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Difference between revisions of "Talk:Magic"

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[[User:DPhKraken|DPhKraken]] ([[User talk:DPhKraken|talk]]) 17:45, 27 November 2024 (UTC)
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--[[User:DPhKraken|DPhKraken]] ([[User talk:DPhKraken|talk]]) 17:45, 27 November 2024 (UTC)
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: Based on what I've seen of the game's C++ header files (which are made available to certain members of the DFHack team), I suspect that items with these special powers ''will'' show up with ◄/► surrounding their names - basically, these new magic powers are stored in '''exactly''' the same place as the old magic powers, but instead of specifying one of the old power types (which never actually worked in any released version), they now store an Interaction Index and Interaction Source Index (and a cooldown timer). --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 18:13, 27 November 2024 (UTC)

Latest revision as of 18:16, 27 November 2024

51.01 Beta 26 Enumerations[edit]

According to Putnam (source), the magic system has been changed in the following ways with the addition of Chosen mode:

1. New entity token, [MYTHICAL]

2. Two new Inorganic material definition tokens, [MYTHICAL_REMNANT] and [MYTHICAL_SUBSTANCE]

3. Two new [I_SOURCE]s, MYTHICAL and ITEM_POWER; this replaces the old magicalness system (the old item magicalness system is completely gone, which is too bad. i don't know if anyone knew that having the right magicalness on containers increased their capacity)

4. New interaction source tokens, IS_POWER_LEVEL:[1-3], for I_SOURCE:MYTHICAL and IS_DESCRIPTION:foo/IS_CDI:(the usual CDI tokens) for I_SOURCE:ITEM_POWER; IS_DESCRIPTION is added to the item's description, IS_CDI is as any [CAN_DO_INTERACTION]. Here's an example item power:

--DPhKraken (talk) 17:45, 27 November 2024 (UTC)

Based on what I've seen of the game's C++ header files (which are made available to certain members of the DFHack team), I suspect that items with these special powers will show up with ◄/► surrounding their names - basically, these new magic powers are stored in exactly the same place as the old magic powers, but instead of specifying one of the old power types (which never actually worked in any released version), they now store an Interaction Index and Interaction Source Index (and a cooldown timer). --Quietust (talk) 18:13, 27 November 2024 (UTC)