v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Version number"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Mention the newer version scheme here - this would've been 0.28.10, since there were nine other 0.28 releases (.181.39a-39f and .181.40a-40c) before it. Also drop the OpenGL optimizations from the spec, since 40d was the ONLY one that used it.)
 
(45 intermediate revisions by 18 users not shown)
Line 1: Line 1:
[[toady|Tarn Adams]] assigns a 4-piece [[:category:version|version]] number to each dwarf fortress release.  
+
{{Quality|Superior|14:18, 13 June 2014 (UTC)}}
 +
{{av}}
 +
The '''version number''' identifies each [[Main:Dwarf Fortress|Dwarf Fortress]] release. [[Main:Toady|Tarn Adams]] assigns it when he publishes a release. Version numbers are composed of four numbers and a letter. Each component has its own meaning:
  
Example: 0.27.176.38c.
+
# The first number is how many hundreds of core components have been completed. Since there are only 100, this will only reach 1 when they are all completed.
 +
# The second number is how many of the 100 core components have been completed.
 +
# The third number is how many of the 589 required components have been completed.
 +
# The fourth number is how many of the 383 bloat components have been completed.
 +
# The adjacent letter is increased by one alphabetically for each bug-fix release of a version.
  
*'''1.''' The first number indicates [[Dwarf Fortress]] being in either alpha/beta state, it will be "1" when it is no longer in beta.
+
Specifically for version 0.28.181.40d, 18 additional special builds were released for both Windows and Linux (but not Mac) with graphical performance optimizations and were named "0.28.181.40d2" through "0.28.181.40d19". These optimizations would later be incorporated into the "SDL" releases of Dwarf Fortress versions 0.31.06 and later, while the "Legacy" releases would continue to use the original graphics logic from version 0.28.181.40d.
*'''2.''' The second number is the number of [http://www.bay12games.com/dwarves/dev_core_1-20.html core] components completed.
+
 
*'''3.''' The third number is the number of [http://www.bay12games.com/dwarves/dev_req_1-50.html req] components completed.
+
Later versions of Dwarf Fortress (starting with 0.31.01) dropped this scheme in favor of just counting the number of Core components and bug fixes - using that scheme, this release would have been named "0.28.10".
*'''4.''' The fourth number is the number of [http://www.bay12games.com/dwarves/dev_bloat_1-50.html bloat] components completed. The letter is increased by one alphabetically for each bug-fix release of a version.
+
 
 +
== Example ==
 +
 
 +
{| style='width: 35em; margin: 1em auto; border-spacing: 0; text-align: center'
 +
|-
 +
| colspan='4' |
 +
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; background: #eeeeee' | 0
 +
| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .
 +
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #9df; background: #eef5ff' | 28
 +
| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .
 +
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #db8; background: #fff5ee' | 181
 +
| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .
 +
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #bd8; background: #f5ffee' | 40
 +
| colspan='3' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; background: #eeeeee' | d
 +
| colspan='4' |
 +
|-
 +
| style='height: 1em' |
 +
| style='border-bottom: 1px solid #999' |
 +
| style='width: 1em; border-bottom: 1px solid #999' |
 +
| style='width: 15em' style='border-bottom: 1px solid #999' |
 +
| width='1%' style='border-right: 1px solid #999; border-bottom: 1px solid #999' |
 +
| width='1%' style='border-left: 1px solid #999' |
 +
| width='1%' style='border-bottom: 1px solid #9df' |
 +
| width='1%' style='border-bottom: 1px solid #9df' |
 +
| width='1%' style='border-right: 1px solid #9df; border-bottom: 1px solid #9df' |
 +
| width='1%' style='border-left: 1px solid #9df' |
 +
||
 +
||
 +
| width='1%' style='border-right: 1px solid #db8' |
 +
| width='1%' style='border-left: 1px solid #db8' |
 +
||
 +
||
 +
| width='1%' style='border-right: 1px solid #bd8' |
 +
| width='1%' style='border-left: 1px solid #bd8; border-bottom: 1px solid #bd8' |
 +
| width='1%' style='border-bottom: 1px solid #bd8' |
 +
| style='border-right: 1px solid #999' |
 +
| width='1%' style='border-bottom: 1px solid #999; border-left: 1px solid #999' |
 +
| style='width: 3em; border-bottom: 1px solid #999'|
 +
| style='width: 3em; border-bottom: 1px solid #999' |
 +
| style='border-bottom: 1px solid #999' |
 +
| style='height: 1em' |
 +
|-
 +
| style='height: 1em; border-right: 1px solid #999' |
 +
| style='border-left: 1px solid #999; border-top: 1px solid #999' |
 +
| style='border-top: 1px solid #999' |
 +
| style='border-top: 1px solid #999' |
 +
| style='border-top: 1px solid #999' |
 +
| style='border-right: 1px solid #9df' |
 +
| style='border-left: 1px solid #9df; border-top: 1px solid #9df' |
 +
| style='border-top: 1px solid #9df' |
 +
| width='1%' style='border-top: 1px solid #9df' |
 +
| width='1%' |
 +
||
 +
||
 +
| width='1%' style='border-right: 1px solid #db8' |
 +
| width='1%' style='border-left: 1px solid #db8' |
 +
||
 +
||
 +
||
 +
| width='1%' style='border-top: 1px solid #bd8' |
 +
| width='1%' style='border-right: 1px solid #bd8; border-top: 1px solid #bd8' |
 +
| width='1%' style='border-left: 1px solid #bd8' |
 +
| width='1%' style='border-top: 1px solid #999' |
 +
| style='border-top: 1px solid #999' |
 +
| style='border-top: 1px solid #999' |
 +
| style='border-right: 1px solid #999; border-top: 1px solid #999' |
 +
| style='border-left: 1px solid #999' |
 +
|-
 +
| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | Fewer than 100 '''core''' components complete
 +
| colspan='1' | <div style='width: 1.5em'></div>
 +
| colspan='5' style='padding: 0.25em; border: 2px solid #9df; background: #eef5ff' | 28 '''core''' components completed
 +
| colspan='1' | <div style='width: 0.5em'></div>
 +
| colspan='8' style='padding: 0.25em; border: 2px solid #db8; background: #fff5ee' | 181 '''required''' components completed
 +
| colspan='1' | <div style='width: 0.5em'></div>
 +
| colspan='4' style='padding: 0.25em; border: 2px solid #bd8; background: #f5ffee' | 40 '''bloat''' components completed
 +
| colspan='1' | <div style='width: 1.5em'></div>
 +
| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | A fourth '''bug-fix''' release.
 +
|}
 +
 
 +
== Version 1 ==
 +
 
 +
Dwarf Fortress is currently in an alpha development stage. There are still basic game features missing. The following goals need to be completed before alpha and beta are complete and version 1 will be released:
 +
 
 +
* In [[fortress mode]], the fortress needs to be able to grow into a capital that can interact with the outside world in various ways, including trade, diplomacy and war.
 +
* In [[adventure mode]], the adventurer needs to be able to interact with all elements added.
 +
* The core and required components need to be implemented.
 +
 
 +
== See Also ==
 +
* [[Main:Development Arcs|Development arcs]]
 +
 
 +
[[Category:Game development]]

Latest revision as of 14:43, 6 August 2022

This article is about an older version of DF.

The version number identifies each Dwarf Fortress release. Tarn Adams assigns it when he publishes a release. Version numbers are composed of four numbers and a letter. Each component has its own meaning:

  1. The first number is how many hundreds of core components have been completed. Since there are only 100, this will only reach 1 when they are all completed.
  2. The second number is how many of the 100 core components have been completed.
  3. The third number is how many of the 589 required components have been completed.
  4. The fourth number is how many of the 383 bloat components have been completed.
  5. The adjacent letter is increased by one alphabetically for each bug-fix release of a version.

Specifically for version 0.28.181.40d, 18 additional special builds were released for both Windows and Linux (but not Mac) with graphical performance optimizations and were named "0.28.181.40d2" through "0.28.181.40d19". These optimizations would later be incorporated into the "SDL" releases of Dwarf Fortress versions 0.31.06 and later, while the "Legacy" releases would continue to use the original graphics logic from version 0.28.181.40d.

Later versions of Dwarf Fortress (starting with 0.31.01) dropped this scheme in favor of just counting the number of Core components and bug fixes - using that scheme, this release would have been named "0.28.10".

Example[edit]

0 . 28 . 181 . 40 d
Fewer than 100 core components complete
28 core components completed
181 required components completed
40 bloat components completed
A fourth bug-fix release.

Version 1[edit]

Dwarf Fortress is currently in an alpha development stage. There are still basic game features missing. The following goals need to be completed before alpha and beta are complete and version 1 will be released:

  • In fortress mode, the fortress needs to be able to grow into a capital that can interact with the outside world in various ways, including trade, diplomacy and war.
  • In adventure mode, the adventurer needs to be able to interact with all elements added.
  • The core and required components need to be implemented.

See Also[edit]