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Difference between revisions of "40d Talk:Liaison"
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My siege engineer has just spend a while wandering around my fortress with the job "Attend Meeting" even though a) he is not the broker or mayor, b) there are no merchants or liasons on the map. He would go to one place and just stand there doing nothing then walk to another place and repeat. This went on for a while then he just went back to normal. There were other jobs he could have been doing at the time. Most odd. Is this a bug should I report it? [[User:Yvain|Yvain]] 19:19, 29 March 2008 (EDT) | My siege engineer has just spend a while wandering around my fortress with the job "Attend Meeting" even though a) he is not the broker or mayor, b) there are no merchants or liasons on the map. He would go to one place and just stand there doing nothing then walk to another place and repeat. This went on for a while then he just went back to normal. There were other jobs he could have been doing at the time. Most odd. Is this a bug should I report it? [[User:Yvain|Yvain]] 19:19, 29 March 2008 (EDT) | ||
:To clear up a point of confusion the job "Conduct Meeting" is the job assigned to the Mayor,Broker, or Baron/Count. After dwarven economy is running a dwarf might get the job "Attend Meeting". That dwarf seeks a meeting with the Mayor. If the Mayor is busy he will continue to follow the Mayor around until he is free. The solution I found is to switch off the Mayor's labors so he's free to conduct the meeting. The meeting is usually quick and then you'll get the other dwarf working again.--[[User:Angus|Angus]] 20:52, 29 March 2008 (EDT) | :To clear up a point of confusion the job "Conduct Meeting" is the job assigned to the Mayor,Broker, or Baron/Count. After dwarven economy is running a dwarf might get the job "Attend Meeting". That dwarf seeks a meeting with the Mayor. If the Mayor is busy he will continue to follow the Mayor around until he is free. The solution I found is to switch off the Mayor's labors so he's free to conduct the meeting. The meeting is usually quick and then you'll get the other dwarf working again.--[[User:Angus|Angus]] 20:52, 29 March 2008 (EDT) | ||
+ | ::Some claim that this is a bug. If the person seeking the meeting gets his meeting, but then the Leader gets distracted, the "Attending Meeting" status will never go away. The [[Meeting|solution suggested]] is to Activate them into the military then deactivate them. [[User:3lB33|3lB33]] 00:55, 4 September 2009 (UTC) | ||
== verified some embarrassment factors == | == verified some embarrassment factors == | ||
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::I got an elven diplo who just moped about too many trees cut and how he didn't expect any better from us. No quota. Is that new? Is that bad? Or kinda a prestage? --[[User:Höhlenschreck|Höhlenschreck]] 21:52, 17 June 2009 (UTC) | ::I got an elven diplo who just moped about too many trees cut and how he didn't expect any better from us. No quota. Is that new? Is that bad? Or kinda a prestage? --[[User:Höhlenschreck|Höhlenschreck]] 21:52, 17 June 2009 (UTC) | ||
+ | :::In my current fortress, the neighboring Human civilization's Guild Representative and Diplomat are both Elves, so it does happen. Also, the first visit from the Elf civ's diplomat often consists only of complaints (and seems to be rather stealthy, arriving on your map completely unannounced), while subsequent ones impose quotas. --[[User:Quietust|Quietust]] 14:37, 16 November 2009 (UTC) | ||
== Dwarven Liaison becomes Advisor? == | == Dwarven Liaison becomes Advisor? == | ||
− | In my last fortress (which got a standard King), | + | In my last fortress (which got a standard King), the [[Advisor]] turned out to be the outpost liaison for my civilization. Coincidence, or does this always happen? --[[User:Quietust|Quietust]] 13:14, 3 September 2009 (UTC) |
+ | *I should note that my current fortress also had my liaison arrive as the Advisor. --[[User:Quietust|Quietust]] 21:21, 26 September 2009 (UTC) | ||
+ | |||
+ | == humans observing traps == | ||
+ | |||
+ | |||
+ | ---- | ||
+ | The human page says that any traps a human noble observes will not trigger for sieging humans. That should probably be mentioned here, plus which of the human liasons (all?) have this ability, plus tips to prevent trap observation from happening. It would also be nice to see whether or not deconstructing a trap and then building an identical one in the same place is enough to counter it (I suspect it is). [[User:Arrkhal|Arrkhal]] 22:01, 3 September 2009 (UTC) | ||
+ | |||
+ | == Cross-racial liasons == | ||
+ | |||
+ | (No, not *those* kind.) I just had my first dwarf caravan arrive in the fall of my first year, and they seem to have brought an elven outpost liason. Who's missing his left arm below the elbow and keeps passing out on the way to my fort. I know my parent civilization has seen better days (they only have one Mountainhome left after a series of wars), but you're telling me there was nobody better to send than a one-armed treehugger? | ||
+ | |||
+ | So apparently civs can provide liasons from assimilated members of other races. And the game doesn't check for injuries until it puts them in-game (like a lot of guards in adventure mode). | ||
+ | :My current fort's Human neighbors have an Elf Guild Representative, and my own Dwarven civilization has an Elf Diplomat (though a Dwarf Liaison), so it doesn't seem to be all that uncommon. Hell, my civilization even has a Goblin "High Priest/Goblin Drunk", so it would appear that the sky's the limit. --[[User:Quietust|Quietust]] 18:09, 14 November 2009 (UTC) | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | I have also observed this, Just today I had started a fortress that was centralized around a bottomless pit, (Dante's inferno anyone?) but I digress, the dwarven caravan sent me a '''goblin''' liason. I thought that it was only me who had stumbled upon something like this, has anyone any information on how this effects our relationship with the civilization? --[[User:Dissimulation|Dissimulation]] 02:24, 8 March 2010 (UTC) | ||
+ | |||
+ | == Late arrivals == | ||
+ | |||
+ | I let a winter siege continue through late spring, which kept the elven caravan away. Now in early summer, I got these two events in a row: | ||
+ | |||
+ | [[File:Blockedbridge-diplomats.png]] | ||
+ | |||
+ | Before this, I assumed that the diplomat always arrived with the caravan from that same civilization. Has anybody seen a diplomat postpone their trip like this? | ||
+ | |||
+ | --[[User:HebaruSan|HebaruSan]] 18:42, 15 November 2009 (UTC) | ||
+ | :I once had both the Human and Elf diplomats arrive in Autumn due to sieges showing up early Spring ''and'' early Summer. So yes, it does happen. --[[User:Quietust|Quietust]] 14:19, 16 November 2009 (UTC) |
Latest revision as of 21:48, 8 March 2010
Any idea how to keep them from staying till they go insane. Every winter my dwarves live in fear of the bruce lee of liaisons going into a martial trance.
At first I thought they'd stay if they didn't get to talk with my broker but having a meeting doesn't help get them out. --Lucid 17:44, 1 November 2007 (EDT)
- Make sure you have your broker free long enough to make your demands and to views theirs, it take about 4 meetings between your broker and the liaison. At least that is how I get him to leave --Shades 18:08, 1 November 2007 (EDT)
so THAT'S how you do it, good thing I turned off my expo leader from hunting, the damned liason kept on scaring off the deer [the leader, and broker] was chasing :\
Broker, not Leader?[edit]
So it's the broker, not the mayor, that meets with these guys? That changes some things. (I'm trying to keep the Liasons outside of my fortess so they don't know where the traps are, if they ever siege.)
No, its the leader/mayor. --Koltom 11:33, 20 February 2008 (EST)
- i have my leader and broker separate(not by choice) in my current fort, and noticed that while the dwarf liaison meets with the leader, the human rep most definately meets with the broker, not the leader. --Chariot 06:57, 9 March 2008 (EDT)
- Ditto, my broker keeps meeting with the Liasons (all of them, i think, certainly the human one) despite not having been mayor for something like 5 years (military dwarves always seem to get elected mayor...). In fact, I just annoyed a human liason because my broker (not mayor) entered a strange mood just as the liason entered my fortress (thus promptly leaving).
- Now, Diplomats meet with the highest ranking leading noble you have (mayor/baron+/etc...), and I don't know why Diplomat redirects to Liason as humans and elves occasionally send a diplomat to make demands or merely comment 'this is a nice place you've carved out for yourself'.
- --Squirrelloid 06:54, 17 April 2008 (EDT)
Ok, I changed this so that it correctly says the human liason meets with your broker. I left the dwarven liason as Mayor but I'm not certain that's true - my one still existent game which is suitably set up to check this otherwise is now the mountainhome, so I'm unable to verify at present. --Squirrelloid 21:07, 17 April 2008 (EDT)
- Anecdotal evidence of dwarven liason using Mayor/Exp Leader - I got an initial set of dwarves where they made someone expedition leader who didn't have the broker skills, so exp leader and broker were different dwarves. Dwarven Liason met with Exp Leader. --Squirrelloid 15:55, 18 April 2008 (EDT)
Confirming it's the expedition leader, i currently only have on dwarf (hermit challenge) and he's the expedition leader, and the dwarven liason meets with him. (Sorta lame really, let him live, sheesh)
really set off traps?[edit]
I have both liaisons walk through a maze of traps every time they visit, never got hurt. Maybe a 38a/b/c bug? What kind of traps were they triggering?--Koltom 23:56, 27 February 2008 (EST)
- I'm running DF 38a and every year when the caravans arrive I get a new human corpse to loot. My liasons never make it past my traps (weapon[disc] and stonefall). I wish they would, I'd like to adjust what they bring. Ripheus 21:00, 3 March 2008 (EST)
- well known bug for 38a, it was fixed in 38b -Chariot 21:54, 3 March 2008 (EST)
Mine just set off a Trap too. Died. Running verson 40c for mac. --OmegaX 09:19, 20 September 2008 (EDT)
Can't assign new leader; wiki article is incorrect[edit]
Leaders are elected and can't be manually chosen. --GreyMario 23:34, 8 March 2008 (EST)
I may be remembering wrong, but I recall my liasons wanting to meet my Broker, who is manually chosen. Ripheus 01:52, 9 March 2008 (EST)
Diplomat[edit]
I have an elven diplomat telling my duchess not to cut down more than 55 trees (and calling her short.. a member of Elves for the Ethical Treatment of Trees?). Is this kind of diplomat separate from the trade liaison? The page Diplomat redirects here.. Anydwarf 13:18, 28 March 2008 (EDT)
- Yes and no. We should maybe move this page to "diplomat" as both the human and dwarven one (and the elven one? never had one of those although im trying hard *grin*) are called diplomat in the unit list. On the other hand the elves never send a trade diplomat(?) so, yes he is somewhat different, but should be included then... --Koltom 22:37, 28 March 2008 (EDT)
weird trigger for liaison screens[edit]
it seems once the meeting has started the usual delay between the screens can be avoided by marking tiles for digging with the mouse - this will cause the screens to pop up during marking (just be careful with pressing space bar) --Koltom 14:29, 29 March 2008 (EDT)
odd behaviour out of season/character[edit]
My siege engineer has just spend a while wandering around my fortress with the job "Attend Meeting" even though a) he is not the broker or mayor, b) there are no merchants or liasons on the map. He would go to one place and just stand there doing nothing then walk to another place and repeat. This went on for a while then he just went back to normal. There were other jobs he could have been doing at the time. Most odd. Is this a bug should I report it? Yvain 19:19, 29 March 2008 (EDT)
- To clear up a point of confusion the job "Conduct Meeting" is the job assigned to the Mayor,Broker, or Baron/Count. After dwarven economy is running a dwarf might get the job "Attend Meeting". That dwarf seeks a meeting with the Mayor. If the Mayor is busy he will continue to follow the Mayor around until he is free. The solution I found is to switch off the Mayor's labors so he's free to conduct the meeting. The meeting is usually quick and then you'll get the other dwarf working again.--Angus 20:52, 29 March 2008 (EDT)
- Some claim that this is a bug. If the person seeking the meeting gets his meeting, but then the Leader gets distracted, the "Attending Meeting" status will never go away. The solution suggested is to Activate them into the military then deactivate them. 3lB33 00:55, 4 September 2009 (UTC)
verified some embarrassment factors[edit]
From dwarfort.exe (Name) was embarrassed to have to conduct an official meeting in a dining room. (Name) was very embarrassed to have to conduct an official meeting in a bedroom. Yvain 19:58, 29 March 2008 (EDT)
- I would be happier if someone could verify that it is actually _used_ in game, but, well. You see, my palace office never triggered any thought. --Koltom 21:13, 29 March 2008 (EDT)
- Try giving them a dining room and no office, koltom. VengefulDonut 14:26, 30 March 2008 (EDT)
- I got these unhappy thoughts from meetings conducted in public dining halls that were also designated as meeting halls. (I do not know whether they also happen from nobles' personal dining rooms designated from private tables.) They seem to be very minor unhappy thoughts, so I'm not going out of my way to avoid such designations to keep my idlers from going to hang out by the wagon in the fortresses' early stages. --Brent Not Broken 12:31, 17 April 2008 (EDT)
Liaisons, zoo material?[edit]
I want to know whether or not to trap the liaisons before they leave and have them in cages. Should I do this or not?--CrazyMcfobo 19:17, 12 April 2008 (EDT)
- hm..
- *You can't trap them (unless you mean locking them in a room)
- *You can't assign them to cages
- If u don't let them leave they will go crazy and your requests for trade items will most likely be ignored
- why do you want to trap them? (okay, they are annoying, but also useful) --Koltom 08:41, 17 April 2008 (EDT)
Human Diplomat[edit]
Added information about the human diplomat, whom i've seen meeting with my Baron/Count/Duke often enough (4 different games, multiple times in each). They don't seem to do much at present - though I haven't tried to incur a human siege of my fortress to see if they sue for peace if you beat them. I imagine they could theoretically make demands like the elven diplomat does, except they aren't picky about things like cutting down trees. --Squirrelloid 21:07, 17 April 2008 (EDT)
Meeting With Elves[edit]
What happens if you choose different option instead of saying yes to whatever they say? The number of trees keep going lower...57....43...37...well they aren't the exact numbers but close to them. I might want to try to fight them once. I've got some ore to melt and I need a good amount of charcoal... They appear every year after cutting too much trees?--Seaneat 23:36, 9 July 2008 (EDT)
New meeting with elves craziness - i've seriously cut down like 10 cacti total, and that was over 5 years ago. Wood imports have been more than sufficient since then. The elf diplomat shows up for the first time and tells me I've been disrespecting the trees. Does the diplomat always say the same thing? Because he's making no sense whatsoever. In addition to their being absolutely no trees on my map (Yay Saguaros?), I haven't even chopped any in ages. I've bought 20x the amount I ever chopped from the elven caravans. How have I been disrespecting the 'trees'? --Squirrelloid 02:28, 9 December 2008 (EST)
I have a fortress where I didn't cut a single tree (there is none) and the elf was happy with me... So no, not always the same, but it seems that the disrespect starts at the very first log. Matakuka 12:37, 29 June 2009 (UTC)
liaison - dead and gone? (death of a salesman)[edit]
When in the first summer the dwarven caravan arrived with the outpost liaison at my latest fortress, the liason made it savely past the traps but seems to have died just in front of the depot - no blood to be seen, no message in the announcement, just as he had died a natural death. Strange enough, but after I provided him a coffin, in the next year the dwarves came without another liaison. So I disposed the treacherous coffin and bones in my crush-o-mat. But that didn't have any effect either: There didn't come any liaison anymore. In the first place I wonder why he died, and also why he isn't succeeded?!--Doub
Left Unhappily?[edit]
I just got a message "Diplomacy Stymied. A diplomat has left unhappy." The last part of the meeting never occured, and my mayor was unable to meet him, due to seige. Was the dwarven diplomat. --OmegaX 17:59, 16 September 2008 (EDT)
Person to meet set when liaison arrives?[edit]
When the human liaison arrived this year, I had "Trader Joe" Stukosshed as my Broker. Shortly after, the goblins sieged and Joe got hit by a stray arrow while evacuating. His arm is mangled, so he's resting. I assigned a new broker, but it looks like the Human liaison is holding vigil beside Joe's bed, waiting for him to wake up to run the meeting. -Fuzzy 16:32, 19 September 2008 (EDT)
Liaison dead??[edit]
The human guild representative was walking around my fort; he seemed all fine, did not set off any traps. Suddenly, a few (real-life) minutes later, I see a human corpse in my refuse stockpile. He also didn't even have a meeting (note: he died about 2 months after the caravan left). Should I expect a human siege?
- Probably, yes. Timst 13:12, 30 October 2008 (EDT)
404 meeting not found[edit]
Issue resolved. The problem was that my mayor wanted to update stockpile records instead of take the damn meeting. --GreyMaria 23:50, 16 January 2009 (EST)
No Liaison?[edit]
First year, rather rough terrain, dwarf caravan arrived just fine though but... no liaison? At all? I kind of wanted to request bauxite... I guess I'm glad I brought some with me... Has anyone else had this happen? What's going on? --Squirrelloid 14:15, 21 November 2008 (EST)
- I have a similar problem in my current game, for the simple reason that I have embarked as part of a tiny civilisation - one which apparently has no king. No king means no liaison. This happened because of my parameters, but I'm sure that it can happen coincidentally in the unaltered game as well. Aosher 12:47, 19 March 2009 (UTC)
- I had a similar incident a while back, where the liaison never showed up, not even in the first year. I didn't think to check whether or not my civ had a king/queen, but I was on a terrifying glacier so I had just assumed he had froze to death or something before reaching my site.--Mjo625 13:46, 19 March 2009 (UTC)
- Hmm... I have the same thing happening to me. I checked my civilization on the civilization menu and it just says: "Ruler/King" for the head of the civilization. Doesn't this mean I have a king? If not, how do you know if you have a king?--Jpwrunyan 09:00, 22 April 2009 (UTC)
Liaison dead?, help[edit]
My liaison died to a goblin ambush a few years back on his way out.. midwinter. Do I never get a new one or the chance to request stuff again?--cultiststeve 11:00, 11 January 2009 (EST)
Insane Liason[edit]
How long does it take to drive a dwarven liason insane from being ingored? They guy's getting on my nerves, lurking outside the door and not letting poor Elfcrusher leave.
- The timer only seems to start if he's met/seen the dwarf he wants to talk to. I've had a Liaison wander around for 3 years because he couldn't get anywhere near my mayor/broker - enough time he should have gone insane otherwise. --Squirrelloid 11:57, 31 January 2009 (EST)
- Then I'm lucky the wolves decided to vist. Cheers anyway. --Simmura McCrea 14:22, 31 January 2009 (EST)
Elven diplomat, ...what?[edit]
So, today an elven diplomat came to me and said I had carved a nice place out for myself. Then he left, which left me quite confused. Earlier an elven caravan arrived but was ambushed and brutally killed, is that why the diplomat came? If so, why didn't he say anything? Tardface 12:42, 19 March 2009 (UTC)
- Your baroness / countess / duchess will get liaisons from friendly civilisations occasionally. They often just say that you have carved out a lovely place, then leave. Did you get a new noble recently? Aosher 12:46, 19 March 2009 (UTC)
- That's sound like what the human diplomat tends to say. Are you sure the elf was from an elf civilization, or was it an elf working for the humans? --LegacyCWAL 20:00, 19 March 2009 (UTC)
- I got an elven diplo who just moped about too many trees cut and how he didn't expect any better from us. No quota. Is that new? Is that bad? Or kinda a prestage? --Höhlenschreck 21:52, 17 June 2009 (UTC)
- In my current fortress, the neighboring Human civilization's Guild Representative and Diplomat are both Elves, so it does happen. Also, the first visit from the Elf civ's diplomat often consists only of complaints (and seems to be rather stealthy, arriving on your map completely unannounced), while subsequent ones impose quotas. --Quietust 14:37, 16 November 2009 (UTC)
- I got an elven diplo who just moped about too many trees cut and how he didn't expect any better from us. No quota. Is that new? Is that bad? Or kinda a prestage? --Höhlenschreck 21:52, 17 June 2009 (UTC)
Dwarven Liaison becomes Advisor?[edit]
In my last fortress (which got a standard King), the Advisor turned out to be the outpost liaison for my civilization. Coincidence, or does this always happen? --Quietust 13:14, 3 September 2009 (UTC)
- I should note that my current fortress also had my liaison arrive as the Advisor. --Quietust 21:21, 26 September 2009 (UTC)
humans observing traps[edit]
The human page says that any traps a human noble observes will not trigger for sieging humans. That should probably be mentioned here, plus which of the human liasons (all?) have this ability, plus tips to prevent trap observation from happening. It would also be nice to see whether or not deconstructing a trap and then building an identical one in the same place is enough to counter it (I suspect it is). Arrkhal 22:01, 3 September 2009 (UTC)
Cross-racial liasons[edit]
(No, not *those* kind.) I just had my first dwarf caravan arrive in the fall of my first year, and they seem to have brought an elven outpost liason. Who's missing his left arm below the elbow and keeps passing out on the way to my fort. I know my parent civilization has seen better days (they only have one Mountainhome left after a series of wars), but you're telling me there was nobody better to send than a one-armed treehugger?
So apparently civs can provide liasons from assimilated members of other races. And the game doesn't check for injuries until it puts them in-game (like a lot of guards in adventure mode).
- My current fort's Human neighbors have an Elf Guild Representative, and my own Dwarven civilization has an Elf Diplomat (though a Dwarf Liaison), so it doesn't seem to be all that uncommon. Hell, my civilization even has a Goblin "High Priest/Goblin Drunk", so it would appear that the sky's the limit. --Quietust 18:09, 14 November 2009 (UTC)
I have also observed this, Just today I had started a fortress that was centralized around a bottomless pit, (Dante's inferno anyone?) but I digress, the dwarven caravan sent me a goblin liason. I thought that it was only me who had stumbled upon something like this, has anyone any information on how this effects our relationship with the civilization? --Dissimulation 02:24, 8 March 2010 (UTC)
Late arrivals[edit]
I let a winter siege continue through late spring, which kept the elven caravan away. Now in early summer, I got these two events in a row:
Before this, I assumed that the diplomat always arrived with the caravan from that same civilization. Has anybody seen a diplomat postpone their trip like this?
--HebaruSan 18:42, 15 November 2009 (UTC)
- I once had both the Human and Elf diplomats arrive in Autumn due to sieges showing up early Spring and early Summer. So yes, it does happen. --Quietust 14:19, 16 November 2009 (UTC)