− | + | left kick | |
− | + | run | |
− | + | leap | |
− | + | loosely mingled | |
− | + | along a clockwise circle | |
− | + | in a circle | |
− | + | in a double circle | |
− | + | in a single line | |
− | + | in several lines | |
− | + | The dancer performs | |
− | + | The dancers perform | |
− | + | as the dancers act out | |
− | + | any composition of | |
− | + | The dance is accompanied by | |
− | + | as the dancer acts out | |
− | + | The rules of the form are applied by choreographers to produce individual dances which can be performed. | |
− | The dance is accompanied by | + | The form guides dancers during improvised performances. |
− | as the dancer acts out | + | originally devised by |
− | + | dancers | |
− | + | which grew out of the performances of | |
− | |||
− | |||
− | |||
for a single pair | for a single pair | ||
pairs | pairs | ||
− | + | participation | |
− | + | social | |
− | + | group | |
− | + | celebration | |
− | + | solo | |
− | + | sacred | |
− | + | solo | |
− | + | There are partner changes throughout the dance | |
− | + | with the lead advancing along the main line of motion | |
− | + | through visual cues | |
− | + | through spoken cues | |
− | + | through touch | |
− | + | through a light touch | |
+ | constantly | ||
+ | briefly | ||
briefly | briefly | ||
− | + | by pulling away | |
− | + | by pushing together | |
− | + | rarely make contact | |
− | + | , communicating intent | |
− | + | dance closely | |
− | + | maintain open contact | |
− | + | with the music | |
− | + | The partners | |
− | + | to the music's | |
− | + | very quickly | |
− | + | slower and slower | |
− | + | faster and faster | |
− | + | very slowly | |
− | + | along an intricate path | |
− | + | , moving | |
− | + | turning counterclockwise | |
− | + | along an improvised path | |
− | + | turning clockwise | |
− | + | along a counterclockwise circle | |
− | + | high | |
− | + | dance is | |
− | + | dance is punctuated by | |
− | + | The entire dance has a basic movement | |
− | + | The | |
− | + | specific move | |
− | + | to be mastered. | |
− | + | This dance is a refined artform, with | |
− | + | special position | |
− | + | with the lead turning out counterclockwise | |
− | + | The dancers imitate the movement of the | |
− | + | with the lead advancing against the main line of motion | |
− | + | with the lead turning out clockwise | |
− | + | turns | |
− | + | facial expressions | |
− | + | half | |
− | + | repeated | |
− | + | eighth | |
− | + | quarter | |
− | + | counterclockwise | |
− | + | aborted | |
− | + | partially realized | |
− | + | , with | |
− | + | of the lead | |
− | + | of the follower | |
− | + | movement along the line of dance | |
− | + | leftward bends | |
− | + | rightward bends | |
− | + | forward bends | |
− | + | backward bends | |
− | + | raised arms | |
− | + | spins | |
− | + | raised left arms | |
− | + | raised right arms | |
− | + | body level changes | |
− | + | right leg lifts | |
− | + | left leg lifts | |
− | + | left kicks | |
− | + | right kicks | |
− | + | leaps | |
− | + | curved walks | |
− | + | hand gestures | |
− | + | straight walks | |
− | + | section is | |
− | + | section is punctuated by | |
− | + | There is a basic movement | |
− | + | There are partner changes | |
− | + | of the music. | |
− | + | section is distinct. | |
− | + | next | |
− | + | The dance begins with the | |
− | + | The dance enters a new section with the | |
− | + | [cleanUpChannelGroup]: Callback has ended for ChannelGroup at | |
− | + | [cleanUpChannelGroup]: Removed DSPs for channel group | |
− | + | [cleanUpChannelGroup]: Found DSPs for channel group | |
− | + | [cleanUpChannelGroup]: Removed fade pointer for channel group | |
− | + | [cleanUpChannelGroup]: Found fade points for channel group | |
− | + | [cleanUpChannelGroup]: Channel # | |
− | + | was a null pointer. | |
− | + | [cleanUpChannelGroup]: ChannelGroup at | |
− | + | [cleanUpChannelAndSound]: Callback has ended for channel | |
− | + | [cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel: | |
− | + | marked as ready to release. | |
− | + | [cleanUpChannelAndSound]: Removed DSPs for channel | |
− | + | [cleanUpChannelAndSound]: Found DSPs for channel | |
− | + | [cleanUpChannelAndSound]: Removed fade pointer for channel | |
− | + | [cleanUpChannelAndSound]: Found fade points for channel | |
− | + | , so removing them. | |
− | + | [cleanUpChannelAndSound]: Sound at | |
− | + | [cleanUpChannelAndSound]: Channel at | |
− | + | is cleaning up. | |
− | + | [adjustVolumeForPlayingSound]: Volume changing from | |
− | + | [adjustPanForPlayingSound]: Sound at | |
− | + | panning changing from | |
− | + | [adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from | |
− | + | % to | |
− | + | [createSafeThread]: Creating a new safe thread. | |
− | + | [createSafeThread]: Released mutex for thread | |
− | + | [createSafeThread]: Unlocked mutex for thread | |
− | + | [createSafeThread]: Locked mutex for thread | |
− | + | [setChannelGroupAndSetCallback]: setting callback on | |
− | + | [setChannelGroupAndSetCallback]: setting channel group for | |
− | + | notificationChannelGroup | |
− | + | userInterfaceChannelGroup | |
− | + | soundEffectsChannelGroup | |
− | + | oneShotChannelGroup | |
− | + | alignmentAmbianceChannelGroup | |
− | + | foregroundChannelGroup | |
− | + | ambientLayerChannelGroup | |
− | + | ambientChannelGroup | |
− | + | ./data/sound/audio/starting-volume.txt | |
− | + | [playSound]: Playing | |
− | + | Channel: | |
− | + | [playSound]: | |
− | + | Sound: | |
− | + | Thread: | |
− | + | actions/campfire-loop | |
− | + | ambiance/layers/river | |
− | + | [loadSound]: Loading | |
− | + | [loadSound]: Failed to load a sound for | |
− | + | [loadSound]: | |
− | + | [loadSound]: New channel created for | |
− | + | major | |
− | + | natural minor | |
− | + | harmonic minor | |
− | + | melodic minor | |
− | + | myxolydian | |
− | + | Composer generated a chord: | |
− | + | Composer generated a chord progression for | |
− | + | flying-loop | |
− | + | ./data/sound/audio/locomotion/fly/ | |
− | + | flying loop already playing | |
− | + | flying loop not playing | |
− | + | grass-tall | |
− | + | gravel | |
− | + | metal-crafted | |
− | + | metal-natural | |
− | + | water-depth-1 | |
− | + | water-depth-2 | |
− | + | water-depth-3 | |
− | + | wood-crafted | |
− | + | wood-natural | |
− | + | ./data/sound/audio/locomotion/footsteps/ | |
− | + | /walk | |
− | + | general | |
− | + | ./data/sound/audio/locomotion/jump/ | |
− | + | /jump | |
− | + | ./data/sound/audio/locomotion/sweeteners/ | |
− | + | /sweetener | |
− | + | key-quest-item | |
− | + | ./data/sound/audio/notifications/alerts/ | |
− | + | battle-pullback | |
− | + | ./data/sound/audio/notifications/map/ | |
− | + | hunger-pullback | |
− | + | neutral | |
− | + | savage | |
− | + | ./data/sound/audio/ambiance/alignments/ | |
− | + | ) was out of range. | |
− | + | from potential alignments. | |
− | + | [setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment ( | |
− | + | ./data/sound/audio/ambiance/regions/ | |
− | + | Picked | |
− | + | /one-shot- | |
− | + | ./data/sound/audio/one-shots/ | |
− | + | Passed a region variant that does not exist for the | |
− | + | region ( | |
− | + | from the regional variants for | |
− | + | normal | |
− | + | time(s) | |
− | + | is all done looping, a new ambiance will be played. | |
− | + | Looping ambient track ( | |
− | + | time until next ambiance was supposed to be: | |
− | + | total time waited: | |
− | + | ambiance layer is about to start looping. | |
− | + | has been faded out, exiting out of looping monitor. | |
− | + | ), stopping it. | |
− | + | couldn't find ambiance to play in playNewAmbiance. | |
− | + | song has been stopped, so abandoning ambiance watcher to adjust volume after song stops. | |
− | + | Found a currently playing ambiance layer with the same name ( | |
− | + | attempted to stop campfire loop, but no sound effects were playing. | |
− | + | found campfire loop and stopping it. | |
− | + | attempted to stop campfire loop, but it was not found in the currently playing sound effects. | |
− | + | attempted to stop the campfire loop but ran into an exception: | |
− | + | attempted to stop the campfire loop but ran into a runtime error: | |
− | + | close | |
− | + | dwarven-hillocks/walla-high | |
− | + | walla | |
− | + | dwarven-hillocks/walla-medium | |
− | + | dwarven-hillocks/walla-low | |
− | + | fort/walla-low | |
− | + | fort/walla-high | |
− | + | fortress/walla-high | |
− | + | fort/walla-medium | |
− | + | fortress/walla-medium | |
− | + | fortress/walla-low | |
− | + | human-hamlet/walla-low | |
− | + | human-hamlet/walla-high | |
− | + | human-town/walla-high | |
− | + | human-hamlet/walla-medium | |
− | + | human-town/walla-medium | |
− | + | human-town/walla-low | |
− | + | no ambiance layer found by name | |
− | + | ./data/sound/audio/ambiance/layers/ | |
− | + | [findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null. | |
− | + | no ambiance layer found by ambiance | |
− | + | [findAmbianceInRegion]: Failed to find ambiance in the provided region. | |
− | + | Alignment Ambiance | |
− | + | Milliseconds until next ambiance occurs naturally: | |
− | + | Time until next ambiance occurs naturally: | |
− | + | seconds. | |
− | + | attempting to play next one shot in | |
− | + | angel-vault | |
− | + | kobold | |
− | + | rocky | |
− | + | desert | |
− | + | elven-forest-retreat | |
− | + | dwarven-hillocks | |
− | + | broadleaf-coniferous | |
− | + | taiga | |
− | + | goblin-dark-fortress | |
− | + | glacier | |
− | + | grassland | |
− | + | goblin-dark-pits | |
− | + | shrubland | |
− | + | savanna | |
− | + | human-town | |
− | + | human-hamlet | |
− | + | mountains | |
− | + | lake | |
− | + | necromancer-tower | |
− | + | arctic | |
− | + | tropical-temperate | |
− | + | tundra | |
− | + | wetland | |
− | + | as the current region. | |
− | + | starting low walla for the | |
− | + | starting high walla for the | |
− | + | stopping all wallas for the | |
− | + | Error trying to allocate a channel. | |
− | + | Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). | |
− | + | The vectors passed in are not unit length, or perpendicular. | |
− | + | Tried to call a function on a thread that is not supported. | |
− | + | Not enough memory or resources. | |
− | + | Reached maximum audible playback count for this sound's soundgroup. | |
− | + | Tried to call a command on a 2d sound when the command was meant for 3d sound. | |
− | + | Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. | |
− | + | Couldn't connect to the specified host. | |
− | + | Tried to use a feature that requires hardware support. | |
− | + | The specified URL couldn't be resolved. | |
− | + | A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. | |
− | + | Operation could not be performed because specified sound/DSP connection is not ready. | |
− | + | Operation on a non-blocking socket could not complete immediately. | |
− | + | Error creating hardware sound buffer. | |
− | + | Error initializing output device, but more specifically, the output device is already in use and cannot be reused. | |
− | + | Soundcard does not support the specified format. | |
− | + | A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. | |
− | + | The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails. | |
− | + | Error initializing output device. | |
− | + | A requested output, dsp unit type or codec was not available. | |
− | + | An unspecified error has been returned from a plugin. | |
− | + | A plugin was built with an unsupported SDK version. | |
− | + | A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback) | |
− | + | Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection. | |
− | + | An error occurred trying to initialize the recording device. | |
− | + | The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound. | |
− | + | Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist. | |
− | + | Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. | |
− | + | This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. | |
− | + | The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat. | |
− | + | The specified tag could not be found or there are no tags. | |
− | + | Something in FMOD hasn't been implemented when it should be! contact support! | |
− | + | The retrieved string is too long to fit in the supplied buffer and has been truncated. | |
− | + | DMA Failure. See debug output for more information. | |
− | + | The specified channel has been reused to play another sound. | |
− | + | DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph. | |
− | + | DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts. | |
− | + | DSP is already in the mixer's DSP network. It must be removed before being reinserted or released. | |
− | + | DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map. | |
− | + | DSP operation error. Cannot perform operation on this DSP as it is reserved by the system. | |
− | + | DSP connection error. Couldn't find the DSP unit specified. | |
− | + | DSP operation cannot be performed on a DSP of this type. | |
− | + | DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph. | |
− | + | Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. | |
− | + | Error loading file. | |
− | + | End of file unexpectedly reached while trying to read essential data (truncated?). | |
− | + | Media was ejected while reading. | |
− | + | File not found. | |
− | + | End of current chunk reached while trying to read data. | |
− | + | There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. | |
− | + | Unsupported file or audio format. | |
− | + | The specified resource requires authentication or is forbidden. | |
− | + | A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. | |
− | + | A HTTP server error occurred. | |
− | + | Proxy authentication is required to access the specified resource. | |
− | + | FMOD was not initialized correctly to support this function. | |
− | + | The HTTP request timed out. | |
− | + | An error occurred that wasn't supposed to. Contact support. | |
− | + | Cannot call this command after System::init. | |
− | + | An invalid object handle was used. | |
− | + | Value passed in was a NaN, Inf or denormalized float. | |
− | + | An invalid seek position was passed to this function. | |
− | + | An invalid parameter was passed to this function. | |
− | + | The syncpoint did not come from this sound handle. | |
− | + | An invalid speaker was passed to this function based on the current speaker mode. | |
− | + | A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. | |
− | + | This command failed because System::init or System::setDriver was not called. | |
− | + | The specified bank has already been loaded. | |
− | + | The version number of this file format is not supported. | |
− | + | The live update connection failed due to the game data being out of sync with the tool. | |
− | + | The live update connection failed due to the game already being connected. | |
− | + | The requested event, parameter, bus or vca could not be found. | |
− | + | The live update connection timed out. | |
− | + | The specified resource is not loaded, so it can't be unloaded. | |
− | + | The Studio::System object is not yet initialized. | |
− | + | The specified resource is already locked. | |
− | + | An invalid string was passed to this function. | |
− | + | The specified recording driver has been disconnected. | |
− | + | The specified resource is not locked, so it can't be unlocked. | |
− | + | Unknown error. | |
− | + | The length provided exceeds the allowable limit. | |
− | + | name... | |
− | + | Picking a combat song by the | |
− | + | combat song selected: | |
− | + | beat of phrase: | |
− | + | milliseconds left in current phrase: | |
− | + | milliseconds of current phrase: | |
− | + | until a measure before the next phrase. | |
− | + | [CombatSongWriter]: Waiting | |
− | + | ms to play stinger from group # | |
− | + | until after the stingers are complete. | |
− | + | [CombatSongWriter]: Starting stingers from group # | |
− | + | [CombatSongWriter]: Starting loops from group # | |
− | + | ms to play next group # | |
− | + | ms to stop group # | |
− | + | until the next phrase. | |
− | + | [CombatSongWriter]: Stopping loops from group # | |
− | + | [CombatSongWriter]: Advancing group from | |
− | + | [CombatSongWriter]: Waiting to fade stinger from group # | |
− | + | until next measure start. | |
− | + | layer to add on the combat song. | |
− | + | [CombatSongWriter]: Choosing the | |
− | + | [CombatSongWriter]: Stopping the ' | |
− | + | ' combat song. | |
− | + | [CombatSongWriter]: Starting group # | |
− | + | loops. | |
− | + | [CombatSongWriter]: Synchronizing the loops for group # | |
− | + | 'loop' layer to play. | |
− | + | [CombatSongWriter]: Synchronizing the | |
− | + | 'loop' layer. | |
− | + | 'stinger' layer to bridge to the next group of the combat song. | |
− | + | of stingers. | |
− | + | ||
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was slain | was slain | ||
− | + | I slew | |
− | + | a member | |
− | + | several years ago | |
− | + | many years ago | |
− | + | long, long ago | |
− | + | I wonder what the weather is like outside. | |
− | + | There is a mist outside. | |
− | + | Seems a pleasant enough | |
− | + | Looks like rain outside. | |
− | + | Looks to be snowing outside. | |
− | + | Look at the fog out there! | |
− | + | There is fog outside. | |
− | + | It is scorching hot! | |
− | + | It is freezing cold! | |
− | + | Is that | |
− | + | falling outside? | |
− | + | The defenseless are safer from outlaws. | |
− | + | You have my thanks. | |
− | + | in a time before time | |
− | + | in the future | |
− | + | We are saved from a fearsome enemy! | |
− | + | We are saved from a dangerous enemy! | |
− | + | We are rid of an enemy. | |
− | + | We are rid of a nuisance. | |
− | + | That was a great hunt! | |
− | + | That was a worthy hunt. | |
− | + | That was hunter's work. | |
− | + | We are saved from a mighty enemy! | |
− | + | This worthy hunt has rid us of an enemy. | |
− | + | This hunt has rid us of a nuisance. | |
− | + | That was a legendary hunt! | |
− | + | That was a magnificent hunt! | |
− | + | a few months ago | |
− | + | a year ago | |
− | + | a few years ago | |
− | + | several days ago | |
− | + | a week ago | |
− | + | a few weeks ago | |
− | + | a month ago | |
− | + | not one hour ago | |
− | + | a few hours ago | |
− | + | not one day ago | |
− | + | a few days ago | |
− | + | just now | |
− | + | a few minutes ago | |
− | + | not a quarter hour ago | |
− | + | not a half hour ago | |
− | + | astonishment | |
− | + | embarrassment | |
− | + | exasperation | |
− | + | exhilaration | |
− | + | disappointment | |
− | + | It is cold. | |
− | + | What a wind! | |
− | + | And what a wind! | |
− | + | It is a nice temperature today. | |
− | + | The weather looks to be fine today. | |
− | + | The stars are bold tonight. | |
− | + | It is a starless night. | |
− | + | It is hot. | |
− | + | I hope this fog lifts soon. | |
− | + | I hope this mist passes. | |
− | + | Look at those clouds! | |
− | + | The weather does not look too bad today. | |
− | + | What is this? | |
− | + | It is raining. | |
− | + | It is snowing. | |
− | + | Curse this fog! I cannot see a thing. | |
− | + | nuances | |
− | + | righteous | |
− | + | indignation | |
− | + | self | |
− | + | Hello | |
− | + | Hey | |
− | + | I'm a true | |
− | + | I thought you called yourself | |
− | + | ([lip]) | |
− | + | Greetings. | |
− | + | Salutations | |
− | + | Greetings | |
− | + | ([LIP]) | |
− | + | expectancy | |
− | + | hopelessness | |
− | + | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | |
− | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
− | + | The sun will set soon. Be careful that the bogeyman doesn't get you. | |
− | + | Don't travel alone at night, or the bogeyman will get you. | |
− | + | Hopefully your friends can dissuade you from this foolishness. | |
− | + | Traveling alone in the wilds?! You know better than that. | |
− | + | Only a hero such as yourself can travel at night. The bogeyman would get me. | |
− | + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | |
− | + | Don't walk off with anything. | |
− | + | It is amazing how far you've come. Welcome home. | |
− | + | It's good to see you have companions to travel with on your adventures. | |
− | + | I know you can handle yourself, but be careful out there. | |
− | + | Are you still dancing? | |
− | + | Are in a foul mood? | |
− | + | You'll get nothing from me with your flattery. | |
− | + | Are you stalking a dangerous beast? | |
− | + | Best keep your head down. | |
− | + | I hear that there is an insurrection against | |
− | + | I hear that | |
− | + | lost | |
− | + | informed | |
− | + | that tribute would no longer be offered | |
− | + | I hear | |
− | + | has a real mean streak. | |
− | + | accepted a peace offer from | |
− | + | to stop the conflict between | |
− | + | refused an offer of peace from | |
− | + | regarding the conflict between | |
− | + | agreed to | |
− | + | offer of tribute from | |
− | + | refused | |
− | + | demand of tribute from | |
− | + | How are you, my | |
− | + | It's great to have a friend like you! | |
− | + | And what exactly do you want? | |
− | + | Are you ready to learn? | |
− | + | Welcome home, my child. | |
− | + | . What can I do for you? | |
− | + | . Please be respectful of the materials. | |
− | + | I am honored to be in your presence. | |
− | + | It is an honor. | |
− | + | Your name precedes you. Thank you for all that you have done. | |
− | + | It is good to finally meet you! | |
− | + | An honor as always. How can I be of service? | |
− | + | . It is good to see you. | |
− | + | is dumbstruck for a moment. | |
− | + | A legend? Here? I can scarcely believe it. | |
− | + | Do you have wisdom to share, preacher? | |
− | + | Do you have a story to tell? | |
− | + | Have you written a new poem? | |
− | + | Is it time to make music? | |
− | + | Don't try to throw your weight around. | |
− | + | I have nothing for you. | |
− | + | I value your loyalty. | |
− | + | It really is a pleasure to speak with you again. | |
− | + | Thank you for keeping us safe. | |
− | + | Don't let the enemy rest. | |
− | + | Are you hunting for treasure? | |
− | + | Thank you for protecting our wisdom. | |
− | + | Been in any good scraps today? | |
− | + | Let's not hurt anybody. | |
− | + | Make any good deals lately? | |
− | + | Long live the cause! | |
− | + | ORDINAL | |
− | + | UNIT_NAME | |
− | + | INDEF_FAMILY_RELATIONSHIP | |
− | + | SITE | |
− | + | SUBREGION | |
− | + | HIST_FIG | |
− | + | ABSTRACT_BUILDING | |
− | + | (to | |
− | + | CONTEXT | |
− | + | INCIDENT | |
− | + | CRIME | |
− | + | REGION_WEATHER | |
− | + | CREATION_ZONE | |
− | + | BATTLEFIELD | |
− | + | INTERACTION_INSTANCE | |
− | + | ARCH_ELEMENT | |
− | + | in order to find better lives | |
− | + | moved on in search of a better future | |
− | + | after the horrible mismanagement of | |
− | + | We had to pull out of | |
− | + | left to found a new settlement | |
− | + | This place has been conquered | |
− | + | We formed | |
− | + | I hear that a group calling itself | |
− | + | We founded | |
− | + | I hear that a group from | |
− | + | left to reclaim the ruins | |
− | + | after an insurrection | |
− | + | waited out an insurrection in | |
− | + | crushed an insurrection in | |
− | + | We reclaimed | |
− | + | is not in | |
− | + | I do not have | |
− | + | does not possess | |
− | + | stops and pays attention to you. | |
− | + | was destroyed. | |
− | + | is in | |
− | + | I have | |
− | + | just before an army | |
− | + | descended upon the place. | |
− | + | I heard that | |
− | + | I heard that there was an incident. | |
− | + | We banded up as | |
− | + | and escaped | |
− | + | I hear that refugees calling themselves | |
− | + | fled | |
− | + | A great monster from the underground is said to have emerged from the darkness. | |
− | + | A vile beast from the caverns now walks the land. | |
− | + | A lurking pest has come up from the underground. | |
− | + | At the end of the world dwell the fiercest beasts of legend. | |
− | + | Terrible monstrosities live deep under the ground. | |
− | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
− | + | A force of evil has arisen in the world. | |
− | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
− | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
− | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
− | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
− | + | Not far from here, a fearsome creature has made its home. | |
− | + | A savage beast from the thick of the wilds hunts us at will. | |
− | + | A ferocious wild animal has been set on us by nature. | |
− | + | A ferocious unnatural beast has become the bane of our people. | |
− | + | A beast from the wilds has been harassing our people. | |
− | + | A small but organized military order have been causing us much hardship. | |
− | + | A marauding warband is threatening our people. | |
− | + | Malicious outlaws have brought terror to our doorsteps. | |
− | + | Particular outlaws have been causing us much hardship. | |
− | + | assumes a beastly form to terrorize us. | |
− | + | Our people have been pestered by skulking villains. | |
− | + | A highly-organized military order is threatening our people. | |
− | + | An organized military order have brought terror to our doorsteps. | |
− | + | This insidious evil is | |
− | + | Seek this place if you hunt | |
− | + | The creature is | |
− | + | Body corrupted beyond reckoning, | |
− | + | Creatures grow mighty out in the wildest regions. | |
− | + | You might win fame by putting down a wild beast of great renown. | |
− | + | Sometimes animals just get out of control. | |
− | + | Seek this place if you wish to confront | |
− | + | BELIEF_SYSTEM | |
− | + | DIVINATION_SET | |
− | + | SPEAKER | |
− | + | DANCE_FORM | |
− | + | RHYTHM | |
− | + | CULTURAL_IDENTITY | |
− | + | AGREEMENT | |
− | + | POETIC_FORM | |
− | + | MUSICAL_FORM | |
− | + | ARMY | |
− | + | ARMY_CONTROLLER | |
− | + | ARMY_TRACKING_INFO | |
− | + | A vile monster from the bowels of the earth has been preying on our people. | |
− | + | A beast from underground has been assailing us. | |
− | + | At times, creeping things slither out from below ground. | |
− | + | We are besieged by a terrifying monster from the harshest wilderness. | |
− | + | A beast horrible beyond imagining threatens us. | |
− | + | A creature of the night has our people cowering in fear. | |
− | + | The forces of darkness have descended upon us. | |
− | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by a fearsome foe. | |
− | + | AUDIENCE | |
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | + | An evil lurks within. | |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | There is a library there | |
− | + | There is a tomb | |
− | + | housing | |
− | + | is there. | |
− | + | There is a tavern there | |
− | + | There is a temple | |
− | + | The head of the family is | |
− | + | is overcome for a moment. | |
− | + | ] No... I don't want to talk about it. | |
− | + | There is a great keep there | |
− | + | I've defeated many fearsome opponents! | |
− | + | We are in | |
− | + | [You receive a detailed description.] | |
− | + | I've heard of a place called | |
− | + | STORKIS | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | + | I don't know very much about it. | |
− | + | STRANGUS | |
− | + | AUGIS | |
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | has been harassing people over in | |
− | + | The army of | |
− | + | is marching here! | |
− | + | is marching on | |
− | + | A bandit gang calling itself | |
− | + | , led by | |
− | + | has been harassing people right here on the streets of | |
− | + | over at | |
− | + | They have a | |
− | + | somewhere | |
− | + | A sprawling criminal organization has left our people living in fear. | |
− | + | A scheming criminal gang has eluded capture for far too long. | |
− | + | A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. | |
− | + | There are foul goings-on | |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | is our family's ancestor. | |
− | + | is the head of the family. | |
− | + | Our family's ancestor is | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | + | There's absolutely nothing interesting around here. | |
− | + | I am a | |
− | + | , as are you | |
− | + | I have no interest in your objectives. | |
− | + | I cannot give up my quest for | |
− | + | I cannot abandon my pilgrimage. | |
− | + | I cannot, for I am on an important journey. | |
− | + | It is I that would lead you, but I have no need of your protection. | |
− | + | Ha! Such enthusiasm from one such as yourself. | |
− | + | With a band so large, what share of the glory would I have? | |
− | + | I'm sorry. I can't go with you. | |
− | + | A demonstration of your skill might convince me. | |
− | + | Keep practicing! | |
− | + | Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. | |
− | + | Can you manage a troupe so large? | |
− | + | I'd love to travel and create art. | |
− | + | The performing arts are so important. Let's go! | |
− | + | Let's spread the joy! | |
− | + | The performances will be great. | |
− | + | express | |
− | + | State your values (new menu) | |
− | + | Demand an item (barter screen) | |
− | + | Express your emotions (new menu) | |
− | + | hello | |
− | + | Nevermind | |
− | + | nevermind | |
− | + | Summarize the many troubles | |
− | + | I am unfit to brave danger with you. | |
− | + | I would... rather not. | |
− | + | Greet listener | |
− | + | greet | |
− | + | The surrounding area is called | |
− | + | Search first in | |
− | + | a dark tower | |
− | + | the dungeon | |
− | + | That's such a fantastic idea. I can't wait to be off! | |
− | + | It's such a noble pursuit. Let's go immediately! | |
− | + | It would be so great to perform and make people happy. | |
− | + | I so love the performing arts. It's time to go! | |
− | + | Take me away from here. | |
− | + | Let us leave as soon as possible. | |
− | + | This is a cause worthy of struggle. | |
− | + | I'm sorry. My duty is here. | |
− | + | I've always wanted to travel the world. Let us be off! | |
− | + | Excitement! Adventure! I am thrilled to join you. | |
− | + | I will agree to guide you if you lead me to glory and death. | |
− | + | I will agree to travel with you if you lead me to glory and death. | |
− | + | I'm not sure exactly where to look. | |
− | + | Hey... that sounds like a great idea! | |
− | + | Surely any place is better than this. Let's set off immediately! | |
− | + | Nothing beats the open road. Let us be off! | |
− | + | Ask listener to wait here | |
− | + | wait | |
− | + | stay | |
− | + | Ask listener to follow you | |
− | + | Request a guide to | |
− | + | Ask for directions to | |
− | + | Ask for the whereabouts of | |
− | + | treasure | |
− | + | Inquire about any troubles | |
− | + | Offer your service | |
− | + | bandit | |
− | + | skulking | |
− | + | ruffian | |
− | + | Order listener to | |
− | + | drive the forces of | |
− | + | Tell listener that nothing has changed | |
− | + | leave | |
− | + | Complain about the agreement | |
− | + | complain | |
− | + | Bring up the journey together | |
− | + | Cancel the agreement | |
− | + | cancel | |
− | + | Gift a (large) pet or mount (new menu) | |
− | + | Express horror at the gift | |
− | + | Express thanks for the gift | |
− | + | Claim this site for yourself (group naming menu) | |
− | + | Claim this site for yourself and | |
− | + | Name pet (new menu) | |
− | + | Ask favor, place request, make demand or issue order (new menu) | |
− | + | favor | |
− | + | Create a performance troupe together (group naming menu) | |
− | + | Investigate or interrogate (new menu) | |
− | + | investigate | |
− | + | interrogate | |
− | + | Ask about | |
− | + | Bring up specific incident or rumor (new menu) | |
− | + | who | |
− | + | Ask for directions (new menu) | |
− | + | directions | |
− | + | thanks | |
− | + | Give | |
− | + | Ask about somebody (new menu) | |
− | + | 's presence in | |
− | + | Spread rumor of your possession of | |
− | + | absence | |
− | + | 's absence from | |
− | + | Spread rumor of your abduction | |
− | + | Spread rumor of the abduction of | |
− | + | 's destruction | |
− | + | Spread rumor of the | |
− | + | Spread rumor of the occupation of | |
− | + | Spread rumor of your reunion with | |
− | + | Spread rumor of the reunion of | |
− | + | Bring up your death | |
− | + | Bring up the death of | |
− | + | Spread rumor of | |
− | + | Spread rumor of the insurrection | |
− | + | Order | |
− | + | Rent room for | |
− | + | Request free room | |
− | + | List available services | |
− | + | list | |
− | + | Yell out service order | |
− | + | buy | |
− | + | sell | |
− | + | Ask about available services, drinks, rooms, etc. | |
− | + | Spread rumor of your lack of possession of | |
− | + | Trade or settle debts | |
− | + | barter | |
− | + | rebels | |
− | + | stakeholders | |
− | + | guards | |
− | + | Summarize the local disposition of the forces of | |
− | + | relations | |
− | + | Summarize the hold of | |
− | + | on its territory | |
− | + | Give an order based on | |
− | + | 's relationship with | |
− | + | Go into | |
− | + | Bring up | |
− | + | the destruction of | |
− | + | Bring up your reunion with | |
− | + | Bring up the reunion of | |
− | + | Summarize the conflict in which | |
− | + | you slew | |
− | + | (This occurred | |
− | + | troublemaker | |
− | + | Accuse the speaker of being a troublemaker | |
− | + | Summarize your views on | |
− | + | Discuss the missing artifact | |
− | + | Summarize your views on the opposition to | |
− | + | Describe the refugees created by the attack of | |
− | + | accuse | |
− | + | Ask the listener for the location of | |
− | + | Agree to have | |
− | + | accept homage from | |
− | + | agree | |
− | + | accept | |
− | + | refusal | |
− | + | Suggest that the listener trade | |
− | + | suggest | |
− | + | cease | |
− | + | Accept that the listener will not trade | |
− | + | the object | |
− | + | Ask about listener's family | |
− | + | Ask for permission to stay for a day | |
− | + | Ask for a cease to hostilities | |
− | + | rob | |
− | + | Demand that the listener yield | |
− | + | surrender | |
− | + | Demand that | |
− | + | Demand the listener's identity | |
− | + | Demand that the listener drop | |
− | + | drop | |
− | + | Offer to have | |
− | + | homage | |
− | + | Cancel tribute from | |
− | + | Offer peace between | |
− | + | Refuse to have | |
− | + | Agree to make peace between | |
− | + | Refuse to make peace between | |
− | + | Ask about the structure you are in | |
− | + | Ask about the listener's master or boss | |
− | + | boss | |
− | + | show | |
− | + | Ask listener to join you (new menu) | |
− | + | Confirm service order | |
− | + | Exchange, give, take or show personal items | |
− | + | exchange | |
− | + | extend | |
− | + | Extend room rental for | |
− | + | Extend use of free room | |
− | + | Try to calm the listener | |
− | + | Tell a joke | |
− | + | feelings | |
− | + | Make a flattering remark | |
− | + | flatter | |
− | + | Inquire about listener's profession | |
− | + | Ask how listener is feeling | |
− | + | Ask about the listener's schemes and plots | |
− | + | scheme | |
− | + | plan | |
− | + | Invoke true name to banish listener | |
− | + | invoke | |
− | + | banish | |
− | + | Invoke true name to compel service from listener | |
− | + | Comment on natural surroundings | |
− | + | Ask about the surrounding area | |
− | + | surroundings | |
− | + | Comment on weather | |
− | + | Offer encouragement | |
− | + | encourage | |
− | + | Ask about the local ruler | |
− | + | Ask about this site's neighbors and trade partners | |
− | + | neighbors | |
− | + | village | |
− | + | Return to current topic (new menu) | |
− | + | Bypass greeting (new menu) | |
− | + | bypass | |
− | + | Change the subject (new menu) | |
− | + | quit | |
− | + | Say goodbye | |
− | + | Accuse listener of being a night creature | |
− | + | Impatiently say goodbye | |
− | + | Ask listener to adopt | |
− | + | Accept the position | |
− | + | Refuse the position | |
− | + | Agree to the adoption | |
− | + | transfer | |
− | + | Offer listener your position as | |
− | + | adopt | |
− | + | Brag about your past violent acts | |
− | + | brag | |
− | + | boast | |
− | + | Welcome yourself to your new home | |
− | + | Raise alarm | |
− | + | exile | |
− | + | Ask if anybody fled from this site | |
− | + | Ask about other groups with a stake in this site | |
− | + | withdraw | |
− | + | Ask about the position of this group's forces | |
− | + | Refuse the adoption | |
− | + | Ask listener why they are traveling | |
− | + | Ask how strong this group's hold over its lands is | |
− | + | decline | |
− | + | Leave | |
− | + | Kick listener out of | |
− | + | Invite listener to join | |
− | + | invite | |
− | + | Accept invitation to join | |
− | + | Refuse invitation to join | |
− | + | Refuse listener work as | |
− | + | Ask to join | |
− | + | Accept into | |
− | + | Refuse request to join | |
− | + | diagnosticians | |
− | + | surgeons | |
− | + | bone doctors | |
− | + | Reply to greeting (impersonation) | |
− | + | impersonate | |
− | + | State | |
− | + | 's location | |
− | + | Ask to be rescued | |
− | + | Reply to greeting | |
− | + | reply | |
− | + | Refuse conversation | |
− | + | Revoke listener's status as a | |
− | + | revoke | |
− | + | Invite listener to become a | |
− | + | Ask to become a | |
− | + | Refuse invitation to become a | |
− | + | Accept invitation to become a | |
− | + | Refuse request to become a | |
− | + | Accept as a | |
− | + | Request duty or advice pertaining to service as a | |
− | + | Give report pertaining to service as a | |
− | + | report | |
− | + | Praise listener for completing the task | |
− | + | Ask what happened | |
− | + | Ask listener to join you and be rescued | |
− | + | return | |
− | + | Refuse to share this information | |
− | + | Say that you have no family | |
− | + | Say that you don't remember | |
− | + | scribes | |
− | + | Grant listener work as | |
− | + | grant | |
− | + | Grant | |
− | + | scholars | |
− | + | mercenaries | |
− | + | monster slayers | |
− | + | Ask for | |
− | + | to made | |
− | + | tavern keepers | |
− | + | Ask to be made a | |
− | + | State that you are conflicted | |
− | + | State that it is terrific | |
− | + | State that they are outlaws | |
− | + | State that you are right in all matters | |
− | + | terrible | |
− | + | State opinion that it is terrifying | |
− | + | terrifying | |
− | + | State that you don't know anything about it | |
− | + | State opinion that it is sad but not unexpected | |
− | + | expected | |
− | + | State opinion that it is terrible | |
− | + | performing | |
− | + | State that it was legendary | |
− | + | State that it was fantastic | |
− | + | State that preaching is your calling | |
− | + | preaching | |
− | + | calling | |
− | + | State that you enjoyed performing | |
− | + | State your general fear | |
− | + | State that it accords with your faith | |
− | + | accords | |
− | + | faith | |
− | + | State that it is for the best | |
− | + | State that you don't care | |
− | + | State your general hatred | |
− | + | Ask listener's course of action | |
− | + | Request suggestion for course of action | |
− | + | Ask listener to join you as entertainer | |
− | + | vigilant | |
− | + | Offer condolences | |
− | + | sorry | |
− | + | State that you weren't acquainted | |
− | + | Tell listener to enjoy peace and remain vigilant | |
− | + | enjoy | |
− | + | Suggest talking to | |
− | + | to offer condolences | |
− | + | Suggest traveling to | |
− | + | State opinion that it is not your problem | |
− | + | State opinion that it was inevitable | |
− | + | inevitable | |
− | + | State opinion that this is the life for you | |
− | + | Ask listener to join you in a rescue | |
− | + | Ask listener to join you in an insurrection | |
− | + | State opinion that it must be stopped with violent force | |
− | + | site | |
− | + | Respond to join request | |
− | + | respond | |
− | + | entertain | |
− | + | Ask listener to join you on adventures | |
− | + | Ask listener to guide you to a location | |
− | + | State that listener saved you from an enemy | |
− | + | State that listener protected the defenseless from outlaws | |
− | + | protected | |
− | + | defenseless | |
− | + | saved | |
− | + | State that listener had a good hunt | |
− | + | State that you love solemn poems | |
− | + | State that you hate solemn poems | |
− | + | State that listener's hunt saved you from an enemy | |
− | + | State that you disapprove of ribald poems | |
− | + | State that you love light poems | |
− | + | State that you hate light poems | |
− | + | Lay quest to retrieve | |
− | + | Exhort to finish current quest | |
− | + | apologize | |
− | + | Refer listener to somebody older | |
− | + | refer | |
− | + | Comply with order | |
− | + | Agree to follow | |
− | + | Apologize for being otherwise occupied | |
− | + | oulaws | |
− | + | Grant sleep permission | |
− | + | Deny sleep permission | |
− | + | deny | |
− | + | bad | |
− | + | State that this is your favorite dance | |
− | + | favorite | |
− | + | State that this is your favorite music | |
− | + | State that this is great | |
− | + | State that this is good | |
− | + | State that this is okay | |
− | + | State that this is no good | |
− | + | State that it was okay | |
− | + | Agree completely | |
− | + | State that this is fantastic | |
− | + | State that it was great | |
− | + | State that it was good | |
− | + | raunchy | |
− | + | poems | |
− | + | State that you love ribald poems | |
− | + | State your amusement | |
− | + | funny | |
− | + | State that you love raunchy poems | |
− | + | State that you love riddles | |
− | + | State that you hate riddles | |
− | + | State that you are embarrassed by this kind of humor | |
− | + | State that this is your favorite poetry | |
− | + | State that you love reflective poetry | |
− | + | State that you hate reflective poetry | |
− | + | Say something about your family's ancestor | |
− | + | ancestor | |
− | + | Say something about your family | |
− | + | Announce that you are hunting in your lair | |
− | + | grovel | |
− | + | Ask listener to wait until you've returned home | |
− | + | Say something general about your emotional state or thoughts | |
− | + | thoughts | |
− | + | Say something about the local area | |
− | + | Tell the listener that they've found you | |
− | + | Grovel before your new master | |
− | + | Provide the whereabouts of | |
− | + | Explain your current journey | |
− | + | explain | |
− | + | Say something about this site's trade partners | |
− | + | Refuse to cease hostilities | |
− | + | Agree to comply with demand | |
− | + | Refuse to comply with demand | |
− | + | Refuse to yield | |
− | + | hawk | |
− | + | Yield in terror | |
− | + | Yield | |
− | + | Agree to cease hostilities | |
− | + | Prophesize | |
− | + | prophesize | |
− | + | Hawk your wares | |
− | + | lair | |
− | + | Express astonishment at seeing | |
− | + | surprise | |
− | + | Praise for returning | |
− | + | Ask listener to come to the market later | |
− | + | Remind listener of pending service | |
− | + | pending | |
− | + | Tell listener that no services are available | |
− | + | Initiate bartering | |
− | + | Ask listener to come to the trade depot later | |
− | + | later | |
− | + | Ask listener to come to your store later | |
− | + | Ask listener to come closer | |
− | + | Do business | |
− | + | exhort | |
− | + | finish | |
− | + | Charge to serve | |
− | + | Give your opinion of | |
− | + | opinion | |
− | + | Provide the location of specific place | |
− | + | Provide the location of | |
− | + | Recommend | |
− | + | Profess total ignorance | |
− | + | Tell the listener that | |
− | + | Tell listener to try a shopkeeper | |
− | + | shopkeeper | |
− | + | Tell listener about | |
− | + | Provide directions to | |
− | + | Tell listener both of you must be at location | |
− | + | both | |
− | + | Tell listener you don't work here | |
− | + | Mention services to listener | |
− | + | Announce your night creature status | |
− | + | announce | |
− | + | State your incredulity | |
− | + | mock | |
− | + | State your age emphatically | |
− | + | Say something about your profession | |
− | + | talk | |
− | + | Say something about your schemes | |
− | + | Refuse the interrogation | |
− | + | Mock the repeated failure of the interrogator | |
− | + | Make terrified outburst regarding fleeing conflict | |
− | + | outburst | |
− | + | State intention to flee conflict | |
− | + | Say something about your master(s) | |
− | + | Fail the struggle against great despair | |
− | + | Fail the struggle against great dismay | |
− | + | Fail the struggle against great distress | |
− | + | Fail the struggle against great fright | |
− | + | Fail the struggle against great sadness | |
− | + | Fail the struggle against great terror | |
− | + | Fail the struggle against great agony | |
− | + | Fail the struggle against great anguish | |
− | + | Fail the struggle against great horror | |
− | + | Fail the struggle against great grief | |
− | + | Fail the struggle against great rage | |
− | + | Fail the struggle against great fear | |
− | + | failed to load conflict report incident | |
− | + | Fail the struggle against great alarm | |
− | + | Fail the struggle against great shock | |
− | + | Accept the compliment | |
− | + | thank | |
− | + | Accept calming | |
− | + | State that calming was unneeded | |
− | + | Deride the attempt to calm | |
− | + | Reject the compliment | |
− | + | reject | |
− | + | Reject the attempt to calm | |
− | + | Flatter the listener | |
− | + | Deride flattery | |
− | + | deride | |
− | + | (not your values) | |
− | + | Argue | |
− | + | Acquiesce (changes your values) | |
− | + | acquiesce | |
− | + | Dismiss the listener's argument | |
− | + | dismiss | |
− | + | Respond passively | |
− | + | Agree to drop the argument | |
− | + | Reject the joke | |
− | + | Express outrage over dismissal | |
− | + | dismissal | |
− | + | Press the argument | |
− | + | unneeded | |
− | + | Approve of the joke | |
− | + | approve | |
− | + | State feelings of great aversion | |
− | + | State feelings of great awe | |
− | + | State feelings of great bitterness | |
− | + | State feelings of great boredom | |
− | + | State feelings of great anxiety | |
− | + | State feelings of great apathy | |
− | + | State feelings of great arousal | |
− | + | State feelings of great astonishment | |
− | + | State feelings of great amazement | |
− | + | State feelings of great ambivalence | |
− | + | State feelings of great anger | |
− | + | State feelings of great annoyance | |
− | + | State feelings of great admiration | |
− | + | State feelings of great agitation | |
− | + | State feelings of great aggravation | |
− | + | State feelings of great alienation | |
− | + | State feelings of great emptiness | |
− | + | State feelings of great exasperation | |
− | + | State feelings of great ferocity | |
− | + | State feelings of great frustration | |
− | + | State feelings of great displeasure | |
− | + | State feelings of great eagerness | |
− | + | State feelings of great embarrassment | |
− | + | State feelings of great empathy | |
− | + | State feelings of great disappointment | |
− | + | State feelings of great disgust | |
− | + | State feelings of great disillusionment | |
− | + | State feelings of great dislike | |
− | + | State feelings of great caring | |
− | + | State feelings of great confusion | |
− | + | State feelings of great contempt | |
− | + | State feelings of great dejection | |
− | + | Verbally struggle against great fear | |
− | + | Verbally struggle against great sadness | |
− | + | State feelings of great satisfaction | |
− | + | State feelings of great love | |
− | + | Verbally struggle against great horror | |
− | + | Verbally struggle against great grief | |
− | + | State feelings of great triumph | |
− | + | State feelings of great grim satisfaction | |
− | + | State feelings of great suspicion | |
− | + | Verbally struggle against great alarm | |
− | + | Verbally struggle against great shock | |
− | + | Fail the struggle against great misery | |
− | + | Fail the struggle against great mortification | |
− | + | Fail the internal struggle, completely shaken | |
− | + | Fail the struggle against existential crisis | |
− | + | Verbally struggle against great misery | |
− | + | Verbally struggle against great mortification | |
− | + | Verbally struggle, greatly shaken | |
− | + | State feelings of great acceptance | |
− | + | Verbally struggle against great despair | |
− | + | Verbally struggle against great dismay | |
− | + | Verbally struggle against great distress | |
− | + | Verbally struggle against great fright | |
− | + | State feelings of great vengefulness | |
− | + | Verbally struggle against great terror | |
− | + | Verbally struggle against great agony | |
− | + | Verbally struggle against great anguish | |
− | + | State feelings of great bliss | |
− | + | State feelings of great excitement | |
− | + | State feelings of great gaiety | |
− | + | State feelings of great joy | |
− | + | State feelings of great affection | |
− | + | State feelings of great amusement | |
− | + | State feelings of great contentment | |
− | + | State feelings of great delight | |
− | + | State feelings of great worry | |
− | + | State feelings of great wrath | |
− | + | State feelings of great zeal | |
− | + | State feelings of great adoration | |
− | + | State feelings of great tenderness | |
− | + | State feelings of great uneasiness | |
− | + | State feelings of great unhappiness | |
− | + | State feelings of great wonder | |
− | + | State feelings of great self-pity | |
− | + | State feelings of great servility | |
− | + | State feelings of great shame | |
− | + | State feelings of great sympathy | |
− | + | State feelings, greatly enraptured | |
− | + | State feelings, greatly thrilled | |
− | + | Verbally struggle against looming existential crisis | |
− | + | Verbally struggle, greatly defeated | |
− | + | State feelings of great joviality | |
− | + | State feelings of great jubilation | |
− | + | State feelings of great pleasure | |
− | + | State feelings of great pride | |
− | + | State feelings of great freedom | |
− | + | State feelings of great flee | |
− | + | State feelings of great happiness | |
− | + | State feelings of great jolliness | |
− | + | State feelings of great elation | |
− | + | State feelings of great enjoyment | |
− | + | State feelings of great exhilaration | |
− | + | State feelings of great fondness | |
− | + | State feelings of great irritation | |
− | + | State feelings of great isolation | |
− | + | State feelings of great loathing | |
− | + | State feelings of great loneliness | |
− | + | State feelings of great hopelessness | |
− | + | State feelings of great humiliation | |
− | + | State feelings of great insult | |
− | + | State feelings of great interest | |
− | + | State feelings of great grumpiness | |
− | + | State feelings of great guilt | |
− | + | State feelings of great hatred | |
− | + | State feelings of great hope | |
− | + | State feelings of great gloom | |
− | + | State feelings of great glumness | |
− | + | State feelings of great gratitude | |
− | + | State feelings of great grouchiness | |
− | + | State feelings of great repentance | |
− | + | State feelings of great resentment | |
− | + | State feelings of great restlessness | |
− | + | State feelings of great righteous indignation | |
− | + | State feelings of great rejection | |
− | + | State feelings of great relief | |
− | + | State feelings of great regret | |
− | + | State feelings of great remorse | |
− | + | State feelings of great outrage | |
− | + | State feelings of great panic | |
− | + | State feelings of great patience | |
− | + | State feelings of great passion | |
− | + | State feelings of great lust | |
− | + | State feelings of great nervousness | |
− | + | State feelings of great nostalgia | |
− | + | State feelings of great optimism | |
− | + | State feelings of astonishment | |
− | + | State feelings of aversion | |
− | + | State feelings of awe | |
− | + | State feelings of bitterness | |
− | + | State feelings of annoyance | |
− | + | State feelings of anxiety | |
− | + | State feelings of apathy | |
− | + | State feelings of arousal | |
− | + | State feelings of alienation | |
− | + | State feelings of amazement | |
− | + | State feelings of ambivalence | |
− | + | State feelings of anger | |
− | + | State feelings of acceptance | |
− | + | State feelings of admiration | |
− | + | State feelings of agitation | |
− | + | State feelings of aggravation | |
− | + | State feelings of empathy | |
− | + | State feelings of emptiness | |
− | + | State feelings of exasperation | |
− | + | State feelings of ferocity | |
− | + | State feelings of dislike | |
− | + | State feelings of displeasure | |
− | + | State feelings of eagerness | |
− | + | State feelings of embarassment | |
− | + | State feelings of dejection | |
− | + | State feelings of disappointment | |
− | + | State feelings of disgust | |
− | + | State feelings of disillusionment | |
− | + | State feelings of boredom | |
− | + | State feelings of caring | |
− | + | State feelings of confusion | |
− | + | State feelings of contempt | |
− | + | State feelings of grim satisfaction | |
− | + | Verbally struggle against fear | |
− | + | Verbally struggle against sadness | |
− | + | State feelings of satisfaction | |
− | + | Verbally struggle against horror | |
− | + | Verbally struggle against grief | |
− | + | State feelings of triumph | |
− | + | Verbally struggle against rage | |
− | + | State feelings of great euphoria | |
− | + | State feelings of suspicion | |
− | + | Verbally struggle against alarm | |
− | + | Verbally struggle against shock | |
− | + | State feelings, greatly expectant | |
− | + | Verbally struggle against great doubt | |
− | + | State feelings of great enthusiasm | |
− | + | Verbally struggle against great pessimism | |
− | + | Verbally struggle against fright | |
− | + | Verbally struggle against misery | |
− | + | Verbally struggle against mortification | |
− | + | Verbally struggle, shaken | |
− | + | Verbally struggle against anguish | |
− | + | Verbally struggle against despair | |
− | + | Verbally struggle against dismay | |
− | + | Verbally struggle against distress | |
− | + | State feelings of joy | |
− | + | State feelings of vengefulness | |
− | + | Verbally struggle against terror | |
− | + | Verbally struggle against agony | |
− | + | State feelings of love | |
− | + | State feelings of bliss | |
− | + | State feelings of excitement | |
− | + | State feelings of gaiety | |
− | + | State feelings of adoration | |
− | + | State feelings of affection | |
− | + | State feelings of amusement | |
− | + | State feelings of contentment | |
− | + | State feelings of wonder | |
− | + | State feelings of worry | |
− | + | State feelings of wrath | |
− | + | State feelings of zeal | |
− | + | State feelings of sympathy | |
− | + | State feelings of tenderness | |
− | + | State feelings of uneasiness | |
− | + | State feelings of unhappiness | |
− | + | State feelings of righteous indignation | |
− | + | State feelings of self-pity | |
− | + | State feelings of servility | |
− | + | State feelings of shame | |
− | + | State feelings of pride | |
− | + | State feelings, enraptured | |
− | + | State feelings, thrilled | |
− | + | Verbally struggle against existential crisis | |
− | + | State feelings of jolliness | |
− | + | State feelings of joviality | |
− | + | State feelings of jubilation | |
− | + | State feelings of pleasure | |
− | + | State feelings of fondness | |
− | + | State feelings of freedom | |
− | + | State feelings of glee | |
− | + | State feelings of happiness | |
− | + | State feelings of delight | |
− | + | State feelings of elation | |
− | + | State feelings of enjoyment | |
− | + | State feelings of exhilaration | |
− | + | State feelings of interest | |
− | + | State feelings of irritation | |
− | + | State feelings of isolation | |
− | + | State feelings of loathing | |
− | + | State feelings of hope | |
− | + | State feelings of hopelessness | |
− | + | State feelings of humiliation | |
− | + | State feelings of insult | |
− | + | State feelings of grouchiness | |
− | + | State feelings of grumpiness | |
− | + | State feelings of guilt | |
− | + | State feelings of hatred | |
− | + | State feelings of frustration | |
− | + | State feelings of gloom | |
− | + | State feelings of glumness | |
− | + | State feelings of gratitude | |
− | + | State feelings of remorse | |
− | + | State feelings of repentance | |
− | + | State feelings of resentment | |
− | + | State feelings of restlessness | |
− | + | State feelings of passion | |
− | + | State feelings of rejection | |
− | + | State feelings of relief | |
− | + | State feelings of regret | |
− | + | State feelings of optimism | |
− | + | State feelings of outrage | |
− | + | State feelings of panic | |
− | + | State feelings of patience | |
− | + | State feelings of loneliness | |
− | + | State feelings of lust | |
− | + | State feelings of nervousness | |
− | + | State feelings of nostalgia | |
− | + | State minor feeling of arousal | |
− | + | State minor feeling of astonishment | |
− | + | State minor feeling of aversion | |
− | + | State minor feeling of awe | |
− | + | State minor feeling of anger | |
− | + | State minor feeling of annoyance | |
− | + | State minor feeling of anxiety | |
− | + | State minor feeling of apathy | |
− | + | State minor feeling of aggravation | |
− | + | State minor feeling of alienation | |
− | + | State minor feeling of amazement | |
− | + | State minor feeling of ambivalence | |
− | + | Dismiss minor feeling of being shaken | |
− | + | State minor feeling of acceptance | |
− | + | State minor feeling of admiration | |
− | + | State minor feeling of agitation | |
− | + | State minor feeling of embarrassment | |
− | + | State minor feeling of empathy | |
− | + | State minor feeling of emptiness | |
− | + | State minor feeling of exasperation | |
− | + | State minor feeling of disillusionment | |
− | + | State minor feeling of dislike | |
− | + | State minor feeling of displeasure | |
− | + | State minor feeling of eagerness | |
− | + | State minor feeling of contempt | |
− | + | State minor feeling of dejection | |
− | + | State minor feeling of disappointment | |
− | + | State minor feeling of disgust | |
− | + | State minor feeling of bitterness | |
− | + | State minor feeling of boredom | |
− | + | State minor feeling of caring | |
− | + | State minor feeling of confusion | |
− | + | Dismiss minor feeling of rage | |
− | + | State minor feeling of grim satisfaction | |
− | + | Dismiss minor feeling of fear | |
− | + | Dismiss minor feeling of sadness | |
− | + | Dismiss minor feeling of shock | |
− | + | Dismiss minor feeling of horror | |
− | + | Dismiss minor feeling of grief | |
− | + | State minor feeling of triumph | |
− | + | Verbally struggle against pessimism | |
− | + | State feelings of euphoria | |
− | + | State minor feeling of suspicion | |
− | + | Dismiss minor feeling of alarm | |
− | + | Verbally struggle, defeated | |
− | + | State feelings, expectant | |
− | + | Verbally struggle against doubt | |
− | + | State feelings of enthusiasm | |
− | + | Dismiss minor feeling of distress | |
− | + | Dismiss minor feeling of fright | |
− | + | Dismiss minor feeling of misery | |
− | + | Dismiss minor feeling of mortification | |
− | + | Dismiss minor feeling of agony | |
− | + | Dismiss minor feeling of anguish | |
− | + | Dismiss minor feeling of despair | |
− | + | Dismiss minor feeling of dismay | |
− | + | State minor feeling of gaiety | |
− | + | State minor feeling of joy | |
− | + | State minor feeling of vengefulness | |
− | + | Dismiss minor feeling of terror | |
− | + | State minor feeling of satisfaction | |
− | + | State minor feeling of love | |
− | + | State minor feeling of bliss | |
− | + | State minor feeling of excitement | |
− | + | State minor feeling of zeal | |
− | + | State minor feeling of adoration | |
− | + | State minor feeling of affection | |
− | + | State minor feeling of amusement | |
− | + | State minor feeling of unhappiness | |
− | + | State minor feeling of wonder | |
− | + | State minor feeling of worry | |
− | + | State minor feeling of wrath | |
− | + | State minor feeling of shame | |
− | + | State minor feeling of sympathy | |
− | + | State minor feeling of tenderness | |
− | + | State minor feeling of uneasiness | |
− | + | State minor feeling of restlessness | |
− | + | State minor feeling of righteous indignation | |
− | + | State minor feeling of self-pity | |
− | + | State minor feeling of servility | |
− | + | State minor feeling of pleasure | |
− | + | State minor feeling of pride | |
− | + | State feelings, somewhat enraptured | |
− | + | State feelings, somewhat thrilled | |
− | + | State minor feeling of happiness | |
− | + | State minor feeling of jolliness | |
− | + | State minor feeling of joviality | |
− | + | State minor feeling of jubilation | |
− | + | State minor feeling of exhilaration | |
− | + | State minor feeling of fondness | |
− | + | State minor feeling of freedom | |
− | + | State minor feeling of glee | |
− | + | State minor feeling of contentment | |
− | + | State minor feeling of delight | |
− | + | State minor feeling of elation | |
− | + | State minor feeling of enjoyment | |
− | + | State minor feeling of insult | |
− | + | State minor feeling of interest | |
− | + | State minor feeling of irritation | |
− | + | State minor feeling of isolation | |
− | + | State minor feeling of hatred | |
− | + | State minor feeling of hope | |
− | + | State minor feeling of hopelessness | |
− | + | State minor feeling of humiliation | |
− | + | State minor feeling of gratitude | |
− | + | State minor feeling of grouchiness | |
− | + | State minor feeling of grumpiness | |
− | + | State minor feeling of guilt | |
− | + | State minor feeling of ferocity | |
− | + | State minor feeling of frustration | |
− | + | State minor feeling of gloom | |
− | + | State minor feeling of glumness | |
− | + | State minor feeling of regret | |
− | + | State minor feeling of remorse | |
− | + | State minor feeling of repentance | |
− | + | State minor feeling of resentment | |
− | + | State minor feeling of patience | |
− | + | State minor feeling of passion | |
− | + | State minor feeling of rejection | |
− | + | State minor feeling of relief | |
− | + | State minor feeling of nostalgia | |
− | + | State minor feeling of optimism | |
− | + | State minor feeling of outrage | |
− | + | State minor feeling of panic | |
− | + | State minor feeling of loathing | |
− | + | State minor feeling of loneliness | |
− | + | State minor feeling of lust | |
− | + | State minor feeling of nervousness | |
− | + | Acknowledge lack of apathy | |
− | + | Acknowledge lack of arousal | |
− | + | Acknowledge lack of astonishment | |
− | + | Acknowledge lack of aversion | |
− | + | Acknowledge lack of ambivalence | |
− | + | Acknowledge lack of anger | |
− | + | Acknowledge lack of annoyance | |
− | + | Acknowledge lack of anxiety | |
− | + | Acknowledge lack of agitation | |
− | + | Acknowledge lack of aggravation | |
− | + | Acknowledge lack of alienation | |
− | + | Acknowledge lack of amazement | |
− | + | Acknowledge lack of mortification | |
− | + | Acknowledge lack of being shaken | |
− | + | Acknowledge lack of acceptance | |
− | + | Acknowledge lack of admiration | |
− | + | Acknowledge lack of eagerness | |
− | + | Acknowledge lack of embarrassment | |
− | + | Acknowledge lack of empathy | |
− | + | Acknowledge lack of emptiness | |
− | + | Acknowledge lack of disgust | |
− | + | Acknowledge lack of disillusionment | |
− | + | Acknowledge lack of dislike | |
− | + | Acknowledge lack of displeasure | |
− | + | Acknowledge lack of confusion | |
− | + | Acknowledge lack of contempt | |
− | + | Acknowledge lack of dejection | |
− | + | Acknowledge lack of disappointment | |
− | + | Acknowledge lack of awe | |
− | + | Acknowledge lack of bitterness | |
− | + | Acknowledge lack of boredom | |
− | + | Acknowledge lack of caring | |
− | + | Acknowledge lack of triumph | |
− | + | Acknowledge lack of rage | |
− | + | Acknowledge lack of grim satisfaction | |
− | + | Acknowledge lack of fear | |
− | + | Acknowledge lack of alarm | |
− | + | Acknowledge lack of shock | |
− | + | Acknowledge lack of horror | |
− | + | Acknowledge lack of grief | |
− | + | State minor feeling of enthusiasm | |
− | + | Dismiss minor feeling of pessimism | |
− | + | State minor feeling of euphoria | |
− | + | Acknowledge lack of suspicion | |
− | + | Dismiss minor existential crisis | |
− | + | Dismiss minor feeling of defeat | |
− | + | State feelings, somewhat expectant | |
− | + | Dismiss minor doubts | |
− | + | Acknowledge lack of dismay | |
− | + | Acknowledge lack of distress | |
− | + | Acknowledge lack of fright | |
− | + | Acknowledge lack of misery | |
− | + | Acknowledge lack of terror | |
− | + | Acknowledge lack of agony | |
− | + | Acknowledge lack of anguish | |
− | + | Acknowledge lack of despair | |
− | + | Acknowledge lack of excitement | |
− | + | Acknowledge lack of gaiety | |
− | + | Acknowledge lack of joy | |
− | + | Acknowledge lack of vengefulness | |
− | + | Acknowledge lack of sadness | |
− | + | Acknowledge lack of satisfaction | |
− | + | Acknowledge lack of love | |
− | + | Acknowledge lack of bliss | |
− | + | Acknowledge lack of wrath | |
− | + | Acknowledge lack of zeal | |
− | + | Acknowledge lack of adoration | |
− | + | Acknowledge lack of affection | |
− | + | Acknowledge lack of uneasiness | |
− | + | Acknowledge lack of unhappiness | |
− | + | Acknowledge lack of wonder | |
− | + | Acknowledge lack of worry | |
− | + | Acknowledge lack of servility | |
− | + | Acknowledge lack of shame | |
− | + | Acknowledge lack of sympathy | |
− | + | Acknowledge lack of tenderness | |
− | + | Acknowledge lack of resentment | |
− | + | Acknowledge lack of restlessness | |
− | + | Acknowledge lack of righteous indignation | |
− | + | Acknowledge lack of self-pity | |
− | + | Acknowledge lack of jubilation | |
− | + | Acknowledge lack of pleasure | |
− | + | Acknowledge lack of pride | |
− | + | Acknowledge lack of rapture | |
− | + | Acknowledge lack of glee | |
− | + | Acknowledge lack of happiness | |
− | + | Acknowledge lack of jolliness | |
− | + | Acknowledge lack of joviality | |
− | + | Acknowledge lack of enjoyment | |
− | + | Acknowledge lack of exhilaration | |
− | + | Acknowledge lack of fondness | |
− | + | Acknowledge lack of freedom | |
− | + | Acknowledge lack of amusement | |
− | + | Acknowledge lack of contentment | |
− | + | Acknowledge lack of delight | |
− | + | Acknowledge lack of elation | |
− | + | Acknowledge lack of humiliation | |
− | + | Acknowledge lack of insult | |
− | + | Acknowledge lack of interest | |
− | + | Acknowledge lack of irritation | |
− | + | Acknowledge lack of guilt | |
− | + | Acknowledge lack of hatred | |
− | + | Acknowledge lack of hope | |
− | + | Acknowledge lack of hopelessness | |
− | + | Acknowledge lack of glumness | |
− | + | Acknowledge lack of gratitude | |
− | + | Acknowledge lack of grouchiness | |
− | + | Acknowledge lack of grumpiness | |
− | + | Acknowledge lack of exasperation | |
− | + | Acknowledge lack of ferocity | |
− | + | Acknowledge lack of frustration | |
− | + | Acknowledge lack of gloom | |
− | + | Acknowledge lack of relief | |
− | + | Acknowledge lack of regret | |
− | + | Acknowledge lack of remorse | |
− | + | Acknowledge lack of repentance | |
− | + | Acknowledge lack of panic | |
− | + | Acknowledge lack of patience | |
− | + | Acknowledge lack of passion | |
− | + | Acknowledge lack of rejection | |
− | + | Acknowledge lack of nervousness | |
− | + | Acknowledge lack of nostalgia | |
− | + | Acknowledge lack of optimism | |
− | + | Acknowledge lack of outrage | |
− | + | Acknowledge lack of isolation | |
− | + | Acknowledge lack of loathing | |
− | + | Acknowledge lack of loneliness | |
− | + | Acknowledge lack of lust | |
− | + | Start new conversation with | |
− | + | Shout out to everybody | |
− | + | Assume an identity | |
− | + | somebody whose name I don't know | |
− | + | Continue shouting | |
− | + | Continue conversation with | |
− | + | View | |
− | + | Acknowledge lack of doubt | |
− | + | Acknowledge lack of enthusiasm | |
− | + | Acknowledge lack of pessimism | |
− | + | Acknowledge lack of euphoria | |
− | + | Acknowledge lack of a thrill | |
− | + | Acknowledge lack of existential crisis | |
− | + | Acknowledge lack of defeat | |
− | + | Acknowledge lack of expectancy | |
− | + | REMOVE_MATERIAL | |
− | + | USE_TISSUE | |
− | + | Unrecognized Material Template: | |
− | + | USE_MATERIAL_TEMPLATE | |
− | + | PLUS_MATERIAL | |
− | + | SELECT_MATERIAL | |
− | + | USE_MATERIAL | |
− | + | Caste Selection Fails: | |
− | + | USE_CASTE | |
− | + | USE_STANDARD_NEX_BODY_PALETTE | |
− | + | SELECT_ADDITIONAL_CASTE | |
− | + | SELECT_CASTE | |
− | + | PROCEDURAL_CREATURE_GRAPHICS | |
− | + | PCG_LAYERING | |
− | + | PORTRAIT | |
− | + | Unrecognized Tissue Template: | |
− | + | USE_TISSUE_TEMPLATE | |
− | + | REMOVE_TISSUE | |
− | + | SELECT_TISSUE | |
− | + | CREATURE | |
− | + | SELECT_CREATURE | |
− | + | Unrecognized Creature Copy (Order is important!): | |
− | + | COPY_TAGS_FROM | |
− | + | logs | |
− | + | CUT_CREATURE | |
− | + | logs/current_entry.txt | |
− | + | SOURCE_ENID | |
− | + | SOURCE_HFID | |
− | + | LOG_CURRENT_ENTRY | |
− | + | Unrecognized Creature Token: | |
− | + | PREFSTRING | |
− | + | EQUIPMENT_WAGON | |
− | + | GENERATED | |
− | + | SLAIN_SPEECH | |
− | + | : Special attack material missing state -- set to liquid | |
− | + | : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) | |
− | + | (empty tissue) | |
− | + | Creature Tissue Material Failure: | |
− | + | (no mat3) | |
− | + | (no mat1) | |
− | + | GO_TO_TAG | |
− | + | GO_TO_END | |
− | + | *** Error(s) finalizing the creature | |
− | + | GO_TO_TAG could not find target, setting to end: | |
− | + | Unrecognized Creature Variation: | |
− | + | APPLY_CREATURE_VARIATION | |
− | + | GO_TO_START | |
− | + | APPLY_CURRENT_CREATURE_VARIATION | |
− | + | VERMIN_ROTTER | |
− | + | VERMIN_GROUNDER | |
− | + | MUNDANE | |
− | + | UBIQUITOUS | |
− | + | ARTIFICIAL_HIVEABLE | |
− | + | VERMIN_EATER | |
− | + | HIVE_PRODUCT | |
− | + | VERMIN_FISH | |
− | + | LOOSE_CLUSTERS | |
− | + | VERMIN_SOIL_COLONY | |
− | + | VERMIN_SOIL | |
− | + | FANCIFUL | |
− | + | STP | |
− | + | LARGE_ROAMING | |
− | + | DOES_NOT_EXIST | |
− | + | SAVAGE | |
− | + | CREATURE_SOLDIER_TILE | |
− | + | CREATURE_TILE | |
− | + | GENERAL_BABY_NAME | |
− | + | TRIGGERABLE_GROUP | |
− | + | GENERAL_CHILD_NAME | |
− | + | UNDERGROUND_DEPTH | |
− | + | CHANGE_FREQUENCY_PERC | |
− | + | CLUSTER_NUMBER | |
− | + | POPULATION_NUMBER | |
− | + | TSU_NOUN | |
− | + | TISSUE_STYLE_UNIT | |
− | + | SHEARABLE_TISSUE_LAYER | |
− | + | TISSUE_LAYER_APPEARANCE_MODIFIER | |
− | + | PLUS_BP_GROUP | |
− | + | SET_BP_GROUP | |
− | + | PLUS_TL_GROUP | |
− | + | SET_TL_GROUP | |
− | + | NUMBERED_NAME | |
− | + | many babies | |
− | + | zombie | |
− | + | tredecaplets | |
− | + | duodecaplets | |
− | + | quindecaplets | |
− | + | quattuordecaplets | |
− | + | TL_COLOR_MODIFIER | |
− | + | NO_END | |
− | + | ) Was Not Used | |
− | + | Color Mod Ending With ( | |
− | + | APP_MOD_NOUN | |
− | + | APP_MOD_DESC_RANGE | |
− | + | APP_MOD_RATE | |
− | + | APP_MOD_IMPORTANCE | |
− | + | BP Remove Type | |
− | + | BP_REMOVE_TYPE | |
− | + | BP Mod | |
− | + | Shearable Tissue | |
− | + | BP Add Type | |
− | + | BP_ADD_TYPE | |
− | + | Unrecognized Color Token: | |
− | + | : Cannot find SPECIFIC_FOOD:CREATURE token | |
− | + | LOCAL_CREATURE_MAT | |
− | + | : No tissue thickness | |
− | + | : Tissue | |
− | + | : Cannot find SPECIFIC_FOOD:PLANT token | |
− | + | has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature | |
− | + | : Special attack interaction token not recognized : | |
− | + | was not found, using first tissue instead | |
− | + | , layer | |
− | + | nonuplets | |
− | + | octuplets | |
− | + | undecaplets | |
− | + | quintuplets | |
− | + | quadruplets | |
− | + | septuplets | |
− | + | sextuplets | |
− | + | a boy | |
− | + | triplets | |
− | + | twins | |
− | + | Tile page token not recognized: | |
− | + | ADD_COLOR | |
− | + | a girl | |
− | + | null app_mod_selection | |
− | + | EBO_SHAPE | |
− | + | BODYPART | |
− | + | Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added | |
− | + | EXTRA_BUTCHER_OBJECT | |
− | + | ANY_HARD_STONE | |
− | + | EBO_ITEM | |
− | + | CDI | |
− | + | Unrecognized CDI Token: | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag: | |
− | + | Unrecognized Creature Caste Body Gloss Token: | |
− | + | RETRACT_INTO_BP | |
− | + | ATTACK_FLAG_BAD_MULTIATTACK | |
− | + | ATTACK_FLAG_INDEPENDENT_MULTIATTACK | |
− | + | ATTACK_FLAG_WITH | |
− | + | ATTACK_FLAG_CANLATCH | |
− | + | ATTACK_PRIORITY | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | ATTACK_VELOCITY_MODIFIER | |
− | + | ATTACK_VERB | |
− | + | ATTACK_SKILL | |
− | + | ATTACK_PENETRATION_PERC | |
− | + | ATTACK_CONTACT_PERC | |
− | + | CHILD_TISSUE_LAYER_GROUP | |
− | + | CHILD_BODYPART_GROUP | |
− | + | seems to have correct format but could not find proper BPs in any caste, so not added | |
− | + | Attack | |
− | + | AQUATIC | |
− | + | BABYNAME | |
− | + | AMPHIBIOUS | |
− | + | CHILDNAME | |
− | + | CASTE_PROFESSION_NAME | |
− | + | SLAIN_CASTE_SPEECH | |
− | + | TLCM_GENETIC_MODEL | |
− | + | FEATURE_ATTACK_GROUP | |
− | + | POP_RATIO | |
− | + | TLCM_NOUN | |
− | + | TLCM_TIMING | |
− | + | APP_MOD_GENETIC_MODEL | |
− | + | TLCM_IMPORTANCE | |
− | + | Duplicate Body Token: | |
− | + | Body Token Recognized But Could Not Connect: | |
− | + | Unrecognized Creature Caste Body Token: | |
− | + | DIE_WHEN_VERMIN_BITE | |
− | + | COLONY_EXTERNAL | |
− | + | REMAINS_UNDETERMINED | |
− | + | REMAINS_ON_VERMIN_BITE_DEATH | |
− | + | PEARL | |
− | + | MOUNT_EXOTIC | |
− | + | MAGICAL | |
− | + | NO_PHYS_ATT_RUST | |
− | + | NO_PHYS_ATT_GAIN | |
− | + | CRAZED | |
− | + | OPPOSED_TO_LIFE | |
− | + | NO_DIZZINESS | |
− | + | ODOR_STRING | |
− | + | EXTRAVISION | |
− | + | NO_FEVERS | |
− | + | LOW_LIGHT_VISION | |
− | + | ODOR_LEVEL | |
− | + | SMELL_TRIGGER | |
− | + | TRANCES | |
− | + | NOEMOTION | |
− | + | NONAUSEA | |
− | + | NOSTUN | |
− | + | LISP | |
− | + | GENERAL_MATERIAL_FORCE_MULTIPLIER | |
− | + | ROOT_AROUND | |
− | + | GOBBLE_VERMIN_CLASS | |
− | + | BONECARN | |
− | + | GOBBLE_VERMIN_CREATURE | |
− | + | SYNDROME_DILUTION_FACTOR | |
− | + | CANNOT_JUMP | |
− | + | STANCE_CLIMBER | |
− | + | BLOODSUCKER | |
− | + | CANNOT_CLIMB | |
− | + | GETS_INFECTIONS_FROM_ROT | |
− | + | GETS_WOUND_INFECTIONS | |
− | + | NOSTUCKINS | |
− | + | NOFEAR | |
− | + | BEACH_FREQUENCY | |
− | + | ITEMCORPSE_QUALITY | |
− | + | CANOPENDOORS | |
− | + | NATURAL_SKILL | |
− | + | NOSMELLYROT | |
− | + | ITEMCORPSE | |
− | + | LAYS_UNUSUAL_EGGS | |
− | + | SPECIALATTACK_INTERACTION | |
− | + | ATTACK_FLAG_EDGE | |
− | + | SPECIALATTACK_SUCK_BLOOD | |
− | + | SPECIALATTACK_INJECT_EXTRACT | |
− | + | ARENA_RESTRICTED | |
− | + | NOTHOUGHT | |
− | + | NO_CONNECTIONS_FOR_MOVEMENT | |
− | + | NO_THOUGHT_CENTER_FOR_MOVEMENT | |
− | + | HAS_NERVES | |
− | + | TENDONS | |
− | + | CAVE_ADAPT | |
− | + | LIGAMENTS | |
− | + | HASSHELL | |
− | + | NOMEAT | |
− | + | NOPAIN | |
− | + | NOEXERT | |
− | + | NOSKULL | |
− | + | PARALYZEIMMUNE | |
− | + | NOBONES | |
− | + | NOSKIN | |
− | + | CURIOUSBEAST_ITEM | |
− | + | CURIOUSBEAST_EATER | |
− | + | FLEEQUICK | |
− | + | CURIOUSBEAST_GUZZLER | |
− | + | PATTERNFLIER | |
− | + | COOKABLE_LIVE | |
− | + | LOCKPICKER | |
− | + | AMBUSHPREDATOR | |
− | + | NOT_BUTCHERABLE | |
− | + | TRAPAVOID | |
− | + | MULTIPART_FULL_VISION | |
− | + | MEANDERER | |
− | + | NOBREATHE | |
− | + | ALCOHOL_DEPENDENT | |
− | + | SMALL_REMAINS | |
− | + | NO_AUTUMN | |
− | + | NO_SUMMER | |
− | + | NO_WINTER | |
− | + | DIVE_HUNTS_VERMIN | |
− | + | NO_SPRING | |
− | + | IMMOLATE | |
− | + | AT_PEACE_WITH_WILDLIFE | |
− | + | VERMINHUNTER | |
− | + | RETURNS_VERMIN_KILLS_TO_OWNER | |
− | + | EQUIPS | |
− | + | NOCTURNAL | |
− | + | DIURNAL | |
− | + | CAN_LEARN | |
− | + | CAN_SPEAK | |
− | + | CLUTCH_SIZE | |
− | + | EGG_SIZE | |
− | + | INTELLIGENT | |
− | + | VISION_ARC | |
− | + | STANDARD_GRAZER | |
− | + | LAYS_EGGS | |
− | + | PRONE_TO_RAGE | |
− | + | NIGHT_CREATURE_NIGHTMARE | |
− | + | NIGHT_CREATURE_BOGEYMAN | |
− | + | SPREAD_EVIL_SPHERES_IF_RULER | |
− | + | MATUTINAL | |
− | + | CREPUSCULAR | |
− | + | VESPERTINE | |
− | + | PETVALUE_DIVISOR | |
− | + | PETVALUE | |
− | + | GRAVITATE_BODY_SIZE | |
− | + | MAXAGE | |
− | + | LITTERSIZE | |
− | + | GNAWER | |
− | + | ORIENTATION | |
− | + | NO_GENDER | |
− | + | MAGMA_VISION | |
− | + | MULTIPLE_LITTER_RARE | |
− | + | FIREIMMUNE_SUPER | |
− | + | VIEWRANGE | |
− | + | MODVALUE | |
− | + | FLY | |
− | + | CRAWL | |
− | + | AGILITY | |
− | + | Unknown GAIT flag | |
− | + | STEALTH_SLOWS | |
− | + | CHANGE_BODY_SIZE_PERC | |
− | + | LAYERS_SLOW | |
− | + | NO_BUILD_UP | |
− | + | NO_DRINK | |
− | + | NO_EAT | |
− | + | NO_SLEEP | |
− | + | NO_UNIT_TYPE_COLOR | |
− | + | LIGHT_GEN | |
− | + | CANNOT_UNDEAD | |
− | + | REMAINS_COLOR | |
− | + | CASTE_GLOWCOLOR | |
− | + | IMMOBILE_LAND | |
− | + | SPECIFIC_FOOD | |
− | + | CASTE_COLOR | |
− | + | CASTE_NAME | |
− | + | WEBBER | |
− | + | TRAINABLE_WAR | |
− | + | WEBIMMUNE | |
− | + | THICKWEB | |
− | + | PET_EXOTIC | |
− | + | TRAINABLE_HUNTING | |
− | + | TRAINABLE | |
− | + | LOCAL_POPS_PRODUCE_HEROES | |
− | + | STRANGE_MOODS | |
− | + | LOCAL_POPS_CONTROLLABLE | |
− | + | MANNERISM_HAIR | |
− | + | MANNERISM_MOUTH | |
− | + | MANNERISM_LIPS | |
− | + | MANNERISM_KNUCKLES | |
− | + | MANNERISM_EAR | |
− | + | MANNERISM_NOSE | |
− | + | MANNERISM_EYES | |
− | + | MANNERISM_HEAD | |
− | + | MANNERISM_STRETCH | |
− | + | MANNERISM_POSTURE | |
− | + | MANNERISM_FINGERS | |
− | + | MANNERISM_EYELIDS | |
− | + | MANNERISM_WALK | |
− | + | MANNERISM_SMILE | |
− | + | MANNERISM_BREATH | |
− | + | MANNERISM_SIT | |
− | + | HOMEOTHERM | |
− | + | VERMIN_NOTRAP | |
− | + | SKILL_RATE | |
− | + | FISHITEM | |
− | + | PENETRATEPOWER | |
− | + | VERMIN_NOFISH | |
− | + | VERMIN_NOROAM | |
− | + | MANNERISM_TONGUE | |
− | + | MANNERISM_HANDS | |
− | + | MANNERISM_LEG | |
− | + | MANNERISM_NAILS | |
− | + | MANNERISM_CHEEK | |
− | + | MANNERISM_ARMS | |
− | + | MANNERISM_FEET | |
− | + | TEST_ALL | |
− | + | HABIT_NUM | |
− | + | PUS | |
− | + | LAIR_HUNTER_SPEECH | |
− | + | HABIT | |
− | + | LAIR_CHARACTERISTIC | |
− | + | SWIMS_INNATE | |
− | + | SWIMS_LEARNED | |
− | + | LAIR_HUNTER | |
− | + | TRADE_CAPACITY | |
− | + | DIFFICULTY | |
− | + | BUILDINGDESTROYER | |
− | + | GRASSTRAMPLE | |
− | + | NO_VEGETATION_PERTURB | |
− | + | SPOUSE_CONVERTER | |
− | + | CONVERTED_SPOUSE | |
− | + | MANNERISM_LAUGH | |
− | + | SPOUSE_CONVERSION_TARGET | |
− | + | CASTE_SOLDIER_ALTTILE | |
− | + | CASTE_ALTTILE | |
− | + | MILKABLE | |
− | + | CASTE_TILE | |
− | + | EGG_MATERIAL | |
− | + | CASTE_GLOWTILE | |
− | + | CASTE_SOLDIER_TILE | |
− | + | EXERTION | |
− | + | EXTREME_EMOTION | |
− | + | THICKENS_ON_ENERGY_STORAGE | |
− | + | THICKENS_ON_STRENGTH | |
− | + | TISSUE_MATERIAL | |
− | + | missing plural string | |
− | + | TL_PAIN_RECEPTORS | |
− | + | TL_VASCULAR | |
− | + | TISSUE_NAME | |
− | + | TL_CONNECTS | |
− | + | TL_RELATIVE_THICKNESS | |
− | + | TL_HEALING_RATE | |
− | + | TL_MAJOR_ARTERIES | |
− | + | FLIGHT | |
− | + | MUSCULAR | |
− | + | SPLINTABLE | |
− | + | SETTABLE | |
− | + | FUNCTIONAL | |
− | + | SCARS | |
− | + | CONNECTIVE_TISSUE_ANCHOR | |
− | + | STRUCTURAL | |
− | + | MENT_ATT_RANGE | |
− | + | Attribute cap perc less than 100, set to 100 | |
− | + | MENT_ATT_CAP_PERC | |
− | + | MENT_ATT_RATES | |
− | + | Attribute range greater than | |
− | + | , repaired | |
− | + | PHYS_ATT_CAP_PERC | |
− | + | PHYS_ATT_RATES | |
− | + | PHYS_ATT_RANGE | |
− | + | SKILL_RUST_RATES | |
− | + | Attribute range less than | |
− | + | Attribute range not in increasing order, repaired | |
− | + | SKILL_LEARN_RATE | |
− | + | SKILL_RUST_RATE | |
− | + | SKILL_LEARN_RATES | |
− | + | SKILL_RATES | |
− | + | ARG4 | |
− | + | ARG3 | |
− | + | SET_LAYER_TISSUE | |
− | + | ARG5 | |
− | + | Body detail plan not found: | |
− | + | BODY_DETAIL_PLAN | |
− | + | ARG2 | |
− | + | ARG1 | |
− | + | Tissue layer not added because no BP found: | |
− | + | Unknown Body Part Position Token: | |
− | + | PLUS_TISSUE_LAYER | |
− | + | SELECT_TISSUE_LAYER | |
− | + | TISSUE_LAYER_OVER | |
− | + | TISSUE_LAYER_UNDER | |
− | + | Unknown Body Group/Relation Token(s): | |
− | + | is gigantic with huge muscles and hanging rolls of lard | |
− | + | is gigantic but incredibly skinny with virtually no muscles to speak of | |
− | + | is huge, muscular and fat | |
− | + | creature_layer | |
− | + | Null color selection at pregnancy start, creature | |
− | + | [CREATURE: | |
− | + | [OBJECT:CREATURE] | |
− | + | Unrecognized Body Detail Plan Token: | |
− | + | BP_LAYERS_OVER | |
− | + | chunks | |
− | + | chunk | |
− | + | BP_RELSIZE | |
− | + | needs 6 tokens: | |
− | + | BP_LAYERS_UNDER | |
− | + | BP_LAYERS | |
− | + | is gigantic | |
− | + | is enormous yet skinny | |
− | + | is very large, fat and muscular | |
− | + | is very large and bears great lard rolls and impressive muscles | |
− | + | is gigantic and quite fat | |
− | + | is very fat and enormous overall | |
− | + | has an enormous build but is very skinny | |
− | + | is incredibly skinny yet gigantic overall | |
− | + | is enormous yet very weak | |
− | + | is gigantic yet incredibly weak | |
− | + | bears untold amounts of fat over a gigantic frame | |
− | + | isn't very muscular but has a gigantic build | |
− | + | is gigantic with incredible muscles | |
− | + | is gigantic yet weak and skinny | |
− | + | is gigantic and muscular | |
− | + | is very muscular and just gigantic overall | |
− | + | CV_NEW_TAG | |
− | + | *** Error(s) finalizing the template | |
− | + | CV_REMOVE_TAG | |
− | + | CV_ADD_TAG | |
− | + | LOCAL_PLANT_MAT | |
− | + | Unrecognized Tissue Template Token: | |
− | + | SUBORDINATE_TO_TISSUE | |
− | + | TISSUE_SHAPE | |
− | + | TISSUE_LEAKS | |
− | + | TISSUE_MAT_STATE | |
− | + | INSULATION | |
− | + | STYLEABLE | |
− | + | COSMETIC | |
− | + | BP_POSITION | |
− | + | ADD_TISSUE | |
− | + | BP_RELATION | |
− | + | needs 3 tokens: | |
− | + | Unrecognized Creature Variation Token: | |
− | + | needs 2 tokens: | |
− | + | ADD_MATERIAL | |
− | + | CVCT_MASTER | |
− | + | CV_CONVERT_CTAG | |
− | + | CVCT_REPLACEMENT | |
− | + | CVCT_TARGET | |
− | + | CV_ADD_CTAG | |
− | + | CV_NEW_CTAG | |
− | + | CV_CONVERT_TAG | |
− | + | CV_REMOVE_CTAG | |
− | + | has a tall, narrow body that is just incredibly skinny | |
− | + | has a tall, thin body layered with some fat | |
− | + | has a tall, thin body with little fat | |
− | + | has a tall, thin frame with very little fat on it | |
− | + | is lanky with ill-defined muscles | |
− | + | is lanky and weak | |
− | + | has a tall, thin frame but manages to be very fat | |
− | + | packs extraordinary obesity on to what was once a tall and thin body | |
− | + | is tall, thin and very muscular | |
− | + | is tall and thin with incredible muscles | |
− | + | is lanky and frail | |
− | + | is muscular, tall and thin | |
− | + | is lanky, with strong muscles and some fat | |
− | + | would be lanky were it not for the massive muscles and slabs of lard | |
− | + | is tall and thin, weak with few traces of fat | |
− | + | has a tall, skinny body that is very frail | |
− | + | is short, broad and fat | |
− | + | has a short broad body with a lot of fat on it | |
− | + | has a short, broad body with very little fat | |
− | + | has a short, broad frame with almost no fat on it | |
− | + | has a short broad body with little in the way of muscles | |
− | + | has a short broad body but is very frail | |
− | + | is short, broad and morbidly obese | |
− | + | has a short broad body with ill-defined muscles | |
− | + | is stout and incredibly muscular | |
− | + | has a short broad body but is kind of weak and skinny at the same time | |
− | + | has a stout muscular body | |
− | + | is stout and very muscular | |
− | + | has a short, broad body stacked thick with muscles and lard | |
− | + | is lanky | |
− | + | has a short body that is broad yet with few traces of muscle or fat | |
− | + | is stout, muscular and fat | |
− | + | is skinny but with a very large body overall | |
− | + | is very large yet quite skinny as well | |
− | + | is incredibly muscular and fat, with a large build overall | |
− | + | is very large | |
− | + | has a very large body with quite a bit of fat on it | |
− | + | is very large and just incredibly fat | |
− | + | has a very large frame but is incredibly skinny | |
− | + | is fat and has a very large body overall | |
− | + | is very weak despite being very large overall | |
− | + | is very large with strong muscles | |
− | + | isn't strong but is very large | |
− | + | is very large yet weak | |
− | + | is weak and skinny yet has a large build overall | |
− | + | is very large yet also very weak and incredibly skinny | |
− | + | is very large and very muscular | |
− | + | is incredibly muscular and very large | |
− | + | is large yet very skinny | |
− | + | has a large body but is incredibly skinny | |
− | + | is large | |
− | + | is large yet skinny | |
− | + | has a large body made larger still by mounds of fat | |
− | + | has ill-defined muscles but is large overall | |
− | + | is large and fat | |
− | + | has a large body and is very fat | |
− | + | is large and muscular | |
− | + | is very muscular with a large body | |
− | + | has a large body but is quite weak | |
− | + | is large yet frail | |
− | + | has a large body but it is very skinny and frail | |
− | + | is large, muscular and fat | |
− | + | has bulky muscles on a large body | |
− | + | is weak and skinny yet has a reasonably large body overall | |
− | + | is broad with little muscle | |
− | + | is broad yet weak | |
− | + | is broad-bodied and very fat | |
− | + | has a broad body made broader still by no shortage of surrounding lard | |
− | + | is very muscular with a broad body | |
− | + | has incredible muscles stretched over a broad body | |
− | + | has a broad body but it is very frail | |
− | + | is broad and muscular | |
− | + | is broad-bodied, muscular and fat | |
− | + | has a broad body bearing impressive muscles and a great load of fat | |
− | + | is broad-bodied, though weak and skinny | |
− | + | is frail and very skinny yet with an overall broad body | |
− | + | has a very broad frame with very little fat on it | |
− | + | has a very broad body but almost no fat | |
− | + | is very broad-bodied | |
− | + | has a very broad body with little fat | |
− | + | is long, weak and thin | |
− | + | is long and thin but very weak | |
− | + | has a long, thin frame hidden beneath copious rolls of lard | |
− | + | is long, thin and somewhat weak | |
− | + | has a long, thin frame strapped with incredible muscles | |
− | + | has a long, thin body that is somewhat weak with little fat | |
− | + | is long, thin and muscular | |
− | + | is long and thin with strong muscles | |
− | + | has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles | |
− | + | has a broad body | |
− | + | has a long, thin frame, frail with very little fat | |
− | + | has a long, thin body, thickened by muscle and fat | |
− | + | has a broad body with almost no fat on it | |
− | + | is broad and fat | |
− | + | has a broad body with little fat | |
− | + | has a broad body with very little fat | |
− | + | has an extremely broad body with lots of fat on it | |
− | + | has an incredibly broad body hung with curtains of lard | |
− | + | has an incredibly broad body with almost no fat on it | |
− | + | is fat with an extremely broad body | |
− | + | has an incredibly broad body but is very frail | |
− | + | is muscular with an extremely broad body | |
− | + | is somewhat weak and has a body that is incredibly broad | |
− | + | has an extremely broad body but is weak | |
− | + | has an incredibly broad body that is somewhat weak with only a little fat on it | |
− | + | has an extremely broad frame with few traces of either muscle or fat | |
− | + | is has large muscles on a incredibly broad body | |
− | + | is incredibly muscular and broad-bodied | |
− | + | is stout | |
− | + | has a short, broad build overall but is somewhat skinny | |
− | + | has an incredibly broad body with some muscle and fat on it | |
− | + | has a massive broad body, highly muscular, with thick rolls of lard hanging from it | |
− | + | has a very broad body and is incredibly fat | |
− | + | has a broad body that is somewhat weak | |
− | + | is fat and very broad | |
− | + | is very broad and fat | |
− | + | is muscular and very broad | |
− | + | is very muscular and broad | |
− | + | has ill-defined muscles on an otherwise broad body | |
− | + | has a very broad body but it is frail | |
− | + | has a very broad body but it is frail with very little fat on it | |
− | + | has a very broad, muscular, fat body | |
− | + | is incredibly muscular and has a very broad body | |
− | + | has a very broad body overall but it is weak with little fat on it | |
− | + | has an extremely broad body with little fat | |
− | + | has an extremely broad body with very little fat | |
− | + | has a very broad body, with enormous lard pockets packed in with the giant muscles | |
− | + | is incredibly broad-bodied | |
− | + | is thin and very muscular | |
− | + | is thin but has incredible muscles | |
− | + | is thin and frail | |
− | + | is wiry | |
− | + | has a generally thin build with some muscle and fat on it | |
− | + | has a thin frame but it is loaded with muscles and great layers of fat | |
− | + | is thin, skinny and weak | |
− | + | is thin, frail and incredibly skinny | |
− | + | has a very thin frame with very little fat | |
− | + | has a very thin body with almost no fat on it | |
− | + | is very thin | |
− | + | has a very thin body with little fat | |
− | + | would be very thin but bears an enormous lardy burden | |
− | + | is somewhat scrawny and very thin | |
− | + | has a very thin frame with a bit of fat on it | |
− | + | has much fat on a very thin frame | |
− | + | is incredibly tall and muscular | |
− | + | is incredibly tall and a bit skinny, with ill-defined muscles | |
− | + | is muscular and incredibly tall | |
− | + | is very muscular and extremely tall | |
− | + | is incredibly tall, layered with massive muscles and hanging sacks of lard | |
− | + | is thin | |
− | + | is very frail with an extremely tall and skinny body | |
− | + | is incredibly tall with strong muscles and some fat | |
− | + | has a thin body with almost no fat on it | |
− | + | has a thin frame with some fat on it | |
− | + | has a thin body with little fat | |
− | + | has a thin body with very little fat | |
− | + | is thin and scrawny | |
− | + | is thin and weak | |
− | + | has a once-thin frame, now belarded | |
− | + | has what was once a thin frame, now bearing enormous, thick layers of fat | |
− | + | is extremely thin and frail | |
− | + | is muscular and extremely thin | |
− | + | is extremely thin with ill-defined muscles | |
− | + | is very weak and extremely thin | |
− | + | is weak with little fat and just incredibly thin overall | |
− | + | is a frail, extremely skinny thing | |
− | + | is very muscular and incredibly thin | |
− | + | has an extremely thin body packed with huge muscles | |
− | + | is long and slim | |
− | + | has a long, thin frame with little fat | |
− | + | has managed to put some muscle and fat on an extremely thin frame | |
− | + | could be incredibly thin but has massive lardy rolls and enormous muscles | |
− | + | has a long, thin body with some fat on it | |
− | + | has a long, thin body with a lot of fat on it | |
− | + | has a long, thin body with very little fat | |
− | + | has a long, thin body with almost no fat on it | |
− | + | is muscular and very thin | |
− | + | is very muscular and thin | |
− | + | is weak and very thin | |
− | + | is very thin and weak | |
− | + | has a very thin, frail body without visible traces of fat | |
− | + | would be very thin but has opted for some muscle and fat | |
− | + | is incredibly muscular and very thin | |
− | + | is weak and has a very thin body with very little fat | |
− | + | has an incredibly thin body with little fat | |
− | + | has an extremely thin body with very litte fat on it | |
− | + | has a very thin build buried underneath endless muscles and fat | |
− | + | is incredibly thin | |
− | + | has an extremely thin frame with a lot of fat on it | |
− | + | has an extremely thin frame underlying a massive lardy edifice | |
− | + | has an extremely thin body with almost no fat on it | |
− | + | has an incredibly thin frame with some fat on it | |
− | + | is extremely long with muscle and fat in equal measure | |
− | + | is incredibly long with impressive muscles and great sacks of lard | |
− | + | is incredibly long yet is also weak and skinny | |
− | + | is frail and really skinny but also extremely long | |
− | + | is tall and very skinny | |
− | + | is tall and incredibly skinny | |
− | + | is tall | |
− | + | is tall and skinny | |
− | + | is tall and belarded by great hanging sacks of fat | |
− | + | is tall and scrawny | |
− | + | is tall and fat | |
− | + | is tall and very fat | |
− | + | is tall and muscular | |
− | + | is tall and very muscular | |
− | + | is tall but has quite ill-defined muscles | |
− | + | is pretty tall but also very frail | |
− | + | is extremely muscular and lardy and also very long | |
− | + | is incredibly long | |
− | + | has a very long body, frail and skinny | |
− | + | is very long, muscular and fat | |
− | + | is incredibly long and skinny | |
− | + | is fat and incredibly long | |
− | + | is skinny and incredibly long | |
− | + | is very skinny and extremely long | |
− | + | is somewhat weak and extremely long | |
− | + | is weak and extremely long | |
− | + | is extremely long and very fat | |
− | + | is incredibly long, encapsulated in massive layers of lard | |
− | + | is very muscular and incredibly long | |
− | + | is incredibly long and muscular | |
− | + | is very frail and incredibly long | |
− | + | is muscular and extremely long | |
− | + | is weak and skinny but very tall overall | |
− | + | is very tall and skinny but also very weak | |
− | + | is very tall and muscular | |
− | + | is very tall with huge muscles | |
− | + | is incredibly tall | |
− | + | is skinny and extremely tall | |
− | + | is very tall with plenty of muscle and fat | |
− | + | is very tall with huge muscles and great lardy rolls | |
− | + | is fat and extremely tall | |
− | + | is very fat and extremely tall | |
− | + | is very skinny and even more tall | |
− | + | is incredibly tall and skinny | |
− | + | is incredibly tall yet weak | |
− | + | is incredibly tall but has a frail body | |
− | + | is incredibly tall and fat | |
− | + | is scrawny yet extremely tall | |
− | + | is tall, extremely skinny and frail | |
− | + | is tall, muscular and fat | |
− | + | has loaded a tall body with incredible muscles | |
− | + | is tall, weak and skinny | |
− | + | is skinny and very tall | |
− | + | is very tall and skinny | |
− | + | is very muscular, tall and obese | |
− | + | is very tall | |
− | + | is very tall and fat | |
− | + | is very tall with a hanging apron of lard | |
− | + | is very tall and incredibly skinny | |
− | + | is fat and very tall | |
− | + | is very tall yet frail | |
− | + | is muscular and very tall | |
− | + | is very tall yet somewhat weak | |
− | + | is very tall yet weak | |
− | + | is very skinny and extremely short | |
− | + | is incredibly short and skinny | |
− | + | is incredibly short | |
− | + | is skinny and incredibly short | |
− | + | is incredibly short but somehow packs in an enormous amount of fat | |
− | + | is extremely short with little muscle | |
− | + | is fat and incredibly short | |
− | + | is very fat and extremely short | |
− | + | is muscular and extremely short | |
− | + | is very muscular and incredibly short | |
− | + | is weak and extremely short | |
− | + | is incredibly short and frail | |
− | + | is extremely short, weak and thin | |
− | + | is muscular and fat yet at the same time incredibly short | |
− | + | has put on an extreme amount of muscle, especially for one so short | |
− | + | is weak, skinny and incredibly short | |
− | + | is very short and incredibly skinny | |
− | + | is fat and very short | |
− | + | is skinny and very short | |
− | + | is very short and skinny | |
− | + | is somewhat weak and very short | |
− | + | is weak and really short | |
− | + | is very short and fat | |
− | + | carries massive amounts of fat, especially for one so short | |
− | + | is very muscular and very short | |
− | + | packs enormous muscles on to a very short body | |
− | + | is very weak and very short | |
− | + | is very short with well-defined muscular | |
− | + | is very short yet muscular and fat | |
− | + | is very short but covered with great amounts of lard and with huge muscles | |
− | + | is weak, skinny and very short | |
− | + | is very short, very weak and very skinny | |
− | + | is very long | |
− | + | is skinny and very long | |
− | + | is long, muscular and fat | |
− | + | is extremely muscular, obese and long | |
− | + | is fat and very long | |
− | + | is very long and fat | |
− | + | is very long and skinny | |
− | + | is very long and incredibly skinny | |
− | + | is weak and very long | |
− | + | is very long and frail | |
− | + | has a very long body that is beset by a morbid corpulence | |
− | + | is somewhat weak and very long | |
− | + | is very long and incredibly muscular | |
− | + | is weak and skinny with a very long body overall | |
− | + | is muscular and very long | |
− | + | is very long and muscular | |
− | + | is long and skinny | |
− | + | is long and very skinny | |
− | + | is incredibly short yet has extremely strong muscles hidden under massive lardy rolls | |
− | + | is long | |
− | + | is long and very fat | |
− | + | is long and incredibly fat | |
− | + | is long and incredibly skinny | |
− | + | is fat and long | |
− | + | is long with a frail body | |
− | + | is long and muscular | |
− | + | is long and scrawny | |
− | + | is long but weak | |
− | + | is long, weak and skinny | |
− | + | has a frail body, long and incredibly skinny | |
− | + | is very muscular with a long body | |
− | + | has an incredibly muscular, long body | |
− | + | is incredibly muscular if a little short | |
− | + | is weak, skinny and short | |
− | + | is short and weak | |
− | + | is very muscular with a short body | |
− | + | has a very short body buttressed by rolls of lard | |
− | + | is very short with ill-defined muscles | |
− | + | is short in length but muscular and fat | |
− | + | is short with great muscles and copious amounts of lard | |
− | + | is muscular and very short | |
− | + | is very short and muscular | |
− | + | is very short and quite weak | |
− | + | is very short and frail | |
− | + | is very short, weak and skinny | |
− | + | is very short in length but muscular and fat as well | |
− | + | carries great muscles on a very short body | |
− | + | is weak and skinny and also very short | |
− | + | is corpulent | |
− | + | is scrawny | |
− | + | is fat | |
− | + | is very fat | |
− | + | is muscular | |
− | + | is very muscular | |
− | + | is weak | |
− | + | is very weak | |
− | + | is very weak and incredibly skinny | |
− | + | is muscular and fat | |
− | + | is incredibly muscular | |
− | + | is weak and skinny | |
− | + | is short and incredibly fat | |
− | + | is short and scrawny | |
− | + | is strapped with massive amounts of muscle and lard | |
− | + | is short and very fat | |
− | + | is short and fat | |
− | + | is short and obese | |
− | + | is short and very skinny | |
− | + | is short and incredibly skinny | |
− | + | is weak and short | |
− | + | is short and very weak | |
− | + | is short and just incredibly fat | |
− | + | is short and not very strong | |
− | + | isn't tall but has incredible muscles | |
− | + | is weak, short and skinny | |
− | + | is short and muscular | |
− | + | is short with well-defined muscles | |
− | + | is short yet layered with equal parts of giant muscles and lardy slabs | |
− | + | is very short | |
− | + | is short, very weak and incredibly skinny | |
− | + | isn't very tall but makes up for it with muscle and fat | |
− | + | is very skinny and even more short | |
− | + | has an incredibly short body but still manages to be very fat | |
− | + | is very short yet impressively muscular and enormously fat | |
− | + | is skinny and extremely short | |
− | + | is weak as well as incredibly short | |
− | + | is as short as they come and very frail on top of that | |
− | + | is incredibly short and bears massive lardy rolls | |
− | + | is scrawny and extremely short | |
− | + | is weak and skinny as well as incredibly short | |
− | + | is incredibly short, skinny and frail | |
− | + | is very muscular if incredibly short | |
− | + | has an extremely short body that is incredibly muscular | |
− | + | is short | |
− | + | is short and skinny | |
− | + | is incredibly short, if muscular and fat | |
− | + | is as short as can be yet has great muscles and rolls of lard | |
− | + | is tiny and weak | |
− | + | is tiny and utterly weak | |
− | + | bears an enormous amount of fat for one so tiny | |
− | + | is tiny with ill-defined muscles | |
− | + | is a minuscule bundle of muscles | |
− | + | is tiny, skinny and weak | |
− | + | is muscular yet with a incredibly small body overall | |
− | + | has an extremely small body but it is very muscular | |
− | + | is tiny yet incredibly muscular and lardy | |
− | + | is very small | |
− | + | is incredibly small, weak and skinny, so as to be almost nothing | |
− | + | is muscular and fat and very, very small | |
− | + | is incredibly skinny and very small | |
− | + | is fat and very small | |
− | + | is skinny and very small | |
− | + | is very small and skinny | |
− | + | have compound fractures | |
− | + | has a compound fracture | |
− | + | smashed open | |
− | + | cut open | |
− | + | has been partially butchered. | |
− | + | is gelded. | |
− | + | fractured. | |
− | + | broken. | |
− | + | is tiny | |
− | + | is incredibly small and skinny | |
− | + | are spilled. | |
− | + | is mangled beyond recognition. | |
− | + | is fat yet tiny | |
− | + | is tiny yet very fat | |
− | + | is very skinny with an overall minuscule build | |
− | + | is tiny overall and in particular incredibly skinny | |
− | + | is small and scrawny | |
− | + | is weak and small | |
− | + | has a small build but is very fat | |
− | + | packs massive amounts of fat on to a small build | |
− | + | is very muscular yet has a small build | |
− | + | has incredible muscles over a small build | |
− | + | is very weak and small | |
− | + | is small yet muscular | |
− | + | has a small build but is muscular and fat | |
− | + | has a small build yet is strapped with massive amounts of muscle and lard | |
− | + | has a small build and is weak and skinny | |
− | + | has a small build and is very weak and incredibly skinny | |
− | + | is very skinny | |
− | + | is incredibly skinny | |
− | + | is average in size | |
− | + | is skinny | |
− | + | is very small with ill-defined muscles | |
− | + | is weak and very small | |
− | + | is very small and fat | |
− | + | has a very small body bedecked with lardy rolls | |
− | + | is incredibly muscular for one so small | |
− | + | is weak, skinny and very small | |
− | + | is muscular and very small | |
− | + | is very small yet very muscular | |
− | + | is very small yet with huge slabs of lard and muscle | |
− | + | is small | |
− | + | is very weak, skinny and small | |
− | + | is muscular and fat yet has a very small overall build | |
− | + | is incredibly skinny with a small build | |
− | + | is small and fat | |
− | + | is skinny with a small build | |
− | + | is very skinny with a small build | |
− | + | great-lobed | |
− | + | thin | |
− | + | high-voiced | |
− | + | deep-voiced | |
− | + | square-chinned | |
− | + | recess-chinned | |
− | + | round-chinned | |
− | + | broad-chinned | |
− | + | low-cheekboned | |
− | + | jutting-chinned | |
− | + | narrow-chinned | |
− | + | gapped | |
− | + | high-cheekboned | |
− | + | crowded | |
− | + | condensed | |
− | + | completely swollen | |
− | + | blistered | |
− | + | frost-bitten | |
− | + | dented. | |
− | + | boiled | |
− | + | running with | |
− | + | spraying | |
− | + | oozing | |
− | + | dripping | |
− | + | torn open | |
− | + | broken open | |
− | + | gushing | |
− | + | gouting | |
− | + | small-irised | |
− | + | long | |
− | + | [P] | |
− | + | slightly swollen | |
− | + | very swollen | |
− | + | heavily swollen | |
− | + | quite swollen | |
− | + | incredibly straight | |
− | + | slightly convex | |
− | + | very convex | |
− | + | very smooth | |
− | + | slightly wrinkled | |
− | + | coiled | |
− | + | slightly smooth | |
− | + | very thin-irised | |
− | + | extremely wrinkled | |
− | + | slightly thin-irised | |
− | + | have slightly thin irises | |
− | + | have thin irises | |
− | + | slightly large-irised | |
− | + | very large-irised | |
− | + | slightly upturned | |
− | + | incredibly upturned | |
− | + | slightly hooked | |
− | + | sharply hooked | |
− | + | slightly thick | |
− | + | very thick | |
− | + | somewhat thin | |
− | + | extremely sparse | |
− | + | slightly dense | |
− | + | slightly sparse | |
− | + | quite sparse | |
− | + | somewhat concave | |
− | + | incredibly concave | |
− | + | quite dense | |
− | + | extremely dense | |
− | + | quite long | |
− | + | somewhat long | |
− | + | somewhat broad | |
− | + | extraordinarily broad | |
− | + | somewhat narrow | |
− | + | extremely narrow | |
− | + | somewhat tall | |
− | + | somewhat short | |
− | + | clear-voiced | |
− | + | raspy-voiced | |
− | + | is gone. | |
− | + | body is | |
− | + | have large irises | |
− | + | have very large irises | |
− | + | have very thin irises | |
− | + | have slightly large irises | |
− | + | slightly sunken | |
− | + | deeply sunken | |
− | + | slightly protruding | |
− | + | bulging | |
− | + | slightly close-set | |
− | + | incredibly close-set | |
− | + | slightly wide-set | |
− | + | very wide-set | |
− | + | somewhat high | |
− | + | incredibly high | |
− | + | slightly low | |
− | + | extremely low | |
− | + | has very high cheekbones | |
− | + | has a low voice | |
− | + | has low cheekbones | |
− | + | has high cheekbones | |
− | + | has a very high-pitched voice | |
− | + | has a scratchy voice | |
− | + | has a very deep voice | |
− | + | has a high voice | |
− | + | has a very clear voice | |
− | + | has a high, clear voice | |
− | + | has a grating, raspy voice | |
− | + | has a clear voice | |
− | + | has a fairly deep and raspy voice | |
− | + | has a clear, deep voice | |
− | + | has a low, clear voice | |
− | + | has a high squeaky voice | |
− | + | has a broad | |
− | + | has a very broad | |
− | + | has a narrow | |
− | + | has a very narrow | |
− | + | has a broad, recessed | |
− | + | has a broad, prominent | |
− | + | has a narrow, recessed | |
− | + | has a narrow, prominent | |
− | + | has a deeply recessed, broad | |
− | + | has a massive | |
− | + | has a deeply recessed, narrow | |
− | + | has a narrow, jutting | |
− | + | has very low cheekbones | |
− | + | small-lobed | |
− | + | nearly fuse-lobed | |
− | + | tangled | |
− | + | widely-spaced | |
− | + | have small lobes | |
− | + | have nearly fused lobes | |
− | + | hanging-lobed | |
− | + | have large hanging lobes | |
− | + | have great swinging lobes | |
− | + | are fuse-lobed | |
− | + | are free-lobed | |
− | + | somewhat splayed out | |
− | + | very splayed out | |
− | + | slightly flattened | |
− | + | very flattened | |
− | + | has a deep, guttural voice | |
− | + | stripes | |
− | + | has a high-pitched, grating voice | |
− | + | has a high-pitched, clear voice | |
− | + | with flecks of | |
− | + | with a touch of | |
− | + | mixed with | |
− | + | with some | |
− | + | striped | |
− | + | crinkly | |
− | + | spots | |
− | + | mottled | |
− | + | slightly rounded | |
− | + | very round | |
− | + | somewhat greasy | |
− | + | slit | |
− | + | big | |
− | + | chubby | |
− | + | very small | |
− | + | jagged scar. | |
− | + | dent. | |
− | + | low-cheekbones | |
− | + | high-cheekbones | |
− | + | round-chin | |
− | + | square-chin | |
− | + | squeaky-voiced | |
− | + | grating-voiced | |
− | + | low-voiced | |
− | + | scratchy-voiced | |
− | + | tiny | |
− | + | guttural-voiced | |
− | + | splayed | |
− | + | squat | |
− | + | braided | |
− | + | neatly combed | |
− | + | tied in a pony tail | |
− | + | arranged in double braids | |
− | + | medium-length | |
− | + | stubble | |
− | + | clean-shaven | |
− | + | has an angular chin | |
− | + | has a square chin | |
− | + | has a round chin | |
− | + | has a very round chin | |
− | + | has a prominent | |
− | + | has a jutting | |
− | + | has a deeply recessed | |
− | + | has a recessed | |
− | + | straight scar. | |
− | + | curving scar. | |
− | + | very large | |
− | + | huge | |
− | + | tiny | |
− | + | very short | |
− | + | a | |
− | + | the marks of old wounds, including | |
− | + | very long | |
− | + | massive | |
− | + | bears | |
− | + | unkempt | |
− | + | the marks of numerous old wounds, the chief among them | |
− | + | bear | |
− | + | narrow-chin | |
− | + | broad-chin | |
− | + | NEX_BODY | |
− | + | recessed-chin | |
− | + | massive-chin | |
− | + | prominent-chin | |
− | + | jutting-chin | |
− | + | APERTURE | |
− | + | VERMIN_BUTCHER_ITEM | |
− | + | EMBEDDED | |
− | + | UNDER_PRESSURE | |
− | + | TOTEMABLE | |
− | + | SKELETON | |
− | + | Unrecognized Creature Bodypart CONTYPE Token: | |
− | + | CONTYPE | |
− | + | INDIVIDUAL_NAME | |
− | + | Unrecognized Creature Bodypart Token: | |
− | + | DEFAULT_RELSIZE | |
− | + | : number capped at 32 | |
− | + | PREVENTS_PARENT_COLLAPSE | |
− | + | SOCKET | |
− | + | CONNECTOR | |
− | + | GELDABLE | |
− | + | Unrecognized Creature Body Token: | |
− | + | WEREBEAST_ANTELOPE | |
− | + | antelope | |
− | + | WEREBEAST_ANTEATER | |
− | + | anteater | |
− | + | WEREBEAST_GILA_MONSTER | |
− | + | gila monster | |
− | + | WEREBEAST_GECKO | |
− | + | gecko | |
− | + | WEREBEAST_FOX | |
− | + | fox | |
− | + | WEREBEAST_ELK | |
− | + | elk | |
− | + | WEREBEAST_ELEPHANT | |
− | + | elephant | |
− | + | WEREBEAST_DONKEY | |
− | + | donkey | |
− | + | WEREBEAST_DEER | |
− | + | deer | |
− | + | WEREBEAST_COYOTE | |
− | + | coyote | |
− | + | WEREBEAST_IGUANA | |
− | + | iguana | |
− | + | WEREBEAST_HYENA | |
− | + | hyena | |
− | + | WEREBEAST_HORSE | |
− | + | horse | |
− | + | WEREBEAST_HEDGEHOG | |
− | + | hedgehog | |
− | + | WEREBEAST_HARE | |
− | + | hare | |
− | + | WEREBEAST_GOPHER | |
− | + | gopher | |
− | + | WEREBEAST_GOAT | |
− | + | goat | |
− | + | WEREBEAST_GIRAFFE | |
− | + | giraffe | |
− | + | WEREBEAST_BULL | |
− | + | bull | |
− | + | WEREBEAST_BUFFALO | |
− | + | buffalo | |
− | + | WEREBEAST_BISON | |
− | + | bison | |
− | + | WEREBEAST_BEAVER | |
− | + | beaver | |
− | + | WEREBEAST_BEAR | |
− | + | WEREBEAST_BADGER | |
− | + | badger | |
− | + | WEREBEAST_ARMADILLO | |
− | + | armadillo | |
− | + | WEREBEAST_APE | |
− | + | WEREBEAST_COATI | |
− | + | coati | |
− | + | WEREBEAST_CIVET | |
− | + | civet | |
− | + | WEREBEAST_CHINCHILLA | |
− | + | chinchilla | |
− | + | WEREBEAST_CHAMELEON | |
− | + | chameleon | |
− | + | WEREBEAST_CAVY | |
− | + | cavy | |
− | + | WEREBEAST_CAT | |
− | + | cat | |
− | + | WEREBEAST_CAMEL | |
− | + | camel | |
− | + | WEREBEAST_CAPYBARA | |
− | + | capybara | |
− | + | WEREBEAST_RAT | |
− | + | rat | |
− | + | WEREBEAST_RACCOON | |
− | + | raccoon | |
− | + | WEREBEAST_RABBIT | |
− | + | rabbit | |
− | + | WEREBEAST_PORCUPINE | |
− | + | porcupine | |
− | + | WEREBEAST_PIG | |
− | + | pig | |
− | + | WEREBEAST_PANTHER | |
− | + | panther | |
− | + | WEREBEAST_PANGOLIN | |
− | + | pangolin | |
− | + | WEREBEAST_PANDA | |
− | + | panda | |
− | + | WEREBEAST_TAPIR | |
− | + | tapir | |
− | + | WEREBEAST_SQUIRREL | |
− | + | squirrel | |
− | + | WEREBEAST_SLOTH | |
− | + | sloth | |
− | + | WEREBEAST_SKUNK | |
− | + | skunk | |
− | + | WEREBEAST_SKINK | |
− | + | skink | |
− | + | WEREBEAST_SHREW | |
− | + | shrew | |
− | + | WEREBEAST_SHEEP | |
− | + | sheep | |
− | + | WEREBEAST_RHINOCEROS | |
− | + | rhinoceros | |
− | + | WEREBEAST_MAMMOTH | |
− | + | mammoth | |
− | + | WEREBEAST_LORIS | |
− | + | loris | |
− | + | WEREBEAST_LLAMA | |
− | + | llama | |
− | + | WEREBEAST_LIZARD | |
− | + | lizard | |
− | + | WEREBEAST_LEMUR | |
− | + | lemur | |
− | + | WEREBEAST_KOALA | |
− | + | koala | |
− | + | WEREBEAST_KANGAROO | |
− | + | kangaroo | |
− | + | WEREBEAST_JACKAL | |
− | + | jackal | |
− | + | WEREBEAST_OPOSSUM | |
− | + | opossum | |
− | + | WEREBEAST_MOUSE | |
− | + | WEREBEAST_MONKEY | |
− | + | monkey | |
− | + | WEREBEAST_MOOSE | |
− | + | moose | |
− | + | WEREBEAST_MONITOR_LIZARD | |
− | + | monitor | |
− | + | WEREBEAST_MONGOOSE | |
− | + | mongoose | |
− | + | WEREBEAST_MOLE | |
− | + | mole | |
− | + | WEREBEAST_MARMOT | |
− | + | marmot | |
− | + | cursor | |
− | + | precise_phase | |
− | + | season_count | |
− | + | assignbuildingjobs | |
− | + | assigndesjobs | |
− | + | year | |
− | + | weathertimer | |
− | + | cur_weather | |
− | + | cur_snow_counter | |
− | + | cur_rain_counter | |
− | + | cur_snow | |
− | + | cur_rain | |
− | + | season_timer | |
− | + | linechar | |
− | + | index1_14 | |
− | + | index1_13 | |
− | + | index1_12 | |
− | + | index1_11 | |
− | + | index1_10 | |
− | + | index1_9 | |
− | + | index1_8 | |
− | + | index1_7 | |
− | + | index1_6 | |
− | + | index1_5 | |
− | + | index1_4 | |
− | + | index1_3 | |
− | + | index1_2 | |
− | + | index1_1 | |
− | + | gametype | |
− | + | gamemode | |
− | + | WEREBEAST_ZEBRA | |
− | + | zebra | |
− | + | WEREBEAST_WOMBAT | |
− | + | wombat | |
− | + | WEREBEAST_WOLF | |
− | + | wolf | |
− | + | WEREBEAST_WEASEL | |
− | + | weasel | |
− | + | WEREBEAST_WARTHOG | |
− | + | warthog | |
− | + | WEREBEAST_TORTOISE | |
− | + | tortoise | |
− | + | line | |
− | + | linelim | |
− | + | buildreq | |
− | + | jobvalue_setter | |
− | + | jobvalue | |
− | + | plot_event | |
− | + | event_flow | |
− | + | movie_version | |
− | + | min_load_version | |
− | + | gview | |
− | + | index1_62 | |
− | + | index1_61 | |
− | + | index1_60 | |
− | + | index1_59 | |
− | + | index1_58 | |
− | + | index1_57 | |
− | + | index1_56 | |
− | + | index1_55 | |
− | + | index1_54 | |
− | + | index1_53 | |
− | + | index1_52 | |
− | + | index1_51 | |
− | + | index1_50 | |
− | + | index1_49 | |
− | + | index1_48 | |
− | + | index1_47 | |
− | + | index1_78 | |
− | + | index1_77 | |
− | + | index1_76 | |
− | + | index1_75 | |
− | + | index1_74 | |
− | + | index1_73 | |
− | + | index1_72 | |
− | + | index1_71 | |
− | + | index1_70 | |
− | + | index1_69 | |
− | + | index1_68 | |
− | + | index1_67 | |
− | + | index1_66 | |
− | + | index1_65 | |
− | + | index1_64 | |
− | + | index1_63 | |
− | + | index1_30 | |
− | + | index1_29 | |
− | + | index1_28 | |
− | + | index1_27 | |
− | + | index1_26 | |
− | + | index1_25 | |
− | + | index1_24 | |
− | + | index1_23 | |
− | + | index1_22 | |
− | + | index1_21 | |
− | + | index1_20 | |
− | + | index1_19 | |
− | + | index1_18 | |
− | + | index1_17 | |
− | + | index1_16 | |
− | + | index1_15 | |
− | + | index1_46 | |
− | + | index1_45 | |
− | + | index1_44 | |
− | + | index1_43 | |
− | + | index1_42 | |
− | + | index1_41 | |
− | + | index1_40 | |
− | + | index1_39 | |
− | + | index1_38 | |
− | + | index1_37 | |
− | + | index1_36 | |
− | + | index1_35 | |
− | + | index1_34 | |
− | + | index1_33 | |
− | + | index1_32 | |
− | + | index1_31 | |
− | + | index1_126 | |
− | + | index1_125 | |
− | + | index1_124 | |
− | + | index1_123 | |
− | + | index1_122 | |
− | + | index1_121 | |
− | + | index1_120 | |
− | + | index1_119 | |
− | + | index1_118 | |
− | + | index1_117 | |
− | + | index1_116 | |
− | + | index1_115 | |
− | + | index1_114 | |
− | + | index1_113 | |
− | + | index1_112 | |
− | + | index1_111 | |
− | + | addingtask | |
− | + | selectingtaskobject | |
− | + | modeseason | |
− | + | modeitem | |
− | + | modejob | |
− | + | gamemode_cansave | |
− | + | index1_136 | |
− | + | index1_135 | |
− | + | index1_134 | |
− | + | index1_133 | |
− | + | index1_132 | |
− | + | index1_131 | |
− | + | index1_130 | |
− | + | index1_129 | |
− | + | index1_128 | |
− | + | index1_127 | |
− | + | index1_94 | |
− | + | index1_93 | |
− | + | index1_92 | |
− | + | index1_91 | |
− | + | index1_90 | |
− | + | index1_89 | |
− | + | index1_88 | |
− | + | index1_87 | |
− | + | index1_86 | |
− | + | index1_85 | |
− | + | index1_84 | |
− | + | index1_83 | |
− | + | index1_82 | |
− | + | index1_81 | |
− | + | index1_80 | |
− | + | index1_79 | |
− | + | index1_110 | |
− | + | index1_109 | |
− | + | index1_108 | |
− | + | index1_107 | |
− | + | index1_106 | |
− | + | index1_105 | |
− | + | index1_104 | |
− | + | index1_103 | |
− | + | index1_102 | |
− | + | index1_101 | |
− | + | index1_100 | |
− | + | index1_99 | |
− | + | index1_98 | |
− | + | index1_97 | |
− | + | index1_96 | |
− | + | index1_95 | |
− | + | standingorder_gatherrefuse_chasm_skins | |
− | + | standingorder_gatherrefuse_chasm_skulls | |
− | + | standingorder_gatherrefuse_chasm_corpses | |
− | + | standingorder_gatherrefuse_outside_vermin | |
− | + | standingorder_gatherrefuse_outside | |
− | + | standingorder_other | |
− | + | standingorder_smelter | |
− | + | standingorder_kiln | |
− | + | standingorder_kitchen | |
− | + | standingorder_fishery | |
− | + | standingorder_tan | |
− | + | standingorder_butcher | |
− | + | standingorder_slaughter | |
− | + | standingorder_zone_fishing | |
− | + | standingorder_zone_drinking | |
− | + | standingorder_collect_web | |
− | + | index2_2 | |
− | + | index2_1 | |
− | + | standingorder_forbid_toppled_building_items | |
− | + | standingorder_forbid_cages_from_sprung_traps | |
− | + | standingorder_forbid_rearming_traps | |
− | + | standingorder_forbid_trap_cleaning | |
− | + | standingorder_forbid_floor_and_wall_cleaning | |
− | + | standingorder_autoforbid_other_items | |
− | + | standingorder_autoforbid_your_items | |
− | + | standingorder_autoforbid_other_corpse | |
− | + | standingorder_autoforbid_your_corpse | |
− | + | standingorder_autoforbid_projectile | |
− | + | standingorder_gatherrefuse_chasm_othernonmetal | |
− | + | standingorder_gatherrefuse_chasm_shell | |
− | + | standingorder_gatherrefuse_chasm_strand_tissue | |
− | + | standingorder_gatherrefuse_chasm_bones | |
− | + | buildjob_item1 | |
− | + | buildjob_flowz | |
− | + | buildjob_flowy | |
− | + | buildjob_flowx | |
− | + | buildjob_building | |
− | + | buildjob_item | |
− | + | buildjob_unit | |
− | + | buildjob_selected | |
− | + | buildjob_type | |
− | + | buildjob_popback | |
− | + | buildjob_give_to | |
− | + | buildjob_mastering | |
− | + | buildjob_assignroom | |
− | + | buildjob_sizeroom | |
− | + | buildjob_sizerad | |
− | + | addingtask_sub | |
− | + | standingorder_dyed_clothes | |
− | + | standingorder_loom | |
− | + | standingorder_allharvest | |
− | + | standingorder_gatherfurniture | |
− | + | standingorder_gatheranimals | |
− | + | standingorder_gatherrefuse | |
− | + | standingorder_gatherbodies | |
− | + | standingorder_gatherfood | |
− | + | standingorder_gatherwood | |
− | + | standingorder_gatherstone | |
− | + | paused | |
− | + | modestation | |
− | + | modepage | |
− | + | modeview | |
− | + | squadcount | |
− | + | modeunit | |
− | + | next_schedule_global_id | |
− | + | next_job_global_id | |
− | + | next_artifact_global_id | |
− | + | next_nem_global_id | |
− | + | next_civ_global_id | |
− | + | next_soul_global_id | |
− | + | next_unit_global_id | |
− | + | next_item_global_id | |
− | + | updatelightstate | |
− | + | dung_swimmode | |
− | + | dung_chargedefendmode | |
− | + | dung_dodgemode | |
− | + | dung_attackmode | |
− | + | oscrollz | |
− | + | oscrolly | |
− | + | next_identity_global_id | |
− | + | next_written_content_global_id | |
− | + | next_interaction_instance_global_id | |
− | + | next_activity_global_id | |
− | + | next_formation_global_id | |
− | + | next_squad_global_id | |
− | + | next_task_global_id | |
− | + | next_art_imagechunk_global_id | |
− | + | next_unitchunk_global_id | |
− | + | next_histeventcol_global_id | |
− | + | next_histevent_global_id | |
− | + | next_histfig_global_id | |
− | + | next_flow_guide_global_id | |
− | + | next_machine_global_id | |
− | + | next_building_global_id | |
− | + | next_proj_global_id | |
− | + | plotinfo | |
− | + | itemmade_number | |
− | + | itemmade_subcat2 | |
− | + | itemmade_subcat1 | |
− | + | itemmade_subtype | |
− | + | itemmade | |
− | + | index2_11 | |
− | + | index2_10 | |
− | + | index2_9 | |
− | + | index2_8 | |
− | + | index2_7 | |
− | + | index2_6 | |
− | + | index2_5 | |
− | + | index2_4 | |
− | + | index2_3 | |
− | + | oscrollx | |
− | + | olookz | |
− | + | olooky | |
− | + | olookx | |
− | + | looklist | |
− | + | menuposition | |
− | + | unitprintstack_clear | |
− | + | unitprintstack_start | |
− | + | unitprintstack_cur | |
− | + | unitprintstack | |
− | + | d_init | |
− | + | init | |
− | + | texture | |
− | + | mainview | |
− | + | gps | |
− | + | game | |
− | + | enabler | |
− | + | mt_virtual_seed_type | |
− | + | mt_buffer | |
− | + | mt_virtual_buffer | |
− | + | mt_cur_buffer | |
− | + | mt_index | |
− | + | start_dwarf_count | |
− | + | standingorder_mixfoods | |
− | + | option_exceptions | |
− | + | DEBUG_MEGAFAST | |
− | + | DEBUG_GAMELOG | |
− | + | DEBUG_DISABLEHUMANCARAVAN | |
− | + | DEBUG_NEVERBERSERK | |
− | + | DEBUG_ALWAYSHAPPY | |
− | + | DEBUG_QUICKMODE_MINING | |
− | + | DEBUG_VISIBLEAMBUSHERS | |
− | + | BEAST_AMORPHOUS_SHELL_BACK | |
− | + | BEAST_AMORPHOUS | |
− | + | unitst_set_automatic_professions | |
− | + | unitst_make_own | |
− | + | history_figurest_create | |
− | + | translate_name | |
− | + | buildingst_enddestruction | |
− | + | building_handlerst_create_building | |
− | + | item_handlerst_create_item | |
− | + | unitst_more_convenient_create | |
− | + | world_summon_unit | |
− | + | unitst_create | |
− | + | unitst_choptree | |
− | + | buildingst_completebuild | |
− | + | job_handlerst_remove_job | |
− | + | game.external_flag | |
− | + | next_image_set_global_id | |
− | + | next_belief_system_global_id | |
− | + | next_occupation_global_id | |
− | + | next_rhythm_global_id | |
− | + | next_scale_global_id | |
− | + | next_dance_form_global_id | |
− | + | next_musical_form_global_id | |
− | + | next_poetic_form_global_id | |
− | + | next_agreement_global_id | |
− | + | next_cultural_identity_global_id | |
− | + | next_army_tracking_info_global_id | |
− | + | next_army_controller_global_id | |
− | + | next_army_global_id | |
− | + | next_vehicle_global_id | |
− | + | next_crime_global_id | |
− | + | next_incident_global_id | |
− | + | DEBUG_NOSLEEP | |
− | + | DEBUG_NOHUNGER | |
− | + | DEBUG_NOTHIRST | |
− | + | DEBUG_NOANIMALS | |
− | + | DEBUG_SAFEDWARVES | |
− | + | DEBUG_NOMOOD | |
− | + | DEBUG_CONTINUOUS | |
− | + | DEBUG_FASTCAVEIN | |
− | + | DEBUG_SHOW_RIVER | |
− | + | filecomp_buffer2_aux | |
− | + | filecomp_buffer_aux | |
− | + | filecomp_buffer2 | |
− | + | filecomp_buffer | |
− | + | manucomp2 | |
− | + | manucomp | |
− | + | next_divination_set_global_id | |
− | + | BEAST_INSECT_WINGS_LACY_BACK | |
− | + | BEAST_INSECT_HORNS | |
− | + | BEAST_INSECT_MANDIBLES | |
− | + | BEAST_INSECT | |
− | + | BEAST_WORM_SHORT_ANTENNAE | |
− | + | BEAST_WORM_SHORT_TRUNK | |
− | + | BEAST_WORM_SHORT_SHELL_BACK | |
− | + | BEAST_WORM_SHORT_EYE_THREE | |
− | + | BEAST_WORM_SHORT_EYE_TWO | |
− | + | BEAST_WORM_SHORT_EYE_ONE | |
− | + | BEAST_WORM_SHORT_WINGS_BAT_BACK | |
− | + | BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT | |
− | + | BEAST_WORM_SHORT_WINGS_FEATHERED_BACK | |
− | + | BEAST_WORM_SHORT_WINGS_LACY_FRONT | |
− | + | BEAST_WORM_SHORT_WINGS_LACY_BACK | |
− | + | BEAST_WORM_SHORT_HORNS | |
− | + | BEAST_SPIDER_EYE_ONE | |
− | + | BEAST_SPIDER_WINGS_BAT_FRONT | |
− | + | BEAST_SPIDER_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SPIDER_WINGS_LACY_FRONT | |
− | + | BEAST_SPIDER_HORNS | |
− | + | BEAST_SPIDER_MANDIBLES | |
− | + | BEAST_SPIDER | |
− | + | BEAST_INSECT_ANTENNAE | |
− | + | BEAST_INSECT_TRUNK | |
− | + | BEAST_INSECT_SHELL_BACK | |
− | + | BEAST_INSECT_PROBOSCIS | |
− | + | BEAST_INSECT_EYE_THREE | |
− | + | BEAST_INSECT_EYE_TWO | |
− | + | BEAST_INSECT_EYE_ONE | |
− | + | BEAST_INSECT_WINGS_BAT_FRONT | |
− | + | BEAST_INSECT_WINGS_FEATHERED_FRONT | |
− | + | BEAST_WORM_LONG | |
− | + | BEAST_SNAKE_ANTENNAE | |
− | + | BEAST_SNAKE_TRUNK | |
− | + | BEAST_SNAKE_SHELL_BACK | |
− | + | BEAST_SNAKE_EYE_THREE | |
− | + | BEAST_SNAKE_EYE_TWO | |
− | + | BEAST_SNAKE_EYE_ONE | |
− | + | BEAST_SNAKE_WINGS_BAT_FRONT | |
− | + | BEAST_SNAKE_WINGS_BAT_BACK | |
− | + | BEAST_SNAKE_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SNAKE_WINGS_FEATHERED_BACK | |
− | + | BEAST_SNAKE_WINGS_LACY_FRONT | |
− | + | BEAST_SNAKE_WINGS_LACY_BACK | |
− | + | BEAST_SNAKE_HORNS | |
− | + | BEAST_SNAKE_MANDIBLES | |
− | + | BEAST_SNAKE | |
− | + | BEAST_WORM_SHORT_MANDIBLES | |
− | + | BEAST_WORM_SHORT | |
− | + | BEAST_WORM_LONG_ANTENNAE | |
− | + | BEAST_WORM_LONG_TRUNK | |
− | + | BEAST_WORM_LONG_SHELL_BACK | |
− | + | BEAST_WORM_LONG_EYE_THREE | |
− | + | BEAST_WORM_LONG_EYE_TWO | |
− | + | BEAST_WORM_LONG_EYE_ONE | |
− | + | BEAST_WORM_LONG_WINGS_BAT_FRONT | |
− | + | BEAST_WORM_LONG_WINGS_BAT_BACK | |
− | + | BEAST_WORM_LONG_WINGS_FEATHERED_FRONT | |
− | + | BEAST_WORM_LONG_WINGS_FEATHERED_BACK | |
− | + | BEAST_WORM_LONG_WINGS_LACY_FRONT | |
− | + | BEAST_WORM_LONG_WINGS_LACY_BACK | |
− | + | BEAST_WORM_LONG_HORNS | |
− | + | BEAST_WORM_LONG_MANDIBLES | |
− | + | BEAST_HUMANOID_EYE_TWO | |
− | + | BEAST_HUMANOID_EYE_ONE | |
− | + | BEAST_HUMANOID_WINGS_BAT_BACK | |
− | + | BEAST_HUMANOID_WINGS_FEATHERED_BACK | |
− | + | BEAST_HUMANOID_WINGS_LACY_FRONT | |
− | + | BEAST_HUMANOID_WINGS_LACY_BACK | |
− | + | BEAST_HUMANOID_HORNS | |
− | + | BEAST_HUMANOID_MANDIBLES | |
− | + | BEAST_HUMANOID | |
− | + | BEAST_BIPEDAL_DINOSAUR_ANTENNAE | |
− | + | BEAST_BIPEDAL_DINOSAUR_TRUNK | |
− | + | BEAST_BIPEDAL_DINOSAUR_SHELL_BACK | |
− | + | BEAST_BIPEDAL_DINOSAUR_TAIL_THREE | |
− | + | BEAST_BIPEDAL_DINOSAUR_TAIL_TWO | |
− | + | BEAST_BIPEDAL_DINOSAUR_TAIL_ONE | |
− | + | BEAST_BIPEDAL_DINOSAUR_EYE_THREE | |
− | + | BEAST_FRONT_GRASP_WINGS_BAT_BACK | |
− | + | BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK | |
− | + | BEAST_FRONT_GRASP_WINGS_LACY_FRONT | |
− | + | BEAST_FRONT_GRASP_WINGS_LACY_BACK | |
− | + | BEAST_FRONT_GRASP_HORNS | |
− | + | BEAST_FRONT_GRASP_MANDIBLES | |
− | + | BEAST_FRONT_GRASP_OCT | |
− | + | BEAST_FRONT_GRASP_HEX | |
− | + | BEAST_FRONT_GRASP | |
− | + | BEAST_HUMANOID_ANTENNAE | |
− | + | BEAST_HUMANOID_TRUNK | |
− | + | BEAST_HUMANOID_SHELL_BACK | |
− | + | BEAST_HUMANOID_TAIL_THREE | |
− | + | BEAST_HUMANOID_TAIL_TWO | |
− | + | BEAST_HUMANOID_TAIL_ONE | |
− | + | BEAST_HUMANOID_EYE_THREE | |
− | + | BEAST_SCORPION_EYE_TWO | |
− | + | BEAST_SCORPION_EYE_ONE | |
− | + | BEAST_SCORPION_WINGS_BAT_FRONT | |
− | + | BEAST_SCORPION_WINGS_BAT_BACK | |
− | + | BEAST_SCORPION_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SCORPION_WINGS_FEATHERED_BACK | |
− | + | BEAST_SCORPION_WINGS_LACY_FRONT | |
− | + | BEAST_SCORPION_WINGS_LACY_BACK | |
− | + | BEAST_SCORPION_HORNS | |
− | + | BEAST_SCORPION_MANDIBLES | |
− | + | BEAST_SCORPION | |
− | + | BEAST_SPIDER_ANTENNAE | |
− | + | BEAST_SPIDER_TRUNK | |
− | + | BEAST_SPIDER_SHELL_FRONT | |
− | + | BEAST_SPIDER_EYE_THREE | |
− | + | BEAST_SPIDER_EYE_TWO | |
− | + | BEAST_BIPEDAL_DINOSAUR_EYE_TWO | |
− | + | BEAST_BIPEDAL_DINOSAUR_EYE_ONE | |
− | + | BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK | |
− | + | BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK | |
− | + | BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT | |
− | + | BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK | |
− | + | BEAST_BIPEDAL_DINOSAUR_HORNS | |
− | + | BEAST_BIPEDAL_DINOSAUR_MANDIBLES | |
− | + | BEAST_BIPEDAL_DINOSAUR | |
− | + | BEAST_SCORPION_ANTENNAE | |
− | + | BEAST_SCORPION_TRUNK | |
− | + | BEAST_SCORPION_SHELL_FRONT | |
− | + | BEAST_SCORPION_TAIL_THREE | |
− | + | BEAST_SCORPION_TAIL_TWO | |
− | + | BEAST_SCORPION_TAIL_ONE | |
− | + | BEAST_SCORPION_EYE_THREE | |
− | + | BEAST_QUADRUPED_SLINKY_ANTENNAE | |
− | + | BEAST_QUADRUPED_SLINKY_TRUNK | |
− | + | BEAST_QUADRUPED_SLINKY_SHELL_FRONT | |
− | + | BEAST_QUADRUPED_SLINKY_TAIL_THREE | |
− | + | BEAST_QUADRUPED_SLINKY_TAIL_TWO | |
− | + | BEAST_QUADRUPED_SLINKY_TAIL_ONE | |
− | + | BEAST_QUADRUPED_SLINKY_EYE_THREE | |
− | + | BEAST_QUADRUPED_SLINKY_EYE_TWO | |
− | + | BEAST_QUADRUPED_SLINKY_EYE_ONE | |
− | + | BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT | |
− | + | BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK | |
− | + | BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT | |
− | + | BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK | |
− | + | BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT | |
− | + | BEAST_QUADRUPED_SLINKY_HORNS | |
− | + | BEAST_QUADRUPED_SLINKY_MANDIBLES | |
− | + | BEAST_WALRUS_ANTENNAE | |
− | + | BEAST_WALRUS_TRUNK | |
− | + | BEAST_WALRUS_SHELL_BACK | |
− | + | BEAST_WALRUS_TAIL_THREE | |
− | + | BEAST_WALRUS_TAIL_TWO | |
− | + | BEAST_WALRUS_TAIL_ONE | |
− | + | BEAST_WALRUS_EYE_THREE | |
− | + | BEAST_WALRUS_EYE_TWO | |
− | + | BEAST_WALRUS_EYE_ONE | |
− | + | BEAST_WALRUS_WINGS_BAT_BACK | |
− | + | BEAST_WALRUS_WINGS_FEATHERED_FRONT | |
− | + | BEAST_WALRUS_WINGS_FEATHERED_BACK | |
− | + | BEAST_WALRUS_WINGS_LACY_FRONT | |
− | + | BEAST_WALRUS_WINGS_LACY_BACK | |
− | + | BEAST_WALRUS_MANDIBLES | |
− | + | BEAST_WALRUS | |
− | + | BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT | |
− | + | BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK | |
− | + | BEAST_QUADRUPED_BULKY_HORNS | |
− | + | BEAST_QUADRUPED_BULKY_MANDIBLES | |
− | + | BEAST_QUADRUPED_BULKY_OCT | |
− | + | BEAST_QUADRUPED_BULKY_HEX | |
− | + | BEAST_QUADRUPED_BULKY | |
− | + | BEAST_FRONT_GRASP_ANTENNAE | |
− | + | BEAST_FRONT_GRASP_TRUNK | |
− | + | BEAST_FRONT_GRASP_SHELL_BACK | |
− | + | BEAST_FRONT_GRASP_TAIL_THREE | |
− | + | BEAST_FRONT_GRASP_TAIL_TWO | |
− | + | BEAST_FRONT_GRASP_TAIL_ONE | |
− | + | BEAST_FRONT_GRASP_EYE_THREE | |
− | + | BEAST_FRONT_GRASP_EYE_TWO | |
− | + | BEAST_FRONT_GRASP_EYE_ONE | |
− | + | BEAST_QUADRUPED_SLINKY_OCT | |
− | + | BEAST_QUADRUPED_SLINKY_HEX | |
− | + | BEAST_QUADRUPED_SLINKY | |
− | + | BEAST_QUADRUPED_BULKY_ANTENNAE | |
− | + | BEAST_QUADRUPED_BULKY_TRUNK | |
− | + | BEAST_QUADRUPED_BULKY_SHELL_FRONT | |
− | + | BEAST_QUADRUPED_BULKY_TAIL_THREE | |
− | + | BEAST_QUADRUPED_BULKY_TAIL_TWO | |
− | + | BEAST_QUADRUPED_BULKY_TAIL_ONE | |
− | + | BEAST_QUADRUPED_BULKY_EYE_THREE | |
− | + | BEAST_QUADRUPED_BULKY_EYE_TWO | |
− | + | BEAST_QUADRUPED_BULKY_EYE_ONE | |
− | + | BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT | |
− | + | BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK | |
− | + | BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT | |
− | + | BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_INSECT_MANDIBLES | |
− | + | BEAST_SMALL_INSECT | |
− | + | BEAST_SMALL_WORM_SHORT_ANTENNAE | |
− | + | BEAST_SMALL_WORM_SHORT_TRUNK | |
− | + | BEAST_SMALL_WORM_SHORT_SHELL_BACK | |
− | + | BEAST_SMALL_WORM_SHORT_EYE_THREE | |
− | + | BEAST_SMALL_WORM_SHORT_EYE_TWO | |
− | + | BEAST_SMALL_WORM_SHORT_EYE_ONE | |
− | + | BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_WORM_SHORT_HORNS | |
− | + | BEAST_SMALL_WORM_SHORT_MANDIBLES | |
− | + | BEAST_SMALL_WORM_SHORT | |
− | + | BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_SPIDER_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_SPIDER_HORNS | |
− | + | BEAST_SMALL_SPIDER_MANDIBLES | |
− | + | BEAST_SMALL_SPIDER | |
− | + | BEAST_SMALL_INSECT_ANTENNAE | |
− | + | BEAST_SMALL_INSECT_TRUNK | |
− | + | BEAST_SMALL_INSECT_SHELL_BACK | |
− | + | BEAST_SMALL_INSECT_PROBOSCIS | |
− | + | BEAST_SMALL_INSECT_EYE_THREE | |
− | + | BEAST_SMALL_INSECT_EYE_TWO | |
− | + | BEAST_SMALL_INSECT_EYE_ONE | |
− | + | BEAST_SMALL_INSECT_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_INSECT_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_INSECT_HORNS | |
− | + | BEAST_SMALL_SNAKE_TRUNK | |
− | + | BEAST_SMALL_SNAKE_SHELL_BACK | |
− | + | BEAST_SMALL_SNAKE_EYE_THREE | |
− | + | BEAST_SMALL_SNAKE_EYE_TWO | |
− | + | BEAST_SMALL_SNAKE_EYE_ONE | |
− | + | BEAST_SMALL_SNAKE_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_SNAKE_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_SNAKE_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_SNAKE_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_SNAKE_HORNS | |
− | + | BEAST_SMALL_SNAKE_MANDIBLES | |
− | + | BEAST_SMALL_SNAKE | |
− | + | BEAST_SMALL_AMORPHOUS_SHELL_BACK | |
− | + | BEAST_SMALL_AMORPHOUS | |
− | + | BEAST_SMALL_WORM_LONG_ANTENNAE | |
− | + | BEAST_SMALL_WORM_LONG_TRUNK | |
− | + | BEAST_SMALL_WORM_LONG_SHELL_BACK | |
− | + | BEAST_SMALL_WORM_LONG_EYE_THREE | |
− | + | BEAST_SMALL_WORM_LONG_EYE_TWO | |
− | + | BEAST_SMALL_WORM_LONG_EYE_ONE | |
− | + | BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_WORM_LONG_HORNS | |
− | + | BEAST_SMALL_WORM_LONG_MANDIBLES | |
− | + | BEAST_SMALL_WORM_LONG | |
− | + | BEAST_SMALL_SNAKE_ANTENNAE | |
− | + | BEAST_SMALL_HUMANOID_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_HUMANOID_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_HUMANOID_HORNS | |
− | + | BEAST_SMALL_HUMANOID_MANDIBLES | |
− | + | BEAST_SMALL_HUMANOID | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE | |
− | + | BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_FRONT_GRASP_HORNS | |
− | + | BEAST_SMALL_FRONT_GRASP_MANDIBLES | |
− | + | BEAST_SMALL_FRONT_GRASP_OCT | |
− | + | BEAST_SMALL_FRONT_GRASP_HEX | |
− | + | BEAST_SMALL_FRONT_GRASP | |
− | + | BEAST_SMALL_HUMANOID_ANTENNAE | |
− | + | BEAST_SMALL_HUMANOID_TRUNK | |
− | + | BEAST_SMALL_HUMANOID_SHELL_BACK | |
− | + | BEAST_SMALL_HUMANOID_TAIL_THREE | |
− | + | BEAST_SMALL_HUMANOID_TAIL_TWO | |
− | + | BEAST_SMALL_HUMANOID_TAIL_ONE | |
− | + | BEAST_SMALL_HUMANOID_EYE_THREE | |
− | + | BEAST_SMALL_HUMANOID_EYE_TWO | |
− | + | BEAST_SMALL_HUMANOID_EYE_ONE | |
− | + | BEAST_SMALL_SCORPION_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_SCORPION_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_SCORPION_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_SCORPION_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_SCORPION_HORNS | |
− | + | BEAST_SMALL_SCORPION_MANDIBLES | |
− | + | BEAST_SMALL_SCORPION | |
− | + | BEAST_SMALL_SPIDER_ANTENNAE | |
− | + | BEAST_SMALL_SPIDER_TRUNK | |
− | + | BEAST_SMALL_SPIDER_SHELL_FRONT | |
− | + | BEAST_SMALL_SPIDER_EYE_THREE | |
− | + | BEAST_SMALL_SPIDER_EYE_TWO | |
− | + | BEAST_SMALL_SPIDER_EYE_ONE | |
− | + | BEAST_SMALL_SPIDER_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR | |
− | + | BEAST_SMALL_SCORPION_ANTENNAE | |
− | + | BEAST_SMALL_SCORPION_TRUNK | |
− | + | BEAST_SMALL_SCORPION_SHELL_FRONT | |
− | + | BEAST_SMALL_SCORPION_TAIL_THREE | |
− | + | BEAST_SMALL_SCORPION_TAIL_TWO | |
− | + | BEAST_SMALL_SCORPION_TAIL_ONE | |
− | + | BEAST_SMALL_SCORPION_EYE_THREE | |
− | + | BEAST_SMALL_SCORPION_EYE_TWO | |
− | + | BEAST_SMALL_SCORPION_EYE_ONE | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_HORNS | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_OCT | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_HEX | |
− | + | BEAST_SMALL_WALRUS_SHELL_BACK | |
− | + | BEAST_SMALL_WALRUS_TAIL_THREE | |
− | + | BEAST_SMALL_WALRUS_TAIL_TWO | |
− | + | BEAST_SMALL_WALRUS_TAIL_ONE | |
− | + | BEAST_SMALL_WALRUS_EYE_THREE | |
− | + | BEAST_SMALL_WALRUS_EYE_TWO | |
− | + | BEAST_SMALL_WALRUS_EYE_ONE | |
− | + | BEAST_SMALL_WALRUS_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_WALRUS_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_WALRUS_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_WALRUS_MANDIBLES | |
− | + | BEAST_SMALL_WALRUS | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_TRUNK | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_HORNS | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_OCT | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_HEX | |
− | + | BEAST_SMALL_QUADRUPED_BULKY | |
− | + | BEAST_SMALL_FRONT_GRASP_ANTENNAE | |
− | + | BEAST_SMALL_FRONT_GRASP_TRUNK | |
− | + | BEAST_SMALL_FRONT_GRASP_SHELL_BACK | |
− | + | BEAST_SMALL_FRONT_GRASP_TAIL_THREE | |
− | + | BEAST_SMALL_FRONT_GRASP_TAIL_TWO | |
− | + | BEAST_SMALL_FRONT_GRASP_TAIL_ONE | |
− | + | BEAST_SMALL_FRONT_GRASP_EYE_THREE | |
− | + | BEAST_SMALL_FRONT_GRASP_EYE_TWO | |
− | + | BEAST_SMALL_FRONT_GRASP_EYE_ONE | |
− | + | BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_TRUNK | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3 | |
− | + | EXPERIMENT_HUMANOID_HORN_BROAD_3 | |
− | + | EXPERIMENT_HUMANOID_HORN_STUBBY_3 | |
− | + | EXPERIMENT_HUMANOID_HORN_SHORT_3 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2 | |
− | + | EXPERIMENT_HUMANOID_HORN_BROAD_2 | |
− | + | EXPERIMENT_HUMANOID_HORN_STUBBY_2 | |
− | + | EXPERIMENT_HUMANOID_HORN_SHORT_2 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1 | |
− | + | EXPERIMENT_HUMANOID_HORN_BROAD_1 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR | |
− | + | EXPERIMENT_HUMANOID_WINGS_BAT | |
− | + | EXPERIMENT_HUMANOID_WINGS_FEATHERED | |
− | + | EXPERIMENT_HUMANOID_WINGS_LACY | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5 | |
− | + | EXPERIMENT_HUMANOID_HORN_BROAD_5 | |
− | + | EXPERIMENT_HUMANOID_HORN_STUBBY_5 | |
− | + | EXPERIMENT_HUMANOID_HORN_SHORT_5 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4 | |
− | + | EXPERIMENT_HUMANOID_HORN_BROAD_4 | |
− | + | EXPERIMENT_HUMANOID_HORN_STUBBY_4 | |
− | + | EXPERIMENT_HUMANOID_HORN_SHORT_4 | |
− | + | EXPERIMENT_HUMANOID_TORSO_SKIN | |
− | + | EXPERIMENT_HUMANOID_TORSO_SKINLESS | |
− | + | EXPERIMENT_HUMANOID_EYE_THREE | |
− | + | EXPERIMENT_HUMANOID_EYE_TWO | |
− | + | EXPERIMENT_HUMANOID_EYE_ONE | |
− | + | EXPERIMENT_HUMANOID_ANTENNAE | |
− | + | EXPERIMENT_HUMANOID_TRUNK | |
− | + | EXPERIMENT_HUMANOID_MANDIBLES | |
− | + | EXPERIMENT_HUMANOID_MOUTH | |
− | + | EXPERIMENT_HUMANOID_HEAD_FUR | |
− | + | EXPERIMENT_HUMANOID_HEAD_FEATHERS | |
− | + | EXPERIMENT_HUMANOID_HEAD_SCALES | |
− | + | EXPERIMENT_HUMANOID_HEAD_SKIN | |
− | + | EXPERIMENT_HUMANOID_SHADOW | |
− | + | BEAST_SMALL_WALRUS_ANTENNAE | |
− | + | BEAST_SMALL_WALRUS_TRUNK | |
− | + | EXPERIMENT_HUMANOID_HORN_STUBBY_1 | |
− | + | EXPERIMENT_HUMANOID_HORN_SHORT_1 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1 | |
− | + | EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1 | |
− | + | EXPERIMENT_HUMANOID_ARM_RIGHT | |
− | + | EXPERIMENT_HUMANOID_ARM_LEFT | |
− | + | EXPERIMENT_HUMANOID_LEG_RIGHT | |
− | + | EXPERIMENT_HUMANOID_LEG_LEFT | |
− | + | EXPERIMENT_HUMANOID_HAND_RIGHT | |
− | + | EXPERIMENT_HUMANOID_HAND_LEFT | |
− | + | EXPERIMENT_HUMANOID_FOOT_RIGHT | |
− | + | EXPERIMENT_HUMANOID_FOOT_LEFT | |
− | + | EXPERIMENT_HUMANOID_EXTERNAL_RIBS | |
− | + | EXPERIMENT_HUMANOID_TORSO_FUR | |
− | + | EXPERIMENT_HUMANOID_TORSO_FEATHERS | |
− | + | EXPERIMENT_HUMANOID_TORSO_SCALES | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN | |
− | + | MEDIUM_BLESSING | |
− | + | MINOR_CURSE | |
− | + | MEDIUM_CURSE | |
− | + | DEFEND | |
− | + | TORMENT | |
− | + | NEGATIVE_SOCIAL_RESPONSE | |
− | + | FLEEING | |
− | + | CLEAN_FRIEND | |
− | + | CLEAN_SELF | |
− | + | GREETING | |
− | + | MAJOR_CURSE | |
− | + | OUTSIDE | |
− | + | NO_THICK_FOG | |
− | + | NO_MAGMA | |
− | + | NO_WATER | |
− | + | FIREBALL | |
− | + | FIREJET | |
− | + | WEB_SPRAY | |
− | + | UNDIRECTED_DUST | |
− | + | UNDIRECTED_VAPOR | |
− | + | UNDIRECTED_GAS | |
− | + | SPATTER_LIQUID | |
− | + | SPATTER_POWDER | |
− | + | LIQUID_GLOB | |
− | + | SOLID_GLOB | |
− | + | TRAILING_GAS_FLOW | |
− | + | TRAILING_VAPOR_FLOW | |
− | + | TRAILING_DUST_FLOW | |
− | + | MINOR_BLESSING | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3 | |
− | + | IN_MAGMA | |
− | + | ALL_SOLID | |
− | + | SOLID_PRESSED | |
− | + | SOLID_PASTE | |
− | + | SOLID_POWDER | |
− | + | Unrecognized Procedural Layer Token: | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5 | |
− | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5 | |
− | + | MAINTAIN_ROADS | |
− | + | CONSTRUCTION_PERMITS | |
− | + | BUILDING_SAFETY | |
− | + | JUDGE | |
− | + | FIRE_SAFETY | |
− | + | FOOD_SUPPLY | |
− | + | MAINTAIN_SEWERS | |
− | + | MANAGE_LEADER_HOUSEHOLD_CLEANLINESS | |
− | + | PREPARE_LEADER_MEALS | |
− | + | MANAGE_LEADER_HOUSEHOLD_DRINKS | |
− | + | MANAGE_LEADER_HOUSEHOLD_FOOD | |
− | + | MANAGE_ANIMALS | |
− | + | OVERSEE_LEADER_HOUSEHOLD | |
− | + | ADVISE_LEADERS | |
− | + | ESPIONAGE | |
− | + | HEALTH_MANAGEMENT | |
− | + | COOPERATION | |
− | + | ARTWORK | |
− | + | TRADITION | |
− | + | DECORUM | |
− | + | FAIRNESS | |
− | + | ELOQUENCE | |
− | + | CUNNING | |
− | + | TRUTH | |
− | + | FRIENDSHIP | |
− | + | LOYALTY | |
− | + | LAW | |
− | + | Unrecognized Position Responsibility Token: | |
− | + | DELIVER_MESSAGES | |
− | + | MAINTAIN_TUNNELS | |
− | + | MAINTAIN_BRIDGES | |
− | + | ESTABLISH_COLONY_TRADE_AGREEMENTS | |
− | + | ACCOUNTING | |
− | + | MANAGE_PRODUCTION | |
− | + | MEET_WORKERS | |
− | + | RECEIVE_DIPLOMATS | |
− | + | LAW_ENFORCEMENT | |
− | + | LAW_MAKING | |
− | + | Unrecognized Breath Attack Token: | |
− | + | SHARP_ROCK | |
− | + | TRAILING_ITEM_FLOW | |
− | + | UNDIRECTED_ITEM_CLOUD | |
− | + | WEATHER_FALLING_MATERIAL | |
− | + | WEATHER_CREEPING_DUST | |
− | + | WEATHER_CREEPING_VAPOR | |
− | + | WEATHER_CREEPING_GAS | |
− | + | BUILD_MORALE | |
− | + | SORT_AMMUNITION | |
− | + | EQUIPMENT_MANIFESTS | |
− | + | UPGRADE_SQUAD_EQUIPMENT | |
− | + | PATROL_TERRITORY | |
− | + | ATTACK_ENEMIES | |
− | + | TAME_EXOTICS | |
− | + | EXECUTIONS | |
− | + | ESCORT_TAX_COLLECTOR | |
− | + | COLLECT_TAXES | |
− | + | MAKE_TOPIC_AGREEMENTS | |
− | + | MAKE_PEACE_AGREEMENTS | |
− | + | MAKE_INTRODUCTIONS | |
− | + | PERSONAL_MATTER | |
− | + | ACCEPTABLE | |
− | + | NOT_APPLICABLE | |
− | + | Unrecognized Ethic Action Token: | |
− | + | SLAVERY | |
− | + | ASSAULT | |
− | + | THEFT | |
− | + | TRESPASSING | |
− | + | VANDALISM | |
− | + | LYING | |
− | + | OATH_BREAKING | |
− | + | TREASON | |
− | + | TORTURE_ANIMALS | |
− | + | TORTURE_FOR_FUN | |
− | + | TORTURE_FOR_INFORMATION | |
− | + | Unrecognized Ethic Response Token: | |
− | + | UNTHINKABLE | |
− | + | PUNISH_CAPITAL | |
− | + | PUNISH_EXILE | |
− | + | PUNISH_SERIOUS | |
− | + | PUNISH_REPRIMAND | |
− | + | APPALLING | |
− | + | SHUN | |
− | + | MISGUIDED | |
− | + | ONLY_IF_SANCTIONED | |
− | + | JUSTIFIED_IF_SELF_DEFENSE | |
− | + | JUSTIFIED_IF_EXTREME_REASON | |
− | + | JUSTIFIED_IF_GOOD_REASON | |
− | + | JUSTIFIED_IF_NO_REPERCUSSIONS | |
− | + | LEISURE_TIME | |
− | + | PERSEVERANCE | |
− | + | COMPETITION | |
− | + | SACRIFICE | |
− | + | HARD_WORK | |
− | + | MARTIAL_PROWESS | |
− | + | CRAFTSMANSHIP | |
− | + | MERRIMENT | |
− | + | HARMONY | |
− | + | TRANQUILITY | |
− | + | SELF_CONTROL | |
− | + | INTROSPECTION | |
− | + | STOICISM | |
− | + | INDEPENDENCE | |
− | + | TORTURE_AS_EXAMPLE | |
− | + | KILL_PLANT | |
− | + | MAKE_TROPHY_ANIMAL | |
− | + | MAKE_TROPHY_SAPIENT | |
− | + | MAKE_TROPHY_SAME_RACE | |
− | + | EAT_SAPIENT_KILL | |
− | + | EAT_SAPIENT_OTHER | |
− | + | KILL_ANIMAL | |
− | + | KILL_ENEMY | |
− | + | KILL_NEUTRAL | |
− | + | KILL_ENTITY_MEMBER | |
− | + | Unrecognized Value Token: | |
− | + | PEACE | |
− | + | ROMANCE | |
− | + | COMMERCE | |
− | + | FESTIVALS | |
− | + | FERTILITY | |
− | + | FATE | |
− | + | FAME | |
− | + | DUTY | |
− | + | DREAMS | |
− | + | DISEASE | |
− | + | DISCIPLINE | |
− | + | DEPRAVITY | |
− | + | DEFORMITY | |
− | + | JEWELS | |
− | + | JEALOUSY | |
− | + | INSPIRATION | |
− | + | HOSPITALITY | |
− | + | GENEROSITY | |
− | + | GAMES | |
− | + | GAMBLING | |
− | + | FREEDOM | |
− | + | FORTRESSES | |
− | + | FORGIVENESS | |
− | + | BEAUTY | |
− | + | BALANCE | |
− | + | AGRICULTURE | |
− | + | REGIONAL_FORCE | |
− | + | PANTHEON | |
− | + | DANCE | |
− | + | CREATION | |
− | + | COURAGE | |
− | + | CONSOLATION | |
− | + | COASTS | |
− | + | CHILDREN | |
− | + | CHARITY | |
− | + | CAVERNS | |
− | + | BOUNDARIES | |
− | + | BLIGHT | |
− | + | THRALLDOM | |
− | + | SUN | |
− | + | SUICIDE | |
− | + | STORMS | |
− | + | STARS | |
− | + | SONG | |
− | + | SILENCE | |
− | + | SEASONS | |
− | + | SCHOLARSHIP | |
− | + | SALT | |
− | + | RUMORS | |
− | + | RULERSHIP | |
− | + | REVENGE | |
− | + | REVELRY | |
− | + | WISDOM | |
− | + | WIND | |
− | + | VICTORY | |
− | + | VALOR | |
− | + | TWILIGHT | |
− | + | TRICKERY | |
− | + | TREES | |
− | + | TREACHERY | |
− | + | TRAVELERS | |
− | + | TORTURE | |
− | + | THUNDER | |
− | + | MISERY | |
− | + | MINERALS | |
− | + | METALS | |
− | + | MERCY | |
− | + | MARRIAGE | |
− | + | LUST | |
− | + | LUCK | |
− | + | LOVE | |
− | + | LONGEVITY | |
− | + | LIGHTNING | |
− | + | LAWS | |
− | + | LAKES | |
− | + | REBIRTH | |
− | + | RAINBOWS | |
− | + | PREGNANCY | |
− | + | PERSUASION | |
− | + | PAINTING | |
− | + | OATHS | |
− | + | NIGHTMARES | |
− | + | MURDER | |
− | + | MUCK | |
− | + | PLAYER_FORTRESS | |
− | + | Unrecognized Item Improvement Token: | |
− | + | INSTRUMENT_PIECE | |
− | + | ILLUSTRATION | |
− | + | PAGES | |
− | + | SEWN_IMAGE | |
− | + | ITEMSPECIFIC | |
− | + | RINGS_HANGING | |
− | + | COVERED | |
− | + | LIGHT_VERMIN_ALT | |
− | + | LIGHT_VERMIN | |
− | + | MONUMENT | |
− | + | TREE_CITY | |
− | + | CAVE_DETAILED | |
− | + | IMMORTALITY | |
− | + | SEE_THE_GREAT_NATURAL_SITES | |
− | + | FALL_IN_LOVE | |
− | + | MASTER_A_SKILL | |
− | + | BECOME_A_LEGENDARY_WARRIOR | |
− | + | BRING_PEACE_TO_THE_WORLD | |
− | + | CRAFT_A_MASTERWORK | |
− | + | CREATE_A_GREAT_WORK_OF_ART | |
− | + | RULE_THE_WORLD | |
− | + | START_A_FAMILY | |
− | + | MAINTAIN_ENTITY_STATUS | |
− | + | STAY_ALIVE | |
− | + | Unrecognized Sphere Token: | |
− | + | VOLCANOES | |
− | + | YOUTH | |
− | + | ART_IMAGE | |
− | + | TRACTION_BENCH_CHAIN | |
− | + | TRACTION_BENCH_ROPE | |
− | + | HANDLE | |
− | + | ITEM | |
− | + | OWN_RACE | |
− | + | BATHE_WORLD_IN_CHAOS | |
− | + | ATTAIN_RANK_IN_SOCIETY | |
− | + | MAKE_A_GREAT_DISCOVERY | |
− | + | ANIMAL_TRAINER | |
− | + | ANIMAL_CARETAKER | |
− | + | RANGER | |
− | + | STONE_CARVER | |
− | + | STONECUTTER | |
− | + | ENGRAVER | |
− | + | STONEWORKER | |
− | + | WOODCUTTER | |
− | + | WOODWORKER | |
− | + | MINER | |
− | + | FORMER_PRISONER | |
− | + | WAX_WORKER | |
− | + | POTTER | |
− | + | WOODCRAFTER | |
− | + | CRAFTSMAN | |
− | + | GEM_SETTER | |
− | + | GEM_CUTTER | |
− | + | METALCRAFTER | |
− | + | BLACKSMITH | |
− | + | ARMORER | |
− | + | WEAPONSMITH | |
− | + | FURNACE_OPERATOR | |
− | + | ANIMAL_DISSECTOR | |
− | + | TRAPPER | |
− | + | IMPRISONER | |
− | + | LOVER | |
− | + | DEITY | |
− | + | FATHER | |
− | + | MOTHER | |
− | + | ADVENTURER | |
− | + | ANIMATED | |
− | + | TAX_ESCORT | |
− | + | LAW_ENFORCE | |
− | + | FORMER_SLAVE | |
− | + | FORMER_MEMBER | |
− | + | CRIMINAL | |
− | + | FORMER_MERCENARY | |
− | + | Unrecognized Historical Figure Hist Fig Link Token: | |
− | + | DECEASED_SPOUSE | |
− | + | FORMER_SPOUSE | |
− | + | PET_OWNER | |
− | + | FORMER_APPRENTICE | |
− | + | FORMER_MASTER | |
− | + | COMPANION | |
− | + | MERCHANT | |
− | + | TRADER | |
− | + | SURGEON | |
− | + | SUTURER | |
− | + | BONE_SETTER | |
− | + | DIAGNOSER | |
− | + | PUMP_OPERATOR | |
− | + | SIEGE_OPERATOR | |
− | + | SIEGE_ENGINEER | |
− | + | WOOD_BURNER | |
− | + | MASTER_PIKEMAN | |
− | + | MASTER_MACEMAN | |
− | + | MASTER_SWORDSMAN | |
− | + | MASTER_AXEMAN | |
− | + | MASTER_WRESTLER | |
− | + | MASTER_CROSSBOWMAN | |
− | + | MASTER_SPEARMAN | |
− | + | MASTER_HAMMERMAN | |
− | + | SHEARER | |
− | + | GELDER | |
− | + | MILKER | |
− | + | CHEESE_MAKER | |
− | + | FISH_CLEANER | |
− | + | FISH_DISSECTOR | |
− | + | FISHERMAN | |
− | + | FISHERY_WORKER | |
− | + | STRAND_EXTRACTOR | |
− | + | GLASSMAKER | |
− | + | CLOTHIER | |
− | + | WEAVER | |
− | + | BONE_CARVER | |
− | + | LEATHERWORKER | |
− | + | STONECRAFTER | |
− | + | LYE_MAKER | |
− | + | POTASH_MAKER | |
− | + | SOAP_MAKER | |
− | + | BREWER | |
− | + | HERBALIST | |
− | + | PLANTER | |
− | + | GLAZER | |
− | + | BEEKEEPER | |
− | + | PRESSER | |
− | + | MILLER | |
− | + | THRESHER | |
− | + | COOK | |
− | + | SPINNER | |
− | + | CUTWOOD | |
− | + | CLEAN | |
− | + | HAUL_ANIMALS | |
− | + | HAUL_FURNITURE | |
− | + | HAUL_ITEM | |
− | + | HAUL_REFUSE | |
− | + | HAUL_FOOD | |
− | + | HAUL_BODY | |
− | + | HAUL_WOOD | |
− | + | HAUL_STONE | |
− | + | MESSENGER | |
− | + | MONK | |
− | + | PILGRIM | |
− | + | PROPHET | |
− | + | PEDDLER | |
− | + | GELD | |
− | + | MILK | |
− | + | MAKE_CHEESE | |
− | + | PROCESS_PLANT | |
− | + | CLOTHESMAKER | |
− | + | DISSECT_VERMIN | |
− | + | RECOVER_WOUNDED | |
− | + | FEED_WATER_CIVILIANS | |
− | + | DRESSING_WOUNDS | |
− | + | SUTURING | |
− | + | BONE_SETTING | |
− | + | SURGERY | |
− | + | DIAGNOSE | |
− | + | ANIMALCARE | |
− | + | ANIMALTRAIN | |
− | + | POET | |
− | + | BEAST_HUNTER | |
− | + | SCOUT | |
− | + | MONSTER_SLAYER | |
− | + | MASTER_LASHER | |
− | + | DRUNK | |
− | + | MASTER_THIEF | |
− | + | TRAINED_WAR | |
− | + | TRAINED_HUNTER | |
− | + | RECRUIT | |
− | + | MASTER_BLOWGUNMAN | |
− | + | MASTER_BOWMAN | |
− | + | TAVERN_KEEPER | |
− | + | BOOKBINDER | |
− | + | PAPERMAKER | |
− | + | GEOGRAPHER | |
− | + | CHEMIST | |
− | + | NATURALIST | |
− | + | ASTRONOMER | |
− | + | HISTORIAN | |
− | + | MATHEMATICIAN | |
− | + | PHILOSOPHER | |
− | + | DANCER | |
− | + | BARD | |
− | + | MILLING | |
− | + | CLOTHESMAKING | |
− | + | BREWING | |
− | + | WEAVING | |
− | + | TRAPPING | |
− | + | PROCESSFISH | |
− | + | MASONRY | |
− | + | ENGRAVE_STONE | |
− | + | CARVE_STONE | |
− | + | CUT_STONE | |
− | + | CARPENTRY | |
− | + | WOODCUTTING | |
− | + | Unrecognized Unit Type Token: | |
− | + | Unrecognized Labor Token: | |
− | + | BUILD_CONSTRUCTION | |
− | + | MISC_WEAPON | |
− | + | BONECARVE | |
− | + | LEATHERWORK | |
− | + | METALCRAFT | |
− | + | STONECRAFT | |
− | + | WOODCRAFT | |
− | + | ENCRUSTGEM | |
− | + | CUTGEM | |
− | + | HERBALISM | |
− | + | SPINNING | |
− | + | SHEARING | |
− | + | CHEESEMAKING | |
− | + | PROCESSPLANTS | |
− | + | STONE_CRAFT | |
− | + | WAX_WORKING | |
− | + | POTTERY | |
− | + | BOOKBINDING | |
− | + | PAPERMAKING | |
− | + | WOOD_CRAFT | |
− | + | ENCRUST_GEM | |
− | + | CUT_GEM | |
− | + | METAL_CRAFT | |
− | + | FORGE_FURNITURE | |
− | + | FORGE_ARMOR | |
− | + | FORGE_WEAPON | |
− | + | SMELT | |
− | + | HUNT | |
− | + | DISSECT_FISH | |
− | + | CLEAN_FISH | |
− | + | BUILD_ROAD | |
− | + | HAUL_WATER | |
− | + | PULL_LEVER | |
− | + | HAUL_TRADE | |
− | + | HANDLE_VEHICLES | |
− | + | BEEKEEPING | |
− | + | PRESSING | |
− | + | OPERATE_PUMP | |
− | + | BURN_WOOD | |
− | + | GLAZING | |
− | + | LYE_MAKING | |
− | + | POTASH_MAKING | |
− | + | SIEGEOPERATE | |
− | + | SIEGECRAFT | |
− | + | EXTRACT_STRAND | |
− | + | BONE_CARVE | |
− | + | GRASP_STRIKE | |
− | + | WRESTLING | |
− | + | RANGED_COMBAT | |
− | + | MELEE_COMBAT | |
− | + | TEACHING | |
− | + | LEADERSHIP | |
− | + | COORDINATION | |
− | + | SPEAKING | |
− | + | PROSE | |
− | + | SITUATIONAL_AWARENESS | |
− | + | CONCENTRATION | |
− | + | KNOWLEDGE_ACQUISITION | |
− | + | TRACKING | |
− | + | PACIFY | |
− | + | CHEMISTRY | |
− | + | ASTRONOMY | |
− | + | MATHEMATICS | |
− | + | LOGIC | |
− | + | CRITICAL_THINKING | |
− | + | PLAY_PERCUSSION_INSTRUMENT | |
− | + | PLAY_WIND_INSTRUMENT | |
− | + | PLAY_STRINGED_INSTRUMENT | |
− | + | PLAY_KEYBOARD_INSTRUMENT | |
− | + | MAKE_MUSIC | |
− | + | CLIMBING | |
− | + | MILITARY_TACTICS | |
− | + | KNAPPING | |
− | + | DODGING | |
− | + | STANCE_STRIKE | |
− | + | SET_BONE | |
− | + | DRESS_WOUNDS | |
− | + | SNEAK | |
− | + | MAGIC_NATURE | |
− | + | MECHANICS | |
− | + | CONSOLE | |
− | + | FLATTERY | |
− | + | COMEDY | |
− | + | INTIMIDATION | |
− | + | RECORD_KEEPING | |
− | + | ORGANIZATION | |
− | + | APPRAISAL | |
− | + | JUDGING_INTENT | |
− | + | NEGOTIATION | |
− | + | SWIMMING | |
− | + | SOAP_MAKING | |
− | + | WOOD_BURNING | |
− | + | CRUTCH_WALK | |
− | + | SUTURE | |
− | + | SMALLGEM | |
− | + | UNCOMMON | |
− | + | FORCED | |
− | + | Unrecognized Material Token: | |
− | + | GET_MATERIAL_FROM_REAGENT | |
− | + | ANIMALTRAP | |
− | + | WINDOW | |
− | + | GOBLET | |
− | + | FLASK | |
− | + | HATCH_COVER | |
− | + | AMBER | |
− | + | Unrecognized Skill Token: | |
− | + | MODSKILL10 | |
− | + | MODSKILL09 | |
− | + | MODSKILL08 | |
− | + | MODSKILL07 | |
− | + | MODSKILL06 | |
− | + | MODSKILL05 | |
− | + | MODSKILL04 | |
− | + | MODSKILL03 | |
− | + | MODSKILL02 | |
− | + | MODSKILL01 | |
− | + | INTRIGUE | |
− | + | FLUID_ENGINEER | |
− | + | OPTICS_ENGINEER | |
− | + | GEOGRAPHY | |
− | + | GRIME | |
− | + | UNKNOWN_SUBSTANCE | |
− | + | FILTH_Y | |
− | + | FILTH_B | |
− | + | PEARLASH | |
− | + | ASH | |
− | + | GLASS_CRYSTAL | |
− | + | GLASS_CLEAR | |
− | + | GLASS_GREEN | |
− | + | CORAL | |
− | + | TRAPPARTS | |
− | + | BALLISTAARROWHEAD | |
− | + | BALLISTAPARTS | |
− | + | CATAPULTPARTS | |
− | + | MILITARY_UNIT | |
− | + | VESSEL | |
− | + | Unrecognized Item Token: | |
− | + | EGG | |
− | + | GLOB | |
− | + | COIN | |
− | + | LIQUID_MISC | |
− | + | POWDER_MISC | |
− | + | WEAPONRACK | |
− | + | ARMORSTAND | |
− | + | BOOK | |
− | + | SKIN_TANNED | |
− | + | FISH_RAW | |
− | + | CORPSEPIECE | |
− | + | BRACELET | |
− | + | EARRING | |
− | + | CROWN | |
− | + | AMMO | |
− | + | SCEPTER | |
− | + | AMULET | |
− | + | FIGURINE | |
− | + | (Combat) Stunned | |
− | + | (Combat) Knocked out | |
− | + | (Combat) Propelling blow | |
− | + | (Combat) Attack latched | |
− | + | (Combat) Natural attack latched | |
− | + | (Combat) Attack stuck in | |
− | + | (Combat) Enraged | |
− | + | (Combat) Wounds | |
− | + | (Combat) Strike | |
− | + | (Wrestle) Part ripped away | |
− | + | (Wrestle) Adjust grip | |
− | + | (Wrestle) Strangle | |
− | + | (Wrestle) Latch on | |
− | + | (Wrestle) Struggle | |
− | + | (Wrestle) Release | |
− | + | (Wrestle) Release choke | |
− | + | Ambush (uninjured creature) | |
− | + | Ambush (injured creature) | |
− | + | Ambush | |
− | + | Ambush (nature) | |
− | + | Ambush (snatcher) | |
− | + | Snatcher | |
− | + | Gremlin | |
− | + | Ambush (thief, other) | |
− | + | Ambush (thief, nature) | |
− | + | Ambush (thief, skulking) | |
− | + | Ambush (thief) | |
− | + | Ambush (resident) | |
− | + | Dig canceled (wet) | |
− | + | Dig canceled (warm) | |
− | + | (Combat) Nauseated | |
− | + | (Combat) Winded | |
− | + | Jump-dodge (strike) | |
− | + | Jump-dodge (proj) | |
− | + | Surprised | |
− | + | Charge | |
− | + | Drop item | |
− | + | Weapon twist | |
− | + | Struck economic mineral | |
− | + | Struck mineral | |
− | + | Praise the miners | |
− | + | Found a feature | |
− | + | Era change | |
− | + | Reached peak | |
− | + | map_rejection_log.txt | |
− | + | CRAFT_GUILD | |
− | + | (Wrestle) Release lock | |
− | + | (Wrestle) Throw | |
− | + | (Wrestle) Takedown | |
− | + | (Wrestle) Chokehold | |
− | + | (Wrestle) Joint lock | |
− | + | (Charge) Tangle/tumble | |
− | + | (Charge) Tangle | |
− | + | (Charge) (A) Bounced back | |
− | + | (Charge) (A) Tumble | |
− | + | (Charge) (D) Knocked over | |
− | + | (Charge) (D) Tumble | |
− | + | (Charge) Collision | |
− | + | Parry | |
− | + | Counterstrike | |
− | + | Dodge | |
− | + | Caught in web | |
− | + | Caught in flame | |
− | + | Fall over | |
− | + | Endgame event 2 | |
− | + | Endgame event 1B | |
− | + | Endgame event 1 | |
− | + | Pet death | |
− | + | Citizen death | |
− | + | (Adventure) Death | |
− | + | Job cancellation | |
− | + | (Adventure) Sleep interrupted | |
− | + | (Adventure) Awaken | |
− | + | Masterwork construction lost | |
− | + | Masterwork architecture lost | |
− | + | Masterwork made | |
− | + | Engraving melted | |
− | + | Pull out and drop item | |
− | + | Shoot web | |
− | + | Breathe fire | |
− | + | Block fire | |
− | + | (Wrestling) Cannot break grip | |
− | + | (Wrestling) Break grip | |
− | + | Give into pain | |
− | + | No longer stunned | |
− | + | Overcome paralysis | |
− | + | Free from web | |
− | + | Regain consciousness | |
− | + | Lose hold of item | |
− | + | Vomit | |
− | + | Slam into unit | |
− | + | Slam into an obstacle | |
− | + | Slam into an obstacle (blow apart) | |
− | + | Trade diplomat | |
− | + | Liaison | |
− | + | Gremlin unshackled something | |
− | + | Gremlin opened cage | |
− | + | Gremlin triggered plate | |
− | + | Gremlin pulled lever | |
− | + | Animal trap robbed | |
− | + | Animal trapped | |
− | + | No migrants | |
− | + | Migrants (danger) | |
− | + | Migrant (one) | |
− | + | Migrants | |
− | + | Noble | |
− | + | Ambush (incapacitated creature) | |
− | + | Magma defaced engraving | |
− | + | Berserk | |
− | + | Regular beast | |
− | + | Werebeast | |
− | + | Megabeast | |
− | + | Artifact construction begun | |
− | + | (Strange mood) Building claimed | |
− | + | Entangled in hidden web | |
− | + | Vermin escaped from cage | |
− | + | Attachment to item | |
− | + | Item given name | |
− | + | Artifact made | |
− | + | Strange mood | |
− | + | Animal birth | |
− | + | Citizen birth | |
− | + | Cave-in | |
− | + | Wild animal gave birth | |
− | + | Mechanism sounds | |
− | + | Assumed position | |
− | + | Conversation (Conflict) | |
− | + | Gained site control | |
− | + | Strap item | |
− | + | Draw item | |
− | + | Push item | |
− | + | Reorganize possessions | |
− | + | No longer overwhelmed | |
− | + | Travel complaint | |
− | + | Lose hold of surface | |
− | + | Fail to grab hold | |
− | + | Attack caught | |
− | + | Attack interrupted | |
− | + | Bandit grabs item | |
− | + | No grasp to draw | |
− | + | You draw | |
− | + | You strap item | |
− | + | You unyield | |
− | + | You yield | |
− | + | Nothing to examine | |
− | + | Nothing to interact | |
− | + | Search found nothing | |
− | + | Search found something | |
− | + | Already searched | |
− | + | No tracks | |
− | + | Cannot jump | |
− | + | Enemy moved out of range | |
− | + | Tantrum | |
− | + | Citizen lost to stress | |
− | + | Citizen overwhelmed by stress | |
− | + | Interaction (user) | |
− | + | Transformation | |
− | + | Found trap | |
− | + | Creature stolen object | |
− | + | Creature sound | |
− | + | Intro | |
− | + | Cannot travel through site | |
− | + | Discovered site | |
− | + | Hit by ball of flames | |
− | + | Ghost attack | |
− | + | (Adventure) Cackling fades | |
− | + | (Adventure) Night Creature Attack | |
− | + | (Adventure) Made item | |
− | + | Breath attack | |
− | + | Martial trance | |
− | + | Stand up | |
− | + | Bandit empties container | |
− | + | Conversation | |
− | + | Dodge projectile | |
− | + | Skipped on liquid | |
− | + | Gained knowledge | |
− | + | Full reversion | |
− | + | Semi-wild | |
− | + | Flounder in water | |
− | + | Animal action | |
− | + | Evil cloud | |
− | + | Weird weather | |
− | + | Embrace | |
− | + | Pet missing | |
− | + | Citizen missing | |
− | + | Undead attack | |
− | + | Interaction (target) | |
− | + | Pet loses dead owner | |
− | + | Merchants leaving now | |
− | + | Merchants leaving soon | |
− | + | Wagons bypassed inaccessible site | |
− | + | Merchants need depot | |
− | + | Merchants unloading | |
− | + | Vomit blood | |
− | + | Cough blood | |
− | + | (Combat) Gain/lose possession of item | |
− | + | Soldier becomes a master | |
− | + | Recruit gains skill | |
− | + | Profession change | |
− | + | You feel hot/cold | |
− | + | You interact with item | |
− | + | You interact with building | |
− | + | Pick up | |
− | + | Mandate ends | |
− | + | Masterwork food | |
− | + | Masterful dye | |
− | + | Animal trained | |
− | + | You feed on victim | |
− | + | Learned a power | |
− | + | Masterpiece defaced | |
− | + | Masterpiece crafted | |
− | + | Land's status elevated | |
− | + | Land gains a status | |
− | + | Vermin disturbed | |
− | + | Citizen kidnapped | |
− | + | Job removed from unpowered building | |
− | + | Unable to complete building | |
− | + | Vermin bite | |
− | + | Pet adopts owner | |
− | + | Cannot stand | |
− | + | Cannot climb | |
− | + | Cannot chop tree | |
− | + | No hands to pick up | |
− | + | Check date | |
− | + | Check temperature | |
− | + | Check weather | |
− | + | Check smells | |
− | + | No item to throw | |
− | + | No item to pick up | |
− | + | No item to drop | |
− | + | No item to contain | |
− | + | No item to eat | |
− | + | No item to wear | |
− | + | No item to remove | |
− | + | No item to strap | |
− | + | Drop | |
− | + | Failed to eat/drink | |
− | + | Eat | |
− | + | Put into a container | |
− | + | Take out of a container | |
− | + | Take off item | |
− | + | Put on item | |
− | + | Empty a container | |
− | + | Nightfall | |
− | + | Break of dawn | |
− | + | Set a fire | |
− | + | Cannot set a fire | |
− | + | Made a campfire | |
− | + | Cannot make campfire | |
− | + | Cannot rest | |
− | + | Must unretract first | |
− | + | Rumor spread by citizen | |
− | + | You cannot construct here | |
− | + | Tree chopped | |
− | + | Petition ignored | |
− | + | New apprenticeship | |
− | + | Composition failed | |
− | + | Composition complete | |
− | + | Cursed by deity | |
− | + | Building destroyed/toppled | |
− | + | Performance quality | |
− | + | Learned art form | |
− | + | Learned written content | |
− | + | Activity end | |
− | + | Activity section change | |
− | + | Activity ongoing | |
− | + | Begin activity | |
− | + | You cannot mount | |
− | + | Mount | |
− | + | Witnessed item missing | |
− | + | Witnessed item has been moved | |
− | + | Witnessed item stolen | |
− | + | Witnessed item handoff | |
− | + | Guild founded | |
− | + | Agreement abandoned | |
− | + | Priesthood needs recognized | |
− | + | Agreement satisfied | |
− | + | You given emergency tactical control | |
− | + | Nearby site linked economically | |
− | + | New site founded nearby | |
− | + | Returning soldiers bring rumor(s) | |
− | + | Visitor shared rumor(s) | |
− | + | Thief (villain) | |
− | + | Party organized | |
− | + | Citizen becomes civilian | |
− | + | Citizen becomes soldier | |
− | + | Somebody grows up | |
− | + | Local resident creature named | |
− | + | New mandate | |
− | + | New demand | |
− | + | Demand forgotten | |
− | + | No fish to catch | |
− | + | Job overwritten | |
− | + | Work order completed | |
− | + | Machine link suspended | |
− | + | Construction suspended | |
− | + | Site located | |
− | + | Election | |
− | + | Diplomat bids farewell | |
− | + | You cannot perform | |
− | + | Your order delivered | |
− | + | Research breakthrough | |
− | + | You cannot speak | |
− | + | Guest arrives | |
− | + | Dry season | |
− | + | Wet season | |
− | + | Rain | |
− | + | Snow | |
− | + | Clear weather | |
− | + | Beast guzzles drink | |
− | + | Wedding | |
− | + | Masterwork engraving | |
− | + | Masterwork improvement | |
− | + | Building toppled by ghost | |
− | + | Tantrum (possessed by ghost) | |
− | + | Other Recipes | |
− | + | Meat/Fish Recipes | |
− | + | Garden Vegetables | |
− | + | Fruit and Nuts | |
− | + | Eggs | |
− | + | Extracts | |
− | + | Powders | |
− | + | Cheeses | |
− | + | Drinks | |
− | + | Pets | |
− | + | Cloth (Yarn) | |
− | + | Cloth (Silk) | |
− | + | Cloth (Plant) | |
− | + | /Above | |
− | + | /Below | |
− | + | Toys | |
− | + | Shields | |
− | + | Legwear | |
− | + | Footwear | |
− | + | Handwear | |
− | + | Headwear | |
− | + | Digging Implements | |
− | + | Trap Components | |
− | + | Bodywear | |
− | + | Training Weapons | |
− | + | Anvils | |
− | + | Stone Blocks | |
− | + | Large Cut Gems | |
− | + | Small Cut Gems | |
− | + | Metal Bars | |
− | + | Unrecognized Inorganic Token: | |
− | + | NO_MATGLOSS | |
− | + | USE_LAVA_STONE | |
− | + | CHARCOAL | |
− | + | COKE | |
− | + | No food | |
− | + | Mountainhome achieved | |
− | + | Satisfied monarch | |
− | + | Monarch arrived early | |
− | + | Monarch arrived | |
− | + | First caravan | |
− | + | Embark | |
− | + | Diplomat left unhappy | |
− | + | You failed to dismount | |
− | + | Dismount | |
− | + | You failed to mount | |
− | + | North | |
− | + | East | |
− | + | West | |
− | + | CLUSTER_ONE | |
− | + | CLUSTER_SMALL | |
− | + | CLUSTER | |
− | + | Unrecognized Coal Token: | |
− | + | Milling Flood | |
− | + | Head for Edge | |
− | + | Claim Site | |
− | + | Move to Site | |
− | + | Mill Building | |
− | + | Mill Anywhere | |
− | + | Return to Base | |
− | + | Seek Commander | |
− | + | Vermin Hunting | |
− | + | Meeting Location Building | |
− | + | Meeting Location | |
− | + | Chained Animal | |
− | + | Owner | |
− | + | Inactive Marauder | |
− | + | Pattern Patrol | |
− | + | Conflict Defense | |
− | + | Valid Pond Dump | |
− | + | Valid Pond Dump Unit | |
− | + | Come to Job Building | |
− | + | Nonsense | |
− | + | Wait Order | |
− | + | Alarm | |
− | + | Guard | |
− | + | Graze | |
− | + | Lair Hunter | |
− | + | Squad Defend Burrow From Target | |
− | + | Squad Defend Burrow | |
− | + | Squad Patrol | |
− | + | Squad Kill List | |
− | + | Squad Move | |
− | + | Milling Burrow | |
− | + | Quivers | |
− | + | Flasks/Waterskins | |
− | + | Miscellaneous | |
− | + | Barrels | |
− | + | Ropes (Yarn) | |
− | + | Ropes (Silk) | |
− | + | Ropes (Plant) | |
− | + | Thread (Yarn) | |
− | + | Thread (Silk) | |
− | + | Thread (Plant) | |
− | + | Bags (Yarn) | |
− | + | Bags (Silk) | |
− | + | Bags (Plant) | |
− | + | Bags (Leather) | |
− | + | Cages | |
− | + | Wilderness Roamer | |
− | + | Wilderness Curious Steal Target | |
− | + | Wilderness Curious Wander | |
− | + | Marauder Mill | |
− | + | Ambush Patrol | |
− | + | Sieger Mill | |
− | + | Sieger Basepoint | |
− | + | Maraud Target | |
− | + | Undead Hunt | |
− | + | Insane Mood | |
− | + | Dungeon Commander | |
− | + | Cups/Mugs/Goblets | |
− | + | Crutches | |
− | + | Splints | |
− | + | Buckets | |
− | + | Backpacks | |
− | + | Seek Building For Job | |
− | + | Seek Building For Item Drop | |
− | + | Seek Unit For Job | |
− | + | Seek Unit For Item Drop | |
− | + | Seek Job Item | |
− | + | Seek Give Water Bucket | |
− | + | Carry Patient to Bed | |
− | + | Seek Surgery Site | |
− | + | Seek Patient for Dress Wound | |
− | + | Seek Patient for Suturing | |
− | + | Seek Patient for Crutch | |
− | + | Seek Patient for Immobilize Break | |
− | + | Seek Patient for Diagnosis | |
− | + | Seek Patient for Carry | |
− | + | Seek Fill Bucket | |
− | + | Grab Goblet | |
− | + | Grab Food for Taming | |
− | + | Seek Animal for Unchain | |
− | + | Seek Cage for Unchain | |
− | + | Seek Chain for Animal | |
− | + | Seek Animal for Chain | |
− | + | Seek Gelding Building | |
− | + | Seek Animal for Gelding | |
− | + | Seek Slaughter Building | |
− | + | Seek Animal for Slaughter | |
− | + | Seek Target for Food | |
− | + | Seek Food for Target | |
− | + | Go to Give Water Target | |
− | + | Seek Dressing Cloth | |
− | + | Seek Suture Thread | |
− | + | Seek Crutch | |
− | + | Seek Splint | |
− | + | Sand Zone | |
− | + | Get Empty Sand Bag | |
− | + | Ransack Taxes | |
− | + | Guard Taxes | |
− | + | Tax Room | |
− | + | Flee Terrain | |
− | + | Leave Wall | |
− | + | Sleep Barracks | |
− | + | Check Chest | |
− | + | Thief Target | |
− | + | Charge Attack | |
− | + | Adventure automove (acrobatic) | |
− | + | Adventure automove | |
− | + | Adventure Move | |
− | + | Grab Unfill Bucket | |
− | + | Cage Vermin | |
− | + | Grab Animal Trap | |
− | + | Go to Cage | |
− | + | Lay Egg/Nest Box | |
− | + | Go to Shear Station | |
− | + | Grab Shear Unit | |
− | + | Go to Milk Station | |
− | + | Grab Milk Unit | |
− | + | Grab Cage Unit | |
− | + | Capture Small Pet | |
− | + | Uncage Animal | |
− | + | Grab Cage | |
− | + | Return Colony To Install | |
− | + | Colony to Install | |
− | + | Clay Zone | |
− | + | Grab Kill | |
− | + | Store Item | |
− | + | Seek Item for Storage | |
− | + | Seek Building for Ammunition | |
− | + | Grab Ammunition for Building | |
− | + | Seek Artifact | |
− | + | Sparring Site | |
− | + | Sparring Partner | |
− | + | Archery Training Site | |
− | + | Seek Training Ammunition | |
− | + | Go to Shop | |
− | + | Mill in Shop | |
− | + | Shop Specific | |
− | + | Seek Infant | |
− | + | Squad Station | |
− | + | Seek Vermin for Catching | |
− | + | Seek Trap for Vermin Catch | |
− | + | Seek Trigger for Mechanism | |
− | + | Seek Mechanism for Trigger | |
− | + | Seek Target for Mechanism | |
− | + | Seek Target Mechanism | |
− | + | Seek Hunting Target | |
− | + | Seek Sheriff | |
− | + | Seek Blood Suck Victim | |
− | + | Seek Kidnap Victim | |
− | + | Interrogation Office | |
− | + | Go to Interrogation Target | |
− | + | Go to Beating Target | |
− | + | Drop Kill out Front | |
− | + | Drop Kill at Butcher | |
− | + | Grab Execution Weapon | |
− | + | Grab Uniform | |
− | + | Work at Building | |
− | + | Grab Job Resources | |
− | + | Drop Off Job Items | |
− | + | Main Job Building | |
− | + | Reset Priority Goal | |
− | + | Clean Building Site | |
− | + | Seek Fell Victim | |
− | + | Set Mood Building | |
− | + | Set Glass Mood Building | |
− | + | Seek Bad Mood Building | |
− | + | Seek Eating Chair 2 | |
− | + | Seek Eating Chair | |
− | + | Seek Food Item | |
− | + | Seek Drink Item | |
− | + | Seek Animal for Taming | |
− | + | Hunt Vermin | |
− | + | Clean | |
− | + | Start Fish | |
− | + | Start Hunt | |
− | + | Grab Waterskin | |
− | + | Grab Backpack | |
− | + | Grab Quiver | |
− | + | Grab Pants | |
− | + | Grab Gloves | |
− | + | Grab Boots | |
− | + | Grab Helm | |
− | + | Grab Armor | |
− | + | Grab Shield | |
− | + | Grab Ammunition | |
− | + | Grab Weapon | |
− | + | Grab Clothing | |
− | + | Site Walk to Building | |
− | + | Site Walk | |
− | + | Harass | |
− | + | Guard Path | |
− | + | Individual Skill Drill | |
− | + | Skill Demonstration | |
− | + | Rest (Reset) | |
− | + | Rest (Recovered) | |
− | + | Mischief | |
− | + | Dig | |
− | + | Gather Plant | |
− | + | Chop | |
− | + | Remove Construction | |
− | + | Rest | |
− | + | Store Object | |
− | + | Grab Toy | |
− | + | Grab Instrument | |
− | + | Go to Writing Place | |
− | + | Get Writing Materials | |
− | + | Go to Reading Place | |
− | + | Get Written Content | |
− | + | Fill Service Order | |
− | + | Ponder Topic | |
− | + | Play with Toy | |
− | + | Prayer | |
− | + | Place Ladder | |
− | + | Seek Ladder to Move | |
− | + | Seek Ladder to Climb | |
− | + | Army Walk | |
− | + | Chase Opponent | |
− | + | Assigned Building Job | |
− | + | Seek Manage Office | |
− | + | Seek Update Office | |
− | + | Wander Depot | |
− | + | Prepare Equipment Manifests | |
− | + | Upgrade Squad Equipment | |
− | + | Seek Drink Area for Water | |
− | + | Seek Well for Water | |
− | + | Seek Fish Catch Location | |
− | + | Seek Fish Trap | |
− | + | Wander Vermin Hunting Spot | |
− | + | Seek Vermin Hunting Spot | |
− | + | Seek Vermin for Hunting | |
− | + | Wander Vermin Catch Location | |
− | + | Seek Vermin Catch Location | |
− | + | Scheduled Sleep Ground | |
− | + | Scheduled Sleep Bed | |
− | + | Scheduled Meal | |
− | + | Start Eat Job | |
− | + | Start Water Job Drink Area | |
− | + | Start Water Job Well | |
− | + | Train Animal | |
− | + | Seek Station | |
− | + | Seek Station Flood | |
− | + | Start Medical Aid | |
− | + | Start Bed Carry | |
− | + | Attack Building | |
− | + | Flee from Opponent (Climb) | |
− | + | Flee from Opponent | |
− | + | Chase Opponent (Same Square) | |
− | + | Chase Opponent Flood | |
− | + | courageous | |
− | + | consoling | |
− | + | coastal | |
− | + | child-like | |
− | + | charitable | |
− | + | chaotic | |
− | + | cavernous | |
− | + | delineated | |
− | + | blighted | |
− | + | birthing | |
− | + | balanced | |
− | + | artistic | |
− | + | agricultural | |
− | + | NAME_VOLCANO | |
− | + | fated | |
− | + | famous | |
− | + | familial | |
− | + | earthen | |
− | + | dusklight | |
− | + | dreaming | |
− | + | diseased | |
− | + | disciplined | |
− | + | depraved | |
− | + | deformed | |
− | + | noon-time | |
− | + | dawning | |
− | + | ARTIFICE | |
− | + | ASSERTIVE | |
− | + | VIOLENT | |
− | + | NAME_CAVE | |
− | + | BOUNDARY | |
− | + | UGLY | |
− | + | FLOWERY | |
− | + | PRIMITIVE | |
− | + | Seek Heist Handoff | |
− | + | Seek Heist Master | |
− | + | Seek Heist Item | |
− | + | Follow Command | |
− | + | Parley Item | |
− | + | Parley Unit | |
− | + | Leave Site for Squad Order | |
− | + | NAME_FOREST | |
− | + | NAME_OCEAN | |
− | + | NAME_MOUNTAINS | |
− | + | ROMANTIC | |
− | + | RESTRAIN | |
− | + | NAME_LAKE | |
− | + | PROTECT | |
− | + | NEGATOR | |
− | + | NEGATIVE | |
− | + | SUBORDINATE | |
− | + | MYTHIC | |
− | + | MYSTERY | |
− | + | reborn | |
− | + | colorful | |
− | + | rainy | |
− | + | pregnant | |
− | + | poetic | |
− | + | leafy | |
− | + | persuasive | |
− | + | peaceful | |
− | + | painted | |
− | + | ordered | |
− | + | oceanic | |
− | + | sworn | |
− | + | nightmarish | |
− | + | lyrical | |
− | + | murderous | |
− | + | thunderous | |
− | + | enslaved | |
− | + | thieving | |
− | + | sunny | |
− | + | stormy | |
− | + | starry | |
− | + | wordy | |
− | + | cloudy | |
− | + | seasonal | |
− | + | scholarly | |
− | + | salty | |
− | + | sacrificial | |
− | + | whispering | |
− | + | lordly | |
− | + | flowing | |
− | + | jeweled | |
− | + | inspired | |
− | + | hospitable | |
− | + | healing | |
− | + | generous | |
− | + | forgiving | |
− | + | baked | |
− | + | fish | |
− | + | festive | |
− | + | fertile | |
− | + | muddy | |
− | + | mountainous | |
− | + | moonlit | |
− | + | misty | |
− | + | lucky | |
− | + | loyal | |
− | + | loving | |
− | + | long-lived | |
− | + | electrical | |
− | + | deceitful | |
− | + | wet | |
− | + | festivals | |
− | + | fertility | |
− | + | fate | |
− | + | fame | |
− | + | dusk | |
− | + | discipline | |
− | + | depravity | |
− | + | deformity | |
− | + | longevity | |
− | + | justice | |
− | + | inspiration | |
− | + | hospitality | |
− | + | generosity | |
− | + | games | |
− | + | fortresses | |
− | + | forgiveness | |
− | + | food | |
− | + | young | |
− | + | lettered | |
− | + | windy | |
− | + | wealthy | |
− | + | watery | |
− | + | warring | |
− | + | volcanic | |
− | + | victorious | |
− | + | valorous | |
− | + | tricky | |
− | + | wooden | |
− | + | treacherous | |
− | + | enterprising | |
− | + | wicked | |
− | + | coasts | |
− | + | charity | |
− | + | caverns | |
− | + | boundaries | |
− | + | blight | |
− | + | farming | |
− | + | no sphere | |
− | + | square of pillars | |
− | + | uneven pillars | |
− | + | paved outdoor area | |
− | + | agriculture | |
− | + | youth | |
− | + | wisdom | |
− | + | wealth | |
− | + | victory | |
− | + | valor | |
− | + | trickery | |
− | + | treachery | |
− | + | travelers | |
− | + | thunder | |
− | + | SWAMP_TROPICAL_FRESHWATER | |
− | + | MARSH_TEMPERATE_SALTWATER | |
− | + | MARSH_TEMPERATE_FRESHWATER | |
− | + | SWAMP_TEMPERATE_SALTWATER | |
− | + | SWAMP_TEMPERATE_FRESHWATER | |
− | + | no architectural element | |
− | + | detailed surfaces | |
− | + | paved indoor areas | |
− | + | open structure | |
− | + | stagnant pool | |
− | + | lava pool | |
− | + | water pool | |
− | + | lower floors | |
− | + | upper floors | |
− | + | pillars on the perimeter | |
− | + | rainbows | |
− | + | pregnancy | |
− | + | persuasion | |
− | + | painting | |
− | + | oaths | |
− | + | muck | |
− | + | metals | |
− | + | marriage | |
− | + | luck | |
− | + | thralldom | |
− | + | suicide | |
− | + | scholarship | |
− | + | salt | |
− | + | rumors | |
− | + | rulership | |
− | + | rivers | |
− | + | revenge | |
− | + | revelry | |
− | + | rebirth | |
− | + | ANY_LAKE | |
− | + | ANY_OCEAN | |
− | + | ANY_LAND | |
− | + | ALL_MAIN | |
− | + | RIVER_TROPICAL_SALTWATER | |
− | + | RIVER_TROPICAL_BRACKISHWATER | |
− | + | RIVER_TROPICAL_FRESHWATER | |
− | + | RIVER_TEMPERATE_SALTWATER | |
− | + | RIVER_TEMPERATE_BRACKISHWATER | |
− | + | RIVER_TEMPERATE_FRESHWATER | |
− | + | LAKE_TROPICAL_BRACKISHWATER | |
− | + | LAKE_TROPICAL_FRESHWATER | |
− | + | ANY_TEMPERATE_BROADLEAF | |
− | + | ANY_TROPICAL_FOREST | |
− | + | ANY_TEMPERATE_FOREST | |
− | + | ANY_SAVANNA | |
− | + | ANY_GRASSLAND | |
− | + | ANY_SHRUBLAND | |
− | + | ANY_FOREST | |
− | + | ANY_TROPICAL | |
− | + | ANY_TEMPERATE | |
− | + | NOT_FREEZING | |
− | + | ANY_POOL | |
− | + | ANY_TROPICAL_RIVER | |
− | + | ANY_TEMPERATE_RIVER | |
− | + | ANY_RIVER | |
− | + | ANY_TROPICAL_LAKE | |
− | + | ANY_TEMPERATE_LAKE | |
− | + | FOREST_TROPICAL_MOIST_BROADLEAF | |
− | + | FOREST_TROPICAL_DRY_BROADLEAF | |
− | + | FOREST_TEMPERATE_BROADLEAF | |
− | + | FOREST_TEMPERATE_CONIFER | |
− | + | MARSH_TROPICAL_SALTWATER | |
− | + | MARSH_TROPICAL_FRESHWATER | |
− | + | SWAMP_TROPICAL_SALTWATER | |
− | + | LAKE_TEMPERATE_SALTWATER | |
− | + | LAKE_TEMPERATE_BRACKISHWATER | |
− | + | LAKE_TEMPERATE_FRESHWATER | |
− | + | POOL_TROPICAL_BRACKISHWATER | |
− | + | POOL_TROPICAL_FRESHWATER | |
− | + | POOL_TEMPERATE_SALTWATER | |
− | + | POOL_TEMPERATE_BRACKISHWATER | |
− | + | POOL_TEMPERATE_FRESHWATER | |
− | + | only child | |
− | + | youngest child | |
− | + | tenth eldest child | |
− | + | ninth eldest child | |
− | + | eighth eldest child | |
− | + | seventh eldest child | |
− | + | sixth eldest child | |
− | + | fifth eldest child | |
− | + | fourth eldest child | |
− | + | third eldest child | |
− | + | second eldest child | |
− | + | youngest daughter | |
− | + | only daughter | |
− | + | tenth eldest daughter | |
− | + | ninth eldest daughter | |
− | + | younger half-sibling | |
− | + | younger half-sister | |
− | + | younger half-brother | |
− | + | older half-sibling | |
− | + | older half-sister | |
− | + | older half-brother | |
− | + | younger sibling | |
− | + | younger sister | |
− | + | younger brother | |
− | + | older sibling | |
− | + | older sister | |
− | + | older brother | |
− | + | fourth eldest son | |
− | + | third eldest son | |
− | + | second eldest son | |
− | + | wives | |
− | + | Unrecognized Biome Token: | |
− | + | ANY_DESERT | |
− | + | ANY_TEMPERATE_SWAMP | |
− | + | ANY_TROPICAL_SWAMP | |
− | + | ANY_TEMPERATE_MARSH | |
− | + | ANY_TROPICAL_MARSH | |
− | + | ANY_TEMPERATE_WETLAND | |
− | + | ANY_TROPICAL_WETLAND | |
− | + | ANY_WETLAND | |
− | + | ANY_TROPICAL_BROADLEAF | |
− | + | eighth eldest daughter | |
− | + | seventh eldest daughter | |
− | + | sixth eldest daughter | |
− | + | fifth eldest daughter | |
− | + | fourth eldest daughter | |
− | + | third eldest daughter | |
− | + | second eldest daughter | |
− | + | only son | |
− | + | youngest son | |
− | + | tenth eldest son | |
− | + | ninth eldest son | |
− | + | eighth eldest son | |
− | + | seventh eldest son | |
− | + | sixth eldest son | |
− | + | fifth eldest son | |
− | + | IN_FRONT | |
− | + | BELOW | |
− | + | SURROUNDED_BY | |
− | + | SIDES | |
− | + | Unrecognized Body Part Flag Token: | |
− | + | SOCIAL_AWARENESS | |
− | + | EMPATHY | |
− | + | KINESTHETIC_SENSE | |
− | + | BROADNESS | |
− | + | BYCATEGORY | |
− | + | BYTOKEN | |
− | + | BYTYPE | |
− | + | BY_CATEGORY | |
− | + | BY_TOKEN | |
− | + | BY_TYPE | |
− | + | CLEANED_BY | |
− | + | CLEANS | |
− | + | BEHIND | |
− | + | no relationship | |
− | + | MUSICALITY | |
− | + | SPATIAL_SENSE | |
− | + | LINGUISTIC_ABILITY | |
− | + | MEMORY | |
− | + | PATIENCE | |
− | + | INTUITION | |
− | + | CREATIVITY | |
− | + | WILLPOWER | |
− | + | FOCUS | |
− | + | ANALYTICAL_ABILITY | |
− | + | DISEASE_RESISTANCE | |
− | + | RECUPERATION | |
− | + | ENDURANCE | |
− | + | TOUGHNESS | |
− | + | BRAWL | |
− | + | DOMINANT_MORE | |
− | + | DOMINANT_LESS | |
− | + | MIX | |
− | + | SCALES | |
− | + | FEATHERS | |
− | + | STRANDS | |
− | + | MOTTLED | |
− | + | PUPIL_EYE | |
− | + | SPOTS | |
− | + | SECRETIVE_MOOD | |
− | + | POSSESSED | |
− | + | FEY_MOOD | |
− | + | SLEEPING | |
− | + | DISTRACTED | |
− | + | STRESSED | |
− | + | DROWSY | |
− | + | THIRSTY | |
− | + | HUNGRY | |
− | + | NO_DESTINATION | |
− | + | NO_JOB | |
− | + | MIGRANT | |
− | + | NON_LETHAL | |
− | + | JUTTING_CHIN | |
− | + | BROAD_CHIN | |
− | + | HIGH_CHEEKBONES | |
− | + | GAPS | |
− | + | HANGING_LOBES | |
− | + | SPLAYED_OUT | |
− | + | UPTURNED | |
− | + | DENSE | |
− | + | CONVEX | |
− | + | WRINKLY | |
− | + | LARGE_IRIS | |
− | + | HIGH_POSITION | |
− | + | DEEP_SET | |
− | + | CLOSE_SET | |
− | + | IRIS_EYE | |
− | + | STRIPES | |
− | + | MONOTONE | |
− | + | ROOT | |
− | + | FADE | |
− | + | MONTHLY | |
− | + | WEEKLY | |
− | + | DAILY | |
− | + | Unrecognized Appearance Modifier Token: | |
− | + | RASPY_VOICE | |
− | + | DEEP_VOICE | |
− | + | GREASY | |
− | + | ROUND_VS_NARROW | |
− | + | SQUARE_CHIN | |
− | + | HOLDINGS | |
− | + | GUEST_ARRIVAL | |
− | + | RESEARCH_BREAKTHROUGH | |
− | + | CURIOUS_GUZZLER | |
− | + | UNDEAD_ATTACK | |
− | + | JOB_FAILED | |
− | + | ART_DEFACEMENT | |
− | + | LOSE_EMOTION | |
− | + | LABOR_CHANGE | |
− | + | NOBLE | |
− | + | COMBAT_START_CHARGE | |
− | + | COMBAT_LET_ITEM_DROP | |
− | + | COMBAT_TWIST_WEAPON | |
− | + | STRUCK_ECONOMIC_MINERAL | |
− | + | STRUCK_MINERAL | |
− | + | STRUCK_DEEP_METAL | |
− | + | FEATURE_DISCOVERY | |
− | + | ENDGAME_EVENT_2 | |
− | + | ENDGAME_EVENT_1B | |
− | + | ENDGAME_EVENT_1 | |
− | + | REACHED_PEAK | |
− | + | Unrecognized Announcement Alert Token: | |
− | + | SPARRING | |
− | + | DEITY_CURSE | |
− | + | RUMOR | |
− | + | PARALYZED | |
− | + | MAJOR_INJURY | |
− | + | MINOR_INJURY | |
− | + | TERRIFIED | |
− | + | MARTIAL_TRANCE | |
− | + | MELANCHOLY | |
− | + | MADNESS | |
− | + | DEPRESSION | |
− | + | OBLIVIOUS | |
− | + | MACABRE_MOOD | |
− | + | FELL_MOOD | |
− | + | ERA_CHANGE | |
− | + | Unrecognized Unit Status Token: | |
− | + | WEBBED | |
− | + | GROUNDED | |
− | + | PERFORMING | |
− | + | RECITING_POETRY | |
− | + | TELLING_A_STORY | |
− | + | PLAYING_MAKE_BELIEVE | |
− | + | YIELDING | |
− | + | FEVERED | |
− | + | UNCONSCIOUS | |
− | + | AMBUSH_THIEF | |
− | + | AMBUSH_HERO | |
− | + | AMBUSH_RESIDENT | |
− | + | AMBUSH_DEFENDER | |
− | + | DIG_CANCEL_DAMP | |
− | + | DIG_CANCEL_WARM | |
− | + | MIGRANT_ARRIVAL_NAMED | |
− | + | COMBAT_EVENT_NAUSEATED | |
− | + | COMBAT_EVENT_WINDED | |
− | + | COMBAT_EVENT_STUNNED | |
− | + | COMBAT_EVENT_KNOCKED_OUT | |
− | + | COMBAT_EVENT_PROPELLED_AWAY | |
− | + | COMBAT_EVENT_LATCH_GENERAL | |
− | + | COMBAT_EVENT_LATCH_BP | |
− | + | COMBAT_EVENT_STUCKIN | |
− | + | D_MIGRANTS_ARRIVAL | |
− | + | NOBLE_ARRIVAL | |
− | + | FOUND_TRAP | |
− | + | AMBUSH_INCAPACITATED | |
− | + | AMBUSH_OTHER | |
− | + | AMBUSH_INJURED | |
− | + | AMBUSH_AMBUSHER | |
− | + | AMBUSH_AMBUSHER_NATURE | |
− | + | AMBUSH_SNATCHER_SUPPORT | |
− | + | AMBUSH_SNATCHER | |
− | + | AMBUSH_MISCHIEVOUS | |
− | + | AMBUSH_MISCHIEVIOUS | |
− | + | AMBUSH_THIEF_SUPPORT | |
− | + | AMBUSH_THIEF_SUPPORT_NATURE | |
− | + | AMBUSH_THIEF_SUPPORT_SKULKING | |
− | + | COMBAT_CHARGE_MANAGE_STOP | |
− | + | COMBAT_CHARGE_RUSH_BY | |
− | + | COMBAT_CHARGE_TANGLE_TUMBLE | |
− | + | COMBAT_CHARGE_TANGLE_TOGETHER | |
− | + | COMBAT_CHARGE_ATTACKER_BOUNCE_BACK | |
− | + | COMBAT_CHARGE_ATTACKER_TUMBLES | |
− | + | COMBAT_CHARGE_DEFENDER_KNOCKED_OVER | |
− | + | COMBAT_CHARGE_DEFENDER_TUMBLES | |
− | + | COMBAT_CHARGE_COLLISION | |
− | + | COMBAT_PARRY | |
− | + | COMBAT_BLOCK | |
− | + | COMBAT_COUNTERSTRIKE | |
− | + | COMBAT_DODGE | |
− | + | COMBAT_JUMP_DODGE_STRIKE | |
− | + | COMBAT_JUMP_DODGE_PROJ | |
− | + | COMBAT_SURPRISE_CHARGE | |
− | + | COMBAT_EVENT_ENRAGED | |
− | + | COMBAT_STRIKE_DETAILS_2 | |
− | + | COMBAT_STRIKE_DETAILS | |
− | + | COMBAT_GRAB_TEAR | |
− | + | COMBAT_WRESTLE_ADJUST_GRIP | |
− | + | COMBAT_WRESTLE_STRANGLE_KO | |
− | + | COMBAT_WRESTLE_RELEASE_LATCH | |
− | + | COMBAT_WRESTLE_STRUGGLE | |
− | + | COMBAT_WRESTLE_RELEASE_GRIP | |
− | + | COMBAT_WRESTLE_RELEASE_CHOKE | |
− | + | COMBAT_WRESTLE_RELEASE_LOCK | |
− | + | COMBAT_WRESTLE_THROW | |
− | + | COMBAT_WRESTLE_TAKEDOWN | |
− | + | COMBAT_WRESTLE_CHOKEHOLD | |
− | + | COMBAT_WRESTLE_LOCK | |
− | + | COMBAT_CHARGE_OBSTACLE_SLAM | |
− | + | CAUGHT_IN_FLAMES | |
− | + | FALL_OVER | |
− | + | PET_MISSING | |
− | + | CITIZEN_MISSING | |
− | + | PET_DEATH | |
− | + | CITIZEN_DEATH | |
− | + | ADV_CREATURE_DEATH | |
− | + | CANCEL_JOB | |
− | + | ADV_REACTION_PRODUCTS | |
− | + | ADV_SLEEP_INTERRUPTED | |
− | + | ADV_AWAKEN | |
− | + | MASTER_CONSTRUCTION_LOST | |
− | + | MASTER_ARCHITECTURE_LOST | |
− | + | MASTERPIECE_CONSTRUCTION | |
− | + | ENGRAVING_MELTS | |
− | + | MAGMA_DEFACES_ENGRAVING | |
− | + | SHOOT_WEB | |
− | + | BREATHE_FIRE | |
− | + | BLOCK_FIRE | |
− | + | NO_BREAK_GRIP | |
− | + | PAIN_KO | |
− | + | EXHAUSTION | |
− | + | NOT_STUNNED | |
− | + | OVERCOME_PARALYSIS | |
− | + | FREE_FROM_WEB | |
− | + | REGAIN_CONSCIOUSNESS | |
− | + | LOSE_HOLD_OF_ITEM | |
− | + | UNIT_PROJECTILE_SLAM_INTO_UNIT | |
− | + | UNIT_PROJECTILE_SLAM | |
− | + | UNIT_PROJECTILE_SLAM_BLOW_APART | |
− | + | CAUGHT_IN_WEB | |
− | + | BIRTH_WILD_ANIMAL | |
− | + | BIRTH_ANIMAL | |
− | + | BIRTH_CITIZEN | |
− | + | CAVE_COLLAPSE | |
− | + | TRADE_DIPLOMAT_ARRIVAL | |
− | + | LIAISON_ARRIVAL | |
− | + | MISCHIEF_CHAIN | |
− | + | MISCHIEF_CAGE | |
− | + | MISCHIEF_PLATE | |
− | + | MISCHIEF_LEVER | |
− | + | ANIMAL_TRAP_ROBBED | |
− | + | ANIMAL_TRAP_CATCH | |
− | + | D_NO_MIGRANT_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL_DISCOURAGED | |
− | + | D_MIGRANT_ARRIVAL | |
− | + | CITIZEN_LOST_TO_STRESS | |
− | + | CITIZEN_TANTRUM | |
− | + | STRESSED_CITIZEN | |
− | + | BERSERK_CITIZEN | |
− | + | FORT_POSITION_SUCCESSION | |
− | + | BEAST_AMBUSH | |
− | + | WEREBEAST_ARRIVAL | |
− | + | MEGABEAST_ARRIVAL | |
− | + | ARTIFACT_BEGUN | |
− | + | MOOD_BUILDING_CLAIMED | |
− | + | TRIGGER_WEB | |
− | + | VERMIN_CAGE_ESCAPE | |
− | + | ITEM_ATTACHMENT | |
− | + | NAMED_ARTIFACT | |
− | + | MADE_ARTIFACT | |
− | + | STRANGE_MOOD | |
− | + | NOTHING_TO_INTERACT | |
− | + | SEARCH_FOUND_NOTHING | |
− | + | SEARCH_FOUND_SOMETHING | |
− | + | ALREADY_SEARCHED_AREA | |
− | + | NO_TRACKS | |
− | + | CANNOT_SPEAK | |
− | + | MOVED_OUT_OF_RANGE | |
− | + | GAIN_SITE_CONTROL | |
− | + | PUSH_ITEM | |
− | + | REORGANIZE_POSSESSIONS | |
− | + | TRAVEL_COMPLAINT | |
− | + | LOSE_HOLD_OF_SURFACE | |
− | + | FAIL_TO_GRAB_SURFACE | |
− | + | COMBAT_WRESTLE_CATCH_ATTACK | |
− | + | CURRENT_SMELL | |
− | + | NO_INV_TO_FIRE | |
− | + | NO_INV_TO_THROW | |
− | + | NOTHING_TO_PICK_UP | |
− | + | NO_INV_TO_DROP | |
− | + | NO_INV_TO_CONTAIN | |
− | + | NO_INV_TO_EAT | |
− | + | NO_INV_TO_WEAR | |
− | + | NO_INV_TO_REMOVE | |
− | + | NO_ITEM_TO_STRAP | |
− | + | NO_GRASP_TO_DRAW_ITEM | |
− | + | YOU_DRAW_ITEM | |
− | + | YOU_STRAP_ITEM | |
− | + | YOU_UNYIELDED | |
− | + | YOU_YIELDED | |
− | + | NOTHING_TO_EXAMINE | |
− | + | INTERACTION_TARGET | |
− | + | INTERACTION_ACTOR | |
− | + | CREATURE_STEALS_OBJECT | |
− | + | MECHANISM_SOUND | |
− | + | CREATURE_SOUND | |
− | + | ADVENTURE_INTRO | |
− | + | TRAVEL_SITE_BUMP | |
− | + | TRAVEL_SITE_DISCOVERY | |
− | + | GHOST_ATTACK | |
− | + | NIGHT_ATTACK_TRAVEL | |
− | + | NIGHT_ATTACK_ENDS | |
− | + | NIGHT_ATTACK_STARTS | |
− | + | MAT_BREATH | |
− | + | STAND_UP | |
− | + | PULL_OUT_DROP | |
− | + | COMBAT_EVENT_ATTACK_INTERRUPTED | |
− | + | BANDIT_GRAB_ITEM | |
− | + | BANDIT_EMPTY_CONTAINER | |
− | + | EMBRACE | |
− | + | FLAME_HIT | |
− | + | DODGE_FLYING_OBJECT | |
− | + | SKIP_ON_LIQUID | |
− | + | ANIMAL_TRAINING_KNOWLEDGE | |
− | + | TRAINING_FULL_REVERSION | |
− | + | TRAINING_DOWN_TO_SEMI_WILD | |
− | + | FLOUNDER_IN_LIQUID | |
− | + | SIMPLE_ANIMAL_ACTION | |
− | + | STRANGE_CLOUD | |
− | + | STRANGE_RAIN_SNOW | |
− | + | CONFLICT_CONVERSATION | |
− | + | REGULAR_CONVERSATION | |
− | + | LAND_ELEVATED_STATUS | |
− | + | LAND_GAINS_STATUS | |
− | + | VERMIN_DISTURBED | |
− | + | CITIZEN_SNATCHED | |
− | + | JOBS_REMOVED_FROM_UNPOWERED_BUILDING | |
− | + | UNABLE_TO_COMPLETE_BUILDING | |
− | + | PET_ADOPTS_OWNER | |
− | + | PET_LOSES_DEAD_OWNER | |
− | + | MERCHANTS_EMBARKED | |
− | + | MERCHANTS_LEAVING_SOON | |
− | + | MERCHANT_WAGONS_BYPASSED | |
− | + | MERCHANTS_NEED_DEPOT | |
− | + | MERCHANTS_UNLOADING | |
− | + | RESOLVE_SHARED_ITEMS | |
− | + | JOB_OVERWRITTEN | |
− | + | QUOTA_FILLED | |
− | + | LINKAGE_SUSPENDED | |
− | + | CONSTRUCTION_SUSPENDED | |
− | + | SITE_PRESENT | |
− | + | ELECTION_RESULTS | |
− | + | FAREWELL_HELPER | |
− | + | SLOWDOWN_ENDS | |
− | + | MANDATE_ENDS | |
− | + | COOKED_MASTERPIECE | |
− | + | DYED_MASTERPIECE | |
− | + | ANIMAL_TRAINED | |
− | + | YOU_FEED_ON_SUCKEE | |
− | + | POWER_LEARNED | |
− | + | ARTWORK_DEFACED | |
− | + | MASTERPIECE_CRAFTED | |
− | + | NIGHTFALL | |
− | + | DAWN_BREAKS | |
− | + | CANNOT_SET_FIRE | |
− | + | MADE_CAMPFIRE | |
− | + | CANNOT_CONSTRUCT | |
− | + | CANNOT_CHOP_TREE | |
− | + | CANNOT_MAKE_CAMPFIRE | |
− | + | CANNOT_REST | |
− | + | MUST_UNRETRACT_FIRST | |
− | + | CANNOT_STAND | |
− | + | NO_GRASP_FOR_PICKUP | |
− | + | CURRENT_DATE | |
− | + | CURRENT_TEMPERATURE | |
− | + | CURRENT_WEATHER | |
− | + | SOLDIER_BECOMES_MASTER | |
− | + | RECRUIT_PROMOTED | |
− | + | PROFESSION_CHANGES | |
− | + | YOU_TEMPERATURE_EFFECTS | |
− | + | YOU_ITEM_INTERACTION | |
− | + | YOU_BUILDING_INTERACTION | |
− | + | PICK_UP_ITEM | |
− | + | DROP_ITEM | |
− | + | CONSUME_FAILURE | |
− | + | DRINK_ITEM | |
− | + | EAT_ITEM | |
− | + | PUT_INTO_CONTAINER | |
− | + | TAKE_OUT_OF_CONTAINER | |
− | + | TAKE_OFF_ITEM | |
− | + | PUT_ON_ITEM | |
− | + | FIRST_CARAVAN_ARRIVAL | |
− | + | EMBARK_MESSAGE | |
− | + | NEW_HOLDING | |
− | + | RETURNING_RUMOR_RECEIVED | |
− | + | SERVICE_ORDER_RUMOR_RECEIVED | |
− | + | RUMOR_SPREAD | |
− | + | PETITION_IGNORED | |
− | + | NEW_APPRENTICESHIP | |
− | + | COMPOSITION_FAILED | |
− | + | COMPOSITION_COMPLETE | |
− | + | BUILDING_DESTROYED_OR_TOPPLED | |
− | + | PERFORMER_UPDATE | |
− | + | LEARNED_ART_FORM | |
− | + | LEARNED_WRITTEN_CONTENT | |
− | + | CONCLUDE_ACTIVITY | |
− | + | FAILED_MOUNT | |
− | + | CANNOT_MOUNT | |
− | + | CRIME_WITNESS_ITEM_MISSING | |
− | + | CRIME_WITNESS_ITEM_MOVED | |
− | + | CRIME_WITNESS_STOLEN | |
− | + | CRIME_WITNESS_HANDOFF | |
− | + | NEW_GUILD | |
− | + | AGREEMENT_ABANDONED | |
− | + | AGREEMENT_WARNING | |
− | + | AGREEMENT_SATISFIED | |
− | + | EMERGENCY_TACTICAL_CONTROL | |
− | + | NEW_MARKET_LINK | |
− | + | SATISFIED_MONARCH | |
− | + | HASTY_MONARCH | |
− | + | MONARCH_ARRIVAL | |
− | + | MASTERFUL_IMPROVEMENT | |
− | + | BUILDING_TOPPLED_BY_GHOST | |
− | + | POSSESSED_TANTRUM | |
− | + | PARTY_ORGANIZED | |
− | + | CITIZEN_BECOMES_NONSOLDIER | |
− | + | CITIZEN_BECOMES_SOLDIER | |
− | + | NEW_WORK_MANDATE | |
− | + | GUILD_WAGES_CHANGED | |
− | + | GUILD_REQUEST_TAKEN | |
− | + | SOMEBODY_GROWS_UP | |
− | + | NAMED_RESIDENT_CREATURE | |
− | + | PRICES_ALTERED | |
− | + | NEW_MANDATE | |
− | + | NEW_DEMAND | |
− | + | DEMAND_FORGOTTEN | |
− | + | NOTHING_TO_CATCH_IN_WATER | |
− | + | ACTIVITY_SECTION_CHANGE | |
− | + | MIDDLE_OF_ACTIVITY | |
− | + | BEGIN_ACTIVITY | |
− | + | PERFORMANCE_START_FAILURE | |
− | + | SERVICE_ORDER_DELIVERY | |
− | + | SEASON_WINTER | |
− | + | SEASON_AUTUMN | |
− | + | SEASON_SUMMER | |
− | + | SEASON_SPRING | |
− | + | SEASON_DRY | |
− | + | SEASON_WET | |
− | + | WEATHER_BECOMES_RAIN | |
− | + | WEATHER_BECOMES_SNOW | |
− | + | WEATHER_BECOMES_CLEAR | |
− | + | NO_MARRIAGE_CELEBRATION | |
− | + | MASTERPIECE_ENGRAVING | |
− | + | weevil | |
− | + | ladybug | |
− | + | tiger beetle | |
− | + | hornet | |
− | + | bee | |
− | + | wasp | |
− | + | assassin bug | |
− | + | cicada | |
− | + | aphid | |
− | + | thrips | |
− | + | louse | |
− | + | mantis | |
− | + | termite | |
− | + | cockroach | |
− | + | stick insect | |
− | + | caddisfly | |
− | + | scorpionfly | |
− | + | flea | |
− | + | mosquito | |
− | + | antlion larva | |
− | + | lacewing | |
− | + | snakefly | |
− | + | rove beetle | |
− | + | rhinoceros beetle | |
− | + | dung beetle | |
− | + | stag beetle | |
− | + | scarab beetle | |
− | + | firefly | |
− | + | click beetle | |
− | + | darkling beetle | |
− | + | CLEAN_SHAVEN | |
− | + | PONY_TAILS | |
− | + | DOUBLE_BRAIDS | |
− | + | BRAIDED | |
− | + | NEATLY_COMBED | |
− | + | Unrecognized Announcement Token: | |
− | + | NO_CONTAINER_FOR_ITEM | |
− | + | NO_INV_INTERACTION | |
− | + | DEITY_PRONOUNCEMENT | |
− | + | FOOD_WARNING | |
− | + | DIPLOMAT_LEFT_UNHAPPY | |
− | + | FAILED_DISMOUNT | |
− | + | cricket | |
− | + | grasshopper | |
− | + | earwig | |
− | + | stonefly | |
− | + | damselfly | |
− | + | dragonfly | |
− | + | mayfly | |
− | + | silverfish | |
− | + | quadruped | |
− | + | blob | |
− | + | Unrecognized Tissue Layer Shapings Token: | |
− | + | STANDARD_SIDEBURNS_SHAPINGS | |
− | + | STANDARD_BEARD_SHAPINGS_WITH_DOUBLE | |
− | + | STANDARD_MOUSTACHE_SHAPINGS | |
− | + | STANDARD_BEARD_SHAPINGS | |
− | + | STANDARD_HAIR_SHAPINGS | |
− | + | chicken | |
− | + | grouse | |
− | + | turkey | |
− | + | swan | |
− | + | duck | |
− | + | ankylosaurid | |
− | + | ceratopsid | |
− | + | stegosaurid | |
− | + | hadrosaurid | |
− | + | iguanodont | |
− | + | theropod | |
− | + | sauropod | |
− | + | dimetrodon | |
− | + | pterosaur | |
− | + | turtle | |
− | + | osprey | |
− | + | condor | |
− | + | kestrel | |
− | + | falcon | |
− | + | flamingo | |
− | + | vulture | |
− | + | stork | |
− | + | pelican | |
− | + | penguin | |
− | + | petrel | |
− | + | albatross | |
− | + | grebe | |
− | + | loon | |
− | + | gull | |
− | + | pheasant | |
− | + | quail | |
− | + | earthworm | |
− | + | slug | |
− | + | snail | |
− | + | nematode | |
− | + | crab | |
− | + | lobster | |
− | + | shrimp | |
− | + | scorpion | |
− | + | tarantula | |
− | + | spider | |
− | + | maggot | |
− | + | caterpillar | |
− | + | butterfly | |
− | + | anaconda | |
− | + | python | |
− | + | cobra | |
− | + | rattlesnake | |
− | + | viper | |
− | + | serpent | |
− | + | crocodile | |
− | + | alligator | |
− | + | newt | |
− | + | salamander | |
− | + | frog | |
− | + | toad | |
− | + | flat worm | |
− | + | ribbon worm | |
− | + | bristleworm | |
− | + | leech | |
− | + | chickadee | |
− | + | titmouse | |
− | + | finch | |
− | + | bunting | |
− | + | cardinal | |
− | + | tanager | |
− | + | sparrow | |
− | + | nuthatch | |
− | + | wren | |
− | + | mockingbird | |
− | + | starling | |
− | + | oxpecker | |
− | + | thrush | |
− | + | warbler | |
− | + | bushtit | |
− | + | martin | |
− | + | Timber | |
− | + | Sandstone | |
− | + | Limestone | |
− | + | Galena | |
− | + | Malachite | |
− | + | Hematite | |
− | + | Felsite | |
− | + | Slate | |
− | + | Granite | |
− | + | hippopotamus | |
− | + | walrus | |
− | + | fruit bat | |
− | + | flycatcher | |
− | + | waxwing | |
− | + | kingfisher | |
− | + | hummingbird | |
− | + | swift | |
− | + | nightjar | |
− | + | cuckoo | |
− | + | cockatoo | |
− | + | parrot | |
− | + | pigeon | |
− | + | dove | |
− | + | crane | |
− | + | kite | |
− | + | harrier | |
− | + | eagle | |
− | + | buzzard | |
− | + | swallow | |
− | + | lark | |
− | + | kinglet | |
− | + | magpie | |
− | + | jay | |
− | + | raven | |
− | + | crow | |
− | + | shrike | |
− | + | fantail | |
− | + | oriole | |
− | + | honeyeater | |
− | + | thornbill | |
− | + | lyrebird | |
− | + | woodpecker | |
− | + | toucan | |
− | + | quetzal | |
− | + | Potash Making | |
− | + | Soap Making | |
− | + | Strand Extraction | |
− | + | Furnace Operation | |
− | + | Tracking | |
− | + | Pacification | |
− | + | Consoling | |
− | + | Flattery | |
− | + | Comedy | |
− | + | Intimidation | |
− | + | Lying | |
− | + | Record Keeping | |
− | + | Appraisal | |
− | + | Judging Intent | |
− | + | Negotiation | |
− | + | Studying | |
− | + | Glassmaking | |
− | + | Metal Crafting | |
− | + | Stone Crafting | |
− | + | Wax Working | |
− | + | Pottery | |
− | + | Bookbinding | |
− | + | Papermaking | |
− | + | Woodcrafting | |
− | + | Gem Setting | |
− | + | Gem Cutting | |
− | + | Armorsmithing | |
− | + | Weaponsmithing | |
− | + | Wood Burning | |
− | + | Lye Making | |
− | + | Carpentry | |
− | + | Legendary | |
− | + | Grand Master | |
− | + | High Master | |
− | + | Accomplished | |
− | + | Professional | |
− | + | Talented | |
− | + | Proficient | |
− | + | Skilled | |
− | + | Competent | |
− | + | Adequate | |
− | + | Dabbling | |
− | + | Opal | |
− | + | Moonstone | |
− | + | Persuasion | |
− | + | Riding | |
− | + | Swimming | |
− | + | Herbalism | |
− | + | Growing | |
− | + | Trapping | |
− | + | Butchery | |
− | + | Fish Cleaning | |
− | + | Fish Dissection | |
− | + | Animal Caretaking | |
− | + | Masonry | |
− | + | Stonecutting | |
− | + | Stone Carving | |
− | + | Bowmaking | |
− | + | Bone Carving | |
− | + | Glazing | |
− | + | Beekeeping | |
− | + | Pressing | |
− | + | Dyeing | |
− | + | Tanning | |
− | + | Leatherworking | |
− | + | Pump Operation | |
− | + | Siege Operation | |
− | + | Siege Engineering | |
− | + | Bow | |
− | + | Pike | |
− | + | Crossbow | |
− | + | Spear | |
− | + | Mace | |
− | + | Spinning | |
− | + | Shearing | |
− | + | Milking | |
− | + | Cheesemaking | |
− | + | Cooking | |
− | + | Lash | |
− | + | Knife | |
− | + | Machinery | |
− | + | Throwing | |
− | + | Blowgun | |
− | + | Threshing | |
− | + | Milling | |
− | + | Clothes Making | |
− | + | Brewing | |
− | + | Weaving | |
− | + | Logic | |
− | + | Critical Thinking | |
− | + | Percussion Instrument | |
− | + | Wind Instrument | |
− | + | Stringed Instrument | |
− | + | Keyboard Instrument | |
− | + | Singing | |
− | + | Speaking | |
− | + | Reading | |
− | + | Prose | |
− | + | Observation | |
− | + | Discipline | |
− | + | Concentration | |
− | + | Sword | |
− | + | Axe | |
− | + | Dodging | |
− | + | Kicking | |
− | + | Striking | |
− | + | Biting | |
− | + | Wrestling | |
− | + | Archery | |
− | + | Fighting | |
− | + | Teaching | |
− | + | Military Tactics | |
− | + | Leadership | |
− | + | Coordination | |
− | + | Fluid Engineer | |
− | + | Optics Engineer | |
− | + | Gem Cutter | |
− | + | Blacksmith | |
− | + | Armorsmith | |
− | + | Weaponsmith | |
− | + | Wood Burner | |
− | + | Lye Maker | |
− | + | Potash Maker | |
− | + | Soaper | |
− | + | Strand Extractor | |
− | + | Furnace Operator | |
− | + | Fisherman | |
− | + | Tracker | |
− | + | Pacifier | |
− | + | Consoler | |
− | + | Comedian | |
− | + | Conversationalist | |
− | + | Speaker | |
− | + | Reader | |
− | + | Poet | |
− | + | Writer | |
− | + | Wordsmith | |
− | + | Observer | |
− | + | Glassmaker | |
− | + | Metal Crafter | |
− | + | Stone Crafter | |
− | + | Wax Worker | |
− | + | Potter | |
− | + | Bookbinder | |
− | + | Papermaker | |
− | + | Woodcrafter | |
− | + | Gem Setter | |
− | + | Fish Dissector | |
− | + | Animal Caretaker | |
− | + | Animal Trainer | |
− | + | Mason | |
− | + | Engraver | |
− | + | Stonecutter | |
− | + | Stone Carver | |
− | + | Climbing | |
− | + | Knapping | |
− | + | Crutch-walking | |
− | + | Bone Setting | |
− | + | Diagnostics | |
− | + | Wound Dressing | |
− | + | Misc. Object | |
− | + | Intimidator | |
− | + | Liar | |
− | + | Record Keeper | |
− | + | Organizer | |
− | + | Appraiser | |
− | + | Judge of Intent | |
− | + | Negotiator | |
− | + | Persuader | |
− | + | Swimmer | |
− | + | Ambusher | |
− | + | Herbalist | |
− | + | Planter | |
− | + | Trapper | |
− | + | Fish Cleaner | |
− | + | Animal Dissector | |
− | + | Thrower | |
− | + | Thresher | |
− | + | Miller | |
− | + | Brewer | |
− | + | Weaver | |
− | + | Bone Carver | |
− | + | Glazer | |
− | + | Beekeeper | |
− | + | Presser | |
− | + | Leatherworker | |
− | + | Pump Operator | |
− | + | Siege Operator | |
− | + | Siege Engineer | |
− | + | Armor User | |
− | + | Shield User | |
− | + | Skill 2 | |
− | + | Skill 1 | |
− | + | Schemer | |
− | + | Climber | |
− | + | Crutch-walker | |
− | + | Suturer | |
− | + | Wound Dresser | |
− | + | Misc. Object User | |
− | + | Spinner | |
− | + | Shearer | |
− | + | Gelder | |
− | + | Milker | |
− | + | Cheesemaker | |
− | + | Knife User | |
− | + | Druid | |
− | + | Tactician | |
− | + | Leader | |
− | + | Geographer | |
− | + | Chemist | |
− | + | Astronomer | |
− | + | Mathematician | |
− | + | Logician | |
− | + | Critical Thinker | |
− | + | Percussionist | |
− | + | Wind Instrumentalist | |
− | + | Stringed Instrumentalist | |
− | + | Keyboardist | |
− | + | Singer | |
− | + | Musician | |
− | + | Dancer | |
− | + | Knapper | |
− | + | Pikeman | |
− | + | Spearman | |
− | + | Hammerman | |
− | + | Maceman | |
− | + | Swordsman | |
− | + | Axeman | |
− | + | Dodger | |
− | + | Kicker | |
− | + | Striker | |
− | + | Biter | |
− | + | Archer | |
− | + | Fighter | |
− | + | HAS_DOORS | |
− | + | WILDERNESS_LOCATION | |
− | + | SIMPLE_BURROW | |
− | + | SIMPLE_MOUND | |
− | + | Unrecognized Tool Use Token: | |
− | + | GAMES_OF_CHANCE | |
− | + | PLACE_OFFERING | |
− | + | DISPLAY_OBJECT | |
− | + | CONTAIN_WRITING | |
− | + | PROTECT_FOLDED_SHEETS | |
− | + | ROLL_UP_SHEET | |
− | + | STAND_AND_WORK_ABOVE | |
− | + | VOCALIZATION | |
− | + | PEACEFUL_INTERMITTENT | |
− | + | GIANT_NEST | |
− | + | COLLECT_WEALTH | |
− | + | USE_ANY_MELEE_WEAPON | |
− | + | EAT_BONE_PORRIDGE | |
− | + | COLLECT_TROPHIES | |
− | + | COOK_PEOPLE | |
− | + | COOK_VERMIN | |
− | + | GRIND_VERMIN | |
− | + | COOK_BLOOD | |
− | + | GRIND_BONE_MEAL | |
− | + | LIQUID_COOKING | |
− | + | Skill 10 | |
− | + | Skill 9 | |
− | + | Skill 8 | |
− | + | Skill 7 | |
− | + | Skill 6 | |
− | + | Skill 5 | |
− | + | Skill 4 | |
− | + | Skill 3 | |
− | + | HEAVY_OBJECT_HAULING | |
− | + | TRACK_CART | |
− | + | SMALL_OBJECT_STORAGE | |
− | + | FOOD_STORAGE | |
− | + | LIQUID_CONTAINER | |
− | + | MEAL_CONTAINER | |
− | + | HOLD_MEAT_FOR_CARVING | |
− | + | MEAT_CLEAVING | |
− | + | MEAT_SLICING | |
− | + | MEAT_BONING | |
− | + | MEAT_CARVING | |
− | + | GRIND_POWDER_GRINDER | |
− | + | GRIND_POWDER_RECEPTACLE | |
− | + | LIQUID_SCOOP | |
− | + | Random Buffer Overload | |
− | + | catatonic | |
− | + | BLOW_OVER_FREE_REED | |
− | + | BLOW_OVER_DOUBLE_REED | |
− | + | BLOW_OVER_SINGLE_REED | |
− | + | BLOW_OVER_OPENING_END | |
− | + | BLOW_OVER_OPENING_SIDE | |
− | + | BLOW_AGAINST_FIPPLE | |
− | + | VIBRATE_BP_AGAINST_OPENING | |
− | + | STRUCK | |
− | + | STRUCK_BY_BP | |
+ | BOWED | ||
+ | PLUCKED | ||
+ | PLUCKED_BY_BP | ||
+ | piercing | ||
+ | pure | ||
+ | brittle | ||
+ | eerie | ||
+ | quavering | ||
+ | vibrating | ||
+ | even | ||
+ | wobbling | ||
+ | mellow | ||
+ | breathy | ||
+ | evolving | ||
+ | choppy | ||
+ | gentle | ||
+ | sonorous | ||
+ | flat | ||
+ | rugged | ||
+ | warm | ||
+ | buzzy | ||
+ | nasal | ||
+ | harsh | ||
+ | wavering | ||
+ | strident | ||
+ | STOPPING_HOLE | ||
+ | STOPPING_AGAINST_BODY | ||
+ | STOPPING_FRET | ||
+ | SUBPART_CHOICE | ||
+ | MEMBRANE_POSITION | ||
+ | Unrecognized Sound Production Token: | ||
+ | AIR_AGAINST_FIPPLE | ||
+ | AIR_OVER_FREE_REED | ||
+ | AIR_OVER_REED | ||
+ | BAG_OVER_REED | ||
+ | RESONATOR | ||
+ | FRICTION | ||
+ | SCRAPED | ||
+ | SHAKEN | ||
+ | STRUCK_TOGETHER | ||
+ | sharp | ||
+ | TIGHTENING | ||
+ | CROOKS | ||
+ | LEVERS | ||
+ | ADJUSTABLE_BRIDGES | ||
+ | PEGS | ||
+ | FOOT_PEDALS | ||
+ | BP_IN_BELL | ||
+ | VALVE_ROUTES_AIR | ||
+ | HARMONIC_SERIES | ||
+ | SLIDE | ||
+ | STOPPING_HOLE_KEY | ||
+ | NASAL | ||
+ | REEDY | ||
+ | HARSH | ||
+ | WAVERING | ||
+ | STRIDENT | ||
+ | PIERCING | ||
+ | PURE | ||
+ | BRITTLE | ||
+ | FRAGILE | ||
+ | QUAVERING | ||
+ | VIBRATING | ||
+ | FLUID | ||
+ | EVEN | ||
+ | FOCUSED | ||
+ | WOBBLING | ||
+ | SHRILL | ||
+ | WISPY | ||
+ | RASPY | ||
+ | BREEZY | ||
+ | RAUCOUS | ||
+ | GENTLE | ||
+ | WATERY | ||
+ | SONOROUS | ||
+ | CRISP | ||
+ | FLAT | ||
+ | RUGGED | ||
+ | WARM | ||
+ | BUZZY | ||
+ | FULL | ||
+ | NOISY | ||
+ | sparkling | ||
+ | rippling | ||
+ | sweet | ||
+ | resonant | ||
+ | floating | ||
+ | dull | ||
+ | rich | ||
+ | shrill | ||
+ | wispy | ||
+ | raspy | ||
+ | breezy | ||
+ | raucous | ||
+ | MELLOW | ||
+ | BROAD | ||
+ | STRAINED | ||
+ | BREATHY | ||
+ | SPARSE | ||
+ | GRACEFUL | ||
+ | STRONG | ||
+ | EVOLVING | ||
+ | STEADY | ||
+ | CHOPPY | ||
+ | SHARP | ||
+ | THIN | ||
+ | protector of weak | ||
+ | psycho | ||
+ | animal partner | ||
+ | Unrecognized Timbre Token: | ||
+ | SPARKLING | ||
+ | RIPPLING | ||
+ | SWEET | ||
+ | RESONANT | ||
+ | RINGING | ||
+ | FLOATING | ||
+ | DULL | ||
+ | RICH | ||
+ | friendly fighter | ||
+ | bard | ||
+ | TREE_TRUNK_NW | ||
+ | TREE_TRUNK_W | ||
+ | TREE_TRUNK_E | ||
+ | TREE_TRUNK_S | ||
+ | TREE_TRUNK_N | ||
+ | TREE_TRUNK_SLOPING | ||
+ | TREE_TRUNK_PILLAR | ||
+ | TREE_ROOTS | ||
+ | TREE_ROOT_SLOPING | ||
+ | PILLAR_TILE | ||
+ | DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE | ||
+ | DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE | ||
+ | NICKNAME_LEGENDS | ||
+ | NICKNAME_ADVENTURE | ||
+ | NICKNAME_DWARF | ||
+ | TREE_BRANCH_NEW | ||
+ | TREE_BRANCH_NSW | ||
+ | TREE_BRANCH_NSE | ||
+ | TREE_BRANCH_SE | ||
+ | TREE_BRANCH_SW | ||
+ | TREE_BRANCH_NE | ||
+ | TREE_BRANCH_NW | ||
+ | TREE_BRANCH_EW | ||
+ | TREE_BRANCH_NS | ||
+ | TREE_TRUNK_BRANCH_W | ||
+ | TREE_TRUNK_BRANCH_E | ||
+ | TREE_TRUNK_BRANCH_S | ||
+ | TREE_TRUNK_BRANCH_N | ||
+ | TREE_TRUNK_SE | ||
+ | TREE_TRUNK_SW | ||
+ | TREE_TRUNK_NE | ||
+ | POST_PREPARE_EMBARK_CONFIRMATION | ||
+ | AUTOSAVE_PAUSE | ||
+ | CLASSIC_VARIED_GROUND_TILES | ||
+ | ENGRAVINGS_START_OBSCURED | ||
+ | SHOW_IMP_QUALITY | ||
+ | NUMBER_OF_LOWER_ELEVATIONS_SHOWN | ||
+ | SHOW_RAMP_ARROWS | ||
+ | SHOW_FLOW_AMOUNTS | ||
+ | SHOW_EMBARK_TUNNEL | ||
+ | SHOW_ALL_HISTORY_IN_FORT_MODE | ||
+ | SHOW_ALL_HISTORY_IN_DWARF_MODE | ||
+ | data/init/d_init_default.txt | ||
+ | LOG_MAP_REJECTS | ||
+ | PAUSE_ON_LOAD | ||
+ | EMBARK_RECTANGLE | ||
+ | MULTITHREADING | ||
+ | TESTING_ARENA | ||
+ | ARTIFACTS | ||
+ | CAVEINS | ||
+ | WALKING_SPREADS_SPATTER_ADV | ||
+ | WALKING_SPREADS_SPATTER_DWF | ||
+ | KEYBOARD_CURSOR | ||
+ | PATH_COST | ||
+ | AUTOBACKUP | ||
+ | AUTOSAVE | ||
+ | INITIAL_SAVE | ||
+ | EMBARK_WARNING_ALWAYS | ||
+ | TREE_SMOOTH_BRANCHES_DEAD | ||
+ | TREE_BRANCHES_DEAD | ||
+ | TREE_BRANCH_NSEW_DEAD | ||
+ | TREE_BRANCH_SEW_DEAD | ||
+ | TREE_BRANCH_NEW_DEAD | ||
+ | TREE_BRANCH_NSW_DEAD | ||
+ | TREE_BRANCH_NSE_DEAD | ||
+ | TREE_BRANCH_SE_DEAD | ||
+ | TREE_BRANCH_SW_DEAD | ||
+ | TREE_BRANCH_NE_DEAD | ||
+ | TREE_BRANCH_NW_DEAD | ||
+ | TREE_BRANCH_EW_DEAD | ||
+ | TREE_BRANCH_NS_DEAD | ||
+ | TREE_TRUNK_BRANCH_W_DEAD | ||
+ | TREE_TRUNK_BRANCH_E_DEAD | ||
+ | TREE_TRUNK_BRANCH_S_DEAD | ||
+ | TREE_TRUNK_NSE | ||
+ | TREE_CAP_FLOOR4_DEAD | ||
+ | TREE_CAP_FLOOR3_DEAD | ||
+ | TREE_CAP_FLOOR2_DEAD | ||
+ | TREE_CAP_FLOOR1_DEAD | ||
+ | TREE_CAP_WALL_SE_DEAD | ||
+ | TREE_CAP_WALL_SW_DEAD | ||
+ | TREE_CAP_WALL_NE_DEAD | ||
+ | TREE_CAP_WALL_NW_DEAD | ||
+ | TREE_CAP_WALL_W_DEAD | ||
+ | TREE_CAP_WALL_E_DEAD | ||
+ | TREE_CAP_WALL_S_DEAD | ||
+ | TREE_CAP_WALL_N_DEAD | ||
+ | TREE_CAP_PILLAR_DEAD | ||
+ | TREE_CAP_RAMP_DEAD | ||
+ | TREE_TWIGS_DEAD | ||
+ | TREE_CAP_FLOOR1 | ||
+ | TREE_CAP_WALL_SE | ||
+ | TREE_CAP_WALL_SW | ||
+ | TREE_CAP_WALL_NE | ||
+ | TREE_CAP_WALL_NW | ||
+ | TREE_CAP_WALL_W | ||
+ | TREE_CAP_WALL_E | ||
+ | TREE_CAP_WALL_S | ||
+ | TREE_CAP_WALL_N | ||
+ | TREE_CAP_PILLAR | ||
+ | TREE_CAP_RAMP | ||
+ | TREE_TWIGS | ||
+ | TREE_SMOOTH_BRANCHES | ||
+ | TREE_BRANCHES | ||
+ | TREE_BRANCH_NSEW | ||
+ | TREE_BRANCH_SEW | ||
+ | TREE_TRUNK_BRANCH_N_DEAD | ||
+ | TREE_TRUNK_SE_DEAD | ||
+ | TREE_TRUNK_SW_DEAD | ||
+ | TREE_TRUNK_NE_DEAD | ||
+ | TREE_TRUNK_NW_DEAD | ||
+ | TREE_TRUNK_W_DEAD | ||
+ | TREE_TRUNK_E_DEAD | ||
+ | TREE_TRUNK_S_DEAD | ||
+ | TREE_TRUNK_N_DEAD | ||
+ | TREE_TRUNK_SLOPING_DEAD | ||
+ | TREE_TRUNK_PILLAR_DEAD | ||
+ | TREE_ROOTS_DEAD | ||
+ | TREE_ROOT_SLOPING_DEAD | ||
+ | TREE_CAP_FLOOR4 | ||
+ | TREE_CAP_FLOOR3 | ||
+ | TREE_CAP_FLOOR2 | ||
+ | STORE_DIST_ITEM_DECREASE | ||
+ | MAXIMUM_EMBARK_DIM | ||
+ | GRAZE_COEFFICIENT | ||
+ | TRACK_RAMP_NSEW | ||
+ | TRACK_RAMP_SEW | ||
+ | TRACK_RAMP_NEW | ||
+ | TRACK_RAMP_NSW | ||
+ | TRACK_RAMP_NSE | ||
+ | TRACK_RAMP_EW | ||
+ | TRACK_RAMP_SW | ||
+ | TRACK_RAMP_SE | ||
+ | TRACK_RAMP_NW | ||
+ | TRACK_RAMP_NE | ||
+ | TRACK_RAMP_NS | ||
+ | TRACK_RAMP_W | ||
+ | TRACK_RAMP_E | ||
+ | Unrecognized Init Option: | ||
+ | STRICT_POPULATION_CAP | ||
+ | VISITOR_CAP | ||
+ | BABY_CHILD_CAP | ||
+ | CULL_DEAD_UNITS_AT | ||
+ | FORTRESS_SEED_CAP | ||
+ | SPECIFIC_SEED_CAP | ||
+ | STORE_DIST_BIN_COMBINE | ||
+ | STORE_DIST_BARREL_COMBINE | ||
+ | STORE_DIST_BUCKET_COMBINE | ||
+ | STORE_DIST_SEED_COMBINE | ||
+ | TREE_TRUNK_INTERIOR_DEAD | ||
+ | TREE_TRUNK_NSEW_DEAD | ||
+ | TREE_TRUNK_EW_DEAD | ||
+ | TREE_TRUNK_NS_DEAD | ||
+ | TREE_TRUNK_SEW_DEAD | ||
+ | TREE_TRUNK_NEW_DEAD | ||
+ | TREE_TRUNK_NSW_DEAD | ||
+ | TREE_TRUNK_NSE_DEAD | ||
+ | TREE_TRUNK_INTERIOR | ||
+ | TREE_TRUNK_NSEW | ||
+ | TREE_TRUNK_EW | ||
+ | TREE_TRUNK_NS | ||
+ | TREE_TRUNK_SEW | ||
+ | TREE_TRUNK_NEW | ||
+ | TREE_TRUNK_NSW | ||
+ | TRACK_RAMP_S | ||
+ | TRACK_RAMP_N | ||
+ | TRACK_NSEW | ||
+ | TRACK_SEW | ||
+ | TRACK_NEW | ||
+ | TRACK_EW | ||
+ | Button | ||
+ | NULL play unit on load: id # | ||
+ | NULL item pointer on load | ||
+ | NULL play item on load: id # | ||
+ | Job loaded into game with job ID <0. Ignoring. | ||
+ | NULL building pointer on load | ||
+ | NULL play building on load: id # | ||
+ | NULL displayed announcement | ||
+ | Site | ||
+ | Error 1 | ||
+ | Error 2 | ||
+ | Nuked Activity Reference | ||
+ | Nuked Job Reference | ||
+ | Nuked Unit Reference (Worker/Inventory) | ||
+ | [GENERATED] | ||
+ | [PROCEDURAL_CREATURE_GRAPHICS:DEFAULT] | ||
+ | [NIGHT_CREATURE_HUNTER] | ||
+ | [PCG_LAYERING: | ||
+ | FATAL ERROR | ||
+ | Crash while saving events | ||
+ | Crash while saving mandates | ||
+ | Crash while saving work quotas | ||
+ | Crash while saving plot events | ||
+ | Crash while saving coins | ||
+ | Crash while saving squads | ||
+ | Crash while saving formations | ||
+ | Crash while saving activities | ||
+ | Crash while saving interaction instances | ||
+ | Crash while saving written content | ||
+ | Crash while saving incidents | ||
+ | Crash while saving crimes | ||
+ | Crash while saving vehicles | ||
+ | Crash while saving armies | ||
+ | Crash while saving army controllers | ||
+ | Crash while saving army tracking info | ||
+ | Crash while saving (cleaning stale incidents/rumors) | ||
+ | Crash while saving (offloading units) | ||
+ | Crash while saving (offloading art) | ||
+ | Crash while saving (setting up the save game) | ||
+ | Crash while saving random objects | ||
+ | Crash while saving (allocating space) | ||
+ | Crash while saving items | ||
+ | Crash while saving units | ||
+ | Crash while saving jobs | ||
+ | Crash while saving schedules | ||
+ | Crash while saving projectiles | ||
+ | Crash while saving buildings | ||
+ | Crash while saving machines | ||
+ | Crash while saving flow guides | ||
+ | Crash while saving effects | ||
+ | Crash while saving entities | ||
+ | Nuked Feature Layer Reference | ||
+ | Nuked Entity Population Reference | ||
+ | Nuked Breed Reference | ||
+ | Nuked Art Image Reference | ||
+ | Nuked Creature Def Reference | ||
+ | NULL JOB ITEM (1): | ||
+ | NULL JOB ITEM (2): | ||
+ | NULL item projectile loaded | ||
+ | NULL unit projectile loaded | ||
+ | : Null Unit Assignment (Id | ||
+ | : Null Item Assignment (Id | ||
+ | Cage: Null Unit Assignment | ||
+ | Cage: Null Item Assignment | ||
+ | NULL Aid Requester | ||
+ | Crash while saving (creating directories) | ||
+ | Nuked Item Reference (General) | ||
+ | Nuked Effect Reference | ||
+ | Nuked Vermin Event Reference | ||
+ | Nuked Vermin Reference (Escaped Pet) | ||
+ | Nuked Entity Reference | ||
+ | Nuked Plot Info Reference | ||
+ | Nuked Viewscreen Reference | ||
+ | Nuked Unit Reference (Item Wrestle) | ||
+ | Nuked Hist Fig Reference | ||
+ | Nuked Site Reference | ||
+ | Nuked Artifact Reference | ||
+ | Nuked Item Improvement Reference | ||
+ | Nuked Coin Front Reference | ||
+ | Nuked Coin Back Reference | ||
+ | Nuked Detail Event Reference | ||
+ | Nuked Subregion Reference | ||
+ | Loading object files... | ||
+ | Sorting text... | ||
+ | Sorting material templates... | ||
+ | Sorting inorganics... | ||
+ | Sorting plants... | ||
+ | Sorting tissue templates... | ||
+ | Sorting items... | ||
+ | Sorting buildings... | ||
+ | Sorting body detail plans... | ||
+ | Sorting creature bodies... | ||
+ | Sorting creature variations... | ||
+ | Sorting creatures... | ||
+ | Sorting entities... | ||
+ | Sorting languages... | ||
+ | Sorting descriptors... | ||
+ | Sorting reactions... | ||
+ | vanilla_creatures_graphics | ||
+ | data/vanilla/vanilla_creatures_graphics/ | ||
+ | Vanilla Creatures Graphics | ||
+ | vanilla_interactions_graphics | ||
+ | 51.01 | ||
+ | data/vanilla/vanilla_interactions_graphics/ | ||
+ | Vanilla Interactions Graphics | ||
+ | patching corruption: item off-loaded and also in play: | ||
+ | ** Loading Fortress ** | ||
+ | ** Loading Adventurer ** | ||
+ | patching dangerously broken trade definition -- magma powder changed to water/snow | ||
+ | removed erroneous unit occupancy flag | ||
+ | removed erroneous unit ground occupancy flag | ||
+ | Repairing squad info for Unit # | ||
+ | have corrupt feature map at | ||
+ | Crash while saving adventure | ||
+ | Crash while saving general variables | ||
+ | Crash while saving (closing files) | ||
+ | vanilla_descriptors_graphics | ||
+ | 50.01 | ||
+ | data/vanilla/vanilla_descriptors_graphics/ | ||
+ | Vanilla Descriptors Graphics | ||
+ | vanilla_plants_graphics | ||
+ | data/vanilla/vanilla_plants_graphics/ | ||
+ | Vanilla Plants Graphics | ||
+ | vanilla_items_graphics | ||
+ | data/vanilla/vanilla_items_graphics/ | ||
+ | Vanilla Items Graphics | ||
+ | vanilla_buildings_graphics | ||
+ | data/vanilla/vanilla_buildings_graphics/ | ||
+ | Vanilla Buildings Graphics | ||
+ | Crash while saving cultural identities | ||
+ | Crash while saving agreements | ||
+ | Crash while saving poetic forms | ||
+ | Crash while saving musical forms | ||
+ | Crash while saving dance forms | ||
+ | Crash while saving scales | ||
+ | Crash while saving rhythms | ||
+ | Crash while saving occupations | ||
+ | Crash while saving belief systems | ||
+ | Crash while saving image sets | ||
+ | Crash while saving divination sets | ||
+ | Crash while saving announcements | ||
+ | Crash while saving plot info | ||
+ | Crash while saving world | ||
+ | Crash while saving artifacts | ||
+ | Crash while saving nemeses | ||
+ | Loading belief systems... | ||
+ | Loading image sets... | ||
+ | Loading divination sets... | ||
+ | Rebuilding temporary information... | ||
+ | Preparing game... | ||
+ | Failed! | ||
+ | Loading units... | ||
+ | Loading jobs... | ||
+ | Loading schedules... | ||
+ | Loading projectiles... | ||
+ | Loading machines... | ||
+ | Loading flow guides... | ||
+ | Loading effects... | ||
+ | Loading local animal populations... | ||
+ | Loading events... | ||
+ | Loading squads... | ||
+ | Loading formations... | ||
+ | Loading activities... | ||
+ | Loading interactions... | ||
+ | Loading written content... | ||
+ | Loading identities... | ||
+ | Loading incidents... | ||
+ | Loading crimes... | ||
+ | Loading vehicles... | ||
+ | Loading armies... | ||
+ | Loading army controllers... | ||
+ | Loading tracking information... | ||
+ | Loading cultural identities... | ||
+ | Loading agreements... | ||
+ | Loading art forms... | ||
+ | Loading occupations... | ||
+ | Generating creatures... | ||
+ | Generating entities... | ||
+ | Generating reactions... | ||
+ | Generating interactions... | ||
+ | Finalizing generated objects... | ||
+ | Preparing graphics... | ||
+ | Loading items... | ||
+ | Loading buildings... | ||
+ | Loading entities... | ||
+ | Loading coin information... | ||
+ | Loading map data... | ||
+ | Loading civilized populations... | ||
+ | Loading history... | ||
+ | Loading parameters... | ||
+ | Loading artifacts... | ||
+ | Loading active historical figures... | ||
+ | Sorting interactions... | ||
+ | Sorting music... | ||
+ | Sorting sounds... | ||
+ | Processing languages... | ||
+ | Processing inorganics... | ||
+ | Processing plants... | ||
+ | Processing items... | ||
+ | Processing creatures... | ||
+ | Processing entities... | ||
+ | Processing reactions... | ||
+ | Processing interactions... | ||
+ | Processing music... | ||
+ | Processing sounds... | ||
+ | Generating inorganics... | ||
+ | Generating plants... | ||
+ | Generating items... | ||
+ | Update | ||
+ | Update all | ||
+ | Don't update | ||
+ | Don't update any | ||
+ | Back to title | ||
+ | Failed to install mod: | ||
+ | Failed to find compatible mod: | ||
+ | Loading mandates... | ||
+ | Loading work quotas... | ||
+ | Loading world events... | ||
+ | Loading announcements... | ||
+ | Loading fortress information... | ||
+ | Loading world information... | ||
+ | Loading adventure... | ||
+ | Loading general information... | ||
+ | Rebuilding more temporary information... | ||
+ | Preparing game screen... | ||
+ | Handling compatibility issues... | ||
+ | data/installed_mods/ | ||
+ | Newer compatible version of mod detected: | ||
+ | (save uses | ||
+ | , not found | ||
+ | [INITIAL_LOAD] | ||
+ | RGB | ||
+ | GEMS_USE_NOUN | ||
+ | FACES | ||
+ | GEMS_USE_ADJ_NOUN | ||
+ | GEMS_USE_ADJ | ||
+ | Unrecognized Shape Token: | ||
+ | GRAY | ||
+ | CP_COLOR | ||
+ | Unrecognized Colored Pattern Token: | ||
+ | Roll all | ||
+ | Roll | ||
+ | Pull it out | ||
+ | Gain possession | ||
+ | variant is: | ||
+ | region is: | ||
+ | poll result # | ||
+ | [cleanAllCompletedSounds]: Sound at | ||
+ | removed. | ||
+ | alignment is: | ||
+ | "Congratulations! Now you must return this precious object to its proper home." | ||
+ | "Do you feel the pull? You sense the direction of my representative. It is possible to travel quickly to reach them, or you may journey more deliberately. It is your decision." | ||
+ | ! My chosen, you must speak to them and offer your service." | ||
+ | "You've found | ||
+ | , rather than walking leisurely." | ||
+ | The journey is long. Be sure to travel to | ||
+ | . If you do not find the location in your log, ask others for directions. You may also follow the pull from your senses." | ||
+ | You seek | ||
+ | in a state | ||
+ | But my chosen, you are | ||
+ | "You are close. Follow your senses to the entrance. | ||
+ | "This place is dangerous. Steel yourself against ancient enemies. Try not to let yourself be surrounded, and remain standing. Enter and vanquish! Or slip in unseen. Securing the treasure is all that matters." | ||
+ | in need of sustenance | ||
+ | in need of sustenance and sleep | ||
+ | in need of drink and sleep | ||
+ | in need of drink and sustenance | ||
+ | You must | ||
+ | Perhaps some of your friends here can remind you. | ||
+ | Perhaps some of your friends here have ideas. | ||
+ | Perhaps some of the people here will be worth talking to before you continue on your way. | ||
+ | Your sleep has been interrupted! | ||
+ | You awaken from your slumber. | ||
+ | You've assumed tactical control as nobody else is available. | ||
+ | "You are approaching your destination. End your travels now and prepare yourself." | ||
+ | The remnants of creation, | ||
+ | as my instrument of | ||
+ | , and I have chosen you | ||
+ | "Greetings. I am | ||
+ | "You will have to leave this structure first before you can travel. Try to make your way out to the settlement." | ||
+ | and fulfill your destiny." | ||
+ | Seek out | ||
+ | , belong with my followers, | ||
+ | After a long journey, you are here to meet your most trusted companion. | ||
+ | Just reunited after a long journey, you are together with your companions again. | ||
+ | has even sent some troublemakers to harass people right here in town. | ||
+ | are plagued by bandits. The gang | ||
+ | Your most trusted companions have made the journey to meet you here today. | ||
+ | Your most trusted local companions are meeting you here today. | ||
+ | Your wanderings have brought you to this place after a long journey. | ||
+ | is from here and might have some local information. | ||
+ | In the rush of excitement, you've forgotten where you were going to go. | ||
+ | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | ||
+ | Your most trusted companion has made the journey to meet you here today. | ||
+ | After a long journey, you are here to meet your most trusted companion. | ||
+ | Let the party venture forth! | ||
+ | child that has been kidnapped. | ||
+ | children that have been kidnapped. | ||
+ | A foolhardy soul might try to rescue the | ||
+ | are on the march. | ||
+ | is threatened! The forces of | ||
+ | The peaceful town of | ||
+ | Could not locate adventure start square | ||
+ | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | ||
+ | The enemy | ||
+ | , they | ||
+ | Commanded by | ||
+ | , where | ||
+ | vault, | ||
+ | an ancient | ||
+ | Legends speak of | ||
+ | The citizens of | ||
+ | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. | ||
+ | power from the Underworld by invoking | ||
+ | wrested | ||
+ | You must move away from surrounding obstacles such as the site's walls and rivers before you can travel. | ||
+ | You can't travel until you emerge from underground or enter a tunnel. | ||
+ | north-northwest | ||
+ | You strap | ||
+ | You no longer assume a submissive posture. | ||
+ | You assume a submissive posture. | ||
+ | You must move away from the river before you can travel. | ||
+ | You do not have a free grasp for | ||
+ | with your | ||
+ | You draw | ||
+ | to your | ||
+ | You are too tired to stand. | ||
+ | The webs make it impossible to stand. | ||
+ | You are riding and cannot lie down. | ||
+ | You have nothing left to draw or put away. | ||
+ | The signs lead southwest. | ||
+ | The signs lead southeast. | ||
+ | The signs lead northwest. | ||
+ | The signs lead northeast. | ||
+ | a half day's travel | ||
+ | nearly a day's travel | ||
+ | They belong to you or a companion. | ||
+ | east-southeast | ||
+ | east-northeast | ||
+ | north-northeast | ||
+ | a short walk | ||
+ | west-northwest | ||
+ | west-southwest | ||
+ | south-southwest | ||
+ | south-southeast | ||
+ | thick | ||
+ | The vegetation is broken here. | ||
+ | The vegetation has been slightly perturbed here. | ||
+ | The vegetation is bent here. | ||
+ | shallow | ||
+ | deep | ||
+ | faint | ||
+ | light | ||
+ | This is an unintelligible mess. | ||
+ | imprint in the | ||
+ | vague | ||
+ | The signs lead west. | ||
+ | The signs lead east. | ||
+ | The signs lead south. | ||
+ | The signs lead north. | ||
+ | Remember that ice and snow can be heated by a campfire. | ||
+ | ! See to yourself before you face what's ahead. | ||
+ | in need of sleep | ||
+ | in need of drink | ||
+ | "My other worshippers? As you wish, my faithful chosen! There are other ways you can serve, if you offer your service again. You may also live your life as you see fit now if you choose. You have done well." | ||
+ | "Congratulations, my faithful chosen! There are other ways you can serve, if you offer your service again. You may also live your life as you see fit now if you choose. You have done well." | ||
+ | "You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit." | ||
+ | "With the treasure, you are near to glory and fulfillment of your task. Your senses can lead you on your return journey." | ||
+ | to view other pages | ||
+ | have been cursed | ||
+ | "Ungrateful apostate!" | ||
+ | The vegetation is heavily damaged here. | ||
+ | A thin layer of | ||
+ | Vapor | ||
+ | - | ||
+ | Small | ||
+ | A: | ||
+ | and another small creature. | ||
+ | You've found a colony of | ||
+ | You've already searched this area recently. | ||
+ | You can't stand up -- somebody is in the way. | ||
+ | Your intense search turns up nothing. | ||
+ | You've found some small creatures. | ||
+ | You've found a small creature. | ||
+ | and some other small creatures. | ||
+ | cannot climb. | ||
+ | You are too injured to climb. | ||
+ | You need a free grasp to climb. | ||
+ | says, " | ||
+ | says: " | ||
+ | below and | ||
+ | above and | ||
+ | Temperature: | ||
+ | Tropical Moist Brdlf Forst | ||
+ | Tropical Dry Brdlf Forest | ||
+ | Temperate Conifer Forest | ||
+ | Woodland | ||
+ | Sparse | ||
+ | Scarce | ||
+ | Trees: | ||
+ | Thick | ||
+ | Moderate | ||
+ | Other Vegetation: | ||
+ | Heavily Forested | ||
+ | and puts it in | ||
+ | and put it in | ||
+ | up the | ||
+ | You do not have a free grasp and your quivers are full. | ||
+ | You do not have a free grasp. | ||
+ | You do not have a free grasp and your quiver is full. | ||
+ | right under you | ||
+ | picks | ||
+ | pulls off | ||
+ | pull off | ||
+ | Large | ||
+ | Leather clothing shop | ||
+ | Woven clothing shop | ||
+ | Leather shop | ||
+ | Cloth shop | ||
+ | Bowyer's shop | ||
+ | Weaponsmith's shop | ||
+ | Gem cutter's shop | ||
+ | Bone carver's shop | ||
+ | Leather goods shop | ||
+ | Metal craft shop | ||
+ | Armorsmith's shop | ||
+ | Blacksmith's shop | ||
+ | Barrow | ||
+ | Metal furniture shop | ||
+ | Stone furniture shop | ||
+ | Carpenter's shop | ||
+ | Counting Tree | ||
+ | Library Tree | ||
+ | Tavern Tree | ||
+ | Market Tree | ||
+ | Castle Mound | ||
+ | Civic Mound | ||
+ | Tower Tree | ||
+ | Guild Tree | ||
+ | Drinking Mound | ||
+ | General imports | ||
+ | Clothing imports | ||
+ | Food imports | ||
+ | Abandoned shop | ||
+ | based in | ||
+ | [C:3:0:1]You are a | ||
+ | Mountain: | ||
+ | Volcano: | ||
+ | is rumored to be in | ||
+ | You should report the task as complete. | ||
+ | [C:2:0:1]You have been ordered to drive | ||
+ | .[B] | ||
+ | Offloading site... | ||
+ | [C:2:0:1]You have been ordered to kill this creature. | ||
+ | [C:5:0:1]This creature is known to be dead. | ||
+ | [C:7:0:0]This is common knowledge where you are from. | ||
+ | Shaping Tree | ||
+ | The Home Tree | ||
+ | Tree House | ||
+ | Sewer Access | ||
+ | Sinister | ||
+ | Calm | ||
+ | Serene | ||
+ | Surroundings: | ||
+ | Joyous Wilds | ||
+ | Haunted | ||
+ | Wilderness | ||
+ | Mirthful | ||
+ | Major River: | ||
+ | Multiple Constructions | ||
+ | Terrifying | ||
+ | Untamed Wilds | ||
+ | Brook: | ||
+ | Stream: | ||
+ | Minor River: | ||
+ | is a jealous deity? Why consult another? | ||
+ | Why wasn't | ||
+ | You already know the will of | ||
+ | for ignoring your hubris. | ||
+ | Praise | ||
+ | . Do not tempt fate. | ||
+ | , a jealous deity, consulted first? | ||
+ | Freedom is allowed even in this. | ||
+ | You are free to do as you choose. | ||
+ | You are forgiven. | ||
+ | without bound | ||
+ | NULL artifact on create site map, skipping | ||
+ | invalid lair entrance | ||
+ | You cannot travel through the | ||
+ | You have discovered a | ||
+ | You struggle for | ||
+ | , testing the will of | ||
+ | according to the practice of | ||
+ | , divining the will of | ||
+ | You roll | ||
+ | a word but you cannot read | ||
+ | shows | ||
+ | comes up | ||
+ | lands on | ||
+ | Hillock | ||
+ | Houses | ||
+ | Hillocks | ||
+ | Abandoned house | ||
+ | Abandoned hillock | ||
+ | Abandoned houses | ||
+ | Abandoned hillocks | ||
+ | Ruined house | ||
+ | Ruined hillock | ||
+ | Ruined houses | ||
+ | Ruined hillocks | ||
+ | ", | ||
+ | Strongest Odor: | ||
+ | Shrine of | ||
+ | No significant structures | ||
+ | Shrine to | ||
+ | Fortress Entrance | ||
+ | Warehouse | ||
+ | Imported food market | ||
+ | Imported goods market | ||
+ | Empty market | ||
+ | Cheese market | ||
+ | Fruit and vegetable market | ||
+ | Meat market | ||
+ | Imported clothing market | ||
+ | Underground Stair | ||
+ | Underground Farms | ||
+ | Underground Fortress | ||
+ | Processed goods market | ||
+ | An end and a new beginning. | ||
+ | See to your responsibilities. | ||
+ | You will have a great accomplishment. | ||
+ | The burden will be lifted soon. | ||
+ | Keep your own counsel today. | ||
+ | Give up the hopeless cause. | ||
+ | Make a change or forever remain. | ||
+ | Do not hold on for too long. | ||
+ | Ask a question. | ||
+ | Be cautious of fatigue today. | ||
+ | You will make your final stand. | ||
+ | Do not be reckless. | ||
+ | The enterprise will be a failure. | ||
+ | The situation cannot get worse. | ||
+ | Do not keep everything for yourself. | ||
+ | Do not give them too much. | ||
+ | Do not be stopped by fear. | ||
+ | Be playful today. | ||
+ | Hold to hope when all else is lost. | ||
+ | Cling not to material things. | ||
+ | The partnership is one-sided. | ||
+ | Look to another for what you need. | ||
+ | Do not take any chances. | ||
+ | You will released. | ||
+ | An important decision awaits your careful deliberation. | ||
+ | You will travel far from this place. | ||
+ | Follow your intuition. | ||
+ | There are two sides to every story. | ||
+ | Today you will have a moment of weakness. | ||
+ | Be compassionate. | ||
+ | Focus today. | ||
+ | Beware of ill-conceived plans. | ||
+ | A reckoning awaits. | ||
+ | Fulfillment will be yours. | ||
+ | Focus on living in harmony. | ||
+ | The task will be successful. | ||
+ | Joy is on the horizon. | ||
+ | Beware doubt. | ||
+ | You must reflect on your actions. | ||
+ | You will awaken to a new possibility. | ||
+ | Follow your desire. | ||
+ | A coming disaster can be delayed, but not avoided. | ||
+ | A sudden upheaval is in store. | ||
+ | A great sadness is coming. | ||
+ | Have faith and all shall be rejuvenated. | ||
+ | All is not as it seems. | ||
+ | Beware those that lack passion. | ||
+ | Rely on willpower to see you through. | ||
+ | Peace is cherished. | ||
+ | You have been granted mercy. | ||
+ | You are loved. | ||
+ | Your happiness is still desired. | ||
+ | Infinite | ||
+ | Such is the spirit of | ||
+ | Such | ||
+ | Such care for your happiness! | ||
+ | has been cursed | ||
+ | Oh | ||
+ | The task will not be completed. | ||
+ | Expect a change. | ||
+ | Stay the course. | ||
+ | Look out for a chance encounter. | ||
+ | Instability. | ||
+ | See to your legacy. | ||
+ | Believe no one today. | ||
+ | It will not be fair. | ||
+ | Do not stall. | ||
+ | Make the sacrifice regardless of fear. | ||
+ | Any success will be fleeting. | ||
+ | The effort will reach a culmination. | ||
+ | Take the middle path. | ||
+ | Be patient. | ||
+ | Be sure to keep to a high standard today. | ||
+ | Make no needless sacrifices. | ||
+ | There will be no reward. | ||
+ | Be diligent and undistracted. | ||
+ | Beware a lack of balance. | ||
+ | You must choose between two extremes. | ||
+ | You must reveal the truth. | ||
+ | Rethink your approach. | ||
+ | You will know suffering soon. | ||
+ | Indulge heartily. | ||
+ | Do not fear loss. | ||
+ | It is time to leave it behind. | ||
+ | Whatever happens, it will be for the best. | ||
+ | Some changes are inevitable. | ||
+ | Beware a hidden plan. | ||
+ | Master yourself today; discipline will be required. | ||
+ | Today, somebody will be cruel. | ||
+ | You must face the challenge today. | ||
+ | Think on what came before and what follows. | ||
+ | See to the simple comforts. | ||
+ | Think of others today, not yourself. | ||
+ | Be practical. | ||
+ | Explore today. | ||
+ | Make the decision quickly. | ||
+ | Accept the loss and move on. | ||
+ | You have missed your chance. | ||
+ | Follow your desire to reconcile. | ||
+ | You will learn something you did not want to know. | ||
+ | It is not as simple as you think. | ||
+ | A new friendship will form. | ||
+ | There is no right choice. | ||
+ | The object of your ambition will be realized. | ||
+ | Your ambition is misguided. | ||
+ | It is too soon to forgive. | ||
+ | Take care you are not deceived. | ||
+ | A clever strategy will be required. | ||
+ | You will received bad advice. | ||
+ | Rethink your priorities. | ||
+ | Consider the consequences carefully. | ||
+ | Prepare for disappointment. | ||
+ | Be mindful of others around you. | ||
+ | Accept a defeat. | ||
+ | Bring comfort to someone today. | ||
+ | If you accept the gift, one will be expected in return. | ||
+ | Be generous today. | ||
+ | Act quickly today. | ||
+ | Avoid conflict today. | ||
+ | Beware a rival. | ||
+ | Your dreams will come true. | ||
+ | Now is a time for calm. | ||
+ | Begin an adventure. | ||
+ | An obstacle will present itself. | ||
+ | Look ahead to the future. | ||
+ | Do not avoid a necessary conflict today. | ||
+ | Combat error | ||
+ | Attack error | ||
+ | , push off toward | ||
+ | Ride | ||
+ | Push | ||
+ | Combat | ||
+ | Lower | ||
+ | bucket ( | ||
+ | Guide | ||
+ | lock ( | ||
+ | Pick | ||
+ | Break in | ||
+ | Pull | ||
+ | Drink | ||
+ | Suck | ||
+ | Put in | ||
+ | Fell | ||
+ | Make Campfire ( | ||
+ | Ignite | ||
+ | Eat | ||
+ | near fire | ||
+ | near burning cap | ||
+ | near burning twigs | ||
+ | near burning branches | ||
+ | It won't fit in your | ||
+ | is empty. | ||
+ | You fill your | ||
+ | near campfire | ||
+ | to no effect. | ||
+ | You heat the | ||
+ | is already full. | ||
+ | Your | ||
+ | Put | ||
+ | Set on | ||
+ | Put on | ||
+ | is hot enough already. | ||
+ | You will be rewarded. | ||
+ | It is a false success. | ||
+ | Eat not the fruits of your labor. | ||
+ | Persevere though it may be for nothing. | ||
+ | You pull out | ||
+ | You read | ||
+ | Name the | ||
+ | salt | ||
+ | stagnant | ||
+ | Fill | ||
+ | near burning trunk | ||
+ | near magma | ||
+ | near lava | ||
+ | Heat | ||
+ | Hold | ||
+ | Push Object | ||
+ | Jump | ||
+ | Unsteady | ||
+ | Stop leading animal | ||
+ | Lead animal | ||
+ | Lie Down | ||
+ | Stand Up | ||
+ | Recover | ||
+ | Suck Blood | ||
+ | NNE | ||
+ | SSE | ||
+ | ENE | ||
+ | WNW | ||
+ | WSW | ||
+ | SSW | ||
+ | Qst | ||
+ | *** | ||
+ | NNW | ||
+ | Go below hatch | ||
+ | Climb down | ||
+ | Stop leading | ||
+ | ) as pet | ||
+ | up) | ||
+ | (no climbing/jumping) | ||
+ | Path to here | ||
+ | down) | ||
+ | Move to | ||
+ | Charge | ||
+ | Topple | ||
+ | Bash down | ||
+ | Climb to | ||
+ | Lava | ||
+ | /Water | ||
+ | /Air | ||
+ | Hold | ||
+ | Hang from | ||
+ | releasing hold | ||
+ | Claim | ||
+ | Release hold on | ||
+ | Dismount to | ||
+ | Mount | ||
+ | Write something down | ||
+ | Prepare choreography | ||
+ | Compose music | ||
+ | Compose a poem | ||
+ | Give a sermon inveighing against a value | ||
+ | Give a sermon promoting a value | ||
+ | Give a sermon concerning a cosmic principle | ||
+ | Give a sermon concerning a deity or object of worship | ||
+ | Tell a story about a region | ||
+ | Tell a story about a civilization or organization | ||
+ | Tell a story about a site | ||
+ | Tell a story about a person or creature | ||
+ | CHAR | ||
+ | Speak | ||
+ | Perform music | ||
+ | Recite a poem | ||
+ | Give a sermon | ||
+ | Tell a story | ||
+ | Attacking | ||
+ | Recovering from attacking | ||
+ | IMMINENT: | ||
+ | Incoming: | ||
+ | quick | ||
+ | with grab | ||
+ | with wrestling | ||
+ | , aiming for | ||
+ | precise | ||
+ | in play interaction | ||
+ | You are surrounded by incessant cackling. | ||
+ | upward | ||
+ | (below) | ||
+ | (above) | ||
+ | Starting: | ||
+ | Distant: | ||
+ | Remote: | ||
+ | downward | ||
+ | Animated | ||
+ | Neutral attitude | ||
+ | Acquiescent | ||
+ | Confident | ||
+ | Bold | ||
+ | Agitated | ||
+ | Likes you | ||
+ | Loves you | ||
+ | Unassuming | ||
+ | Scared of you | ||
+ | Terrified of you | ||
+ | Dislikes you | ||
+ | Hates you | ||
+ | You have nothing to put inside a container or on a pack animal. | ||
+ | You have nothing left to throw. | ||
+ | cannot hold the terrain. | ||
+ | You must come down from the mountains before you can | ||
+ | You must move away from the water before you can | ||
+ | until you are on a stable surface. | ||
+ | because you are swimming. | ||
+ | until you leave this site. | ||
+ | You cannot | ||
+ | until you stop riding this projectile. | ||
+ | until you stop riding this vehicle. | ||
+ | plaintive | ||
+ | submitting | ||
+ | menacing | ||
+ | You have nothing left to drop. | ||
+ | the word | ||
+ | fell trees | ||
+ | build a fire | ||
+ | You feel too watched to | ||
+ | You are still surrounded by cackling. | ||
+ | write | ||
+ | compose | ||
+ | until you've stopped the bleeding. | ||
+ | because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | ||
+ | You can't | ||
+ | You don't feel safe enough to | ||
+ | because you are drowning. | ||
+ | because you are starving to death. | ||
+ | because you are dying of thirst. | ||
+ | because you can't breathe. | ||
+ | Dejected | ||
+ | Contemptuous | ||
+ | Confused | ||
+ | Disgusted | ||
+ | Disappointed | ||
+ | Despair | ||
+ | Delighted | ||
+ | Displeasure | ||
+ | Dismayed | ||
+ | Dislike | ||
+ | Disillusioned | ||
+ | Embarrassed | ||
+ | Elated | ||
+ | Eager | ||
+ | Distressed | ||
+ | Amazed | ||
+ | Alienated | ||
+ | In Agony | ||
+ | Aggravated | ||
+ | In Anguish | ||
+ | Angry | ||
+ | Amused | ||
+ | Ambivalent | ||
+ | Averse | ||
+ | Astonished | ||
+ | Aroused | ||
+ | Apathetic | ||
+ | Caring | ||
+ | Bored | ||
+ | Bitter | ||
+ | In Awe | ||
+ | Grieving | ||
+ | Grimly Satisfied | ||
+ | Horrified | ||
+ | Shocked | ||
+ | Gaiety | ||
+ | Eexcited | ||
+ | Triumphant | ||
+ | Loving | ||
+ | Blissful | ||
+ | Joyous | ||
+ | Sad | ||
+ | Affection | ||
+ | Adoration | ||
+ | Admiration | ||
+ | Accepting | ||
+ | Low respect for you | ||
+ | No respect for you | ||
+ | Respects you | ||
+ | No fear of you | ||
+ | Neutral | ||
+ | Highly Loyal | ||
+ | Distrusts you | ||
+ | Trusts you | ||
+ | Grouchy | ||
+ | Annoyed | ||
+ | Alarmed | ||
+ | Suspicious | ||
+ | Fondness | ||
+ | Grumpy | ||
+ | Terrified | ||
+ | Tenderness | ||
+ | Sympathy | ||
+ | Ashamed | ||
+ | Wonder | ||
+ | Unhappy | ||
+ | Uneasy | ||
+ | Thrilled | ||
+ | Existential Crisis | ||
+ | Zealous | ||
+ | Wrathful | ||
+ | Worried | ||
+ | Pessimistic | ||
+ | Enthusiastic | ||
+ | Expectant | ||
+ | Defeated | ||
+ | Pleasure | ||
+ | Passionate | ||
+ | Panicked | ||
+ | Outraged | ||
+ | Regretful | ||
+ | Relieved | ||
+ | Rejected | ||
+ | Enraptured | ||
+ | Restless | ||
+ | Resentful | ||
+ | Repentant | ||
+ | Remorseful | ||
+ | Shaken | ||
+ | Servile | ||
+ | Self-pity | ||
+ | Indignant | ||
+ | Interested | ||
+ | Insulted | ||
+ | Humiliated | ||
+ | Hopeless | ||
+ | Jovial | ||
+ | Jolly | ||
+ | Isolated | ||
+ | Irritated | ||
+ | Miserable | ||
+ | Lonely | ||
+ | Loathing | ||
+ | Jubilant | ||
+ | Optimistic | ||
+ | Nostalgic | ||
+ | Nervous | ||
+ | Mortified | ||
+ | Exasperated | ||
+ | Enjoyment | ||
+ | Empty | ||
+ | Empathetic | ||
+ | Free | ||
+ | Ferocious | ||
+ | Afraid | ||
+ | Exhilarated | ||
+ | Gloomy | ||
+ | Gleeful | ||
+ | Frustrated | ||
+ | Frightened | ||
+ | Happy | ||
+ | Guilty | ||
+ | Grateful | ||
+ | Glum | ||
+ | What will you say about services? | ||
+ | What will you say about the agreement? | ||
+ | What will you say about the conclusion of the agreement? | ||
+ | What will you say about the rescue? | ||
+ | What will you say about the site? | ||
+ | What will you say about the surrounding area? | ||
+ | What will you say about the trade? | ||
+ | What will you say about the request? | ||
+ | What will you say about your master? | ||
+ | How will you respond to the accusation? | ||
+ | How will you respond to the invocation? | ||
+ | What will you say about the structure? | ||
+ | How will you respond to this flattery? | ||
+ | How will you respond to this passive reply? | ||
+ | How will you respond about your profession? | ||
+ | What will you say about your plots and scheming? | ||
+ | What will you say about the artifact's destruction? | ||
+ | What will you say about the refugees? | ||
+ | What will you say about the gang? | ||
+ | What will you say about the claim? | ||
+ | Which pet will you gift? | ||
+ | What do you want to know? | ||
+ | How will you respond to the offer of service? | ||
+ | What will you say about the artifact's location? | ||
+ | How will you respond to the adoption request? | ||
+ | How will you respond to the position offer? | ||
+ | Where do you want to go? | ||
+ | About whom do you ask? | ||
+ | How will you respond? | ||
+ | How will you ask? | ||
+ | What will you say about the conflict? | ||
+ | What will you say about the journey? | ||
+ | What will you say about the failed occupation? | ||
+ | What will you say about the army? | ||
+ | What will you say about the group? | ||
+ | What will you say about the site's foundation? | ||
+ | What will you say about the new leadership? | ||
+ | What will you say about the occupation? | ||
+ | What will you say about the incident? | ||
+ | What will you say about the abduction? | ||
+ | What will you say about the refusal to accept tribute? | ||
+ | What will you say about tribute agreement? | ||
+ | What will you say about the trouble? | ||
+ | What will you say about the beast? | ||
+ | What will you say about the tribute stoppage? | ||
+ | What will you say about the failed peace agreement? | ||
+ | What will you say about the peace agreement? | ||
+ | What will you say about the refusal to give tribute? | ||
+ | Euphoric | ||
+ | Nearly impossible | ||
+ | Impossible | ||
+ | Favorable odds | ||
+ | Likely success | ||
+ | Unfavorable odds | ||
+ | Even odds | ||
+ | Likely failure | ||
+ | What will you say about the site reclamation? | ||
+ | What will you say about the end of the insurrection? | ||
+ | What will you say about the insurrection? | ||
+ | What will you say? | ||
+ | Light | ||
dismounts | dismounts | ||
− | + | feA | |
− | + | r+b | |
− | + | unknown compression method | |
− | + | unknown header flags set | |
− | + | incorrect length check | |
− | + | incorrect data check | |
− | + | invalid distances set | |
− | + | invalid literal/length code | |
− | + | invalid code -- missing end-of-block | |
− | + | invalid literal/lengths set | |
− | + | invalid distance code | |
− | + | invalid distance too far back | |
− | + | invalid block type | |
− | + | invalid code lengths set | |
− | + | invalid bit length repeat | |
− | + | invalid stored block lengths | |
− | + | too many length or distance symbols | |
− | + | incorrect header check | |
− | + | invalid window size | |
− | + | header crc mismatch | |
− | + | data error | |
− | + | insufficient memory | |
− | + | file error | |
− | + | stream error | |
− | + | buffer error | |
− | + | incompatible version | |
− | + | need dictionary | |
− | + | stream end | |
− | + | ||
− | + | FMOD_System_Create | |
− | + | SDL_GetDisplayMode | |
− | + | SDL_GetNumDisplayModes | |
− | + | SDL_UnlockSurface | |
− | + | SDL_UpperBlit | |
− | + | SDL_LockSurface | |
− | + | SDL_FreeSurface | |
− | + | SDL_SaveBMP_RW | |
− | + | SDL_CreateRGBSurfaceFrom | |
− | + | SDL_RWFromFile | |
− | + | IMG_Load | |
− | + | memchr | |
− | + | memcpy | |
− | + | memset | |
− | + | qsort | |
− | + | fclose | |
− | + | fwrite | |
− | + | fread | |
− | + | strtof | |
− | + | rand | |
− | + | puts | |
− | + | strtol | |
− | + | fopen | |
− | + | malloc | |
− | + | ferror | |
− | + | memcmp | |
− | + | memmove | |
− | + | atan2 | |
− | + | sqrt | |
− | + | sqrtf | |
− | + | Portrait | |
− | + | Unit List | |
− | + | Unit selector | |
− | + | ||
− | + | </pre> | |
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