v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User talk:BaronW"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(40 intermediate revisions by 30 users not shown)
Line 1: Line 1:
 +
Wow, you need a girlfriend or a boyfriend or cats, seriously I'm worried that one day you will create Skynet
 +
 +
Are you a wizard? [[Special:Contributions/24.165.160.223|24.165.160.223]] 18:44, 24 January 2013 (UTC)
 +
 
This is without doubt the most mind-blowing DF construction I have ever witnessed, good sir. Bravao! [[User:Kelu|Kelu]] 08:28, 4 December 2009 (UTC)
 
This is without doubt the most mind-blowing DF construction I have ever witnessed, good sir. Bravao! [[User:Kelu|Kelu]] 08:28, 4 December 2009 (UTC)
  
 
I completely agree, amazing. --[[User:Khelek|Khelek]] 20:07, 5 December 2009 (UTC)
 
I completely agree, amazing. --[[User:Khelek|Khelek]] 20:07, 5 December 2009 (UTC)
 +
 +
I would love to see a video of it in process. Very nice construction :) ~~
 +
 +
Mind blown. [[Special:Contributions/99.135.72.137|99.135.72.137]] 18:09, 12 April 2010 (UTC)
 +
 +
Most epic megaproject ever attempted or ever completed.  My [http://tf2wiki.net/wiki/Towering_pillar_of_hats stack of hats] off to you.--[[User:Draco18s|Draco18s]] 17:55, 28 April 2010 (UTC)
 +
 +
My blood-god. The scaled-down images of the mechanism cells look like circuit cards. That is amazing. This megaconstruction gets sixteen beards out of five.--[[Special:Contributions/169.229.103.22|169.229.103.22]] 20:32, 12 May 2010 (UTC)
 +
 +
 +
 +
How are you planning to input decimal? [[User:Immibis|Immibis]] 02:58, 9 February 2010 (UTC)
 +
 +
Decimal is implemented.--[[User:DDR|-DDR]] 19:42, 4 July 2010 (UTC)
 +
 +
 +
Dude, this needs an upload to the map repository and videos of it working. Awesome. Beats megaprojects hands down. I'm bowing right now!<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 11:51, 17 February 2010 (UTC)
 +
 +
The decimal display is the most amazing part.  Nice. --[[User:Squirrelloid|Squirrelloid]] 14:48, 12 April 2010 (UTC)
 +
 +
== youre amazing ==
 +
 +
youre godamn amazing
 +
 +
 +
IM Hoo TEPP....
 +
 +
== Schematics ==
 +
 +
Due to the nature of the invisibility of DF's mechanics, I can't tell what's hooked up to what in here...  Can you help me understand how this all works?--[[User:Aescula|Aescula]] 09:42, 4 April 2010 (UTC)
 +
 +
:For subtraction... it becomes much easier if you pick the right way to represent a negative number. If you have the largest bit of a number represent the sign, you can then add as normal and exploit the rollover. So to subtract B from A you just need to flip B's sign bit and add. [[User:VengefulDonut|VengefulDonut]] 03:40, 15 April 2010 (UTC)
 +
 +
::You can use 2 bits complement binary representation for substraction (and general computation) you'd only go from 499 to -500 for input digits but it really simplifies adding/substraction (basically both are the same only the sign of the second number would have to be changed (this would allow for substracting negative numbers (thus adding them). And this is also how microprocessors in real computers (not computers made inside games ran on computers) work :P [http://en.wikipedia.org/wiki/Two%27s_complement 2's complement wikipedia]
 +
 +
== Awesome ==
 +
 +
It's only a matter of time now until you can run dwarf fortress in dwarf fortress.
 +
 +
--ah the ultimate goal. BaronW
 +
 +
* Conway's Game of Life is Turing-complete. No, seriously; someone built [http://rendell-attic.org/gol/tm.htm a Turing machine in Conway's Game of Life].
 +
 +
** NEW GOAL: run dwarf fortress in a Game of Life Turing machine itself being run in dwarf fortress.
 +
 +
== You Win ==
 +
 +
I think you just won all of Dwarf Fortress forever. Parthon. --[[Special:Contributions/203.59.88.183|203.59.88.183]] 19:56, 15 April 2010 (UTC)
 +
:Seconded. All my futile attempts pale in comparison to this. Congrats! --[[User:Egodeus|Egodeus]] 07:42, 1 July 2011 (UTC)
 +
 +
I'm not worthy! --[[User:Kami|Kami]] 11:41, 16 April 2010 (UTC)
 +
 +
== Eh, negative schmegative. ==
 +
 +
Just use [http://en.wikipedia.org/wiki/Two%27s_complement two's complement] representations. Easy as pi! Calculating pi, that is. Hmm. Off to build a pi-calculator in DF-land....
 +
 +
 +
== Another Comment on the Calculator ==
 +
 +
Wow. That is seriously epic.-[[User:Studoku|Studoku]] 19:59, 18 April 2010 (UTC)
 +
 +
== Yet Another Comment ==
 +
 +
Oh my Armok, this is-
 +
 +
Haspen has been struck down by the awesomeness
 +
x1001
 +
 +
I feel unworthy downloading and testing it myself. Bravo, sir!
 +
--[[User:Haspen|Haspen]] 20:33, 18 April 2010 (UTC)
 +
 +
== My head asplode. ==
 +
 +
I can't even put into words how epic this is. Holy crap.--[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 05:59, 9 June 2010 (UTC)
 +
 +
== Holy Sweet Smokes!! ==
 +
 +
This is incredible. Sir, you are a true Dwarf. We are now one step further towards DDFF, or Dwarf Fortress in Dwarf Fortress.
 +
Or, in other words, "Wow."
 +
 +
 +
== Awesome. ==
 +
 +
That's the most awesome application of mechanics I've ever seen. Babbage must be punching the air for seeing such a great thing as you have done.
 +
 +
== Dividing by zero on the ADC... ==
 +
 +
I saw something about "Someone else - what happens if you divide by zero" and tried it. Specifically, I divided 555 by 000. The result was 88885. Just so you know. {{User:Latias1290/Sig/src|15:31|January 05, 2015}}
 +
 +
== Armok Invaders ==
 +
 +
Fantastic! I added your most recent masterwork to the [[Main:Main_Page/gallery|main page gallery]] and the [[DF2014:Computing|computing page]].--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 13:42, 3 February 2016 (UTC)

Latest revision as of 08:04, 17 September 2018

Wow, you need a girlfriend or a boyfriend or cats, seriously I'm worried that one day you will create Skynet

Are you a wizard? 24.165.160.223 18:44, 24 January 2013 (UTC)

This is without doubt the most mind-blowing DF construction I have ever witnessed, good sir. Bravao! Kelu 08:28, 4 December 2009 (UTC)

I completely agree, amazing. --Khelek 20:07, 5 December 2009 (UTC)

I would love to see a video of it in process. Very nice construction :) ~~

Mind blown. 99.135.72.137 18:09, 12 April 2010 (UTC)

Most epic megaproject ever attempted or ever completed. My stack of hats off to you.--Draco18s 17:55, 28 April 2010 (UTC)

My blood-god. The scaled-down images of the mechanism cells look like circuit cards. That is amazing. This megaconstruction gets sixteen beards out of five.--169.229.103.22 20:32, 12 May 2010 (UTC)


How are you planning to input decimal? Immibis 02:58, 9 February 2010 (UTC)

Decimal is implemented.---DDR 19:42, 4 July 2010 (UTC)


Dude, this needs an upload to the map repository and videos of it working. Awesome. Beats megaprojects hands down. I'm bowing right now!Garrie 11:51, 17 February 2010 (UTC)

The decimal display is the most amazing part. Nice. --Squirrelloid 14:48, 12 April 2010 (UTC)

youre amazing[edit]

youre godamn amazing


IM Hoo TEPP....

Schematics[edit]

Due to the nature of the invisibility of DF's mechanics, I can't tell what's hooked up to what in here... Can you help me understand how this all works?--Aescula 09:42, 4 April 2010 (UTC)

For subtraction... it becomes much easier if you pick the right way to represent a negative number. If you have the largest bit of a number represent the sign, you can then add as normal and exploit the rollover. So to subtract B from A you just need to flip B's sign bit and add. VengefulDonut 03:40, 15 April 2010 (UTC)
You can use 2 bits complement binary representation for substraction (and general computation) you'd only go from 499 to -500 for input digits but it really simplifies adding/substraction (basically both are the same only the sign of the second number would have to be changed (this would allow for substracting negative numbers (thus adding them). And this is also how microprocessors in real computers (not computers made inside games ran on computers) work :P 2's complement wikipedia

Awesome[edit]

It's only a matter of time now until you can run dwarf fortress in dwarf fortress.

--ah the ultimate goal. BaronW

    • NEW GOAL: run dwarf fortress in a Game of Life Turing machine itself being run in dwarf fortress.

You Win[edit]

I think you just won all of Dwarf Fortress forever. Parthon. --203.59.88.183 19:56, 15 April 2010 (UTC)

Seconded. All my futile attempts pale in comparison to this. Congrats! --Egodeus 07:42, 1 July 2011 (UTC)

I'm not worthy! --Kami 11:41, 16 April 2010 (UTC)

Eh, negative schmegative.[edit]

Just use two's complement representations. Easy as pi! Calculating pi, that is. Hmm. Off to build a pi-calculator in DF-land....


Another Comment on the Calculator[edit]

Wow. That is seriously epic.-Studoku 19:59, 18 April 2010 (UTC)

Yet Another Comment[edit]

Oh my Armok, this is-

Haspen has been struck down by the awesomeness x1001

I feel unworthy downloading and testing it myself. Bravo, sir! --Haspen 20:33, 18 April 2010 (UTC)

My head asplode.[edit]

I can't even put into words how epic this is. Holy crap.--DarthCloakedDwarf 05:59, 9 June 2010 (UTC)

Holy Sweet Smokes!![edit]

This is incredible. Sir, you are a true Dwarf. We are now one step further towards DDFF, or Dwarf Fortress in Dwarf Fortress. Or, in other words, "Wow."


Awesome.[edit]

That's the most awesome application of mechanics I've ever seen. Babbage must be punching the air for seeing such a great thing as you have done.

Dividing by zero on the ADC...[edit]

I saw something about "Someone else - what happens if you divide by zero" and tried it. Specifically, I divided 555 by 000. The result was 88885. Just so you know. Latias1290 (talk)

Armok Invaders[edit]

Fantastic! I added your most recent masterwork to the main page gallery and the computing page.--Loci (talk) 13:42, 3 February 2016 (UTC)