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Difference between revisions of "User:Bob/Islandroom"
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=== Year 101, 1st Granite === | === Year 101, 1st Granite === | ||
− | As I stand upon our wagon and stare off into the distance, I can see that the ocean is nearly bottomless; 36 | + | As I stand upon our wagon and stare off into the distance, I can see that the ocean is nearly bottomless; 36 elves could stand on each others shoulders and all would drown. The king has demanded us to build a glass and steel fortress in the water; a living monument to dwarven ingenuity. I see neither the volcano nor the sand that the surveyors promised; I doubt they were wrong about the aquifer. Meanwhile, since the oxen collapsed upon reaching the shore, our wagon sits on the edge of the ocean itself. One strong wave and our supplies will be lost. Time to pull beards and take names. |
− | Meanwhile, since the oxen collapsed upon reaching the shore, our wagon sits on the edge of the ocean itself. One strong wave and our supplies will be lost. Time to pull beards and take names. | ||
− | === Year 101 | + | === Year 101 Autumn Sitrep === |
− | + | * Power - No wind. I've rigged a waterwheel+screwpump to run in the ocean for a POC. It hasn't stopped once I primed it with a manual pump. So I've got power - now I need screwpump parts. | |
+ | * Wildlife - Elephants and warthogs about; I have captured an undwarvenly large number of them in cage traps. | ||
+ | * Habitat - dug some rooms into the soil; one farm plot started. | ||
+ | * Rock - quarry started, even found some gold and gems | ||
+ | * Magma - pipe has been located | ||
+ | * Sand - located a layer above magma pipe | ||
+ | * Trade - went well I exported food that I cooked as I traded to buy lots of stuff to melt. | ||
+ | * Imigrants - 7 starting; a woodcutter turned clothier (bags and ropes), a stoneworker turned engraver, a mason, an armorer turned ???, a woodcarver turned miner, a bonecarver, a peasant turned glassmaker | ||
− | + | Need to get magma glass furnace, magma kiln, magma smelter and magma forge | |
− | |||
− | |||
− | |||
− | + | Get bags for sand to start making clear glass blocks | |
+ | Melt down any steel to make bars for construction... may skip the steel part. |
Latest revision as of 21:30, 7 March 2010
My name is Zanef, and I have embarked upon hell itself. Somehow the wagon is intact and muskoxen are still alive: we have crossed a section of ocean and landed to found ...
Islandroom[edit]
Year 101, 1st Granite[edit]
As I stand upon our wagon and stare off into the distance, I can see that the ocean is nearly bottomless; 36 elves could stand on each others shoulders and all would drown. The king has demanded us to build a glass and steel fortress in the water; a living monument to dwarven ingenuity. I see neither the volcano nor the sand that the surveyors promised; I doubt they were wrong about the aquifer. Meanwhile, since the oxen collapsed upon reaching the shore, our wagon sits on the edge of the ocean itself. One strong wave and our supplies will be lost. Time to pull beards and take names.
Year 101 Autumn Sitrep[edit]
- Power - No wind. I've rigged a waterwheel+screwpump to run in the ocean for a POC. It hasn't stopped once I primed it with a manual pump. So I've got power - now I need screwpump parts.
- Wildlife - Elephants and warthogs about; I have captured an undwarvenly large number of them in cage traps.
- Habitat - dug some rooms into the soil; one farm plot started.
- Rock - quarry started, even found some gold and gems
- Magma - pipe has been located
- Sand - located a layer above magma pipe
- Trade - went well I exported food that I cooked as I traded to buy lots of stuff to melt.
- Imigrants - 7 starting; a woodcutter turned clothier (bags and ropes), a stoneworker turned engraver, a mason, an armorer turned ???, a woodcarver turned miner, a bonecarver, a peasant turned glassmaker
Need to get magma glass furnace, magma kiln, magma smelter and magma forge
Get bags for sand to start making clear glass blocks
Melt down any steel to make bars for construction... may skip the steel part.