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Difference between revisions of "40d:Map legend"

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{{Quality|Superior|11:04, 18 May 2015 (UTC)}}
 +
{{av}}
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==Tile Colors==
 
==Tile Colors==
The colors of a map tile may give information about that region's temperature, alignment, or other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.  
+
The [[color]]s of a map tile may give information about that region's predominant [[biome]]: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.
  
 
==Legend==
 
==Legend==
 +
Tiles are listed in by alignment, with regular tiles first, then haunted, then good aligned tiles, and then evil tiles.
  
Tiles are listed in order of alignment, with good aligned tiles first, then regular tiles, and lastly evil tiles.
 
 
===Forests===
 
 
'''Broadleaf Forest'''
 
{|
 
|{{Biome|♠|♣|#00FFFF|#00FF00}}
 
|{{Biome|♠|♣|#00FF00|#00FF00}}
 
|{{Biome|♠|♣|#FFFF00|#FF0000}}
 
|{{Biome|╞|╡|#808000|#808000}}
 
|{{Biome|♠|♣|#FFFFFF|#FFFFFF}}
 
|{{Biome|♠|♣|#800000|#808080}}
 
|{{Biome|♠|♣|#800080|#FF00FF}}
 
|}
 
 
Broadleaf forest change tiles with the seasons.
 
 
'''Tropical Broadleaf Rainforest'''
 
{|
 
|{{Biome|♠|Γ|#00FF00|#00FFFF}}
 
|{{Biome|♠|Γ|#00FF00|#00FF00}}
 
|{{Biome|♠|Γ|#800000|#808080}}
 
|{{Biome|♠|Γ|#800080|#FF00FF}}
 
|}
 
 
'''Conifer Forest'''
 
{|
 
|{{Biome|↑|↨|#00FFFF|#008080}}
 
|{{Biome|↑|↨|#00FF00|#00FF00}}
 
|{{Biome|↑|↨|#800000|#808080}}
 
|{{Biome|↑|↨|#800080|#FF00FF}}
 
|}
 
 
===Mountains===
 
 
'''Hills'''
 
{|
 
|{{Biome|n|∩|#00FFFF|#008080}}
 
|{{Biome|n|∩|#00FF00|#00FF00}}
 
|{{Biome|n|∩|#FFFF00|#FFFF00}}
 
|}
 
 
Mountain tiles do not show alignment. Instead they indicate the presence of snow.
 
 
'''Low Mountain'''
 
{|
 
|{{Biome|∆|∆|#808080|#808080}}
 
|{{Biome|∆|∆|#FFFFFF|#FFFFFF}}
 
|}
 
 
'''Mountain'''
 
{|
 
|{{Biome|▲|▲|#808080|#808080}}
 
|{{Biome|▲|▲|#FFFFFF|#FFFFFF}}
 
|}
 
 
'''High Mountain'''
 
{|
 
|{{Biome|▲|▲|#C0C0C0|#C0C0C0}}
 
|{{Biome|▲|▲|#00FFFF|#00FFFF}}
 
|}
 
 
'''Peak'''
 
{|
 
|{{Raw Tile|^|#808080|#000000}}
 
|{{Raw Tile|^|#FFFFFF|#000000}}
 
|}
 
 
===Plains===
 
 
'''Grassland'''
 
{|
 
|{{Biome|.|ⁿ|#00FFFF|#00FFFF}}
 
|{{Biome|.|ⁿ|#00FF00|#00FF00}}
 
|{{Biome|.|ⁿ|#FFFF00|#FFFF00}}
 
|{{Biome|.|ⁿ|#808080|#FF0000}}
 
|{{Biome|.|ⁿ|#800080|#FF00FF}}
 
|}
 
 
'''Savanna'''
 
{|
 
|{{Biome|"|ⁿ|#00FFFF|#00FFFF}}
 
|{{Biome|"|ⁿ|#00FF00|#00FF00}}
 
|{{Biome|"|ⁿ|#FFFF00|#FFFF00}}
 
|{{Biome|"|ⁿ|#808080|#FF0000}}
 
|{{Biome|"|ⁿ|#800080|#FF00FF}}
 
|}
 
 
'''Shrubland'''
 
{|
 
|{{Biome|"|γ|#008080|#00FFFF}}
 
|{{Biome|"|γ|#00FF00|#00FF00}}
 
|{{Biome|"|γ|#FFFF00|#FFFF00}}
 
|{{Biome|"|γ|#808080|#FF0000}}
 
|{{Biome|"|γ|#800080|#FF00FF}}
 
|}
 
 
===Deserts===
 
 
'''Sand Desert'''
 
{|
 
|{{Biome|~|≈|#008080|#008080}}
 
|{{Biome|~|≈|#FFFF00|#FFFF00}}
 
|{{Biome|~|≈|#800000|#808080}}
 
|}
 
 
'''Rock Desert'''
 
 
{|
 
{|
|{{Biome|,|´|#00FFFF|#008080}}
+
! Name
|{{Biome|,|´|#808000|#808080}}
+
! Regular
|{{Biome|,|´|#800000|#808080}}
+
! Good
|}
+
! Evil
+
|-
'''Desert Badlands'''
+
| '''''Forests'''''
{|  
+
|-
|{{Biome|V|√|#00FFFF|#008080}}
+
| '''[[Broadleaf]] [[Forest]]'''
|{{Biome|V|√|#808000|#808000}}
+
Broadleaf forests change tiles with the seasons.
|{{Biome|n||#808080|#808000}}
+
| {{Biome|♠|♣|2:1|2:1}} {{Biome|♠|♣|6:1|4:1}} {{Biome|╞|╡|6:0|6:0}} {{Biome|♠|♣|7:1|7:1}} {{Biome|♠|♣|4:0|0:1}}
|{{Biome|V||#800000|#808080}}
+
| {{Biome|♠|♣|3:1|2:1}}
 +
| {{Biome|♠|♣|5:0|5:1}}
 +
|-
 +
| '''[[Tropical]] [[Broadleaf]] [[Rainforest]]'''
 +
| {{Biome|♠|Γ|2:1|2:1}} {{Biome|♠|Γ|4:0|0:1}}
 +
| {{Biome|♠|Γ|2:1|3:1}}
 +
| {{Biome|♠|Γ|5:0|5:1}}
 +
|-
 +
|'''[[Coniferous]] [[Forest]]'''
 +
| {{Biome|↑|↨|2:1|2:1}} {{Biome|↑|↨|4:0|0:1}}
 +
| {{Biome|↑|↨|3:1|3:0}}
 +
| {{Biome|↑|↨|5:0|5:1}}
 +
|-
 +
| '''''[[Mountains]]'''''
 +
|-
 +
| '''[[Hills]]'''
 +
| {{Biome|n|∩|2:1|2:1}}
 +
| {{Biome|n|∩|3:1|3:0}}
 +
| {{Biome|n|∩|5:0|5:1}}
 +
|-
 +
| '''[[Low Mountain]]'''
 +
| {{Biome|⌂|⌂|0:1|0:1}} {{Biome|⌂|⌂|7:1|7:1}}
 +
| {{Biome|⌂|⌂|6:1|6:1}}
 +
| {{Biome|⌂|⌂|5:0|5:1}}
 +
|-
 +
| '''[[Mountain]]'''
 +
| {{Biome|▲|▲|0:1|0:1}} {{Biome|▲|▲|7:1|7:1}}
 +
| {{Biome|▲|▲|6:1|6:1}}
 +
| {{Biome|▲|▲|5:0|5:1}}
 +
|-
 +
| '''[[High Mountain]]'''
 +
| {{Biome|▲|▲|7:0|7:0}} {{Biome|▲|▲|3:1|3:1}}
 +
| {{Biome|▲|▲|6:1|6:1}}
 +
| {{Biome|▲|▲|5:0|5:1}}
 +
|-
 +
| '''[[Peak]]'''
 +
| {{Raw Tile|^|0:1|0:1}} {{Raw Tile|^|7:1|7:1}}
 +
| {{Raw Tile|^|6:1}}
 +
| {{Raw Tile|^|5:1}} {{Raw Tile|^|5:0}}
 +
|-
 +
| '''[[Volcano]]'''
 +
| {{Raw Tile|^|4:1|4:1}}
 +
|-
 +
| '''''Plains'''''
 +
|-
 +
| '''[[Grassland]]'''
 +
| {{Biome|.|ⁿ|2:1|2:1}} {{Biome|.|ⁿ|6:1|6:1}} {{Biome|.|ⁿ|0:1|4:1}}
 +
| {{Biome|.|ⁿ|3:1|3:1}}
 +
| {{Biome|.|ⁿ|5:0|5:1}}
 +
|-
 +
| '''[[Savanna]]'''
 +
| {{Biome|"|ⁿ|2:1|2:1}} {{Biome|"|ⁿ|6:1|6:1}} {{Biome|"|ⁿ|0:1|4:1}}
 +
| {{Biome|"|ⁿ|3:1|3:1}}
 +
| {{Biome|"|ⁿ|5:0|5:1}}
 +
|-
 +
| '''[[Shrubland]]'''
 +
| {{Biome|"|τ|2:1|2:1}} {{Biome|"|τ|6:1|6:1}} {{Biome|"|τ|0:1|4:1}}
 +
| {{Biome|"|τ|3:0|3:1}}
 +
| {{Biome|"|τ|5:0|5:1}}
 +
|-
 +
| '''''Deserts'''''
 +
|-
 +
| '''[[Sand desert|Sand Desert]]'''
 +
| {{Biome|~|≈|6:1|6:1}}
 +
| {{Biome|~|≈|3:0|3:0}}
 +
| {{Biome|~|≈|4:0|0:1}}
 +
|-
 +
| '''[[Rocky wasteland|Rocky Wasteland]]'''
 +
| {{Biome|,|´|6:0|0:1}}
 +
| {{Biome|,|´|3:1|3:0}}
 +
| {{Biome|,|´|4:0|0:1}}
 +
|-
 +
| '''[[Badlands]]'''
 +
| {{Biome|V|√|6:0|6:0}} {{Biome|n|∩|0:1|6:0}}
 +
| {{Biome|V|√|3:1|3:0}}
 +
| {{Biome|V|√|4:0|0:1}}
 +
|-
 +
| '''''Wetlands'''''
 +
|-
 +
| '''[[Swamp]]'''
 +
| {{Biome|"|⌠|2:0|2:0}}
 +
| {{Biome|"|⌠|1:1|1:1}}
 +
| {{Biome|"|⌠|5:0|5:1}}
 +
|-
 +
| '''[[Marsh]]'''
 +
| {{Biome|"|ⁿ|2:1|2:1}}
 +
| {{Biome|"|ⁿ|1:1|1:1}}
 +
| {{Biome|"|ⁿ|5:0|5:1}}
 +
|-
 +
| '''''Ice Biomes'''''
 +
|-
 +
| '''[[Tundra]]'''
 +
| {{Biome|∙|·|3:0|3:0}}
 +
| {{Biome|∙|·|3:1|3:1}}
 +
| {{Biome|∙|·|5:0|5:0}}
 +
|-
 +
| '''[[Glacier]]'''
 +
| {{Biome|▒|░|3:1|3:1}}
 +
| {{Biome|▒|▓|3:1|3:1}}
 +
| {{Biome|▒|▓|5:0|5:0}}
 +
|-
 +
| '''''Water'''''
 +
|-
 +
| '''[[River]]'''
 +
| {{Raw Tile|┬┴|1:1}}
 +
| {{Raw Tile|┬┴|3:1}}
 +
| {{Raw Tile|┬|4:1}}{{Raw Tile|┴|6:0}}
 +
|-
 +
| '''[[Ocean]]'''
 +
| {{Biome|≈|≈|1:0|1:0}}
 +
| {{Biome|≈|≈|3:1|3:1}}
 +
| {{Biome|≈||4:0|6:0}}
 +
|-
 +
| '''[[Lake]]'''
 +
| {{Biome|~|~|1:1|1:1}}
 +
|-
 +
| '''Delta'''
 +
| {{Raw Tile|≈─|1:1|1:1}}
 
|}
 
|}
  
===Wetlands===
+
=== Subterranean Features===
 
+
Must be set to 'ALWAYS' in init.txt to be visible
'''Swamp'''
 
{|
 
|{{Biome|"|⌠|#0000FF|#0000FF}}
 
|{{Biome|"|⌠|#008000|#008000}}
 
|{{Biome|"|⌠|#800080|#FF00FF}}
 
|}
 
  
'''Marsh'''
 
 
{|
 
{|
|{{Biome|"|ⁿ|#00FF00|#00FF00}}
+
| '''[[Underground_river|Underground river]]'''
|}
+
| {{Raw Tile||1:1}}
 
+
|-
===Ice Biomes===
+
| '''[[Underground_pool|Underground pool]]'''
 
+
| {{Raw Tile|~|1:1}}
'''Tundra'''
+
|-
{|
+
| '''[[Magma#Magma_sources|Magma pool]]'''
|{{Biome|·|●|#00FFFF|#00FFFF}}
+
| {{Raw Tile|~|4:1}}
|{{Biome|·|●|#008080|#008080}}
+
|-
|{{Biome|·|●|#800080|#800080}}
+
| '''[[Magma#Magma_sources|Magma pipe]]'''
|}
+
| {{Raw Tile||4:1}}
 
+
|-
'''Glacier'''
+
| '''[[Chasm]]'''
{|
+
| {{Raw Tile|#|0:1}}
|{{Biome||▓|#00FFFF|#00FFFF}}
+
|-
|{{Biome|▒|░|#00FFFF|#00FFFF}}
+
| '''[[Chasm|Bottomless Pit]]'''
|{{Biome|▒|▓|#800080|#800080}}
+
| {{Raw Tile||0:1}}
|}
+
|-
 
+
| '''Other Features'''
===Water===
+
| {{Raw Tile|£|3:1}}
 
 
'''River'''
 
{|
 
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─┐|#00FFFF|#000000}}
 
{{Raw Tile|┌┘|#00FFFF|#000000}}
 
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─┐|#0000FF|#000000}}
 
{{Raw Tile|┌┘|#0000FF|#000000}}
 
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─┐|#FF0000|#000000}}
 
{{Raw Tile|┌┘|#808000|#000000}}
 
|}
 
 
 
'''Ocean'''
 
{|
 
|{{Biome|≈|≈|#000080|#000080}}
 
|}
 
 
 
'''Pond'''
 
{|
 
|{{Biome|~|~|#0000FF|#0000FF}}
 
|}
 
 
 
'''Delta'''
 
{|
 
|{{Raw Tile|≈─|#0000FF|#000000}}
 
 
|}
 
|}
  
 
=== Sites ===
 
=== Sites ===
 
'''Elven Cities'''
 
{|
 
|{{Raw Tile|î|#FFFF00|#000000}}
 
|{{Raw Tile|¶|#FFFF00|#000000}}
 
|}
 
 
'''Human Cities'''
 
{|
 
|{{Raw Tile|+|#808080|#000000}}
 
|{{Raw Tile|*|#808080|#000000}}
 
|{{Raw Tile|#|#808080|#000000}}
 
|{{Raw Tile|☼|#FFFFFF|#000000}}
 
|}
 
 
'''Dwarven Fortresses'''
 
{|
 
|{{Raw Tile|Ω|#808080|#000000}}
 
|{{Raw Tile|Ω|#C0C0C0|#000000}}
 
|{{Raw Tile|Ω|#FFFFFF|#000000}}
 
|}
 
 
Dwarven fortress color indicates the dwarven population. Lighter colored fortresses are more populous.
 
 
 
'''Evil Fortresses'''
 
 
{|
 
{|
|{{Raw Tile|Π|#808080|#000000}}
+
| '''[[Elf|Elven]] retreat'''
|{{Raw Tile|Π|#FF00FF|#000000}}
+
| {{Raw Tile|î|6:1}}
 +
| {{Raw Tile|¶|6:1}}
 +
|-
 +
| '''[[Human]] cities and towns'''
 +
| {{Raw Tile|+|0:1}}
 +
| {{Raw Tile|*|0:1}}
 +
| {{Raw Tile|#|0:1}}
 +
| {{Raw Tile|☼|7:1}}
 +
|-
 +
| '''[[Dwarf|Dwarven]] mountainhomes and fortresses'''
 +
Lighter colored fortresses and towns are more populous.
 +
| {{Raw Tile|Ω|0:1}}
 +
| {{Raw Tile|Ω|7:0}}
 +
| {{Raw Tile|Ω|7:1}}
 +
|-
 +
| '''[[Goblin]] fortresses'''
 +
Pink ones are more heavily populated than the gray ones.
 +
| {{Raw Tile|Π|0:1}}
 +
| {{Raw Tile|Π|5:1}}
 +
|-
 +
| '''[[Cave]]'''
 +
| {{Raw Tile|•|0:1}}
 +
|-
 +
| '''[[Ruins]]'''
 +
| {{Raw Tile|μ|0:1}}
 
|}
 
|}
  
'''Cave'''
+
=== Other ===
 
{|
 
{|
|{{Raw Tile|●|#808080|#000000}}
+
| '''[[Migrants]]'''
 +
| {{Raw Tile|-|0:1}}
 
|}
 
|}
  
'''Ruins'''
+
{{World}}
{|
 
|{{Raw Tile|μ|#808080|#000000}}
 
|}
 
 
 
 
 
[[Category:World]]
 

Latest revision as of 05:13, 24 August 2017

This article is about an older version of DF.

Tile Colors[edit]

The colors of a map tile may give information about that region's predominant biome: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.

Legend[edit]

Tiles are listed in by alignment, with regular tiles first, then haunted, then good aligned tiles, and then evil tiles.

Name Regular Good Evil
Forests
Broadleaf Forest

Broadleaf forests change tiles with the seasons.

Tropical Broadleaf Rainforest
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Coniferous Forest
Mountains
Hills
n
n
n
n
n
n
Low Mountain
Mountain
High Mountain
Peak ^ ^ ^ ^ ^
Volcano ^
Plains
Grassland
.
.
.
.
.
.
.
.
.
.
Savanna
"
"
"
"
"
"
"
"
"
"
Shrubland
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
Deserts
Sand Desert
~
~
~
~
~
~
Rocky Wasteland
, ´
´ ,
, ´
´ ,
, ´
´ ,
Badlands
V
V
n
n
V
V
V
V
Wetlands
Swamp
"
"
"
"
"
"
Marsh
"
"
"
"
"
"
Ice Biomes
Tundra
·
·
·
·
·
·
Glacier
Water
River ┬┴ ┬┴
Ocean
Lake
~ ~
~ ~
Delta ≈─

Subterranean Features[edit]

Must be set to 'ALWAYS' in init.txt to be visible

Underground river
Underground pool ~
Magma pool ~
Magma pipe
Chasm #
Bottomless Pit
Other Features £

Sites[edit]

Elven retreat î
Human cities and towns + * #
Dwarven mountainhomes and fortresses

Lighter colored fortresses and towns are more populous.

Ω Ω Ω
Goblin fortresses

Pink ones are more heavily populated than the gray ones.

Π Π
Cave
Ruins μ

Other[edit]

Migrants -
Worlds