v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:On break"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (exact details, actually slightly different from 23a)
 
(25 intermediate revisions by 17 users not shown)
Line 1: Line 1:
Yes, dwarves do have days off; all dwarfs will go '''on break''' for some time sooner or later. There is nothing you can do to stop it happening, but it's less annoying than [[Parties]] at least.
+
{{quality|Fine|21:45, 27 March 2013 (UTC)}}{{av}}
 +
Yes, [[dwarf|dwarves]] do have days off; sooner or later, all dwarves will go '''on break''' for some time. There is nothing you can do to stop it from happening, but at least it's less annoying than [[party|parties]]. A dwarf will still go on a break even if they hadn't been doing any work at the time anyway.
 +
 
 +
Technically, a break is different from [[eat]]ing or [[Drink#Consumption|drinking]] or [[sleep]]ing, but the result is often the same - your dwarves leave their current activity (sometimes in mid-[[job]], dropping any materials where they stand) and walk to where they can take their "break", in whatever form. (See [[meeting area]].)
 +
 
 +
Dwarves wait at least 3 months between breaks, and once the [[economy]] starts they become 10 times more likely to go on break, though at the same time they ''won't'' go on break until they've made at least 100☼ during the current season ''and'' have enough money to pay their [[rent]] and still have 200☼ left over afterwards.
  
 
==How to stop breaks==
 
==How to stop breaks==
They will take more breaks if they are thirsty or have no access to alcohol. Give them lots of booze to keep them active.
+
You can cancel dwarves' breaks by [[draft]]ing them into the military and then immediately releasing them. This causes an unhappy [[thought]] if the dwarf has no military [[skill]]s at novice or better. Some players consider this an [[exploit]], while others think it is balanced by the unhappy thought. If all your dwarves have novice in even a single military skill, however, there will be no unhappy thought. You could rationalize this as having "military culture" at your fort if you wanted, but it's definitely an exploit which Toady has acknowledged.
 +
 
 +
Breaks generally only last for about two weeks (12.6 days), so unless they cause major problems in your workflow, you can simply wait them out.
  
You can cancel dwarves breaks by drafting them into the military and then immediately releasing them. This causes an unhappy thought if the dwarf has no military skills at novice or better. Some players consider this an exploit, while others think it is balanced by the unhappy thought.--[[User:Stinhad Limarezum|Stinhad Limarezum]] 06:05, 28 October 2008 (EDT)
+
{{Category|Thoughts}}

Latest revision as of 02:50, 14 July 2024

This article is about an older version of DF.

Yes, dwarves do have days off; sooner or later, all dwarves will go on break for some time. There is nothing you can do to stop it from happening, but at least it's less annoying than parties. A dwarf will still go on a break even if they hadn't been doing any work at the time anyway.

Technically, a break is different from eating or drinking or sleeping, but the result is often the same - your dwarves leave their current activity (sometimes in mid-job, dropping any materials where they stand) and walk to where they can take their "break", in whatever form. (See meeting area.)

Dwarves wait at least 3 months between breaks, and once the economy starts they become 10 times more likely to go on break, though at the same time they won't go on break until they've made at least 100☼ during the current season and have enough money to pay their rent and still have 200☼ left over afterwards.

How to stop breaks[edit]

You can cancel dwarves' breaks by drafting them into the military and then immediately releasing them. This causes an unhappy thought if the dwarf has no military skills at novice or better. Some players consider this an exploit, while others think it is balanced by the unhappy thought. If all your dwarves have novice in even a single military skill, however, there will be no unhappy thought. You could rationalize this as having "military culture" at your fort if you wanted, but it's definitely an exploit which Toady has acknowledged.

Breaks generally only last for about two weeks (12.6 days), so unless they cause major problems in your workflow, you can simply wait them out.