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Difference between revisions of "40d:Version number"

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(Mention the newer version scheme here - this would've been 0.28.10, since there were nine other 0.28 releases (.181.39a-39f and .181.40a-40c) before it. Also drop the OpenGL optimizations from the spec, since 40d was the ONLY one that used it.)
 
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The '''version number''' identifies each [[Dwarf Fortress]] release. [[Toady|Tarn Adams]] assigns it when he publishes a release. Version numbers are composed of four numbers and a letter. Each component has its own meaning:
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{{Quality|Superior|14:18, 13 June 2014 (UTC)}}
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{{av}}
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The '''version number''' identifies each [[Main:Dwarf Fortress|Dwarf Fortress]] release. [[Main:Toady|Tarn Adams]] assigns it when he publishes a release. Version numbers are composed of four numbers and a letter. Each component has its own meaning:
  
# The first number is how many hundreds of core components have been completed.
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# The first number is how many hundreds of core components have been completed. Since there are only 100, this will only reach 1 when they are all completed.
# The second number is the total number of [http://www.bay12games.com/dwarves/dev_core_1-20.html core] components completed.
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# The second number is how many of the 100 core components have been completed.
# The third number is the total number of [http://www.bay12games.com/dwarves/dev_req_1-50.html required] components completed.
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# The third number is how many of the 589 required components have been completed.
# The fourth number is the total number of [http://www.bay12games.com/dwarves/dev_bloat_1-50.html bloat] components completed.  
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# The fourth number is how many of the 383 bloat components have been completed.
 
# The adjacent letter is increased by one alphabetically for each bug-fix release of a version.
 
# The adjacent letter is increased by one alphabetically for each bug-fix release of a version.
# Starting with 40d, open gaming improvements are included in version numbers. These reflect no changes to the game play, only to interface and game speed.
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 +
Specifically for version 0.28.181.40d, 18 additional special builds were released for both Windows and Linux (but not Mac) with graphical performance optimizations and were named "0.28.181.40d2" through "0.28.181.40d19". These optimizations would later be incorporated into the "SDL" releases of Dwarf Fortress versions 0.31.06 and later, while the "Legacy" releases would continue to use the original graphics logic from version 0.28.181.40d.
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Later versions of Dwarf Fortress (starting with 0.31.01) dropped this scheme in favor of just counting the number of Core components and bug fixes - using that scheme, this release would have been named "0.28.10".
  
 
== Example ==
 
== Example ==
Line 20: Line 25:
 
| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .
 
| colspan='2' width='1%' style='font-size: 200%; padding: 0' | .
 
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #bd8; background: #f5ffee' | 40
 
| colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #bd8; background: #f5ffee' | 40
| colspan='3' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; background: #eeeeee' | d*
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| colspan='3' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; background: #eeeeee' | d
 
| colspan='4' |
 
| colspan='4' |
 
|-
 
|-
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| style='border-left: 1px solid #999' |
 
| style='border-left: 1px solid #999' |
 
|-
 
|-
| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | Less than 100 '''core''' components complete
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| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | Fewer than 100 '''core''' components complete
 
| colspan='1' | <div style='width: 1.5em'></div>
 
| colspan='1' | <div style='width: 1.5em'></div>
 
| colspan='5' style='padding: 0.25em; border: 2px solid #9df; background: #eef5ff' | 28 '''core''' components completed
 
| colspan='5' style='padding: 0.25em; border: 2px solid #9df; background: #eef5ff' | 28 '''core''' components completed
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| colspan='4' style='padding: 0.25em; border: 2px solid #bd8; background: #f5ffee' | 40 '''bloat''' components completed
 
| colspan='4' style='padding: 0.25em; border: 2px solid #bd8; background: #f5ffee' | 40 '''bloat''' components completed
 
| colspan='1' | <div style='width: 1.5em'></div>
 
| colspan='1' | <div style='width: 1.5em'></div>
| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | A fourth '''bug-fix''' release
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| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | A fourth '''bug-fix''' release.
 
|}
 
|}
 
:<nowiki>*</nowiki> Note - Any number after the letter, the "bug fix release", refers versions of open gaming improvements to ''performance and interface only'' - '''absolutely no game mechanics are changed''', no features added or game-play bugs fixed. See this thread for [http://www.bay12games.com/forum/index.php?topic=40349.0 d14 comments].
 
 
===Latest version tag===
 
 
The template to include the current version is <nowiki>{{v| }}</nowiki>, with the current version hand-typed after the pipe (the | ).
 
 
:Currently {{v|0.28.181.40d}}, this is:
 
::: <nowiki>{{v|0.28.181.40d}}</nowiki>
 
 
Alternatively, <nowiki>{{subst:current}}</nowiki> will produce the same output.
 
  
 
== Version 1 ==
 
== Version 1 ==
 
{{Bay 12|Version 1 Development|http://bay12games.com/dwarves/dev_v1.html}}
 
  
 
Dwarf Fortress is currently in an alpha development stage. There are still basic game features missing. The following goals need to be completed before alpha and beta are complete and version 1 will be released:
 
Dwarf Fortress is currently in an alpha development stage. There are still basic game features missing. The following goals need to be completed before alpha and beta are complete and version 1 will be released:
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== See Also ==
 
== See Also ==
* [[Development Arcs|Development arcs]]
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* [[Main:Development Arcs|Development arcs]]
 
 
  
 
[[Category:Game development]]
 
[[Category:Game development]]

Latest revision as of 14:43, 6 August 2022

This article is about an older version of DF.

The version number identifies each Dwarf Fortress release. Tarn Adams assigns it when he publishes a release. Version numbers are composed of four numbers and a letter. Each component has its own meaning:

  1. The first number is how many hundreds of core components have been completed. Since there are only 100, this will only reach 1 when they are all completed.
  2. The second number is how many of the 100 core components have been completed.
  3. The third number is how many of the 589 required components have been completed.
  4. The fourth number is how many of the 383 bloat components have been completed.
  5. The adjacent letter is increased by one alphabetically for each bug-fix release of a version.

Specifically for version 0.28.181.40d, 18 additional special builds were released for both Windows and Linux (but not Mac) with graphical performance optimizations and were named "0.28.181.40d2" through "0.28.181.40d19". These optimizations would later be incorporated into the "SDL" releases of Dwarf Fortress versions 0.31.06 and later, while the "Legacy" releases would continue to use the original graphics logic from version 0.28.181.40d.

Later versions of Dwarf Fortress (starting with 0.31.01) dropped this scheme in favor of just counting the number of Core components and bug fixes - using that scheme, this release would have been named "0.28.10".

Example[edit]

0 . 28 . 181 . 40 d
Fewer than 100 core components complete
28 core components completed
181 required components completed
40 bloat components completed
A fourth bug-fix release.

Version 1[edit]

Dwarf Fortress is currently in an alpha development stage. There are still basic game features missing. The following goals need to be completed before alpha and beta are complete and version 1 will be released:

  • In fortress mode, the fortress needs to be able to grow into a capital that can interact with the outside world in various ways, including trade, diplomacy and war.
  • In adventure mode, the adventurer needs to be able to interact with all elements added.
  • The core and required components need to be implemented.

See Also[edit]