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Difference between revisions of "40d Talk:Meeting hall"

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m (moved Talk:Broken/40d\x3aMeeting hall to 40d Talk:Meeting hall: Fixing talk page name (430/738))
 
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Latest revision as of 21:49, 8 March 2010

Animals out![edit]

Anyone got a good way of keeping the animals out of my dining hall?

I set up the kennel with a designated animal stockpile and marked it as a meeting hall. Then I noticed that all my dwarves were eating, then racing up to be with the animals. So I marked my central table as a meeting hall, and all the animals raced downstairs to trample all over my food stockpile... there has to be a better way! GarrieIrons 01:52, 9 June 2008 (EDT)

You can try caging them up, but unfortunately you can't cage pets (as far as I know). If you have a statue, and the dwarves attend a party, i think they can be seperate from the animals. (Since animals dont attend parties as far as I know). You can also have animal traps, where you have dwarf-only doors. Or a trapdoor for animals or something... maybe a pressure plate? AlexFili 03:52, 9 June 2008 (EDT)
I avoid pets at almost all cost, except my cats (all of one gender) who exist to kill vermin. I used to have a war dog breeding operation, but now I have dozens of them and the swarms of animals got too annoying. I also have a camel breeding operation for bones. They, fortunately, just wander around the map instead of following specific dwarves. --Savok 08:53, 9 June 2008 (EDT)
I have a request for Toady One. I think you should be able to kill pets. My reason? Too many pets can cause massive lag to the game. Immigrants bringing along pets is also a problem. I'd like either the option to disable pets altogether, or the ability to kill pets, regardless of current owner. --AlexFili 09:23, 9 June 2008 (EDT)