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Difference between revisions of "40d Talk:Suicide booth"

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(→‎Premise broken: new section)
m (moved Talk:Broken/40d\x3aSuicide booth to 40d Talk:Suicide booth: Fixing talk page name (629/738))
 
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:Ah, this confirms what I was seeing in [[Talk:Captured creatures#Capturing friends]].  And I think the actual effect is much worse.  My dwarves refused to sleep on the trap under any circumstances, even when it was the only option, to the point that they went insane if supplied with food and drink for long enough.  I've updated the article. — [[User:Wisq|Wisq]] ([[User talk:Wisq|talk]]) 06:54, 1 June 2009 (UTC)
 
:Ah, this confirms what I was seeing in [[Talk:Captured creatures#Capturing friends]].  And I think the actual effect is much worse.  My dwarves refused to sleep on the trap under any circumstances, even when it was the only option, to the point that they went insane if supplied with food and drink for long enough.  I've updated the article. — [[User:Wisq|Wisq]] ([[User talk:Wisq|talk]]) 06:54, 1 June 2009 (UTC)
  
== Premise broken ==
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== Suicide Booth Rewrite ==
  
 
  Eventually he'll fall asleep, and the trap springs.
 
  Eventually he'll fall asleep, and the trap springs.
In ver 40, this no longer happens. Dwarfs will go insane before falling asleep on a trap. (Tested).  Editing to reflect this, and thanks to [[Wisq]] for pointing it out.--[[User:Albedo|Albedo]] 09:32, 1 June 2009 (UTC)
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In ver 40d, this no longer happens. Dwarfs will go insane or die of thirst before falling asleep on a trap. (Tested).  Editing to reflect this, and credit to [[User:Wisq|Wisq]] for pointing it out.--[[User:Albedo|Albedo]] 09:32, 1 June 2009 (UTC)
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:It might still be possible to actually build a trap under a dwarf while they're sleeping, but it'd have to be a pretty well-timed affair.
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:For the nonlethal version (cage traps), it might also be a temporary one — I've also heard tales of dwarves helping your dwarves out of cages, but that was from someone who was experimenting with an alternate means of unconsciousness, via dropping dwarves down a shaft.  It's possible that was a special case of dwarves helping a '''wounded''' dwarf out so he could go to bed.
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:For lethal versions, depending on how fast they trigger, upright spike traps might work as an alternative.  If they're instantaneous, then no, but if they wait a tick or two, the dwarf might start to leave the room, then get impaled on the spikes they just triggered.  A similar approach could probably be done using retracting bridges and a spike pit underneath, with the benefit that the bridge can be arbitrarily large to deal with the lag time between lever pull and actual retraction. — [[User:Wisq|Wisq]] ([[User talk:Wisq|talk]]) 17:58, 1 June 2009 (UTC)
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::If you want to include a comment about building a trap under a sleeping dwarf, go for it - but make sure you confirm it first, and then have others duplicate the results so we know it's supported. The problem with spikes - or any sort of triggered trap - is that a trap cannot occupy the same tile as a lever or pressure plate.  Some creative work-arounds have been invented, but I'm not personally familiar enough with them to post same. (Just remembered one - drop bridge - posting now.)--[[User:Albedo|Albedo]] 20:51, 1 June 2009 (UTC)

Latest revision as of 21:53, 8 March 2010

Not working?[edit]

I doubt this is working, since dwarves stand on levers when they pull them. I tried it and found that the Hammerer 'used' for this test never moved from the lever. I locked the door and starved him to death instead. :) --Caiburn

  • Yeah, I had a similar issue when I had the brilliant notion to do something like this only with a tower and a floor hatch. Very disappointed when that fell through. Or didn't, as the case may be. Oh well. Still have a cool tower to lock my hammerer in, too. Neongrey 14:45, 20 August 2008 (EDT)
You can probably still manage something approximating a stone-fall trap -- take a hatch, a lever, two levels, and stack stone on top of the hatch. It might not kill them unless you use a few more levels, though... --Heron 21:22, 20 August 2008 (EDT)
A thirteen z-level few more levels, maybe? hmmmmmm. Neongrey 22:58, 20 August 2008 (EDT)
Note to self, link the hatch before you start dumping stone on top of the hatch... Neongrey 13:50, 21 August 2008 (EDT)
This is what I get for posting without testing. Bad editor, no biscuit. --Strangething 14:26, 21 August 2008 (EDT)

A new barrier for the noble variant[edit]

From the changes text file for the current version: -stopped dwarves from choosing to sleep on top of traps

This might mean that the noble will sleep on the lever %100 of the time. Qwertyuiopas 03:06, 15 October 2008 (EDT)

Ah, this confirms what I was seeing in Talk:Captured creatures#Capturing friends. And I think the actual effect is much worse. My dwarves refused to sleep on the trap under any circumstances, even when it was the only option, to the point that they went insane if supplied with food and drink for long enough. I've updated the article. — Wisq (talk) 06:54, 1 June 2009 (UTC)

Suicide Booth Rewrite[edit]

Eventually he'll fall asleep, and the trap springs.

In ver 40d, this no longer happens. Dwarfs will go insane or die of thirst before falling asleep on a trap. (Tested). Editing to reflect this, and credit to Wisq for pointing it out.--Albedo 09:32, 1 June 2009 (UTC)

It might still be possible to actually build a trap under a dwarf while they're sleeping, but it'd have to be a pretty well-timed affair.
For the nonlethal version (cage traps), it might also be a temporary one — I've also heard tales of dwarves helping your dwarves out of cages, but that was from someone who was experimenting with an alternate means of unconsciousness, via dropping dwarves down a shaft. It's possible that was a special case of dwarves helping a wounded dwarf out so he could go to bed.
For lethal versions, depending on how fast they trigger, upright spike traps might work as an alternative. If they're instantaneous, then no, but if they wait a tick or two, the dwarf might start to leave the room, then get impaled on the spikes they just triggered. A similar approach could probably be done using retracting bridges and a spike pit underneath, with the benefit that the bridge can be arbitrarily large to deal with the lag time between lever pull and actual retraction. — Wisq (talk) 17:58, 1 June 2009 (UTC)
If you want to include a comment about building a trap under a sleeping dwarf, go for it - but make sure you confirm it first, and then have others duplicate the results so we know it's supported. The problem with spikes - or any sort of triggered trap - is that a trap cannot occupy the same tile as a lever or pressure plate. Some creative work-arounds have been invented, but I'm not personally familiar enough with them to post same. (Just remembered one - drop bridge - posting now.)--Albedo 20:51, 1 June 2009 (UTC)