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Difference between revisions of "40d Talk:Weather"
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+ | I just noticed that if you have weather on and it's precipitating, then save, exit, turn weather off and load up again, if will continue to rain forever. This rain is genuine (not just blue tiles, will give water coverings and unhappy thoughts). Possible bug? --[[User:Wizjany|Wizjany]] 07:13, 11 July 2009 (UTC) | ||
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Is weather important thing? I haven't seen it doing anything other than: 1) Causing unhappy thoughts 2) Whitening floor tiles (snow) 3) "Blueing" tiles for a frame or so (rain). --[[User:Someone-else|Someone-else]] 13:21, 25 April 2008 (EDT) | Is weather important thing? I haven't seen it doing anything other than: 1) Causing unhappy thoughts 2) Whitening floor tiles (snow) 3) "Blueing" tiles for a frame or so (rain). --[[User:Someone-else|Someone-else]] 13:21, 25 April 2008 (EDT) | ||
:Rain also cleans blood off of the ground, assuming it hits the blood. I believe weather is also responsible for handling the drying of mud on the season changes. It's not a very critical feature, though. --[[User:JT|JT]] 19:40, 25 April 2008 (EDT) | :Rain also cleans blood off of the ground, assuming it hits the blood. I believe weather is also responsible for handling the drying of mud on the season changes. It's not a very critical feature, though. --[[User:JT|JT]] 19:40, 25 April 2008 (EDT) | ||
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+ | ::Does it clean all of the blood off the map in one go?--[[User:Richards|Richards]] 13:06, 10 May 2008 (EDT) | ||
+ | ::I don't think it's responsible for map seasonal map cleaning, although if it hits blood/vomit it can clean it. The beginning of season cleaning will happen without weather if I remember correctly. --[[User:Wizjany|Wizjany]] 07:01, 11 July 2009 (UTC) | ||
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+ | Okay; just noticed this; but in the newest version I saw rain refilling a murky pool. That is that one of the little ponds that started on my map (generated on previous version) that dried out on the first summer; suddenly started generating depth one water on squares where rain was hitting. I checked all the other murky pools on the map and they too were beginning to refill. Someone please confirm this for me and if you don't feel like updating the information on this and relevant pages I'll get it done. --[[User:Silver|Silver]] 01:59, 19 July 2008 (EDT) | ||
+ | : I can confirm this in 40d.[[User:Kwieland|Kwieland]] 13:05, 15 January 2009 (EST) | ||
+ | Also; Im not aware if it matters if the square is technically indoors or outdoors at this time; but lava occupying exposed (still outside) squares seems to generate steam but no obsidian. No squares that weren't ponds at the start of the map were seen to generate any water or any steam. If its indoors and still magically generates water when it rains is an important distinction. --[[User:Silver|Silver]] 02:09, 19 July 2008 (EDT) | ||
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+ | I wanted to make a well out of a small rock hole I'd dug out, so I had water pumped into it via an aqueduct (more complicated than it needed to be, I know) from a murky pool. Now when it rains, *only* the murky pools refill, and not my muddy ground tiles even though they're covered in a layer of 2/7 water, which is slightly annoying. I assume there's no way to make my man made pond into a murky pool so rain will refill it.[[User:Gnavin|Gnavin]] 12:36, 28 July 2009 (UTC) | ||
+ | : Probably not without [[User:Rick/Tweak/Tile_Edit|cheating]]. --[[User:May Cause Drowsiness|May Cause Drowsiness]] 19:01, 28 July 2009 (UTC) | ||
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+ | == Adventure mode == | ||
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+ | There is an option to see clouds and stuff move across the world map when traveling in adventure mode. I'd love a description/explanation of what I'm actually seeing when this happens. I can't figure out what's what. --[[User:DDouble|DDouble]] 13:41, 28 August 2008 (EDT) |
Latest revision as of 21:55, 8 March 2010
I just noticed that if you have weather on and it's precipitating, then save, exit, turn weather off and load up again, if will continue to rain forever. This rain is genuine (not just blue tiles, will give water coverings and unhappy thoughts). Possible bug? --Wizjany 07:13, 11 July 2009 (UTC)
Is weather important thing? I haven't seen it doing anything other than: 1) Causing unhappy thoughts 2) Whitening floor tiles (snow) 3) "Blueing" tiles for a frame or so (rain). --Someone-else 13:21, 25 April 2008 (EDT)
- Rain also cleans blood off of the ground, assuming it hits the blood. I believe weather is also responsible for handling the drying of mud on the season changes. It's not a very critical feature, though. --JT 19:40, 25 April 2008 (EDT)
- Does it clean all of the blood off the map in one go?--Richards 13:06, 10 May 2008 (EDT)
- I don't think it's responsible for map seasonal map cleaning, although if it hits blood/vomit it can clean it. The beginning of season cleaning will happen without weather if I remember correctly. --Wizjany 07:01, 11 July 2009 (UTC)
Okay; just noticed this; but in the newest version I saw rain refilling a murky pool. That is that one of the little ponds that started on my map (generated on previous version) that dried out on the first summer; suddenly started generating depth one water on squares where rain was hitting. I checked all the other murky pools on the map and they too were beginning to refill. Someone please confirm this for me and if you don't feel like updating the information on this and relevant pages I'll get it done. --Silver 01:59, 19 July 2008 (EDT)
- I can confirm this in 40d.Kwieland 13:05, 15 January 2009 (EST)
Also; Im not aware if it matters if the square is technically indoors or outdoors at this time; but lava occupying exposed (still outside) squares seems to generate steam but no obsidian. No squares that weren't ponds at the start of the map were seen to generate any water or any steam. If its indoors and still magically generates water when it rains is an important distinction. --Silver 02:09, 19 July 2008 (EDT)
I wanted to make a well out of a small rock hole I'd dug out, so I had water pumped into it via an aqueduct (more complicated than it needed to be, I know) from a murky pool. Now when it rains, *only* the murky pools refill, and not my muddy ground tiles even though they're covered in a layer of 2/7 water, which is slightly annoying. I assume there's no way to make my man made pond into a murky pool so rain will refill it.Gnavin 12:36, 28 July 2009 (UTC)
- Probably not without cheating. --May Cause Drowsiness 19:01, 28 July 2009 (UTC)
Adventure mode[edit]
There is an option to see clouds and stuff move across the world map when traveling in adventure mode. I'd love a description/explanation of what I'm actually seeing when this happens. I can't figure out what's what. --DDouble 13:41, 28 August 2008 (EDT)