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Difference between revisions of "v0.31 Talk:Item quality"

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I thought mugs didn't have quality levels. unless thats a new feature, you could just be unlucky, toady said a long time ago that even a dabbler has a chance of creating a masterpiece, so maybe it works backwards...hmmm... or I could be entirely wrong. [[Special:Contributions/24.255.86.193|24.255.86.193]]
 
I thought mugs didn't have quality levels. unless thats a new feature, you could just be unlucky, toady said a long time ago that even a dabbler has a chance of creating a masterpiece, so maybe it works backwards...hmmm... or I could be entirely wrong. [[Special:Contributions/24.255.86.193|24.255.86.193]]
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:Wrong.
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Tiredness can cause even a Legendary stonecrafter to turn out no quality mugs. The penalty for being tired, hungry, thirsty are still being adjusted as of version 31.08, but if it is important work to be done at a high level, suspend it until your top dwarf assigned/allowed/[[burrow]]ed is rested, feed, and boozed. --[[User:Darkstar|Darkstar]] 18:06, 9 July 2010 (UTC)
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Worked out the multipliers based on my weapon stockpile. I used the info from the value page and iron material page, do if they are wrong then the multipliers are out. I used a base of 1260 for the serrrated discs and a base of 220 for the picks. if someone could clean up the formatting and double check the numbers that would be great [[User:Dangerous Beans|Dangerous Beans]] 03:21, 25 June 2010 (UTC)
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just a thought - i was going through the help menu for fun, and found a table of quality ratings. at the bottom of the list are sideways equilateral triangles, that says it's representing magical items. this is on Phoebus' graphic tileset, for the record, but even so, magic items have no mention here. for that matter, nor does excess qualities, or whatever you'd like to call engraving/inlay/studding/etc. i'm a terrible writer myself, but perhaps someone could whip something up? -tryntu
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== Nothing about combat? ==
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Still no info on the effects of quality on combat? I've filled in the more obvious blanks. If the system is still the same as 40d's, we should just copy-paste some info from there, no? --[[User:Eepkeep|Eepkeep]] 08:28, 26 February 2011 (UTC)
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:There's a detailed post about the effects of weapon quality in [http://www.bay12forums.com/smf/index.php?topic=78143.msg2013144#msg2013144 this] forum post, though I've no idea where the poster got their information, or whether they are sure the weapon skill bit still applies in 0.31. [[User:Bognor|Bognor]] 09:53, 26 February 2011 (UTC)
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==Glaze==
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Do ash/tin glazes have quality levels? --[[User:Bouchart|Bouchart]] 14:14, 6 March 2011 (UTC)
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== Core vs Total Quality ==
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What is the difference between Core and Total quality (as seen in the stockpile screen)?
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:I think "Total quality" includes quality of the decorations, if any --[[User:WwWraith|WwWraith]] 14:12, 14 March 2011 (UTC)
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I assume the only items that have a "core quality" of artifact would be Artifacts? --[[User:Bombcar|Bombcar]] 22:00, 13 March 2011 (UTC)
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==Skills Not Affecting Quality==
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We should list skills that never influence the quality of an item.  That way you know that there is no need for specialists in that skill, and could enable for all hauler/helper dwarves and not worry about their low skill level impacting the result.  I will begin here as a work in progress.  It will be easier I think to list the skills that don't effect quality than those that do, since the list will probably be smaller:
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*Tanner
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*All Hauling Labors
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*Cleaning
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*Architecture
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*Pump op
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*Siege Operating
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*Weaving
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*Furnace op.
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*Wood burning
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*Spinning
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*Milking
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*Butchery
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:[[Architecture]] at last report does affect the value of the quality of the item; in this case, the quality of the designed building.  The skill of a [[Siege operator]] affects accuracy.  [[Weaving]] affects the value of the produced cloth.  Your list is then missing: [[Small animal dissection]], [[Health care|Feed patients/prisoners]], [[Health care|Recovering wounded]], [[Soap making]], [[Potash making]], [[Lye making]], [[Milling]], [[Brewing]], [[Plant Processing]], [[Cheese Making]], [[Shearer]], [[Presser]], [[Fish Cleaning]], [[Fish Dissection]], and [[Strand extraction]]. I hope this helps!  --[[User:Jwest23|Jwest23]] 15:09, 29 August 2011 (UTC)

Latest revision as of 17:52, 8 December 2011

Had a Talented stonecrafter turn out a no-quality mug - so that math has changed.--Albedo 02:33, 6 April 2010 (UTC)

I thought mugs didn't have quality levels. unless thats a new feature, you could just be unlucky, toady said a long time ago that even a dabbler has a chance of creating a masterpiece, so maybe it works backwards...hmmm... or I could be entirely wrong. 24.255.86.193

Wrong.

Tiredness can cause even a Legendary stonecrafter to turn out no quality mugs. The penalty for being tired, hungry, thirsty are still being adjusted as of version 31.08, but if it is important work to be done at a high level, suspend it until your top dwarf assigned/allowed/burrowed is rested, feed, and boozed. --Darkstar 18:06, 9 July 2010 (UTC)


Worked out the multipliers based on my weapon stockpile. I used the info from the value page and iron material page, do if they are wrong then the multipliers are out. I used a base of 1260 for the serrrated discs and a base of 220 for the picks. if someone could clean up the formatting and double check the numbers that would be great Dangerous Beans 03:21, 25 June 2010 (UTC)

just a thought - i was going through the help menu for fun, and found a table of quality ratings. at the bottom of the list are sideways equilateral triangles, that says it's representing magical items. this is on Phoebus' graphic tileset, for the record, but even so, magic items have no mention here. for that matter, nor does excess qualities, or whatever you'd like to call engraving/inlay/studding/etc. i'm a terrible writer myself, but perhaps someone could whip something up? -tryntu

Nothing about combat?[edit]

Still no info on the effects of quality on combat? I've filled in the more obvious blanks. If the system is still the same as 40d's, we should just copy-paste some info from there, no? --Eepkeep 08:28, 26 February 2011 (UTC)

There's a detailed post about the effects of weapon quality in this forum post, though I've no idea where the poster got their information, or whether they are sure the weapon skill bit still applies in 0.31. Bognor 09:53, 26 February 2011 (UTC)

Glaze[edit]

Do ash/tin glazes have quality levels? --Bouchart 14:14, 6 March 2011 (UTC)

Core vs Total Quality[edit]

What is the difference between Core and Total quality (as seen in the stockpile screen)?

I think "Total quality" includes quality of the decorations, if any --WwWraith 14:12, 14 March 2011 (UTC)

I assume the only items that have a "core quality" of artifact would be Artifacts? --Bombcar 22:00, 13 March 2011 (UTC)

Skills Not Affecting Quality[edit]

We should list skills that never influence the quality of an item. That way you know that there is no need for specialists in that skill, and could enable for all hauler/helper dwarves and not worry about their low skill level impacting the result. I will begin here as a work in progress. It will be easier I think to list the skills that don't effect quality than those that do, since the list will probably be smaller:

  • Tanner
  • All Hauling Labors
  • Cleaning
  • Architecture
  • Pump op
  • Siege Operating
  • Weaving
  • Furnace op.
  • Wood burning
  • Spinning
  • Milking
  • Butchery
Architecture at last report does affect the value of the quality of the item; in this case, the quality of the designed building. The skill of a Siege operator affects accuracy. Weaving affects the value of the produced cloth. Your list is then missing: Small animal dissection, Feed patients/prisoners, Recovering wounded, Soap making, Potash making, Lye making, Milling, Brewing, Plant Processing, Cheese Making, Shearer, Presser, Fish Cleaning, Fish Dissection, and Strand extraction. I hope this helps! --Jwest23 15:09, 29 August 2011 (UTC)