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Difference between revisions of "40d:Meat"
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m (Rated article "Fine" using the rating script.) |
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− | [[ | + | {{Quality|Fine|01:43, 29 April 2013 (UTC)}} |
− | Meat can be eaten raw or cooked at a [[kitchen]] by a [[cook]]. When uncooked, meat is subject to [[wear]]. Meat has a base value of 2☼ multiplied by the [[ | + | {{av}} |
+ | [[Animal]]s can be butchered for '''meat''' by a [[butcher]]. You will need a [[butcher's shop]] for this. | ||
+ | |||
+ | Meat can be eaten raw or cooked at a [[kitchen]] by a [[cook]]. When uncooked, meat is subject to [[wear]]. Meat has a base value of 2☼ multiplied by the [[Item value#Material multipliers|MODVALUE]] of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals. | ||
==See also== | ==See also== | ||
*[[Meat industry]] | *[[Meat industry]] | ||
− | + | {{Category|Food}} |
Latest revision as of 01:43, 29 April 2013
This article is about an older version of DF. |
Animals can be butchered for meat by a butcher. You will need a butcher's shop for this.
Meat can be eaten raw or cooked at a kitchen by a cook. When uncooked, meat is subject to wear. Meat has a base value of 2☼ multiplied by the MODVALUE of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals.