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Difference between revisions of "40d Talk:Economic stone"
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:Seconded; there should be more information about the uses of the different types of stone. If not on each and every stone page, then at least one page with all of it and references to that page on each and every stone page. --[[User:BDR|BDR]] 19:18, 2 November 2007 (EDT) | :Seconded; there should be more information about the uses of the different types of stone. If not on each and every stone page, then at least one page with all of it and references to that page on each and every stone page. --[[User:BDR|BDR]] 19:18, 2 November 2007 (EDT) | ||
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+ | == just to be sure == | ||
+ | |||
+ | Light/dark red means stone is restricted, green means free to waste for that umtenth door? Why would someone not restrict any of those stones? Isnt there always enough crap around, like, in my fortress, shale? --[[User:Koltom|Koltom]] 19:25, 10 February 2008 (EST) | ||
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+ | :sometimes you have more magnetite than regular stone, and some are worth it in some instances to be used unusualy. gold for example. native gold is worth the same as gold bars, and mugs made of native gold are worth the same as goblets made of gold bars. the key point being that making mugs takes 1 less step and doesnt use any charcoal(assuming no magma on the map). you need to unrestrict native gold to be able to make mugs out of it, and there are other similar cases --[[User:Chariot|Chariot]] 19:37, 10 February 2008 (EST) | ||
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+ | ::okay, i see. Thanks. Isn't it difficult to divert the gold to the right workshop? like, ending up with a gold throne instead of mugs ;)--[[User:Koltom|Koltom]] 22:01, 10 February 2008 (EST) | ||
+ | :::lock the gold in a room with the crafts workshop and stonecrafter. --[[User:Chariot|Chariot]] 22:46, 10 February 2008 (EST) | ||
+ | |||
+ | ::::aahh..of course --[[User:Koltom|Koltom]] 08:12, 11 February 2008 (EST) | ||
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+ | :::::One would have thought that if you have nobles worth their salt then gold ANYTHING will eventually get used![[User:GarrieIrons|GarrieIrons]] 23:53, 23 February 2008 (EST) | ||
+ | |||
+ | ::::::Problem: We don't have nobles worth their salt. | ||
+ | ::::::I'd much rather have some salt than most nobles. Even a little salt. | ||
+ | ::::::Heck, I'd probably prefer a goblin war tribe. That, at least, gives me loot. --[[User:Savok|Savok]] 11:41, 12 March 2008 (EDT) |
Latest revision as of 21:44, 8 March 2010
This was vital knowledge for me to figure out: I started on a marble plateau (which despite the designation of "Heavily Forested" had NO TREES!!! I must have messed something up in the starting locale...) and had to undesignate marble as a flux in order to build anything.
- That's funny. I started on a volcano and had no trouble whatsoever building stuff out of obsidian. Is obsidian not economic? --Peristarkawan 23:42, 29 October 2007 (EDT)
- Apparently not! I'll have to build a workshop and see if we can still build dark stone short swords? --Alfador 23:49, 29 October 2007 (EDT)
- I made several rock short swords and the craftsdwarf used obsidian for all of them. But I only have two stone types available, so it could just be chance. --Peristarkawan 00:32, 30 October 2007 (EDT)
- Apparently not! I'll have to build a workshop and see if we can still build dark stone short swords? --Alfador 23:49, 29 October 2007 (EDT)
- I too started in a 'heavily forested' area, which looked like trees on the map, and had not a single tree in sight on any of the z-levels. I don't know if it's a bug or if I managed to snag a part that had no trees (I picked the smallest start size possible to minimize lag). --BurnedToast 00:11, 30 October 2007 (EDT)
Look over your Z-Levels again... or perhaps their are already trees inside the mountain? Or even better, perhaps you have a 1 in a million chance secenario, where heavily forested = 10 x Random Tree # = number of trees in region, and the random number you rolled was 0? Perhaps not? Perhaps you misread "Heavily Forested"? Perhaps... Yesh...Perhaps... -- Bovinepro
I don't know if this is the place to mention it but shouldn't the stone pages have easier to understand data. Just copying and pasting data from the source isn't very helpful to new players. --Lucid 20:34, 31 October 2007 (EDT)
- Seconded; there should be more information about the uses of the different types of stone. If not on each and every stone page, then at least one page with all of it and references to that page on each and every stone page. --BDR 19:18, 2 November 2007 (EDT)
just to be sure[edit]
Light/dark red means stone is restricted, green means free to waste for that umtenth door? Why would someone not restrict any of those stones? Isnt there always enough crap around, like, in my fortress, shale? --Koltom 19:25, 10 February 2008 (EST)
- sometimes you have more magnetite than regular stone, and some are worth it in some instances to be used unusualy. gold for example. native gold is worth the same as gold bars, and mugs made of native gold are worth the same as goblets made of gold bars. the key point being that making mugs takes 1 less step and doesnt use any charcoal(assuming no magma on the map). you need to unrestrict native gold to be able to make mugs out of it, and there are other similar cases --Chariot 19:37, 10 February 2008 (EST)
- aahh..of course --Koltom 08:12, 11 February 2008 (EST)
- One would have thought that if you have nobles worth their salt then gold ANYTHING will eventually get used!GarrieIrons 23:53, 23 February 2008 (EST)
- Problem: We don't have nobles worth their salt.
- I'd much rather have some salt than most nobles. Even a little salt.
- Heck, I'd probably prefer a goblin war tribe. That, at least, gives me loot. --Savok 11:41, 12 March 2008 (EDT)