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Difference between revisions of "User:Bob/Islandroom"

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m (moved Bob/Islandroom to User:Bob/Islandroom: It is a user page, isn't it Bob?)
 
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=== Year 101, 1st Granite ===
 
=== Year 101, 1st Granite ===
As I stand upon our wagon and stare off into the distance, I can see that the ocean is nearly bottomless; 36 levels at its deepest.  The king has demanded us to build a glass and steel fortress in the water; a living monument to dwarven ingenuity.  If the surveyors hadn't promised a volcano, I would have never signed on.  Charts be damned.  If there is a volcano here it is extinct.  Our only hope is to forge some picks and hope we can break though the aquifer to find the magma we need to construct our furnaces.  Looks like we'll be living topside like the hippies for a while.
+
As I stand upon our wagon and stare off into the distance, I can see that the ocean is nearly bottomless; 36 elves could stand on each others shoulders and all would drown.  The king has demanded us to build a glass and steel fortress in the water; a living monument to dwarven ingenuity.  I see neither the volcano nor the sand that the surveyors promised; I doubt they were wrong about the aquifer. Meanwhile, since the oxen collapsed upon reaching the shore, our wagon sits on the edge of the ocean itself.  One strong wave and our supplies will be lost.  Time to pull beards and take names.
Meanwhile, since the oxen collapsed upon reaching the shore, our wagon sits on the edge of the ocean itself.  One strong wave and our supplies will be lost.  Time to pull beards and take names.
 
  
=== Year 101, 3rd Granite ===
+
=== Year 101 Autumn Sitrep ===
The waves are relentless beating on the wagonWe need our supplies movedNow! Did I mention the Elephants and warthogsI'll have Unib whip up some cages so Sigun can create some traps. With luck and breeding, we'll have a steady supply of meat!  Perhaps this island isn't so bad.
+
* Power - No wind.  I've rigged a waterwheel+screwpump to run in the ocean for a POCIt hasn't stopped once I primed it with a manual pumpSo I've got power - now I need screwpump parts.
 +
* Wildlife - Elephants and warthogs about; I have captured an undwarvenly large number of them in cage traps.
 +
* Habitat - dug some rooms into the soil; one farm plot started.
 +
* Rock - quarry started, even found some gold and gems
 +
* Magma - pipe has been located
 +
* Sand - located a layer above magma pipe
 +
* Trade - went well I exported food that I cooked as I traded to buy lots of stuff to melt.
 +
* Imigrants - 7 starting; a woodcutter turned clothier (bags and ropes), a stoneworker turned engraver, a mason, an armorer turned ???, a woodcarver turned miner, a bonecarver, a peasant turned glassmaker
  
=== Year 101, 4th Granite ===
+
Need to get magma glass furnace, magma kiln, magma smelter and magma forge
I am putting the wagon before the ox, so to speak.  Traps require mechanisms; and mechanisms require stone.  Domas is busy, supposedly cracking our bit coal to make coke.  May his beard wither, he's slower than a child removing a section of wall!  I need picks like yesterday!  Why did I let Zuntir convince me we could save dwarfbucks by making our own?  I don't know where the elephants could possibly go, but if they all decide to drown themselves before we get traps I am going to forbid the booze and make them all drink water!
 
  
=== Year 101, 9th Granite ===
 
The wagon is finally deconstructed and all supplies have been accounted for.  Where is the sand?  How can we hope to make a glass fortress without sand?
 
  
Praise Armok!  Using the coordinates from the surveyors charts, Urist began digging and soon found both the sand and the magma pipe!
+
Get bags for sand to start making clear glass blocks
 +
Melt down any steel to make bars for construction... may skip the steel part.

Latest revision as of 21:30, 7 March 2010

My name is Zanef, and I have embarked upon hell itself. Somehow the wagon is intact and muskoxen are still alive: we have crossed a section of ocean and landed to found ...

Islandroom[edit]

Year 101, 1st Granite[edit]

As I stand upon our wagon and stare off into the distance, I can see that the ocean is nearly bottomless; 36 elves could stand on each others shoulders and all would drown. The king has demanded us to build a glass and steel fortress in the water; a living monument to dwarven ingenuity. I see neither the volcano nor the sand that the surveyors promised; I doubt they were wrong about the aquifer. Meanwhile, since the oxen collapsed upon reaching the shore, our wagon sits on the edge of the ocean itself. One strong wave and our supplies will be lost. Time to pull beards and take names.

Year 101 Autumn Sitrep[edit]

  • Power - No wind. I've rigged a waterwheel+screwpump to run in the ocean for a POC. It hasn't stopped once I primed it with a manual pump. So I've got power - now I need screwpump parts.
  • Wildlife - Elephants and warthogs about; I have captured an undwarvenly large number of them in cage traps.
  • Habitat - dug some rooms into the soil; one farm plot started.
  • Rock - quarry started, even found some gold and gems
  • Magma - pipe has been located
  • Sand - located a layer above magma pipe
  • Trade - went well I exported food that I cooked as I traded to buy lots of stuff to melt.
  • Imigrants - 7 starting; a woodcutter turned clothier (bags and ropes), a stoneworker turned engraver, a mason, an armorer turned ???, a woodcarver turned miner, a bonecarver, a peasant turned glassmaker

Need to get magma glass furnace, magma kiln, magma smelter and magma forge


Get bags for sand to start making clear glass blocks Melt down any steel to make bars for construction... may skip the steel part.