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Difference between revisions of "40d Talk:Window"
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+ | ==functions== | ||
Do windows block the flow of fluids? --[[User:Rkyeun|Rkyeun]] 20:16, 5 December 2007 (EST) | Do windows block the flow of fluids? --[[User:Rkyeun|Rkyeun]] 20:16, 5 December 2007 (EST) | ||
:Yes --[[User:Lacero|Lacero]] 10:58, 18 December 2007 (EST) | :Yes --[[User:Lacero|Lacero]] 10:58, 18 December 2007 (EST) | ||
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:Again yes. At least, they get scared of things they see on the other side. I've not tested whether they can spot stealthy enemies. --[[User:Lacero|Lacero]] 11:09, 6 July 2008 (EDT) | :Again yes. At least, they get scared of things they see on the other side. I've not tested whether they can spot stealthy enemies. --[[User:Lacero|Lacero]] 11:09, 6 July 2008 (EDT) | ||
::For what it's worth, spotting stealthed enemies requires that you be adjacent to them, so that particular question would be moot, I think. --[[User:ThunderClaw|ThunderClaw]] 12:17, 12 December 2008 (EST) | ::For what it's worth, spotting stealthed enemies requires that you be adjacent to them, so that particular question would be moot, I think. --[[User:ThunderClaw|ThunderClaw]] 12:17, 12 December 2008 (EST) | ||
+ | |||
+ | ==view bonus== | ||
+ | I'm assuming there's no bonus for a good view and that the only value a window adds is its own intrinsic value? I built a room out of windows and filled it with water, making a giant aquarium, but this seems to have been more for my benefit than the dwarves. [[User:Lungfish|Lungfish]] 03:53, 4 January 2009 (EST) | ||
+ | :As far as I know, that's the case. But giant aquariums are rewards in their own right ;) --[[User:LegacyCWAL|LegacyCWAL]] 16:07, 23 February 2009 (EST) | ||
+ | |||
+ | ==actual usage== | ||
+ | Has anybody heard anything about how dwarves use windows? I want to make sure before I take the verify tag off the "we don't know" statement. --[[User:LegacyCWAL|LegacyCWAL]] 16:07, 23 February 2009 (EST) | ||
+ | |||
+ | == Glass floors or skylights (ceiling windows!) == | ||
+ | |||
+ | We all know that windows don't let light in and so won't prevent cave adaptation, but I just learned that glass floors WILL let light in to the next Z level down, if you build it over an open space. This proves that it's always noon in DF land. This also allows you to grow light-needing crops underground without sacrificing security or usable ground-space. [[User:Lungfish|Lungfish]] 03:46, 4 January 2009 (EST) | ||
+ | ::Don't forget about Adventure Mode - darkness does exist there. <_< --[[User:GreyMario|GreyMaria]] 15:24, 4 January 2009 (EST) | ||
+ | :Very astute, but as one can see under [[tile attributes]], as it is any kind of constructed floor will allow light to pass through (litle holes in them?). Presumably at some point in the future it'll be changed so that you'll need glass to make your greenhouse roof. As it is, it's merely a matter of personal preference.--[[User:Quil|Quil]] 07:30, 4 January 2009 (EST) | ||
+ | ::Using any type of floors other than glass can be and is seen as an [[exploit]], plus if you plan to use the same game throughout versions, you should glass because as Quil said, it will most likely be changed.--[[User:Destor|Destor]] 11:19, 4 January 2009 (EST) | ||
+ | :::All saves I have heard will be not only unstable, but unusable. So I heard. --[[User:Zchris13|Zchris13]] 16:49, 23 February 2009 (EST) | ||
+ | ::::That is indeed the case. It's why he's doing such a big update all at once, in fact - he has to break save compatability anyways, so might as well break it as many ways as possible and get it over with. --[[User:LegacyCWAL|LegacyCWAL]] 17:25, 23 February 2009 (EST) | ||
+ | |||
+ | == glass walls vs windows? == | ||
+ | |||
+ | Should we assume that the only differences between a glass wall and a window is that windows will block fluids and aren't load bearing while glass walls won't block fluids but are load bearing? | ||
+ | :You mean glass wall [[construction]]s? Because if you make those out of glass, they work just like making them out of any other material, like metal or stone. --[[User:LegacyCWAL|LegacyCWAL]] 15:56, 23 February 2009 (EST) | ||
+ | :Constructed glass walls provide support and block fluids. Built glass windows do not provide support and also block liquids. Constructed glass walls obstruct line-of-sight but cannot be destroyed by tantrum-throwing dwarves or [BUILDING_DESTROYER]s. Built glass windows do not obstruct line-of-sight, can be destroyed by [BUILDING_DESTROYER]s, and have a quality modifier and the ability to decorate them that makes them more valuable. [[User:Rkyeun|Rkyeun]] 21:16, 23 February 2009 (EST) | ||
+ | |||
+ | :Do glass walls let light in? Or allow dwarves to see things like waterfalls that are on the other side? --wavecutter | ||
+ | |||
+ | == gem windows == | ||
+ | If you've access to sand, what good is having a gem window? I mean... sure, you can get some decent value out of the most valuable of gems, but even the most valuable gems used in a gem window barely compare to masterful glass windows, as far as I can tell. Especially if clear glass is used. -[[User:Belathus|Belathus]] 11:23, 4 May 2009 (UTC) | ||
+ | : A gemstone window is easier to make than training a glass blower. Still, I think it's value is less than the same gems encrusting a green glass window, even without quality modifiers. Clear glass requires a wood supply and a good chunk of labor for pearlash. [[User:Decius|Decius]] 18:01, 6 May 2009 (UTC) | ||
+ | |||
+ | == First sentence == | ||
+ | |||
+ | The first sentence says | ||
+ | '''A window is an item of furniture that can be constructed to form solid walls surrounding a room.''' | ||
+ | This isn't right: you can't use a window to hold up a door. I just carefully took out one wall, built a window, then took out the other wall - my door in between became de-constructed in the process. | ||
+ | |||
+ | <font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 11:00, 15 August 2009 (UTC) | ||
+ | |||
+ | == Freaky mental image == | ||
+ | |||
+ | ''Note that dwarves can see through windows, and will run away from creatures standing on the other side of the window.''<br /> | ||
+ | This gave me some picture of a dwarf drinking beer and then a creepy ass monster thing walking infront of the window he is looking out of. Now I won't be able to sleep tonight. Thanks a lot. :P --[[User:Iban|Iban]] 09:57, 1 January 2010 (UTC) |
Latest revision as of 21:55, 8 March 2010
functions[edit]
Do windows block the flow of fluids? --Rkyeun 20:16, 5 December 2007 (EST)
- Yes --Lacero 10:58, 18 December 2007 (EST)
do windows allow light in? to fight Cave adaptation --Corhen 22:24 24 december 2008
- Also yes. --Edward 06:09, 28 April 2008 (EDT)
Do you get the materials back when you remove a window? Especially Gem windows? --Juckto 07:42, 4 May 2008 (EDT)
- Thirdly yes. --Savok 12:49, 3 June 2008 (EDT)
Can dwarves "see" through the windows (i.e. see stealthly enemies on the other side)? Optimizt 20:02, 13 June 2008 (EDT)
- Again yes. At least, they get scared of things they see on the other side. I've not tested whether they can spot stealthy enemies. --Lacero 11:09, 6 July 2008 (EDT)
- For what it's worth, spotting stealthed enemies requires that you be adjacent to them, so that particular question would be moot, I think. --ThunderClaw 12:17, 12 December 2008 (EST)
view bonus[edit]
I'm assuming there's no bonus for a good view and that the only value a window adds is its own intrinsic value? I built a room out of windows and filled it with water, making a giant aquarium, but this seems to have been more for my benefit than the dwarves. Lungfish 03:53, 4 January 2009 (EST)
- As far as I know, that's the case. But giant aquariums are rewards in their own right ;) --LegacyCWAL 16:07, 23 February 2009 (EST)
actual usage[edit]
Has anybody heard anything about how dwarves use windows? I want to make sure before I take the verify tag off the "we don't know" statement. --LegacyCWAL 16:07, 23 February 2009 (EST)
Glass floors or skylights (ceiling windows!)[edit]
We all know that windows don't let light in and so won't prevent cave adaptation, but I just learned that glass floors WILL let light in to the next Z level down, if you build it over an open space. This proves that it's always noon in DF land. This also allows you to grow light-needing crops underground without sacrificing security or usable ground-space. Lungfish 03:46, 4 January 2009 (EST)
- Don't forget about Adventure Mode - darkness does exist there. <_< --GreyMaria 15:24, 4 January 2009 (EST)
- Very astute, but as one can see under tile attributes, as it is any kind of constructed floor will allow light to pass through (litle holes in them?). Presumably at some point in the future it'll be changed so that you'll need glass to make your greenhouse roof. As it is, it's merely a matter of personal preference.--Quil 07:30, 4 January 2009 (EST)
- Using any type of floors other than glass can be and is seen as an exploit, plus if you plan to use the same game throughout versions, you should glass because as Quil said, it will most likely be changed.--Destor 11:19, 4 January 2009 (EST)
- All saves I have heard will be not only unstable, but unusable. So I heard. --Zchris13 16:49, 23 February 2009 (EST)
- That is indeed the case. It's why he's doing such a big update all at once, in fact - he has to break save compatability anyways, so might as well break it as many ways as possible and get it over with. --LegacyCWAL 17:25, 23 February 2009 (EST)
- All saves I have heard will be not only unstable, but unusable. So I heard. --Zchris13 16:49, 23 February 2009 (EST)
- Using any type of floors other than glass can be and is seen as an exploit, plus if you plan to use the same game throughout versions, you should glass because as Quil said, it will most likely be changed.--Destor 11:19, 4 January 2009 (EST)
glass walls vs windows?[edit]
Should we assume that the only differences between a glass wall and a window is that windows will block fluids and aren't load bearing while glass walls won't block fluids but are load bearing?
- You mean glass wall constructions? Because if you make those out of glass, they work just like making them out of any other material, like metal or stone. --LegacyCWAL 15:56, 23 February 2009 (EST)
- Constructed glass walls provide support and block fluids. Built glass windows do not provide support and also block liquids. Constructed glass walls obstruct line-of-sight but cannot be destroyed by tantrum-throwing dwarves or [BUILDING_DESTROYER]s. Built glass windows do not obstruct line-of-sight, can be destroyed by [BUILDING_DESTROYER]s, and have a quality modifier and the ability to decorate them that makes them more valuable. Rkyeun 21:16, 23 February 2009 (EST)
- Do glass walls let light in? Or allow dwarves to see things like waterfalls that are on the other side? --wavecutter
gem windows[edit]
If you've access to sand, what good is having a gem window? I mean... sure, you can get some decent value out of the most valuable of gems, but even the most valuable gems used in a gem window barely compare to masterful glass windows, as far as I can tell. Especially if clear glass is used. -Belathus 11:23, 4 May 2009 (UTC)
- A gemstone window is easier to make than training a glass blower. Still, I think it's value is less than the same gems encrusting a green glass window, even without quality modifiers. Clear glass requires a wood supply and a good chunk of labor for pearlash. Decius 18:01, 6 May 2009 (UTC)
First sentence[edit]
The first sentence says A window is an item of furniture that can be constructed to form solid walls surrounding a room. This isn't right: you can't use a window to hold up a door. I just carefully took out one wall, built a window, then took out the other wall - my door in between became de-constructed in the process.
Garrie 11:00, 15 August 2009 (UTC)
Freaky mental image[edit]
Note that dwarves can see through windows, and will run away from creatures standing on the other side of the window.
This gave me some picture of a dwarf drinking beer and then a creepy ass monster thing walking infront of the window he is looking out of. Now I won't be able to sleep tonight. Thanks a lot. :P --Iban 09:57, 1 January 2010 (UTC)