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Difference between revisions of "v0.31:Edge"
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Mason11987 (talk | contribs) (Created page with '{{DFNewVersion}} {{NewVersionStub}}') |
(Fixing quality template tags (039/943)) |
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+ | Materials have a sharpness property, defined as [MAX_EDGE:<number>]. In combat, this presumably defines how well the material works when used for slashing attacks. | ||
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+ | Most materials draw this from their Material Template, but placing a [MAX_EDGE] tag in the material's entry will override this and allow it to be sharper than other objects of its kind. For example, Obsidian has [MAX_EDGE:20000], while the Stone Material Template has [MAX_EDGE:1000]. Incidentally, it seems that this is what allows Obsidian to be made into stone swords; a value of at least 10000 has been proven to also work. |
Latest revision as of 05:08, 7 May 2010
This article is about an older version of DF. |
Materials have a sharpness property, defined as [MAX_EDGE:<number>]. In combat, this presumably defines how well the material works when used for slashing attacks.
Most materials draw this from their Material Template, but placing a [MAX_EDGE] tag in the material's entry will override this and allow it to be sharper than other objects of its kind. For example, Obsidian has [MAX_EDGE:20000], while the Stone Material Template has [MAX_EDGE:1000]. Incidentally, it seems that this is what allows Obsidian to be made into stone swords; a value of at least 10000 has been proven to also work.