v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d Talk:Armorsmith"
Jump to navigation
Jump to search
(Why is weight an issue?) |
m (moved Talk:Broken/40d\x3aArmorsmith to 40d Talk:Armorsmith) |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
== huh? == | == huh? == | ||
Why is weight an issue? You are not seriously calculating with the time needed for hauling?? --[[User:Confused|Confused]] 11:38, 7 August 2009 (UTC) | Why is weight an issue? You are not seriously calculating with the time needed for hauling?? --[[User:Confused|Confused]] 11:38, 7 August 2009 (UTC) | ||
+ | :The reasons would be to do with the encumberance of either the soldier wearing the armour or the merchant taking the armour off you I guess.<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 13:01, 7 August 2009 (UTC) | ||
+ | ::The table is only about selling armor, so no. Traders don't care about weight encumbrance, so thats not it either. I now think the idea is the weight limit the traders have for taking stuff with them. Still an odd calculation. Why would i produce heavy armor that is in demand when i can't sell it then? On the other hand i never had problems with reaching the weight limit...--[[User:Confused|Confused]] 14:26, 7 August 2009 (UTC) | ||
+ | :::You might not have had problems with reaching the weight limit, but I have. And even if you can get all the stuff the merchants bring for without reaching their weight limit, why not give them more than they want anyway? It's not like the pieces of armor you make while training your armorsmith are good for much else (except for melting, but I find that's more effort than its worth). So let them carry it away and leave your armor stockpile with more space. That's my opinion anyway, and I made the table in excel originally just for self-reference. I thought others might find it useful as well so I posted it. I hadn't thought about the time needed for hauling, but that IS a benefit, even if it's a minuscule one. --[[User:Mjo625|Mjo625]] 18:53, 7 August 2009 (UTC) | ||
+ | ::::Well then lets just agree to disagree and point out the reasons in the article :) --[[User:Confused|Confused]] 00:02, 8 August 2009 (UTC) |
Latest revision as of 04:24, 8 March 2010
huh?[edit]
Why is weight an issue? You are not seriously calculating with the time needed for hauling?? --Confused 11:38, 7 August 2009 (UTC)
- The reasons would be to do with the encumberance of either the soldier wearing the armour or the merchant taking the armour off you I guess.Garrie 13:01, 7 August 2009 (UTC)
- The table is only about selling armor, so no. Traders don't care about weight encumbrance, so thats not it either. I now think the idea is the weight limit the traders have for taking stuff with them. Still an odd calculation. Why would i produce heavy armor that is in demand when i can't sell it then? On the other hand i never had problems with reaching the weight limit...--Confused 14:26, 7 August 2009 (UTC)
- You might not have had problems with reaching the weight limit, but I have. And even if you can get all the stuff the merchants bring for without reaching their weight limit, why not give them more than they want anyway? It's not like the pieces of armor you make while training your armorsmith are good for much else (except for melting, but I find that's more effort than its worth). So let them carry it away and leave your armor stockpile with more space. That's my opinion anyway, and I made the table in excel originally just for self-reference. I thought others might find it useful as well so I posted it. I hadn't thought about the time needed for hauling, but that IS a benefit, even if it's a minuscule one. --Mjo625 18:53, 7 August 2009 (UTC)
- Well then lets just agree to disagree and point out the reasons in the article :) --Confused 00:02, 8 August 2009 (UTC)
- You might not have had problems with reaching the weight limit, but I have. And even if you can get all the stuff the merchants bring for without reaching their weight limit, why not give them more than they want anyway? It's not like the pieces of armor you make while training your armorsmith are good for much else (except for melting, but I find that's more effort than its worth). So let them carry it away and leave your armor stockpile with more space. That's my opinion anyway, and I made the table in excel originally just for self-reference. I thought others might find it useful as well so I posted it. I hadn't thought about the time needed for hauling, but that IS a benefit, even if it's a minuscule one. --Mjo625 18:53, 7 August 2009 (UTC)
- The table is only about selling armor, so no. Traders don't care about weight encumbrance, so thats not it either. I now think the idea is the weight limit the traders have for taking stuff with them. Still an odd calculation. Why would i produce heavy armor that is in demand when i can't sell it then? On the other hand i never had problems with reaching the weight limit...--Confused 14:26, 7 August 2009 (UTC)