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Difference between revisions of "40d Talk:Raw adamantine"
m (moved Talk:Raw adamantine to [[Talk:40d:Raw adamantine]]: 40d namespace migration) |
m (moved Talk:Broken/40d\x3aRaw adamantine to 40d Talk:Raw adamantine: Fixing talk page name (530/738)) |
Latest revision as of 21:51, 8 March 2010
I'm a little surprised at the lack of detail here, especially considering the importance of this material in the last version. It sounds like it might not be guaranteed anymore, though.. --BDR 19:47, 2 November 2007 (EDT)
- Be Bold, add to the material page. I havent found it yet. So I know little. --Soyweiser 20:14, 2 November 2007 (EDT)
- If I knew enough to add to it, I would. I suppose it's possible to just copy over an old page, but according to the forums there may be less danger associated with it such that it could use a different write-up. --BDR 17:02, 3 November 2007 (EDT)
Always getting ore[edit]
I'm have talented and expert miners digging veins of adamantine, and I've yet to see one mine a tile without leaving a chuck of ore. Does adamantine always leave ore regardless of miner skill? HeWhoIsPale 19:02, 6 October 2008 (EDT)
- It's pure luck. Adamantine is nothing special in that manner. --GreyMaria 21:32, 6 October 2008 (EDT)
- It just seemed a little odd that with over 100 tiles of adamantine mined, everyone dropped an ore independent of the skill of the miner and it seemed normally spread for other rocks. HeWhoIsPale 09:05, 7 October 2008 (EDT)
- My dabbling miner is getting ore every time, there is no way this is just luck. Either adamantine has a bonus to ore returning chances (I'm guessing a 100% chance), or my fort is bugged. HeWhoIsPale 09:47, 10 October 2008 (EDT)
- Current versions of DF have a much smaller chance of losing stone/ore from mining. Make a test in regular rock to compare. Zaratustra 10:20, 10 October 2008 (EDT)
- I am. My miners dig out a 3x10 room of Talc and leave a few (3-6) stones. The dig out 100+ tiles of adamantine and leave ore for every single tile. I do not get similar results for other ores or gems. I would have just chalked this up to chance if the difference wasn't an order of magnitude greater. I have not modified the game in anyway other then messing with the tileset in the init file. HeWhoIsPale 09:42, 14 October 2008 (EDT)
- Current versions of DF have a much smaller chance of losing stone/ore from mining. Make a test in regular rock to compare. Zaratustra 10:20, 10 October 2008 (EDT)
- My dabbling miner is getting ore every time, there is no way this is just luck. Either adamantine has a bonus to ore returning chances (I'm guessing a 100% chance), or my fort is bugged. HeWhoIsPale 09:47, 10 October 2008 (EDT)
- It just seemed a little odd that with over 100 tiles of adamantine mined, everyone dropped an ore independent of the skill of the miner and it seemed normally spread for other rocks. HeWhoIsPale 09:05, 7 October 2008 (EDT)
I am getting this too. how odd is that. it must be that your miners are so careful with mining it that they try to always get some ore ou of it, because of how valuable it is. unless this is some freak chance. I added it to the article. --Destor 16:37, 28 November 2008 (EST)
- Alternately, it could be the fact that adamantine is nearly flipping indestructable. ~ Midna 04:13, 1 February 2009 (EST)
Screw it, here's a test for you. I've used Tweak to reveal the entire map for convenience, and used two Proficient miners to dig shafts down to various rock types for four other untrained miners to dig out (without any help from the two proficient miners or the fifth untrained worker). The fifth untrained miner from my starting seven will ONLY dig out adamantine, and will do this entirely on his own. Every rock type tested will have 100 tiles dug out. The four untrained miners will obviously level up a bit throughout this, so I'm expecting results to slightly improve as their tests go on, but I guess we'll see.
- Rock 1: Basalt. All four miners with zero mining experience. 22 rocks left.
- Rock 2: Gneiss. All four now "Dabbling" miners. 29 rocks left.
- Rock 3: Alunite. 2 "Dabbling" miners, 2 "Novice" miners. 27 rocks left.
- Rock 4: Schist. All four now "Novice" miners. 33 rocks left.
- Rock 5: Mica. 2 "Novice" miners, 2 "no-name" miners. 34 rocks left.
- Rock 6: Orthoclase. 2 "Novice" miners, 2 "no-name" miners. 38 rocks left.
- Rock 7: Microcline. All four now "no-name" miners. 35 rocks left.
- Rock 8: Granite. 2 "no-name" miners, 2 "Competent" miners. 34 rocks left.
- Rock 9: Diorite. 1 "no-name" miner, 3 "Competent miners. 43 rocks left.
I can't see any other rock types on the map besides adamantine. The four miners finished with two as "Competent" and two as "Skilled".
- Rock 10: Adamantine. One miner with zero mining experience. 100 rocks left. The miner finished as a "Novice" miner.
So there you go. With (fairly) unskilled workers, the "normal" rock types typically left a usable rock about 1/3 of the time, give or take. Adamantine tiles always left a usable piece of raw adamantine. Anyone with any concern over these figures can freely do their own tests, but I'm going to assume this is proof enough that we can get rid of that damn verification tag on the page --pushy(T ≈ C) 15:25, 20 June 2009 (UTC)