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Difference between revisions of "Butchering"

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Butchering is performed automatically at a [[butcher's shop]], but only if there is an animal specified to be butchered or a suitable carcass on a stockpile somewhere, whether created by hunting or by battle.
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#REDIRECT [[Butcher]]
 
 
Butchering of livestock is done by using {{key|z}}, {{key|enter}} on the Animals tab, and then hitting {{key|b}} to mark an animal for slaughter. Their status will say "Ready for slaughter." Animals taken as pets by someone cannot be slaughtered, which poses a problem for reducing the number of animals, or trying to get food.
 
 
 
==Technical information==
 
 
 
Any living animal's corpse may be collected and butchered, by default.  It cannot be hunted and butchered if defined as "NOT_BUTCHERABLE" in the [[creature tokens|raw object data]].  If defined as "BUTCHERABLE_NONSTANDARD", it ''may not'' be butchered if killed in combat, but ''may'' be slaughtered as described above.
 
 
 
When an animal is butchered, it will always produce the following:
 
* One '''[[skull]]''', regardless of the number of heads it has, unless the animal is defined as not producing a skull.  Look for "NOSKULL" in the raw object data.
 
* One '''[[skin]]''', unless the animal is defined as having no skin.  Look for "NOSKIN" in the raw object data.
 
* No '''[[fat]]''', unless the animal is defined as having a specific amount of fat.  In practice, most animals do have definitions for the amount of fat they produce.  Look for "FAT" in the raw object data.
 
* A number of pieces of '''[[meat]]''' equal to the animal's size, unless the animal is defined as producing no meat.  Look for "NOMEAT" in the raw object data, and if it does not appear, refer to "SIZE".
 
* A number of worthless '''[[chunk]]s''' equal to the animal's size, unless the animal produces no meat.  Again look for "NOMEAT" in the raw object data, and refer to "SIZE" otherwise.{{verify}}
 
* A number of '''[[bone]]s''' equal to the animal's size, unless the animal is defined as producing no bones.  Look for "NOBONES" in the raw object data, and if it does not appear, refer to "SIZE".
 

Latest revision as of 11:56, 26 December 2022

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