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Difference between revisions of "40d:Ethic"
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== List of acceptable ethics tags== | == List of acceptable ethics tags== | ||
Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS] | Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS] | ||
− | + | Entities will start [[war|wars]] with each other over ethical differences during [[World generation|world gen]]. Ongoing wars may influence fortress mode, causing early [[siege|sieges]]. | |
− | ASSAULT | + | == Ethics types == |
+ | {| {{prettytable}} | ||
+ | |- bgcolor="#dddddd" | ||
+ | !Token | ||
+ | !Extra Information | ||
+ | |- | ||
+ | |ASSAULT | ||
+ | | Determines punishments for the "Assault" and "Disorderly Conduct" [[justice|crime]]s. | ||
+ | |- | ||
+ | |EAT_SAPIENT_KILL | ||
+ | | Civilizations that accept this type of cannibalism and civilizations that do not may go to war over "the devouring of the bodies of sapient beings" in world-gen. Members of civilizations that accept this type of cannibalism will devour the bodies of creatures they kill in world-gen. | ||
+ | |- | ||
+ | |EAT_SAPIENT_OTHER | ||
+ | | Civilizations that accept this type of cannibalism and civilizations that do not may go to war over "the devouring of the bodies of sapient beings" in world-gen. Adds meat and other materials from creatures who can learn into trade. | ||
+ | |- | ||
+ | |KILL_ANIMAL | ||
+ | | Civilizations that accept killing animals and civilizations that do not may go to war over "the treatment of animals." | ||
+ | |- | ||
+ | |KILL_ENEMY | ||
+ | | | ||
+ | |- | ||
+ | |KILL_ENTITY_MEMBER | ||
+ | | Determines punishments for the "Murder" [[justice|crime]]. Members of a civilization that accepts murder may kill other entity members in world-gen. | ||
+ | |- | ||
+ | |KILL_NEUTRAL | ||
+ | | | ||
+ | |- | ||
+ | |KILL_PLANT | ||
+ | | This includes a race's position towards wood - a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects in trade and also prohibits them from bringing caravan [[wagon]]s. | ||
− | + | Civilizations that accept killing plants and civilizations that do not may go to war in world-gen. | |
+ | |- | ||
+ | |LYING | ||
+ | | Civilizations that accept lying and civilizations that do not may go to war over "truthfulness" in world-gen. | ||
+ | |- | ||
+ | |MAKE_TROPHY_ANIMAL | ||
+ | | Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen. | ||
+ | |- | ||
+ | |MAKE_TROPHY_SAME_RACE | ||
+ | | Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen. | ||
+ | |- | ||
+ | |MAKE_TROPHY_SAPIENT | ||
+ | | Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen. | ||
+ | |- | ||
+ | |OATH_BREAKING | ||
+ | | Civilizations that accept oath-breaking and civilizations that do not may go to war over "a formalized agreement" in world-gen. | ||
+ | |- | ||
+ | |SLAVERY | ||
+ | | Civilizations that accept slavery will take the former population of sites they conquer as slaves in world-gen. | ||
+ | |- | ||
+ | |THEFT | ||
+ | | | ||
+ | |- | ||
+ | |TORTURE_ANIMALS | ||
+ | | Civilizations that accept this type of torture and civilizations that do not may go to war in world-gen. | ||
+ | |- | ||
+ | |TORTURE_AS_EXAMPLE | ||
+ | | | ||
+ | |- | ||
+ | |TORTURE_FOR_FUN | ||
+ | | Civilizations that accept this type of torture and civilizations that do not may go to war over "torture" in world-gen. | ||
+ | |- | ||
+ | |TORTURE_FOR_INFORMATION | ||
+ | | | ||
+ | |- | ||
+ | |TREASON | ||
+ | | | ||
+ | |- | ||
+ | |TRESPASSING | ||
+ | | | ||
+ | |- | ||
+ | |VANDALISM | ||
+ | |Determines punishments for the "Building Destruction" [[justice|crime]]s. | ||
+ | |} | ||
− | + | ==Ethic value numbers in relation to each other== | |
+ | The following table describes how entities respond to other cultures, with the observer on the vertical axis and their target on the horizontal axis. | ||
+ | If an entity's accumulated animosity towards another passes a certain threshold (determined by the ruler's personality) then it will run a risk-assessment check. If passed, this will lead to a declaration of war. | ||
− | + | In general, entities react much more strongly to actions that violate ''their'' taboos than to the outlawing of their customs in other civilisations. | |
+ | For example, Civ A finds slavery Acceptable, but Civ B considers it a Capital Offence. | ||
+ | * Civ A will consider Civ B most unreasonable (−5) for executing people over such a non-issue. | ||
+ | * Civ B will be shocked and disgusted (−15) that Civ A engages in such a debased activity. | ||
+ | * The end result is mutual negativity. However, Civ B is 3× ''more'' offended, and much more likely to go to war over the issue — assuming, of course, they think they have a chance of winning. | ||
− | + | {| {{prettytable}} | |
+ | |- bgcolor="#dddddd" | ||
+ | ! rowspan=2 colspan=2 | | ||
+ | ! colspan=16 | TARGET | ||
+ | |- bgcolor="#dddddd" | ||
+ | !width=6%| Accept. ||width=6%| Personal ||width=6%| Reperc. ||width=6%| Good ||width=6%| Extreme ||width=6%| Self-Def. ||width=6%| Sanct. ||width=6%| Misguid. ||width=6%| Shun ||width=6%| Appall. ||width=6%| Reprim. ||width=6%| Serious ||width=6%| Exile ||width=6%| Capital ||width=6%| Unthink. | ||
+ | |- | ||
+ | ! rowspan=16 | {{rotate|OBSERVER}} | ||
+ | ! Acceptable || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} | ||
+ | |- | ||
+ | ! Personal || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} | ||
+ | |- | ||
+ | ! No Reperc. || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} | ||
+ | |- | ||
+ | ! Good Reas. || 0 || 0 || 0 || {{tc|blue|+2}} || {{tc|blue|+1}} || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} | ||
+ | |- | ||
+ | ! Extreme Rs. || {{tc|red|−1}} || {{tc|red|−1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} | ||
+ | |- | ||
+ | ! Self-Defence || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} | ||
+ | |- | ||
+ | ! Sanctioned || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−1}} || 0 || {{tc|blue|+1}} || 0 || {{tc|blue|+2}} || 0 || 0 || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} | ||
+ | |- | ||
+ | ! Misguided || {{tc|red|−1}} || {{tc|red|−1}} || 0 || 0 || 0 || 0 || 0 || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || {{tc|red|−1}} || {{tc|blue|+1}} | ||
+ | |- | ||
+ | ! Shun || {{tc|red|−1}} || {{tc|red|−1}} || 0 || 0 || 0 || 0 || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || {{tc|red|−1}} || {{tc|blue|+1}} | ||
+ | |- | ||
+ | ! Appalling || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−3}} || {{tc|red|−2}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} | ||
+ | |- | ||
+ | ! Reprimand || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−3}} || {{tc|red|−2}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} | ||
+ | |- | ||
+ | ! Serious || {{tc|red|−10}} || {{tc|red|−10}} || {{tc|red|−7}} || {{tc|red|−3}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} | ||
+ | |- | ||
+ | ! Exile || {{tc|red|−10}} || {{tc|red|−10}} || {{tc|red|−7}} || {{tc|red|−3}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} | ||
+ | |- | ||
+ | ! Capital || {{tc|red|−15}} || {{tc|red|−15}} || {{tc|red|−10}} || {{tc|red|−5}} || {{tc|red|−3}} || {{tc|red|−3}} || {{tc|red|−5}} || 0 || 0 || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} | ||
+ | |- | ||
+ | ! Unthinkable || {{tc|red|−15}} || {{tc|red|−15}} || {{tc|red|−10}} || {{tc|red|−5}} || {{tc|red|−3}} || {{tc|red|−3}} || {{tc|red|−5}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} | ||
+ | |} | ||
− | + | All above info was collected and interpreted from the data given by Toady himself at [http://www.bay12forums.com/smf/index.php?topic=22151.msg239689] and confirmed against a disassembly. | |
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Latest revision as of 00:26, 26 September 2021
This article is about an older version of DF. |
List of acceptable ethics tags[edit]
Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS]
Entities will start wars with each other over ethical differences during world gen. Ongoing wars may influence fortress mode, causing early sieges.
Ethics types[edit]
Token | Extra Information |
---|---|
ASSAULT | Determines punishments for the "Assault" and "Disorderly Conduct" crimes. |
EAT_SAPIENT_KILL | Civilizations that accept this type of cannibalism and civilizations that do not may go to war over "the devouring of the bodies of sapient beings" in world-gen. Members of civilizations that accept this type of cannibalism will devour the bodies of creatures they kill in world-gen. |
EAT_SAPIENT_OTHER | Civilizations that accept this type of cannibalism and civilizations that do not may go to war over "the devouring of the bodies of sapient beings" in world-gen. Adds meat and other materials from creatures who can learn into trade. |
KILL_ANIMAL | Civilizations that accept killing animals and civilizations that do not may go to war over "the treatment of animals." |
KILL_ENEMY | |
KILL_ENTITY_MEMBER | Determines punishments for the "Murder" crime. Members of a civilization that accepts murder may kill other entity members in world-gen. |
KILL_NEUTRAL | |
KILL_PLANT | This includes a race's position towards wood - a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects in trade and also prohibits them from bringing caravan wagons.
Civilizations that accept killing plants and civilizations that do not may go to war in world-gen. |
LYING | Civilizations that accept lying and civilizations that do not may go to war over "truthfulness" in world-gen. |
MAKE_TROPHY_ANIMAL | Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen. |
MAKE_TROPHY_SAME_RACE | Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen. |
MAKE_TROPHY_SAPIENT | Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen. |
OATH_BREAKING | Civilizations that accept oath-breaking and civilizations that do not may go to war over "a formalized agreement" in world-gen. |
SLAVERY | Civilizations that accept slavery will take the former population of sites they conquer as slaves in world-gen. |
THEFT | |
TORTURE_ANIMALS | Civilizations that accept this type of torture and civilizations that do not may go to war in world-gen. |
TORTURE_AS_EXAMPLE | |
TORTURE_FOR_FUN | Civilizations that accept this type of torture and civilizations that do not may go to war over "torture" in world-gen. |
TORTURE_FOR_INFORMATION | |
TREASON | |
TRESPASSING | |
VANDALISM | Determines punishments for the "Building Destruction" crimes. |
Ethic value numbers in relation to each other[edit]
The following table describes how entities respond to other cultures, with the observer on the vertical axis and their target on the horizontal axis. If an entity's accumulated animosity towards another passes a certain threshold (determined by the ruler's personality) then it will run a risk-assessment check. If passed, this will lead to a declaration of war.
In general, entities react much more strongly to actions that violate their taboos than to the outlawing of their customs in other civilisations. For example, Civ A finds slavery Acceptable, but Civ B considers it a Capital Offence.
- Civ A will consider Civ B most unreasonable (−5) for executing people over such a non-issue.
- Civ B will be shocked and disgusted (−15) that Civ A engages in such a debased activity.
- The end result is mutual negativity. However, Civ B is 3× more offended, and much more likely to go to war over the issue — assuming, of course, they think they have a chance of winning.
TARGET | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Accept. | Personal | Reperc. | Good | Extreme | Self-Def. | Sanct. | Misguid. | Shun | Appall. | Reprim. | Serious | Exile | Capital | Unthink. | |||
OBSERVER | Acceptable | +1 | +1 | +1 | 0 | 0 | 0 | 0 | −1 | −2 | −2 | −2 | −3 | −5 | −5 | −2 | |
Personal | +1 | +1 | +1 | 0 | 0 | 0 | 0 | −1 | −2 | −2 | −2 | −3 | −5 | −5 | −2 | ||
No Reperc. | +1 | +1 | +1 | 0 | 0 | 0 | 0 | −1 | −2 | −2 | −2 | −3 | −5 | −5 | −2 | ||
Good Reas. | 0 | 0 | 0 | +2 | +1 | 0 | 0 | 0 | −1 | −1 | −1 | −1 | −1 | −1 | −1 | ||
Extreme Rs. | −1 | −1 | 0 | +1 | +2 | 0 | 0 | 0 | −1 | −1 | −1 | −1 | −1 | −1 | −1 | ||
Self-Defence | −2 | −2 | −1 | 0 | +1 | +2 | 0 | 0 | 0 | −1 | −1 | −1 | −1 | −1 | −1 | ||
Sanctioned | −2 | −2 | −1 | 0 | +1 | 0 | +2 | 0 | 0 | −1 | −1 | −1 | −1 | −1 | −1 | ||
Misguided | −1 | −1 | 0 | 0 | 0 | 0 | 0 | +2 | +1 | +1 | +1 | 0 | 0 | −1 | +1 | ||
Shun | −1 | −1 | 0 | 0 | 0 | 0 | 0 | +1 | +2 | +1 | +1 | 0 | 0 | −1 | +1 | ||
Appalling | −5 | −5 | −3 | −2 | −1 | −1 | −2 | +1 | +1 | +2 | +1 | +1 | +1 | 0 | +1 | ||
Reprimand | −5 | −5 | −3 | −2 | −1 | −1 | −2 | +1 | +1 | +1 | +2 | +1 | +1 | 0 | +1 | ||
Serious | −10 | −10 | −7 | −3 | −2 | −2 | −3 | 0 | +1 | +1 | 0 | +2 | +1 | +1 | +1 | ||
Exile | −10 | −10 | −7 | −3 | −2 | −2 | −3 | 0 | +1 | +1 | 0 | +1 | +2 | +1 | +1 | ||
Capital | −15 | −15 | −10 | −5 | −3 | −3 | −5 | 0 | 0 | +1 | 0 | +1 | +1 | +2 | +1 | ||
Unthinkable | −15 | −15 | −10 | −5 | −3 | −3 | −5 | 0 | +1 | +1 | 0 | +1 | +1 | +1 | +2 |
All above info was collected and interpreted from the data given by Toady himself at [1] and confirmed against a disassembly.