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Difference between revisions of "40d Talk:Grate"

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:I.E. Vermin.  -- [[User:Vaevictus|Vaevictus]] 16:38, 15 July 2008 (EDT)
 
:I.E. Vermin.  -- [[User:Vaevictus|Vaevictus]] 16:38, 15 July 2008 (EDT)
  
I've had a whole bunch of grown-up Dorfs pass through wall grates with the help of water. I'm guessing this is not intended?
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I've had a whole bunch of grown-up Dorfs pass through wall grates with the help of water. I'm guessing this is not intended? The article is vague on this. [[User:Peppar|Peppar]] 11:09, 16 July 2008 (EDT)
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So, grates work with magma then for filtering out undesirables?  i.e., could they be used to keep fire imps out of a channel used to supply a magma centre? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Tenebrys|Tenebrys]]</small>
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:Sort of. The bug that pushes creatures through grates/bars (with the assistance of fluids) may or may not apply to magma. Creatures also might spawn on the wrong side of the grate, but aside from that, it should work great.
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:Also, ''please'' remember to sign your comments. ~ [[User:Midna|Midna]] 01:47, 27 October 2008 (EDT)
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:Adding a double-thick grate might stomp that bug. Umm, assuming creatures that are carried into a grate are h4xx0red to the other side. Hypothetically, a check is performed to see if there's a walkable space at the other end of the grate, and if the check is failed nothing goes through it. So a double-thick grate should ensure the check fails while stile allowing liquid to pass through. Hypothetically of course. --[[User:Xonara|Xonara]] 02:20, 27 October 2008 (EDT)
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Is light supposed to not pass through a floor grate? Or is this a bug? I tried to build some tunnels with grates so nobody could get in that way and the tiles below would be considered inside, but now its also dark on these tiles. --[[User:Spectre|Spectre]] 17:39, 8 May 2009 (UTC)
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:Perhaps you are referring to the order for dwarfs to stay inside?  I have found that the option really means stay on tiles that have NEVER seen outside. Not once. Once a tile has "seen the sun", it is considered outside.  Even if you build 40 Z levels of floors above it.  That confused me at first too. I had a mill that had a windmill directly above it.  Since the tile the millstone was on had "seen light", my miller had a cow when I told the dwarfs to stay inside.  Sure confused the heck out of me! Light actually passes through floors as [[exploit|well]]. --[[User:Kwieland|Kwieland]] 21:11, 8 May 2009 (UTC)
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:No, I was refering to the fact, that I have dug a chanel above the entrance of my dining hall so to ensure that my dwarves dont get sunsick if going out in the open. I than planned on building grates above the chanels to prevent invaders from going in through the holes. But the grates also prevent the light from passing through, making the whole construction meaningless. --[[User:Spectre|Spectre]] 13:13, 10 May 2009 (UTC)
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^ I think if you put Glass floors in the channeled out squares it should work fine
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--[[User:Kveldulf|Kveldulf]]
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What happens if i first build three grates in a row, and then disconnect the one in the middle via channeling from the floor? --[[User:Gnarker|Gnarker]] 10:49 19 July 2009 (MEST)
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:Why dont you try it, and report what happend? --[[User:Spectre|Spectre]] 21:15, 15 February 2010 (UTC)
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"the game allows you to designate something supported only by a grate, any construction will collapse as soon as it is completed" - seems to be incorrect, at ;east on face.  I tried to build a cage on a grate but was unable to ("Construction Present"). [[Special:Contributions/98.230.48.97|98.230.48.97]] 15:36, 14 March 2010 (UTC)
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:A cage is not a construction - a '''floor''' or '''wall''' is a [[construction]], and it will indeed collapse (with a cave-in) once completed. --[[User:Quietust|Quietust]] 16:00, 14 March 2010 (UTC)

Latest revision as of 16:00, 14 March 2010

Can the bucket from a well pass through a grate? If so, it would be a convenient way to keep dwarves from falling into the well. --Okita 10:18, 17, June, 2008 (EDT)

Nope, I tried. I did hear that building a floor hatch in the same square as a well works, but I haven't tried it. Techhead 09:17, 16 July 2008 (EDT)

Can fish pass through underwater wall grates? --Benitosimies 19:08, 10 March 2008 (EDT)

All vermin can. --Someone-else 12:24, 10 May 2008 (EDT)

Projectiles confirmed to pass through floor grates for v0.27.176.38c. --Geofferic 03:23, 24 March 2008 (EDT)

Hmmm that seems quite odd, perhaps Toady could make it perform an accuracy check? Similar to firing through fortifications? --AlexFili 05:34, 16 July 2008 (EDT)

Has anyone encountered cats/kittens and children passing through grates with assistance of water? I seem to have a few children, cats, and kittens just falling through a grate that has a lot of water being pulled through it.--Sphexx 05:03, 28 May 2008 (EDT)

I.E. Vermin. -- Vaevictus 16:38, 15 July 2008 (EDT)

I've had a whole bunch of grown-up Dorfs pass through wall grates with the help of water. I'm guessing this is not intended? The article is vague on this. Peppar 11:09, 16 July 2008 (EDT)

So, grates work with magma then for filtering out undesirables? i.e., could they be used to keep fire imps out of a channel used to supply a magma centre? unsigned comment by Tenebrys

Sort of. The bug that pushes creatures through grates/bars (with the assistance of fluids) may or may not apply to magma. Creatures also might spawn on the wrong side of the grate, but aside from that, it should work great.
Also, please remember to sign your comments. ~ Midna 01:47, 27 October 2008 (EDT)
Adding a double-thick grate might stomp that bug. Umm, assuming creatures that are carried into a grate are h4xx0red to the other side. Hypothetically, a check is performed to see if there's a walkable space at the other end of the grate, and if the check is failed nothing goes through it. So a double-thick grate should ensure the check fails while stile allowing liquid to pass through. Hypothetically of course. --Xonara 02:20, 27 October 2008 (EDT)

Is light supposed to not pass through a floor grate? Or is this a bug? I tried to build some tunnels with grates so nobody could get in that way and the tiles below would be considered inside, but now its also dark on these tiles. --Spectre 17:39, 8 May 2009 (UTC)

Perhaps you are referring to the order for dwarfs to stay inside? I have found that the option really means stay on tiles that have NEVER seen outside. Not once. Once a tile has "seen the sun", it is considered outside. Even if you build 40 Z levels of floors above it. That confused me at first too. I had a mill that had a windmill directly above it. Since the tile the millstone was on had "seen light", my miller had a cow when I told the dwarfs to stay inside. Sure confused the heck out of me! Light actually passes through floors as well. --Kwieland 21:11, 8 May 2009 (UTC)
No, I was refering to the fact, that I have dug a chanel above the entrance of my dining hall so to ensure that my dwarves dont get sunsick if going out in the open. I than planned on building grates above the chanels to prevent invaders from going in through the holes. But the grates also prevent the light from passing through, making the whole construction meaningless. --Spectre 13:13, 10 May 2009 (UTC)

^ I think if you put Glass floors in the channeled out squares it should work fine --Kveldulf

What happens if i first build three grates in a row, and then disconnect the one in the middle via channeling from the floor? --Gnarker 10:49 19 July 2009 (MEST)

Why dont you try it, and report what happend? --Spectre 21:15, 15 February 2010 (UTC)

"the game allows you to designate something supported only by a grate, any construction will collapse as soon as it is completed" - seems to be incorrect, at ;east on face. I tried to build a cage on a grate but was unable to ("Construction Present"). 98.230.48.97 15:36, 14 March 2010 (UTC)

A cage is not a construction - a floor or wall is a construction, and it will indeed collapse (with a cave-in) once completed. --Quietust 16:00, 14 March 2010 (UTC)